Mercurial > pidgin.yaz
diff plugins/gaim-remote/remote-socket.c @ 5859:022786c7ab53
[gaim-migrate @ 6290]
CUI is gone, long live gaim-remote! The old CUI functionality, which was
for remote-controlling gaim, is now a Core Plugin, so any future UI
(including the current, normal gaim gtk UI) can be remote-controlled.
Applications will soon be able to link against the library and header files
and provide their own remote-control of gaim, but why bother? :) If you
use gaim-remote, make sure to load the new plugin. It won't auto-load.
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Sat, 14 Jun 2003 06:06:40 +0000 |
| parents | |
| children | 059d95c67cda |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/gaim-remote/remote-socket.c Sat Jun 14 06:06:40 2003 +0000 @@ -0,0 +1,203 @@ +/* + * gaim-remote + * + * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +/* Somewhat inspired by XMMS: + * Copyright (C) 1998-2002 Peter Alm, Mikael Alm, Olle Hallnas, + * Thomas Nilsson and 4Front Technologies + * Copyright (C) 1999-2002 Haavard Kvaalen + */ + +/* This provides code for connecting to a Gaim socket and communicating with + * it. It will eventually be made a library once the core and ui are split. */ + +#include <sys/types.h> +#include <sys/socket.h> +#include <sys/un.h> +#include <unistd.h> +#include "gaim.h" +#include "remote-socket.h" + +void +gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) +{ + int len = sizeof(p->type) + sizeof(p->subtype) + + sizeof(p->length) + p->length; + char *pack = g_malloc(len); + char *a = pack; + + memcpy (a, &(p->type), sizeof(p->type)); + a = a + sizeof(p->type); + memcpy (a, &(p->subtype), sizeof(p->subtype)); + a = a + sizeof(p->subtype); + memcpy (a, &(p->length), sizeof(p->length)); + a = a + sizeof(p->length); + memcpy (a, p->data, p->length); + write(fd, pack, len); + g_free(pack); +} + +void +gaim_remote_packet_append_string(GaimRemotePacket *p, char *str) +{ + int len = p->length + strlen(str); + char *k = g_malloc(len); + + memcpy(k, p->data, p->length); + memcpy(k + p->length, str, strlen(str)); + + if (p->data) + g_free(p->data); + + p->data = k; + p->length = len; +} + +void +gaim_remote_packet_append_char(GaimRemotePacket *p, char c) +{ + int len = p->length + sizeof(char); + char *k = g_malloc(len); + + memcpy(k, p->data, p->length); + k[p->length] = c; + + if (p->data) + g_free(p->data); + + p->data = k; + p->length = len; +} + +void +gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len) +{ + int lent = p->length + len; + char *k = g_malloc(lent); + + memcpy(k, p->data, p->length); + memcpy(k + p->length, str, len); + + if (p->data) + g_free(p->data); + + p->data = k; + p->length = lent; +} + +GaimRemotePacket * +gaim_remote_packet_new(guchar type, guchar subtype) +{ + GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); + p->type = type; + p->subtype = subtype; + p->length = 0; + p->data = NULL; + return p; +} + +void +gaim_remote_packet_free(GaimRemotePacket *p) +{ + if (p->data) + g_free(p->data); + g_free(p); +} + +GaimRemotePacket * +gaim_remote_session_read_packet(int fd) +{ + GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); + char *data = NULL; + + if (!(read(fd, &p->type, sizeof(p->type)))) { + g_free(p); + return NULL; + } + + if (!(read(fd, &p->subtype, sizeof(p->subtype)))) { + g_free(p); + return NULL; + } + + if (!(read(fd, &p->length, sizeof(p->length)))) { + g_free(p); + return NULL; + } + + if (p->length) { + data = g_malloc(p->length); + + if (!(read(fd, data, p->length))) { + g_free(p); + return NULL; + } + } + + p->data = data; + + return p; +} + +/* copied directly from xmms_connect_to_session */ +int +gaim_remote_session_connect(int session) +{ + gint fd; + uid_t stored_uid, euid; + struct sockaddr_un saddr; + + if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) + { + saddr.sun_family = AF_UNIX; + stored_uid = getuid(); + euid = geteuid(); + setuid(euid); + sprintf(saddr.sun_path, "%s/gaim_%s.%d", + g_get_tmp_dir(), g_get_user_name(), session); + setreuid(stored_uid, euid); + + if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1) + return fd; + } + + close(fd); + + return -1; +} + +gboolean +gaim_remote_session_exists(int sess) +{ + GaimRemotePacket *pack = NULL; + int fd = gaim_remote_session_connect(sess); + + if (fd > 0) { + pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING); + gaim_remote_session_send_packet(fd, pack); + gaim_remote_packet_free(pack); + close(fd); + + return TRUE; + } + + return FALSE; +} +
