view ppc/float_altivec.c @ 5319:40af705cef7e libavcodec

AC-3 decoder, soc revision 69, Aug 31 07:12:56 2006 UTC by cloud9 Fix the bugs: 1. The quality of output because of incorrect windowing coefficients. New code for window generation. 2. Dynrng values were reset where dynrng value is present in the first block, but not in the subsequent block.
author jbr
date Sat, 14 Jul 2007 16:03:14 +0000
parents d5ba514e3f4a
children f7cbb7733146
line wrap: on
line source

/*
 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "dsputil.h"

#include "gcc_fixes.h"

#include "dsputil_altivec.h"

static void vector_fmul_altivec(float *dst, const float *src, int len)
{
    int i;
    vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
    for(i=0; i<len-7; i+=8) {
        d0 = vec_ld(0, dst+i);
        s = vec_ld(0, src+i);
        d1 = vec_ld(16, dst+i);
        d0 = vec_madd(d0, s, zero);
        d1 = vec_madd(d1, vec_ld(16,src+i), zero);
        vec_st(d0, 0, dst+i);
        vec_st(d1, 16, dst+i);
    }
}

static void vector_fmul_reverse_altivec(float *dst, const float *src0,
                                        const float *src1, int len)
{
    int i;
    vector float d, s0, s1, h0, l0,
                 s2, s3, zero = (vector float)vec_splat_u32(0);
    src1 += len-4;
    for(i=0; i<len-7; i+=8) {
        s1 = vec_ld(0, src1-i);              // [a,b,c,d]
        s0 = vec_ld(0, src0+i);
        l0 = vec_mergel(s1, s1);             // [c,c,d,d]
        s3 = vec_ld(-16, src1-i);
        h0 = vec_mergeh(s1, s1);             // [a,a,b,b]
        s2 = vec_ld(16, src0+i);
        s1 = vec_mergeh(vec_mergel(l0,h0),   // [d,b,d,b]
                        vec_mergeh(l0,h0));  // [c,a,c,a]
                                             // [d,c,b,a]
        l0 = vec_mergel(s3, s3);
        d = vec_madd(s0, s1, zero);
        h0 = vec_mergeh(s3, s3);
        vec_st(d, 0, dst+i);
        s3 = vec_mergeh(vec_mergel(l0,h0),
                        vec_mergeh(l0,h0));
        d = vec_madd(s2, s3, zero);
        vec_st(d, 16, dst+i);
    }
}

static void vector_fmul_add_add_altivec(float *dst, const float *src0,
                                        const float *src1, const float *src2,
                                        int src3, int len, int step)
{
    int i;
    vector float d, s0, s1, s2, t0, t1, edges;
    vector unsigned char align = vec_lvsr(0,dst),
                         mask = vec_lvsl(0, dst);

#if 0 //FIXME: there is still something wrong
    if (step == 2) {
        int y;
        vector float d0, d1, s3, t2;
        vector unsigned int sel =
                vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));
        t1 = vec_ld(16, dst);
        for (i=0,y=0; i<len-3; i+=4,y+=8) {

            s0 = vec_ld(0,src0+i);
            s1 = vec_ld(0,src1+i);
            s2 = vec_ld(0,src2+i);

//          t0 = vec_ld(0, dst+y);  //[x x x|a]
//          t1 = vec_ld(16, dst+y); //[b c d|e]
            t2 = vec_ld(31, dst+y); //[f g h|x]

            d = vec_madd(s0,s1,s2); // [A B C D]

                                                 // [A A B B]

                                                 // [C C D D]

            d0 = vec_perm(t0, t1, mask); // [a b c d]

            d0 = vec_sel(vec_mergeh(d, d), d0, sel);   // [A b B d]

            edges = vec_perm(t1, t0, mask);

            t0 = vec_perm(edges, d0, align); // [x x x|A]

            t1 = vec_perm(d0, edges, align); // [b B d|e]

            vec_stl(t0, 0, dst+y);

            d1 = vec_perm(t1, t2, mask); // [e f g h]

            d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]

            edges = vec_perm(t2, t1, mask);

            t1 = vec_perm(edges, d1, align); // [b B d|C]

            t2 = vec_perm(d1, edges, align); // [f D h|x]

            vec_stl(t1, 16, dst+y);

            t0 = t1;

            vec_stl(t2, 31, dst+y);

            t1 = t2;
        }
    } else
    #endif
    if (step == 1 && src3 == 0)
        for (i=0; i<len-3; i+=4) {
            t0 = vec_ld(0, dst+i);
            t1 = vec_ld(15, dst+i);
            s0 = vec_ld(0, src0+i);
            s1 = vec_ld(0, src1+i);
            s2 = vec_ld(0, src2+i);
            edges = vec_perm(t1 ,t0, mask);
            d = vec_madd(s0,s1,s2);
            t1 = vec_perm(d, edges, align);
            t0 = vec_perm(edges, d, align);
            vec_st(t1, 15, dst+i);
            vec_st(t0, 0, dst+i);
        }
    else
        ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
}

void float_to_int16_altivec(int16_t *dst, const float *src, int len)
{
    int i;
    vector float s0, s1;
    vector signed int t0, t1;
    vector signed short d0, d1, d;
    vector unsigned char align;
    if(((long)dst)&15) //FIXME
    for(i=0; i<len-7; i+=8) {
        s0 = vec_ld(0, src+i);
        s1 = vec_ld(16, src+i);
        t0 = vec_cts(s0, 0);
        d0 = vec_ld(0, dst+i);
        t1 = vec_cts(s1, 0);
        d1 = vec_ld(15, dst+i);
        d = vec_packs(t0,t1);
        d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));
        align = vec_lvsr(0, dst+i);
        d0 = vec_perm(d1, d, align);
        d1 = vec_perm(d, d1, align);
        vec_st(d0, 0, dst+i);
        vec_st(d1,15, dst+i);
    }
    else
    for(i=0; i<len-7; i+=8) {
        s0 = vec_ld(0, src+i);
        s1 = vec_ld(16, src+i);
        t0 = vec_cts(s0, 0);
        t1 = vec_cts(s1, 0);
        d = vec_packs(t0,t1);
        vec_st(d, 0, dst+i);
    }
}

void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
{
    c->vector_fmul = vector_fmul_altivec;
    c->vector_fmul_reverse = vector_fmul_reverse_altivec;
    c->vector_fmul_add_add = vector_fmul_add_add_altivec;
    if(!(avctx->flags & CODEC_FLAG_BITEXACT))
        c->float_to_int16 = float_to_int16_altivec;
}