Mercurial > mplayer.hg
diff DOCS/codecs.html @ 2411:70daede73cd9
xanim stuff added
| author | gabucino |
|---|---|
| date | Tue, 23 Oct 2001 09:43:56 +0000 |
| parents | b858758fd4db |
| children | 7da4afe26f6b |
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--- a/DOCS/codecs.html Tue Oct 23 09:31:53 2001 +0000 +++ b/DOCS/codecs.html Tue Oct 23 09:43:56 2001 +0000 @@ -164,6 +164,34 @@ option. It may or may not work (experimental). (probably won't...)</P> +<P><B><A NAME=2.1.2.4>2.1.2.4. XAnim codecs</A></B></P> + +<P>Foreword: using (some) XAnim codecs with other program than XAnim, is +<B><I>ILLEGAL</I></B>. It is <B>YOUR</B> responsibility to read its license, +and do accordingly. The authors of <B>MPlayer</B> can't be held responsible for +any unlawful act of the user.</P> + +<P>So yes, <B>MPlayer</B> can use XAnim's codecs for decoding. It's very +easy to enable them:</P> + +<P> +<UL> + <LI>download the codecs you wish to use from the + <A HREF="http://xanim.va.pubnix.com">XAnim site</A>. The <B>3ivx</B> codec + isn't there, so download it from the <A HREF="http://www.3ivx.com">3ivx site</A>.</LI> + + <LI>copy the codecs, or make symlinks for them to <CODE>/usr/lib/xanim/mods</CODE> . + Accordingly :<BR> <CODE>ln -s vid_cvid_2.1_linuxELFx86c6.xa vid_cvid.xa</CODE> + for all of them.<BR> You can define another search path in xacodec.c: + <CODE>#define XACODEC_PATH "/usr/lib/xanim/mods"</CODE>.</LI> +</UL> +</P> + +<P>They are video codec family number 10, so you may want to use <CODE>-vfm 10</CODE> +option to tell <B>MPlayer</B> to use them if possible.</P> + +<P>Tested codecs are: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, <B>3ivX</B>, <B>h263</B>.</P> + <P><B><A NAME=2.1.4>2.1.4. Codec importing howto</A></B></P> <P><B><A NAME=2.1.4.1>2.1.4.1. VFW codecs</A></B></P>
