Mercurial > libavcodec.hg
view rv30data.h @ 9896:bbefbca72722 libavcodec
Drop code that attempts to decode frames that are prefixed by junk.
Too often it ends up decoding random data into noise without detecting
it (for example after seeking of some MP3 data with oddly often occurring
startcode emulation).
Fixes issue1154.
| author | michael |
|---|---|
| date | Tue, 30 Jun 2009 03:57:27 +0000 |
| parents | e9d9d946f213 |
| children | 7dd2a45249a9 |
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/* * RealVideo 3 decoder * copyright (c) 2007 Konstantin Shishkov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file libavcodec/rv30data.h * miscellaneous RV30 tables */ #ifndef AVCODEC_RV30DATA_H #define AVCODEC_RV30DATA_H #include <stdint.h> /** DC quantizer mapping for RV30 */ static const uint8_t rv30_luma_dc_quant[32] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 22, 23, 23, 23, 24, 24, 25, 25 }; /** * This table is used for storing the differences * between the predicted and the real intra type. */ static const uint8_t rv30_itype_code[9*9*2] = { 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 2, 0, 0, 3, 3, 0, 1, 2, 2, 1, 0, 4, 4, 0, 3, 1, 1, 3, 0, 5, 5, 0, 2, 2, 1, 4, 4, 1, 0, 6, 3, 2, 1, 5, 2, 3, 5, 1, 6, 0, 0, 7, 4, 2, 2, 4, 3, 3, 6, 1, 1, 6, 7, 0, 0, 8, 5, 2, 4, 3, 2, 5, 3, 4, 1, 7, 4, 4, 7, 1, 8, 0, 6, 2, 3, 5, 5, 3, 2, 6, 1, 8, 2, 7, 7, 2, 8, 1, 5, 4, 4, 5, 3, 6, 6, 3, 8, 2, 4, 6, 5, 5, 6, 4, 2, 8, 7, 3, 3, 7, 6, 5, 5, 6, 7, 4, 4, 7, 8, 3, 3, 8, 7, 5, 8, 4, 5, 7, 4, 8, 6, 6, 7, 6, 5, 8, 8, 5, 6, 7, 8, 6, 7, 7, 6, 8, 8, 7, 7, 8, 8, 8, }; /** * This table is used for retrieving the current intra type * based on its neighbors and adjustment provided by * code read and decoded before. * * This is really a three-dimensional matrix with dimensions * [-1..9][-1..9][0..9]. The first and second coordinates are * detemined by the top and left neighbors (-1 if unavailable). */ static const uint8_t rv30_itype_from_context[900] = { 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 9, 9, 0, 2, 1, 6, 4, 8, 5, 7, 3, 1, 0, 2, 6, 5, 4, 3, 8, 7, 2, 8, 0, 1, 7, 4, 3, 6, 5, 2, 0, 1, 3, 8, 5, 4, 7, 6, 2, 0, 1, 4, 6, 7, 8, 3, 5, 0, 1, 5, 2, 6, 3, 8, 4, 7, 0, 1, 6, 2, 4, 7, 5, 8, 3, 2, 7, 0, 1, 4, 8, 6, 3, 5, 2, 8, 0, 1, 7, 3, 4, 5, 6, 1, 0, 9, 9, 9, 9, 9, 9, 9, 1, 2, 5, 6, 3, 0, 4, 8, 7, 1, 6, 2, 5, 3, 0, 4, 8, 7, 2, 1, 7, 6, 8, 3, 5, 0, 4, 1, 2, 5, 3, 6, 8, 4, 7, 0, 1, 6, 2, 0, 4, 5, 8, 7, 3, 1, 5, 2, 6, 3, 8, 4, 0, 7, 1, 6, 0, 2, 4, 5, 7, 3, 8, 2, 1, 7, 6, 0, 8, 5, 4, 3, 1, 2, 7, 8, 3, 4, 5, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 1, 8, 7, 6, 5, 4, 3, 1, 2, 0, 6, 5, 7, 4, 8, 3, 2, 8, 7, 1, 0, 6, 4, 3, 5, 2, 0, 8, 1, 3, 7, 5, 4, 6, 2, 0, 4, 1, 7, 8, 6, 3, 5, 2, 0, 1, 5, 8, 4, 6, 7, 3, 2, 0, 6, 1, 4, 7, 8, 5, 3, 2, 7, 8, 1, 0, 5, 4, 6, 3, 2, 8, 7, 1, 0, 4, 3, 6, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 1, 3, 5, 8, 6, 4, 7, 1, 0, 2, 5, 3, 6, 4, 8, 7, 2, 8, 1, 0, 3, 5, 7, 6, 4, 3, 2, 5, 8, 1, 4, 6, 7, 0, 4, 2, 0, 6, 1, 5, 8, 3, 7, 5, 3, 1, 2, 8, 6, 4, 0, 7, 1, 6, 0, 2, 4, 5, 8, 3, 7, 2, 7, 0, 1, 5, 4, 8, 6, 3, 2, 8, 3, 5, 1, 0, 7, 6, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 2, 0, 6, 1, 4, 7, 5, 8, 3, 1, 6, 2, 0, 4, 5, 3, 7, 8, 2, 8, 7, 6, 4, 0, 1, 5, 3, 4, 2, 1, 0, 6, 8, 3, 5, 7, 4, 2, 6, 0, 1, 5, 7, 8, 3, 1, 2, 5, 0, 6, 3, 4, 7, 8, 6, 4, 0, 1, 2, 7, 5, 3, 8, 2, 7, 4, 6, 0, 1, 8, 5, 3, 2, 8, 7, 4, 6, 1, 3, 5, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 5, 1, 2, 3, 6, 8, 0, 4, 7, 1, 5, 6, 3, 2, 0, 4, 8, 7, 2, 1, 5, 3, 6, 8, 7, 4, 0, 5, 3, 1, 2, 6, 8, 4, 7, 0, 1, 6, 2, 4, 5, 8, 0, 3, 7, 5, 1, 3, 6, 2, 0, 8, 4, 7, 1, 6, 5, 2, 0, 4, 3, 7, 8, 2, 7, 1, 6, 5, 0, 8, 3, 4, 2, 5, 1, 3, 6, 8, 4, 0, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 6, 2, 0, 5, 4, 3, 7, 8, 1, 6, 5, 4, 2, 3, 0, 7, 8, 2, 1, 6, 7, 4, 8, 5, 3, 0, 2, 1, 6, 5, 8, 4, 3, 0, 7, 6, 4, 1, 2, 0, 5, 7, 8, 3, 1, 6, 5, 2, 3, 0, 4, 8, 7, 6, 1, 4, 0, 2, 7, 5, 3, 8, 2, 7, 4, 6, 1, 5, 0, 8, 3, 2, 1, 6, 8, 4, 7, 3, 5, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 2, 0, 4, 7, 6, 1, 8, 5, 3, 6, 1, 2, 0, 4, 7, 5, 8, 3, 2, 7, 8, 0, 1, 6, 4, 3, 5, 2, 4, 0, 8, 3, 1, 7, 6, 5, 4, 2, 7, 0, 6, 1, 8, 5, 3, 2, 1, 0, 8, 5, 6, 7, 4, 3, 2, 6, 4, 1, 7, 0, 5, 8, 3, 2, 7, 4, 0, 8, 6, 1, 5, 3, 2, 8, 7, 4, 1, 0, 3, 6, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, 2, 0, 8, 1, 3, 4, 6, 5, 7, 1, 2, 0, 6, 8, 5, 7, 3, 4, 2, 8, 7, 1, 0, 3, 6, 5, 4, 8, 3, 2, 5, 1, 0, 4, 7, 6, 2, 0, 4, 8, 5, 1, 7, 6, 3, 2, 1, 0, 8, 5, 3, 6, 4, 7, 2, 1, 6, 0, 8, 4, 5, 7, 3, 2, 7, 8, 4, 0, 6, 1, 5, 3, 2, 8, 3, 0, 7, 4, 1, 6, 5, }; /** * Loop filter limits are taken from this table. */ static const uint8_t rv30_loop_filt_lim[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5 }; #endif /* AVCODEC_RV30DATA_H */
