annotate plugins/crazychat/models.h @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author |
Evan Schoenberg <evan.s@dreskin.net> |
| date |
Sun, 02 Jul 2006 09:37:25 +0000 |
| parents |
ed017b9c532d |
| children |
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| rev |
line source |
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11218
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1 #include"glm.h"
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2 #include <GL/gl.h>
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3 #include <GL/glu.h>
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4
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5 void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale);
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6
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7 int compute_lid(BOOL open, int curr_lid, int max);
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8
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9 void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir); |