Mercurial > pidgin.yaz
view plugins/simple.c @ 6322:dd2be7cd66df
[gaim-migrate @ 6821]
This is:
-Alphabetize the translation things in ChangeLog
-Spell Brian Tarricone's name correctly (I hope...)
-A fix for a crash when renaming a group containing a chat, thanks to
javabsp. Me gusta this change.
-Make the rename group dialog use gaim_request_input(). The old dialog
may be a bit prettier, but this one uses the request code, which means
less work for UIs, which rocks.
-Change the TRUE and FALSE defines in aim.h to be more compatible with c++.
Thanks to Zack Rusin for this change.
-Declare aim.h as a C file when it is used in a c++ program. This should
let libfaim be used in C++ programs such as kopete. Thanks again to
Zack Rusin.
-Rename aimutil_itemidx() to aimutil_itemindex(). "idx" is not a standard
abbreviation, and code is written once and read many times--it should be
easily readable.
-Not an automatic laundry folding machine. So I'm going to do that.
(Fold my laundry)
(Not automatically)
(yet)
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Tue, 29 Jul 2003 04:27:31 +0000 |
| parents | 5239a3b4ab33 |
| children | 8f94cce8faa5 |
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#include "config.h" #include "gaim.h" static gboolean plugin_load(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n"); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n"); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Simple Plugin"), /**< name */ VERSION, /**< version */ /** summary */ N_("Tests to see that most things are working."), /** description */ N_("Tests to see that most things are working."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(simple, init_plugin, info)
