annotate src/protocols/Makefile.am @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 983fd420e86b
children 5c928f4c0105
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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13870
983fd420e86b [gaim-migrate @ 16340]
Mark Huetsch <markhuetsch>
parents: 11720
diff changeset
1 DIST_SUBDIRS = bonjour gg irc jabber msn napster novell oscar qq sametime silc toc simple yahoo zephyr
2415
88e35feb75f8 [gaim-migrate @ 2428]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 2393
diff changeset
2
7373
1dbf83536d83 [gaim-migrate @ 7968]
Christian Hammond <chipx86@chipx86.com>
parents: 6150
diff changeset
3 SUBDIRS = $(DYNAMIC_PRPLS) $(STATIC_PRPLS)