Mercurial > pidgin.yaz
view src/debug.c @ 6322:dd2be7cd66df
[gaim-migrate @ 6821]
This is:
-Alphabetize the translation things in ChangeLog
-Spell Brian Tarricone's name correctly (I hope...)
-A fix for a crash when renaming a group containing a chat, thanks to
javabsp. Me gusta this change.
-Make the rename group dialog use gaim_request_input(). The old dialog
may be a bit prettier, but this one uses the request code, which means
less work for UIs, which rocks.
-Change the TRUE and FALSE defines in aim.h to be more compatible with c++.
Thanks to Zack Rusin for this change.
-Declare aim.h as a C file when it is used in a c++ program. This should
let libfaim be used in C++ programs such as kopete. Thanks again to
Zack Rusin.
-Rename aimutil_itemidx() to aimutil_itemindex(). "idx" is not a standard
abbreviation, and code is written once and read many times--it should be
easily readable.
-Not an automatic laundry folding machine. So I'm going to do that.
(Fold my laundry)
(Not automatically)
(yet)
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Tue, 29 Jul 2003 04:27:31 +0000 |
| parents | 740303e8425b |
| children | 565339a6eb86 |
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/** * @file debug.c Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include <stdlib.h> #include <glib.h> static GaimDebugUiOps *debug_ui_ops = NULL; void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args) { GaimDebugUiOps *ops; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); ops = gaim_get_debug_ui_ops(); if (ops != NULL && ops->print != NULL) ops->print(level, category, format, args); } void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...) { va_list args; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(level, category, format, args); va_end(args); } void debug_printf(const char *format, ...) { va_list args; g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args); va_end(args); } void gaim_set_debug_ui_ops(GaimDebugUiOps *ops) { debug_ui_ops = ops; } GaimDebugUiOps * gaim_get_debug_ui_ops(void) { return debug_ui_ops; }
