annotate plugins/crazychat/filter.h @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author |
Evan Schoenberg <evan.s@dreskin.net> |
| date |
Sun, 02 Jul 2006 09:37:25 +0000 |
| parents |
ed017b9c532d |
| children |
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| rev |
line source |
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11218
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1 #ifndef __FILTER_H__
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2 #define __FILTER_H__
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3
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4 struct cc_features;
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5
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6 typedef struct filter_bank {
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7 float head_size[10];
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8 float head_z_rot[10];
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9 float head_y_rot[10];
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10 float mouth_open[10];
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11 float xfilt[10];
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12 float yfilt[10];
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13 } filter_bank;
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14
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15 filter_bank* Filter_Initialize (void);
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16 void Filter_Destroy (filter_bank *f);
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17 void filter(struct cc_features *instance, filter_bank *f);
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18
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19 #endif /* __FILTER_H__ */
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