diff src/w32term.c @ 13434:53ba95a88cf2

Initial revision
author Geoff Voelker <voelker@cs.washington.edu>
date Tue, 07 Nov 1995 07:52:28 +0000
parents
children ee40177f6c68
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/w32term.c	Tue Nov 07 07:52:28 1995 +0000
@@ -0,0 +1,3711 @@
+/* Implementation of Win32 GUI terminal
+   Copyright (C) 1989, 1993, 1994, 1995 Free Software Foundation, Inc.
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs; see the file COPYING.  If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
+
+/* Added by Kevin Gallo */
+
+#include <signal.h>
+#include <config.h>
+#include <stdio.h>
+#include "lisp.h"
+#include "blockinput.h"
+
+#include <w32term.h>
+
+#include "systty.h"
+#include "systime.h"
+
+#include <ctype.h>
+#include <errno.h>
+#include <setjmp.h>
+#include <sys/stat.h>
+
+#include "frame.h"
+#include "dispextern.h"
+#include "termhooks.h"
+#include "termopts.h"
+#include "termchar.h"
+#include "gnu.h"
+#include "disptab.h"
+#include "buffer.h"
+#include "window.h"
+#include "keyboard.h"
+#include "intervals.h"
+
+extern void free_frame_menubar ();
+
+#define x_any_window_to_frame x_window_to_frame
+#define x_top_window_to_frame x_window_to_frame
+
+
+/* This is display since win32 does not support multiple ones.  */
+struct win32_display_info one_win32_display_info;
+
+/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
+   one for each element of win32_display_list and in the same order.
+   NAME is the name of the frame.
+   FONT-LIST-CACHE records previous values returned by x-list-fonts.  */
+Lisp_Object win32_display_name_list;
+
+/* Frame being updated by update_frame.  This is declared in term.c.
+   This is set by update_begin and looked at by all the
+   win32 functions.  It is zero while not inside an update.
+   In that case, the win32 functions assume that `selected_frame'
+   is the frame to apply to.  */
+extern struct frame *updating_frame;
+
+/* This is a frame waiting to be autoraised, within w32_read_socket.  */
+struct frame *pending_autoraise_frame;
+
+/* During an update, maximum vpos for ins/del line operations to affect.  */
+
+static int flexlines;
+
+/* During an update, nonzero if chars output now should be highlighted.  */
+
+static int highlight;
+
+/* Nominal cursor position -- where to draw output.
+   During an update, these are different from the cursor-box position.  */
+
+static int curs_x;
+static int curs_y;
+
+DWORD dwWinThreadId = 0;
+HANDLE hWinThread = NULL;
+DWORD dwMainThreadId = 0;
+HANDLE hMainThread = NULL;
+
+/* Mouse movement. */
+
+/* Where the mouse was last time we reported a mouse event.  */
+static FRAME_PTR last_mouse_frame;
+static RECT last_mouse_glyph;
+
+/* The scroll bar in which the last motion event occurred.
+
+   If the last motion event occurred in a scroll bar, we set this
+   so win32_mouse_position can know whether to report a scroll bar motion or
+   an ordinary motion.
+
+   If the last motion event didn't occur in a scroll bar, we set this
+   to Qnil, to tell win32_mouse_position to return an ordinary motion event.  */
+Lisp_Object last_mouse_scroll_bar;
+int last_mouse_scroll_bar_pos;
+
+/* This is a hack.  We would really prefer that win32_mouse_position would
+   return the time associated with the position it returns, but there
+   doesn't seem to be any way to wrest the timestamp from the server
+   along with the position query.  So, we just keep track of the time
+   of the last movement we received, and return that in hopes that
+   it's somewhat accurate.  */
+Time last_mouse_movement_time;
+
+/* Incremented by w32_read_socket whenever it really tries to read events.  */
+#ifdef __STDC__
+static int volatile input_signal_count;
+#else
+static int input_signal_count;
+#endif
+
+extern Lisp_Object Vcommand_line_args, Vsystem_name;
+
+extern Lisp_Object Qface, Qmouse_face;
+
+extern int errno;
+
+/* A mask of extra modifier bits to put into every keyboard char.  */
+extern int extra_keyboard_modifiers;
+
+static Lisp_Object Qvendor_specific_keysyms;
+
+void win32_delete_display ();
+
+static void redraw_previous_char ();
+static void redraw_following_char ();
+static unsigned int win32_get_modifiers ();
+
+static int fast_find_position ();
+static void note_mouse_highlight ();
+static void clear_mouse_face ();
+static void show_mouse_face ();
+static void do_line_dance ();
+
+static int win32_cursor_to ();
+static int win32_clear_end_of_line ();
+
+#if 0
+/* This is a function useful for recording debugging information
+   about the sequence of occurrences in this file.  */
+
+struct record 
+{
+  char *locus;
+  int type;
+};
+
+struct record event_record[100];
+
+int event_record_index;
+
+record_event (locus, type)
+     char *locus;
+     int type;
+{
+  if (event_record_index == sizeof (event_record) / sizeof (struct record))
+    event_record_index = 0;
+
+  event_record[event_record_index].locus = locus;
+  event_record[event_record_index].type = type;
+  event_record_index++;
+}
+
+#endif /* 0 */
+
+/* Return the struct win32_display_info.  */
+
+struct win32_display_info *
+win32_display_info_for_display ()
+{
+  return (&one_win32_display_info);
+}
+
+void 
+win32_fill_rect (f, _hdc, pix, lprect)
+     FRAME_PTR f;
+     HDC _hdc;
+     COLORREF pix;
+     RECT * lprect;
+{
+  HDC hdc;
+  HBRUSH hb;
+  HANDLE oldobj;
+  RECT rect;
+  
+  if (_hdc)
+    hdc = _hdc;
+  else 
+    {
+      if (!f) return;
+      hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+    }
+  
+  hb = CreateSolidBrush (pix);
+  oldobj = SelectObject (hdc, hb);
+  
+  FillRect (hdc, lprect, hb);
+  SelectObject (hdc, oldobj);
+  DeleteObject (hb);
+  
+  if (!_hdc)
+    ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+}
+
+void 
+win32_clear_window (f)
+     FRAME_PTR f;
+{
+  RECT rect;
+    
+  GetClientRect (FRAME_WIN32_WINDOW (f), &rect);
+  win32_clear_rect (f, NULL, &rect);
+}
+
+
+/* Starting and ending updates.
+
+   These hooks are called by update_frame at the beginning and end
+   of a frame update.  We record in `updating_frame' the identity
+   of the frame being updated, so that the win32_... functions do not
+   need to take a frame as argument.  Most of the win32_... functions
+   should never be called except during an update, the only exceptions
+   being win32_cursor_to, win32_write_glyphs and win32_reassert_line_highlight.  */
+
+static
+win32_update_begin (f)
+     struct frame *f;
+{
+  if (f == 0)
+    abort ();
+
+  flexlines = f->height;
+  highlight = 0;
+
+  BLOCK_INPUT;
+
+  if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+    {
+      /* Don't do highlighting for mouse motion during the update.  */
+      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 1;
+
+      /* If the frame needs to be redrawn,
+	 simply forget about any prior mouse highlighting.  */
+      if (FRAME_GARBAGED_P (f))
+	FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = Qnil;
+
+      if (!NILP (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
+	{
+	  int firstline, lastline, i;
+	  struct window *w = XWINDOW (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window);
+
+	  /* Find the first, and the last+1, lines affected by redisplay.  */
+	  for (firstline = 0; firstline < f->height; firstline++)
+	    if (FRAME_DESIRED_GLYPHS (f)->enable[firstline])
+	      break;
+
+	  lastline = f->height;
+	  for (i = f->height - 1; i >= 0; i--)
+	    {
+	      if (FRAME_DESIRED_GLYPHS (f)->enable[i])
+		break;
+	      else
+		lastline = i;
+	    }
+
+	  /* Can we tell that this update does not affect the window
+	     where the mouse highlight is?  If so, no need to turn off.
+	     Likewise, don't do anything if the frame is garbaged;
+	     in that case, the FRAME_CURRENT_GLYPHS that we would use
+	     are all wrong, and we will redisplay that line anyway.  */
+	  if (! (firstline > (XFASTINT (w->top) + window_internal_height (w))
+		 || lastline < XFASTINT (w->top)))
+	    clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+	}
+    }
+
+  UNBLOCK_INPUT;
+}
+
+static
+win32_update_end (f)
+     struct frame *f;
+{
+  BLOCK_INPUT;
+
+  do_line_dance ();
+  x_display_cursor (f, 1);
+
+  if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+    FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 0;
+
+  UNBLOCK_INPUT;
+}
+
+/* This is called after a redisplay on frame F.  */
+
+static
+win32_frame_up_to_date (f)
+     FRAME_PTR f;
+{
+  if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc
+      || f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+    {
+      note_mouse_highlight (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame,
+			    FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x,
+			    FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y);
+      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 0;
+    }
+}
+
+/* External interface to control of standout mode.
+   Call this when about to modify line at position VPOS
+   and not change whether it is highlighted.  */
+
+win32_reassert_line_highlight (new, vpos)
+     int new, vpos;
+{
+  highlight = new;
+}
+
+/* Call this when about to modify line at position VPOS
+   and change whether it is highlighted.  */
+
+static
+win32_change_line_highlight (new_highlight, vpos, first_unused_hpos)
+     int new_highlight, vpos, first_unused_hpos;
+{
+  highlight = new_highlight;
+  win32_cursor_to (vpos, 0);
+  win32_clear_end_of_line (updating_frame->width);
+}
+
+/* This is used when starting Emacs and when restarting after suspend.
+   When starting Emacs, no window is mapped.  And nothing must be done
+   to Emacs's own window if it is suspended (though that rarely happens).  */
+
+static
+win32_set_terminal_modes ()
+{
+}
+
+/* This is called when exiting or suspending Emacs.
+   Exiting will make the Win32 windows go away, and suspending
+   requires no action.  */
+
+static
+win32_reset_terminal_modes ()
+{
+}
+
+/* Set the nominal cursor position of the frame.
+   This is where display update commands will take effect.
+   This does not affect the place where the cursor-box is displayed.  */
+
+static int
+win32_cursor_to (row, col)
+     register int row, col;
+{
+  int orow = row;
+
+  curs_x = col;
+  curs_y = row;
+
+  if (updating_frame == 0)
+    {
+      BLOCK_INPUT;
+      x_display_cursor (selected_frame, 1);
+      UNBLOCK_INPUT;
+    }
+}
+
+/* Display a sequence of N glyphs found at GP.
+   WINDOW is the window to output to.  LEFT and TOP are starting coords.
+   HL is 1 if this text is highlighted, 2 if the cursor is on it,
+   3 if should appear in its mouse-face.
+   JUST_FOREGROUND if 1 means draw only the foreground;
+   don't alter the background.
+
+   FONT is the default font to use (for glyphs whose font-code is 0).
+
+   Since the display generation code is responsible for calling
+   compute_char_face and compute_glyph_face on everything it puts in
+   the display structure, we can assume that the face code on each
+   glyph is a valid index into FRAME_COMPUTED_FACES (f), and the one
+   to which we can actually apply intern_face.
+   Call this function with input blocked.  */
+
+static void
+dumpglyphs (f, left, top, gp, n, hl, just_foreground)
+     struct frame *f;
+     int left, top;
+     register GLYPH *gp; /* Points to first GLYPH. */
+     register int n;  /* Number of glyphs to display. */
+     int hl;
+     int just_foreground;
+{
+  /* Holds characters to be displayed. */
+  char *buf = (char *) alloca (f->width * sizeof (*buf));
+  register char *cp;            /* Steps through buf[]. */
+  register int tlen = GLYPH_TABLE_LENGTH;
+  register Lisp_Object *tbase = GLYPH_TABLE_BASE;
+  Window window = FRAME_WIN32_WINDOW (f);
+  int orig_left = left;
+  HDC hdc;
+
+  hdc = my_get_dc (window);
+
+  while (n > 0)
+    {
+      /* Get the face-code of the next GLYPH.  */
+      int cf, len;
+      int g = *gp;
+
+      GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
+      cf = FAST_GLYPH_FACE (g);
+
+      /* Find the run of consecutive glyphs with the same face-code.
+	 Extract their character codes into BUF.  */
+      cp = buf;
+      while (n > 0)
+	{
+	  g = *gp;
+	  GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
+	  if (FAST_GLYPH_FACE (g) != cf)
+	    break;
+
+	  *cp++ = FAST_GLYPH_CHAR (g);
+	  --n;
+	  ++gp;
+	}
+
+      /* LEN gets the length of the run.  */
+      len = cp - buf;
+
+      /* Now output this run of chars, with the font and pixel values
+	 determined by the face code CF.  */
+      {
+	struct face *face = FRAME_DEFAULT_FACE (f);
+	XFontStruct *font = FACE_FONT (face);
+	int stippled = 0;
+	COLORREF fg;
+	COLORREF bg;
+
+	/* HL = 3 means use a mouse face previously chosen.  */
+	if (hl == 3)
+	  cf = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id;
+
+	/* First look at the face of the text itself.  */
+	if (cf != 0)
+	  {
+	    /* It's possible for the display table to specify
+	       a face code that is out of range.  Use 0 in that case.  */
+	    if (cf < 0 || cf >= FRAME_N_COMPUTED_FACES (f)
+		|| FRAME_COMPUTED_FACES (f) [cf] == 0)
+	      cf = 0;
+
+	    if (cf == 1)
+	      face = FRAME_MODE_LINE_FACE (f);
+	    else
+	      face = intern_face (f, FRAME_COMPUTED_FACES (f) [cf]);
+	    font = FACE_FONT (face);
+	    if (FACE_STIPPLE (face))
+	      stippled = 1;
+	  }
+
+	/* Then comes the distinction between modeline and normal text.  */
+	else if (hl == 0)
+	 ;
+	else if (hl == 1)
+	  {
+	    face = FRAME_MODE_LINE_FACE (f);
+	    font = FACE_FONT (face);
+	    if (FACE_STIPPLE (face))
+	      stippled = 1;
+	  }
+
+	fg = face->foreground;
+	bg = face->background;
+
+	/* Now override that if the cursor's on this character.  */
+	if (hl == 2)
+	  {
+	    /* The cursor overrides stippling.  */
+	    stippled = 0;
+
+	    if ((!face->font
+		 || face->font == (XFontStruct *) FACE_DEFAULT
+		 || face->font == f->output_data.win32->font)
+		&& face->background == f->output_data.win32->background_pixel
+		&& face->foreground == f->output_data.win32->foreground_pixel)
+	      {
+		bg = f->output_data.win32->cursor_pixel;
+		fg = face->background;
+	      }
+	    /* Cursor on non-default face: must merge.  */
+	    else
+	      {
+		bg = f->output_data.win32->cursor_pixel;
+		fg = face->background;
+		/* If the glyph would be invisible,
+		   try a different foreground.  */
+		if (fg == bg)
+		  fg = face->foreground;
+		if (fg == bg)
+		  fg = f->output_data.win32->cursor_foreground_pixel;
+		if (fg == bg)
+		  fg = face->foreground;
+		/* Make sure the cursor is distinct from text in this face.  */
+		if (bg == face->background
+		    && fg == face->foreground)
+		  {
+		    bg = face->foreground;
+		    fg = face->background;
+		  }
+	      }
+	  }
+
+	if (font == (XFontStruct *) FACE_DEFAULT)
+	  font = f->output_data.win32->font;
+
+	SetBkMode (hdc, just_foreground ? TRANSPARENT : OPAQUE);
+
+	SetTextColor (hdc, fg);
+	SetBkColor (hdc, bg);
+
+	SelectObject (hdc, font->hfont);
+		
+	TextOut (hdc, left, top, buf, len);
+
+	if (!just_foreground)
+	  {
+	    /* Clear the rest of the line's height.  */
+	    if (f->output_data.win32->line_height != FONT_HEIGHT (font))
+		win32_fill_area (f, hdc, bg,
+				 left,
+				 top + FONT_HEIGHT (font),
+				 FONT_WIDTH (font) * len,
+				 f->output_data.win32->line_height - FONT_HEIGHT (font));
+	  }
+
+	{
+	  int underline_position = 1;
+
+	  if (font->tm.tmDescent <= underline_position)
+	      underline_position = font->tm.tmDescent - 1;
+
+	  if (face->underline)
+	      win32_fill_area (f, hdc, fg,
+			       left, (top
+				      + FONT_BASE (font)
+				      + underline_position),
+			       len * FONT_WIDTH (font), 1);
+	}
+
+	left += len * FONT_WIDTH (font);
+      }
+    }
+
+  ReleaseDC (window, hdc);
+}
+
+
+/* Output some text at the nominal frame cursor position.
+   Advance the cursor over the text.
+   Output LEN glyphs at START.
+
+   `highlight', set up by win32_reassert_line_highlight or win32_change_line_highlight,
+   controls the pixel values used for foreground and background.  */
+
+static
+win32_write_glyphs (start, len)
+     register GLYPH *start;
+     int len;
+{
+  register int temp_length;
+  struct frame *f;
+
+  BLOCK_INPUT;
+
+  do_line_dance ();
+  f = updating_frame;
+  if (f == 0)
+    {
+      f = selected_frame;
+      /* If not within an update,
+	 output at the frame's visible cursor.  */
+      curs_x = f->cursor_x;
+      curs_y = f->cursor_y;
+    }
+
+  dumpglyphs (f,
+	      CHAR_TO_PIXEL_COL (f, curs_x),
+	      CHAR_TO_PIXEL_ROW (f, curs_y),
+	      start, len, highlight, 0);
+
+  /* If we drew on top of the cursor, note that it is turned off.  */
+  if (curs_y == f->phys_cursor_y
+      && curs_x <= f->phys_cursor_x
+      && curs_x + len > f->phys_cursor_x)
+    f->phys_cursor_x = -1;
+
+  if (updating_frame == 0)
+    {
+      f->cursor_x += len;
+      x_display_cursor (f, 1);
+      f->cursor_x -= len;
+    }
+  else
+    curs_x += len;
+
+  UNBLOCK_INPUT;
+}
+
+/* Clear to the end of the line.
+   Erase the current text line from the nominal cursor position (inclusive)
+   to column FIRST_UNUSED (exclusive).  The idea is that everything
+   from FIRST_UNUSED onward is already erased.  */
+
+static
+win32_clear_end_of_line (first_unused)
+     register int first_unused;
+{
+  struct frame *f = updating_frame;
+
+  if (f == 0)
+    abort ();
+
+  if (curs_y < 0 || curs_y >= f->height)
+    return 1;
+  if (first_unused <= 0)
+    return 1;
+
+  if (first_unused >= f->width)
+    first_unused = f->width;
+
+  BLOCK_INPUT;
+
+  do_line_dance ();
+
+  /* Notice if the cursor will be cleared by this operation.  */
+  if (curs_y == f->phys_cursor_y
+      && curs_x <= f->phys_cursor_x
+      && f->phys_cursor_x < first_unused)
+    f->phys_cursor_x = -1;
+
+  win32_clear_area (f, NULL,
+		    CHAR_TO_PIXEL_COL (f, curs_x),
+		    CHAR_TO_PIXEL_ROW (f, curs_y),
+		    FONT_WIDTH (f->output_data.win32->font) * (first_unused - curs_x),
+		    f->output_data.win32->line_height);
+
+  UNBLOCK_INPUT;
+}
+
+static
+win32_clear_frame ()
+{
+  struct frame *f = updating_frame;
+
+  if (f == 0)
+    f = selected_frame;
+
+  f->phys_cursor_x = -1;        /* Cursor not visible.  */
+  curs_x = 0;                   /* Nominal cursor position is top left.  */
+  curs_y = 0;
+
+  BLOCK_INPUT;
+
+  win32_clear_window (f);
+
+  /* We have to clear the scroll bars, too.  If we have changed
+     colors or something like that, then they should be notified.  */
+  x_scroll_bar_clear (f);
+
+  UNBLOCK_INPUT;
+}
+
+/* Make audible bell.  */
+
+win32_ring_bell ()
+{
+  BLOCK_INPUT;
+
+  if (visible_bell)
+      FlashWindow (FRAME_WIN32_WINDOW (selected_frame), FALSE);
+  else
+      nt_ring_bell ();
+
+  UNBLOCK_INPUT;
+
+  return 1;
+}
+
+/* Insert and delete character.
+   These are not supposed to be used because we are supposed to turn
+   off the feature of using them.  */
+
+static
+win32_insert_glyphs (start, len)
+     register char *start;
+     register int len;
+{
+  abort ();
+}
+
+static
+win32_delete_glyphs (n)
+     register int n;
+{
+  abort ();
+}
+
+/* Specify how many text lines, from the top of the window,
+   should be affected by insert-lines and delete-lines operations.
+   This, and those operations, are used only within an update
+   that is bounded by calls to win32_update_begin and win32_update_end.  */
+
+static
+win32_set_terminal_window (n)
+     register int n;
+{
+  if (updating_frame == 0)
+    abort ();
+
+  if ((n <= 0) || (n > updating_frame->height))
+    flexlines = updating_frame->height;
+  else
+    flexlines = n;
+}
+
+/* These variables need not be per frame
+   because redisplay is done on a frame-by-frame basis
+   and the line dance for one frame is finished before
+   anything is done for another frame.  */
+
+/* Array of line numbers from cached insert/delete operations.
+   line_dance[i] is the old position of the line that we want
+   to move to line i, or -1 if we want a blank line there.  */
+static int *line_dance;
+
+/* Allocated length of that array.  */
+static int line_dance_len;
+
+/* Flag indicating whether we've done any work.  */
+static int line_dance_in_progress;
+
+/* Perform an insert-lines or delete-lines operation,
+   inserting N lines or deleting -N lines at vertical position VPOS.  */
+win32_ins_del_lines (vpos, n)
+     int vpos, n;
+{
+  register int fence, i;
+
+  if (vpos >= flexlines)
+    return 1;
+
+  if (!line_dance_in_progress)
+    {
+      int ht = updating_frame->height;
+      if (ht > line_dance_len)
+	{
+	  line_dance = (int *)xrealloc (line_dance, ht * sizeof (int));
+	  line_dance_len = ht;
+	}
+      for (i = 0; i < ht; ++i) line_dance[i] = i;
+      line_dance_in_progress = 1;
+    }
+  if (n >= 0)
+    {
+      if (n > flexlines - vpos)
+	n = flexlines - vpos;
+      fence = vpos + n;
+      for (i = flexlines; --i >= fence;)
+	line_dance[i] = line_dance[i-n];
+      for (i = fence; --i >= vpos;)
+	line_dance[i] = -1;
+    }
+  else
+    {
+      n = -n;
+      if (n > flexlines - vpos)
+	n = flexlines - vpos;
+      fence = flexlines - n;
+      for (i = vpos; i < fence; ++i)
+	line_dance[i] = line_dance[i + n];
+      for (i = fence; i < flexlines; ++i)
+	line_dance[i] = -1;
+    }
+}
+
+/* Here's where we actually move the pixels around.
+   Must be called with input blocked.  */
+static void
+do_line_dance ()
+{
+  register int i, j, distance;
+  register struct frame *f;
+  int ht;
+  int intborder;
+  HDC hdc;
+
+  /* Must check this flag first.  If it's not set, then not only is the
+     array uninitialized, but we might not even have a frame.  */
+  if (!line_dance_in_progress)
+    return;
+
+  f = updating_frame;
+  if (f == 0)
+    abort ();
+
+  ht = f->height;
+  intborder = f->output_data.win32->internal_border_width;
+
+  x_display_cursor (updating_frame, 0);
+
+  hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+
+  for (i = 0; i < ht; ++i)
+    if (line_dance[i] != -1 && (distance = line_dance[i]-i) > 0)
+      {
+	for (j = i; (j < ht && line_dance[j] != -1
+		     && line_dance[j]-j == distance); ++j);
+	/* Copy [i,j) upward from [i+distance, j+distance) */
+	BitBlt (hdc, 
+		intborder, CHAR_TO_PIXEL_ROW (f, i+distance),
+		f->width * FONT_WIDTH (f->output_data.win32->font),
+		(j-i) * f->output_data.win32->line_height, 
+		hdc,
+		intborder, CHAR_TO_PIXEL_ROW (f, i),
+		SRCCOPY);
+	i = j-1;
+      }
+
+  for (i = ht; --i >=0; )
+    if (line_dance[i] != -1 && (distance = line_dance[i]-i) < 0)
+      {
+	for (j = i; (--j >= 0 && line_dance[j] != -1
+		     && line_dance[j]-j == distance););
+	/* Copy (j, i] downward from (j+distance, i+distance] */
+	BitBlt (hdc,
+		intborder, CHAR_TO_PIXEL_ROW (f, j+1+distance),
+		f->width * FONT_WIDTH (f->output_data.win32->font),
+		(i-j) * f->output_data.win32->line_height, 
+		hdc,
+		intborder, CHAR_TO_PIXEL_ROW (f, j+1),
+		SRCCOPY);
+	i = j+1;
+      }
+
+  ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+
+  for (i = 0; i < ht; ++i)
+    if (line_dance[i] == -1)
+      {
+	for (j = i; j < ht && line_dance[j] == -1; ++j);
+	/* Clear [i,j) */
+	win32_clear_area (f, NULL,
+			  intborder, 
+			  CHAR_TO_PIXEL_ROW (f, i),
+			  f->width * FONT_WIDTH (f->output_data.win32->font),
+			  (j-i) * f->output_data.win32->line_height);
+	i = j-1;
+      }
+  line_dance_in_progress = 0;
+}
+
+/* Support routines for exposure events.  */
+static void clear_cursor ();
+
+/* Output into a rectangle of a window (for frame F)
+   the characters in f->phys_lines that overlap that rectangle.
+   TOP and LEFT are the position of the upper left corner of the rectangle.
+   ROWS and COLS are the size of the rectangle.
+   Call this function with input blocked.  */
+
+void
+dumprectangle (f, left, top, cols, rows)
+     struct frame *f;
+     register int left, top, cols, rows;
+{
+  register struct frame_glyphs *active_frame = FRAME_CURRENT_GLYPHS (f);
+  int cursor_cleared = 0;
+  int bottom, right;
+  register int y;
+
+  if (FRAME_GARBAGED_P (f))
+    return;
+
+  /* Express rectangle as four edges, instead of position-and-size.  */
+  bottom = top + rows;
+  right = left + cols;
+
+  /* Convert rectangle edges in pixels to edges in chars.
+     Round down for left and top, up for right and bottom.  */
+  top  = PIXEL_TO_CHAR_ROW (f, top);
+  left = PIXEL_TO_CHAR_COL (f, left);
+  bottom += (f->output_data.win32->line_height - 1);
+  right += (FONT_WIDTH (f->output_data.win32->font) - 1);
+  bottom = PIXEL_TO_CHAR_ROW (f, bottom);
+  right = PIXEL_TO_CHAR_COL (f, right);
+
+  /* Clip the rectangle to what can be visible.  */
+  if (left < 0)
+    left = 0;
+  if (top < 0)
+    top = 0;
+  if (right > f->width)
+    right = f->width;
+  if (bottom > f->height)
+    bottom = f->height;
+
+  /* Get size in chars of the rectangle.  */
+  cols = right - left;
+  rows = bottom - top;
+
+  /* If rectangle has zero area, return.  */
+  if (rows <= 0) return;
+  if (cols <= 0) return;
+
+  /* Turn off the cursor if it is in the rectangle.
+     We will turn it back on afterward.  */
+  if ((f->phys_cursor_x >= left) && (f->phys_cursor_x < right)
+      && (f->phys_cursor_y >= top) && (f->phys_cursor_y < bottom))
+    {
+      clear_cursor (f);
+      cursor_cleared = 1;
+    }
+
+  /* Display the text in the rectangle, one text line at a time.  */
+
+  for (y = top; y < bottom; y++)
+    {
+      GLYPH *line = &active_frame->glyphs[y][left];
+
+      if (! active_frame->enable[y] || left > active_frame->used[y])
+	continue;
+
+      dumpglyphs (f,
+		  CHAR_TO_PIXEL_COL (f, left),
+		  CHAR_TO_PIXEL_ROW (f, y),
+		  line, min (cols, active_frame->used[y] - left),
+		  active_frame->highlight[y], 0);
+    }
+
+  /* Turn the cursor on if we turned it off.  */
+
+  if (cursor_cleared)
+    x_display_cursor (f, 1);
+}
+
+static void
+frame_highlight (f)
+     struct frame *f;
+{
+  x_display_cursor (f, 1);
+}
+
+static void
+frame_unhighlight (f)
+     struct frame *f;
+{
+  x_display_cursor (f, 1);
+}
+
+static void win32_frame_rehighlight ();
+static void x_frame_rehighlight ();
+
+/* The focus has changed.  Update the frames as necessary to reflect
+   the new situation.  Note that we can't change the selected frame
+   here, because the Lisp code we are interrupting might become confused.
+   Each event gets marked with the frame in which it occurred, so the
+   Lisp code can tell when the switch took place by examining the events.  */
+
+void
+x_new_focus_frame (dpyinfo, frame)
+     struct win32_display_info *dpyinfo;
+     struct frame *frame;
+{
+  struct frame *old_focus = dpyinfo->win32_focus_frame;
+  int events_enqueued = 0;
+
+  if (frame != dpyinfo->win32_focus_frame)
+    {
+      /* Set this before calling other routines, so that they see
+	 the correct value of win32_focus_frame.  */
+      dpyinfo->win32_focus_frame = frame;
+
+      if (old_focus && old_focus->auto_lower)
+	x_lower_frame (old_focus);
+
+      if (dpyinfo->win32_focus_frame && dpyinfo->win32_focus_frame->auto_raise)
+	pending_autoraise_frame = dpyinfo->win32_focus_frame;
+      else
+	pending_autoraise_frame = 0;
+    }
+
+  x_frame_rehighlight (dpyinfo);
+}
+
+/* Handle an event saying the mouse has moved out of an Emacs frame.  */
+
+void
+x_mouse_leave (dpyinfo)
+     struct win32_display_info *dpyinfo;
+{
+  x_new_focus_frame (dpyinfo, dpyinfo->win32_focus_event_frame);
+}
+
+/* The focus has changed, or we have redirected a frame's focus to
+   another frame (this happens when a frame uses a surrogate
+   minibuffer frame).  Shift the highlight as appropriate.
+
+   The FRAME argument doesn't necessarily have anything to do with which
+   frame is being highlighted or unhighlighted; we only use it to find
+   the appropriate display info.  */
+static void
+win32_frame_rehighlight (frame)
+     struct frame *frame;
+{
+  x_frame_rehighlight (FRAME_WIN32_DISPLAY_INFO (frame));
+}
+
+static void
+x_frame_rehighlight (dpyinfo)
+     struct win32_display_info *dpyinfo;
+{
+  struct frame *old_highlight = dpyinfo->win32_highlight_frame;
+
+  if (dpyinfo->win32_focus_frame)
+    {
+      dpyinfo->win32_highlight_frame
+	= ((GC_FRAMEP (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame)))
+	   ? XFRAME (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame))
+	   : dpyinfo->win32_focus_frame);
+      if (! FRAME_LIVE_P (dpyinfo->win32_highlight_frame))
+	{
+	  FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame) = Qnil;
+	  dpyinfo->win32_highlight_frame = dpyinfo->win32_focus_frame;
+	}
+    }
+  else
+    dpyinfo->win32_highlight_frame = 0;
+
+  if (dpyinfo->win32_highlight_frame != old_highlight)
+    {
+      if (old_highlight)
+	frame_unhighlight (old_highlight);
+      if (dpyinfo->win32_highlight_frame)
+	frame_highlight (dpyinfo->win32_highlight_frame);
+    }
+}
+
+/* Keyboard processing - modifier keys, etc. */
+
+/* Convert a keysym to its name.  */
+
+char *
+x_get_keysym_name (keysym)
+    int keysym;
+{
+  /* Make static so we can always return it */
+  static char value[100];
+
+  BLOCK_INPUT;
+  GetKeyNameText(keysym, value, 100);
+  UNBLOCK_INPUT;
+
+  return value;
+}
+
+/* Mouse clicks and mouse movement.  Rah.  */
+
+/* Given a pixel position (PIX_X, PIX_Y) on the frame F, return
+   glyph co-ordinates in (*X, *Y).  Set *BOUNDS to the rectangle
+   that the glyph at X, Y occupies, if BOUNDS != 0.
+   If NOCLIP is nonzero, do not force the value into range.  */
+
+void
+pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip)
+     FRAME_PTR f;
+     register int pix_x, pix_y;
+     register int *x, *y;
+     RECT *bounds;
+     int noclip;
+{
+  /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down
+     even for negative values.  */
+  if (pix_x < 0)
+    pix_x -= FONT_WIDTH ((f)->output_data.win32->font) - 1;
+  if (pix_y < 0)
+    pix_y -= (f)->output_data.win32->line_height - 1;
+
+  pix_x = PIXEL_TO_CHAR_COL (f, pix_x);
+  pix_y = PIXEL_TO_CHAR_ROW (f, pix_y);
+
+  if (bounds)
+    {
+      bounds->left = CHAR_TO_PIXEL_COL (f, pix_x);
+      bounds->top = CHAR_TO_PIXEL_ROW (f, pix_y);
+      bounds->right  = bounds->left + FONT_WIDTH  (f->output_data.win32->font) - 1;
+      bounds->bottom = bounds->top + f->output_data.win32->line_height - 1;
+    }
+
+  if (!noclip)
+    {
+      if (pix_x < 0)
+	pix_x = 0;
+      else if (pix_x > f->width)
+	pix_x = f->width;
+
+      if (pix_y < 0)
+	pix_y = 0;
+      else if (pix_y > f->height)
+	pix_y = f->height;
+    }
+
+  *x = pix_x;
+  *y = pix_y;
+}
+
+void
+glyph_to_pixel_coords (f, x, y, pix_x, pix_y)
+     FRAME_PTR f;
+     register int x, y;
+     register int *pix_x, *pix_y;
+{
+  *pix_x = CHAR_TO_PIXEL_COL (f, x);
+  *pix_y = CHAR_TO_PIXEL_ROW (f, y);
+}
+
+BOOL 
+parse_button (message, pbutton, pup)
+     int message;
+     int * pbutton;
+     int * pup;
+{
+  int button = 0;
+  int up = 0;
+  
+  switch (message)
+    {
+    case WM_LBUTTONDOWN:
+      button = 0;
+      up = 0;
+      break;
+    case WM_LBUTTONUP:
+      button = 0;
+      up = 1;
+      break;
+    case WM_MBUTTONDOWN:
+      button = 1;
+      up = 0;
+      break;
+    case WM_MBUTTONUP:
+      button = 1;
+      up = 1;
+      break;
+    case WM_RBUTTONDOWN:
+      button = 2;
+      up = 0;
+      break;
+    case WM_RBUTTONUP:
+      button = 2;
+      up = 1;
+      break;
+    default:
+      return (FALSE);
+    }
+  
+  if (pup) *pup = up;
+  if (pbutton) *pbutton = button;
+  
+  return (TRUE);
+}
+
+
+/* Prepare a mouse-event in *RESULT for placement in the input queue.
+
+   If the event is a button press, then note that we have grabbed
+   the mouse.  */
+
+static void
+construct_mouse_click (result, msg, f)
+     struct input_event *result;
+     Win32Msg *msg;
+     struct frame *f;
+{
+  int button;
+  int up;
+
+  parse_button (msg->msg.message, &button, &up);
+
+  /* Make the event type no_event; we'll change that when we decide
+     otherwise.  */
+  result->kind = mouse_click;
+  result->code = button;
+  result->timestamp = msg->msg.time;
+  result->modifiers = (msg->dwModifiers
+		       | (up
+			  ? up_modifier
+			  : down_modifier));
+
+  {
+    int row, column;
+
+    XSETINT (result->x, LOWORD (msg->msg.lParam));
+    XSETINT (result->y, HIWORD (msg->msg.lParam));
+    XSETFRAME (result->frame_or_window, f);
+  }
+}
+
+
+/* Function to report a mouse movement to the mainstream Emacs code.
+   The input handler calls this.
+
+   We have received a mouse movement event, which is given in *event.
+   If the mouse is over a different glyph than it was last time, tell
+   the mainstream emacs code by setting mouse_moved.  If not, ask for
+   another motion event, so we can check again the next time it moves.  */
+
+static void
+note_mouse_movement (frame, msg)
+     FRAME_PTR frame;
+     MSG *msg;
+{
+  last_mouse_movement_time = msg->time;
+
+  if (msg->hwnd != FRAME_WIN32_WINDOW (frame))
+    {
+      frame->mouse_moved = 1;
+      last_mouse_scroll_bar = Qnil;
+
+      note_mouse_highlight (frame, -1, -1);
+    }
+
+  /* Has the mouse moved off the glyph it was on at the last sighting?  */
+  else if (LOWORD (msg->lParam) < last_mouse_glyph.left
+	   || LOWORD (msg->lParam) > last_mouse_glyph.right
+	   || HIWORD (msg->lParam) < last_mouse_glyph.left
+	   || HIWORD (msg->lParam) > last_mouse_glyph.bottom)
+    {
+      frame->mouse_moved = 1;
+      last_mouse_scroll_bar = Qnil;
+
+      note_mouse_highlight (frame, LOWORD (msg->lParam), HIWORD (msg->lParam));
+    }
+}
+
+/* This is used for debugging, to turn off note_mouse_highlight.  */
+static int disable_mouse_highlight;
+
+/* Take proper action when the mouse has moved to position X, Y on frame F
+   as regards highlighting characters that have mouse-face properties.
+   Also dehighlighting chars where the mouse was before.
+   X and Y can be negative or out of range.  */
+
+static void
+note_mouse_highlight (f, x, y)
+     FRAME_PTR f;
+     int x, y;
+{
+  int row, column, portion;
+  RECT new_glyph;
+  Lisp_Object window;
+  struct window *w;
+
+  if (disable_mouse_highlight)
+    return;
+
+  FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x = x;
+  FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y = y;
+  FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame = f;
+
+  if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer)
+    return;
+
+  if (gc_in_progress)
+    {
+      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 1;
+      return;
+    }
+
+  /* Find out which glyph the mouse is on.  */
+  pixel_to_glyph_coords (f, x, y, &column, &row,
+			 &new_glyph, FRAME_WIN32_DISPLAY_INFO (f)->grabbed);
+
+  /* Which window is that in?  */
+  window = window_from_coordinates (f, column, row, &portion);
+  w = XWINDOW (window);
+
+  /* If we were displaying active text in another window, clear that.  */
+  if (! EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
+    clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+
+  /* Are we in a window whose display is up to date?
+     And verify the buffer's text has not changed.  */
+  if (WINDOWP (window) && portion == 0 && row >= 0 && column >= 0
+      && row < FRAME_HEIGHT (f) && column < FRAME_WIDTH (f)
+      && EQ (w->window_end_valid, w->buffer)
+      && w->last_modified == BUF_MODIFF (XBUFFER (w->buffer)))
+    {
+      int *ptr = FRAME_CURRENT_GLYPHS (f)->charstarts[row];
+      int i, pos;
+
+      /* Find which buffer position the mouse corresponds to.  */
+      for (i = column; i >= 0; i--)
+	if (ptr[i] > 0)
+	  break;
+      pos = ptr[i];
+      /* Is it outside the displayed active region (if any)?  */
+      if (pos <= 0)
+	clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+      else if (! (EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window)
+		  && row >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+		  && row <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+		  && (row > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+		      || column >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col)
+		  && (row < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+		      || column < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
+		      || FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end)))
+	{
+	  Lisp_Object mouse_face, overlay, position;
+	  Lisp_Object *overlay_vec;
+	  int len, noverlays, ignor1;
+	  struct buffer *obuf;
+	  int obegv, ozv;
+
+	  /* If we get an out-of-range value, return now; avoid an error.  */
+	  if (pos > BUF_Z (XBUFFER (w->buffer)))
+	    return;
+
+	  /* Make the window's buffer temporarily current for
+	     overlays_at and compute_char_face.  */
+	  obuf = current_buffer;
+	  current_buffer = XBUFFER (w->buffer);
+	  obegv = BEGV;
+	  ozv = ZV;
+	  BEGV = BEG;
+	  ZV = Z;
+
+	  /* Yes.  Clear the display of the old active region, if any.  */
+	  clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+
+	  /* Is this char mouse-active?  */
+	  XSETINT (position, pos);
+
+	  len = 10;
+	  overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+
+	  /* Put all the overlays we want in a vector in overlay_vec.
+	     Store the length in len.  */
+	  noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
+				   NULL, NULL);
+	  noverlays = sort_overlays (overlay_vec, noverlays, w);
+
+	  /* Find the highest priority overlay that has a mouse-face prop.  */
+	  overlay = Qnil;
+	  for (i = 0; i < noverlays; i++)
+	    {
+	      mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face);
+	      if (!NILP (mouse_face))
+		{
+		  overlay = overlay_vec[i];
+		  break;
+		}
+	    }
+	  free (overlay_vec);
+	  /* If no overlay applies, get a text property.  */
+	  if (NILP (overlay))
+	    mouse_face = Fget_text_property (position, Qmouse_face, w->buffer);
+
+	  /* Handle the overlay case.  */
+	  if (! NILP (overlay))
+	    {
+	      /* Find the range of text around this char that
+		 should be active.  */
+	      Lisp_Object before, after;
+	      int ignore;
+
+	      before = Foverlay_start (overlay);
+	      after = Foverlay_end (overlay);
+	      /* Record this as the current active region.  */
+	      fast_find_position (window, before,
+				  &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
+				  &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
+		= !fast_find_position (window, after,
+				       &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
+				       &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
+		= compute_char_face (f, w, pos, 0, 0,
+				     &ignore, pos + 1, 1);
+
+	      /* Display it as active.  */
+	      show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
+	    }
+	  /* Handle the text property case.  */
+	  else if (! NILP (mouse_face))
+	    {
+	      /* Find the range of text around this char that
+		 should be active.  */
+	      Lisp_Object before, after, beginning, end;
+	      int ignore;
+
+	      beginning = Fmarker_position (w->start);
+	      XSETINT (end, (BUF_Z (XBUFFER (w->buffer))
+			     - XFASTINT (w->window_end_pos)));
+	      before
+		= Fprevious_single_property_change (make_number (pos + 1),
+						    Qmouse_face,
+						    w->buffer, beginning);
+	      after
+		= Fnext_single_property_change (position, Qmouse_face,
+						w->buffer, end);
+	      /* Record this as the current active region.  */
+	      fast_find_position (window, before,
+				  &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
+				  &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
+		= !fast_find_position (window, after,
+				       &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
+				       &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
+	      FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
+		= compute_char_face (f, w, pos, 0, 0,
+				     &ignore, pos + 1, 1);
+
+	      /* Display it as active.  */
+	      show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
+	    }
+	  BEGV = obegv;
+	  ZV = ozv;
+	  current_buffer = obuf;
+	}
+    }
+}
+
+/* Find the row and column of position POS in window WINDOW.
+   Store them in *COLUMNP and *ROWP.
+   This assumes display in WINDOW is up to date.
+   If POS is above start of WINDOW, return coords
+   of start of first screen line.
+   If POS is after end of WINDOW, return coords of end of last screen line.
+
+   Value is 1 if POS is in range, 0 if it was off screen.  */
+
+static int
+fast_find_position (window, pos, columnp, rowp)
+     Lisp_Object window;
+     int pos;
+     int *columnp, *rowp;
+{
+  struct window *w = XWINDOW (window);
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
+  int i;
+  int row = 0;
+  int left = w->left;
+  int top = w->top;
+  int height = XFASTINT (w->height) - ! MINI_WINDOW_P (w);
+  int width = window_internal_width (w);
+  int *charstarts;
+  int lastcol;
+  int maybe_next_line = 0;
+
+  /* Find the right row.  */
+  for (i = 0;
+       i < height;
+       i++)
+    {
+      int linestart = FRAME_CURRENT_GLYPHS (f)->charstarts[top + i][left];
+      if (linestart > pos)
+	break;
+      /* If the position sought is the end of the buffer,
+	 don't include the blank lines at the bottom of the window.  */
+      if (linestart == pos && pos == BUF_ZV (XBUFFER (w->buffer)))
+	{
+	  maybe_next_line = 1;
+	  break;
+	}
+      if (linestart > 0)
+	row = i;
+    }
+
+  /* Find the right column with in it.  */
+  charstarts = FRAME_CURRENT_GLYPHS (f)->charstarts[top + row];
+  lastcol = left;
+  for (i = 0; i < width; i++)
+    {
+      if (charstarts[left + i] == pos)
+	{
+	  *rowp = row + top;
+	  *columnp = i + left;
+	  return 1;
+	}
+      else if (charstarts[left + i] > pos)
+	break;
+      else if (charstarts[left + i] > 0)
+	lastcol = left + i;
+    }
+
+  /* If we're looking for the end of the buffer,
+     and we didn't find it in the line we scanned,
+     use the start of the following line.  */
+  if (maybe_next_line)
+    {
+      row++;
+      i = 0;
+    }
+
+  *rowp = row + top;
+  *columnp = lastcol;
+  return 0;
+}
+
+/* Display the active region described by mouse_face_*
+   in its mouse-face if HL > 0, in its normal face if HL = 0.  */
+
+static void
+show_mouse_face (dpyinfo, hl)
+     struct win32_display_info *dpyinfo;
+     int hl;
+{
+  struct window *w = XWINDOW (dpyinfo->mouse_face_window);
+  int width = window_internal_width (w);
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
+  int i;
+  int cursor_off = 0;
+  int old_curs_x = curs_x;
+  int old_curs_y = curs_y;
+
+  /* Set these variables temporarily
+     so that if we have to turn the cursor off and on again
+     we will put it back at the same place.  */
+  curs_x = f->phys_cursor_x;
+  curs_y = f->phys_cursor_y;
+
+  for (i = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row;
+       i <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row; i++)
+    {
+      int column = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+		    ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col
+		    : w->left);
+      int endcolumn = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+		       ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
+		       : w->left + width);
+      endcolumn = min (endcolumn, FRAME_CURRENT_GLYPHS (f)->used[i]);
+
+      /* If the cursor's in the text we are about to rewrite,
+	 turn the cursor off.  */
+      if (i == curs_y
+	  && curs_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col - 1
+	  && curs_x <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col)
+	{
+	  x_display_cursor (f, 0);
+	  cursor_off = 1;
+	}
+
+      dumpglyphs (f,
+		  CHAR_TO_PIXEL_COL (f, column),
+		  CHAR_TO_PIXEL_ROW (f, i),
+		  FRAME_CURRENT_GLYPHS (f)->glyphs[i] + column,
+		  endcolumn - column,
+		  /* Highlight with mouse face if hl > 0.  */
+		  hl > 0 ? 3 : 0, 0);
+    }
+
+  /* If we turned the cursor off, turn it back on.  */
+  if (cursor_off)
+    x_display_cursor (f, 1);
+
+  curs_x = old_curs_x;
+  curs_y = old_curs_y;
+
+  /* Change the mouse cursor according to the value of HL.  */
+  if (hl > 0)
+    SetCursor (f->output_data.win32->cross_cursor);
+  else
+    SetCursor (f->output_data.win32->text_cursor);
+}
+
+/* Clear out the mouse-highlighted active region.
+   Redraw it unhighlighted first.  */
+
+static void
+clear_mouse_face (dpyinfo)
+     struct win32_display_info *dpyinfo;
+{
+  if (! NILP (dpyinfo->mouse_face_window))
+    show_mouse_face (dpyinfo, 0);
+
+  dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
+  dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
+  dpyinfo->mouse_face_window = Qnil;
+}
+
+struct scroll_bar *x_window_to_scroll_bar ();
+static void x_scroll_bar_report_motion ();
+
+/* Return the current position of the mouse.
+   *fp should be a frame which indicates which display to ask about.
+
+   If the mouse movement started in a scroll bar, set *fp, *bar_window,
+   and *part to the frame, window, and scroll bar part that the mouse
+   is over.  Set *x and *y to the portion and whole of the mouse's
+   position on the scroll bar.
+
+   If the mouse movement started elsewhere, set *fp to the frame the
+   mouse is on, *bar_window to nil, and *x and *y to the character cell
+   the mouse is over.
+
+   Set *time to the server timestamp for the time at which the mouse
+   was at this position.
+
+   Don't store anything if we don't have a valid set of values to report.
+
+   This clears the mouse_moved flag, so we can wait for the next mouse
+   movement.  This also calls XQueryPointer, which will cause the
+   server to give us another MotionNotify when the mouse moves
+   again. */
+
+static void
+win32_mouse_position (fp, insist, bar_window, part, x, y, time)
+     FRAME_PTR *fp;
+     int insist;
+     Lisp_Object *bar_window;
+     enum scroll_bar_part *part;
+     Lisp_Object *x, *y;
+     unsigned long *time;
+{
+  FRAME_PTR f1;
+
+  BLOCK_INPUT;
+
+  if (! NILP (last_mouse_scroll_bar))
+    x_scroll_bar_report_motion (fp, bar_window, part, x, y, time);
+  else
+    {
+      POINT pt;
+
+      Lisp_Object frame, tail;
+
+      /* Clear the mouse-moved flag for every frame on this display.  */
+      FOR_EACH_FRAME (tail, frame)
+	XFRAME (frame)->mouse_moved = 0;
+
+      last_mouse_scroll_bar = Qnil;
+      
+      GetCursorPos (&pt);
+
+      /* Now we have a position on the root; find the innermost window
+	 containing the pointer.  */
+      {
+	if (FRAME_WIN32_DISPLAY_INFO (*fp)->grabbed && last_mouse_frame
+	    && FRAME_LIVE_P (last_mouse_frame))
+	  {
+	    f1 = last_mouse_frame;
+	  }
+	else
+	  {
+	    /* Is win one of our frames?  */
+	    f1 = x_window_to_frame (FRAME_WIN32_DISPLAY_INFO (*fp), WindowFromPoint(pt));
+	  }
+
+	/* If not, is it one of our scroll bars?  */
+	if (! f1)
+	  {
+	    struct scroll_bar *bar = x_window_to_scroll_bar (WindowFromPoint(pt));
+
+	    if (bar)
+	      {
+		f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+	      }
+	  }
+
+	if (f1 == 0 && insist)
+	  f1 = selected_frame;
+
+	if (f1)
+	  {
+	    int ignore1, ignore2;
+
+	    ScreenToClient (FRAME_WIN32_WINDOW (f1), &pt);
+
+	    /* Ok, we found a frame.  Store all the values.  */
+
+	    pixel_to_glyph_coords (f1, pt.x, pt.y, &ignore1, &ignore2,
+				   &last_mouse_glyph,
+				   FRAME_WIN32_DISPLAY_INFO (f1)->grabbed
+				   || insist);
+
+	    *bar_window = Qnil;
+	    *part = 0;
+	    *fp = f1;
+	    XSETINT (*x, pt.x);
+	    XSETINT (*y, pt.y);
+	    *time = last_mouse_movement_time;
+	  }
+      }
+    }
+
+  UNBLOCK_INPUT;
+}
+
+/* Scroll bar support.  */
+
+/* Given an window ID, find the struct scroll_bar which manages it.
+   This can be called in GC, so we have to make sure to strip off mark
+   bits.  */
+struct scroll_bar *
+x_window_to_scroll_bar (window_id)
+     Window window_id;
+{
+  Lisp_Object tail, frame;
+
+  for (tail = Vframe_list;
+       XGCTYPE (tail) == Lisp_Cons;
+       tail = XCONS (tail)->cdr)
+    {
+      Lisp_Object frame, bar, condemned;
+
+      frame = XCONS (tail)->car;
+      /* All elements of Vframe_list should be frames.  */
+      if (! GC_FRAMEP (frame))
+	abort ();
+
+      /* Scan this frame's scroll bar list for a scroll bar with the
+	 right window ID.  */
+      condemned = FRAME_CONDEMNED_SCROLL_BARS (XFRAME (frame));
+      for (bar = FRAME_SCROLL_BARS (XFRAME (frame));
+	   /* This trick allows us to search both the ordinary and
+	      condemned scroll bar lists with one loop.  */
+	   ! GC_NILP (bar) || (bar = condemned,
+			       condemned = Qnil,
+			       ! GC_NILP (bar));
+	   bar = XSCROLL_BAR (bar)->next)
+	if (SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar)) == window_id)
+	  return XSCROLL_BAR (bar);
+    }
+
+  return 0;
+}
+
+HWND 
+my_create_scrollbar (f, bar)
+     struct frame * f;
+     struct scroll_bar * bar;
+{
+  MSG msg;
+  
+  PostThreadMessage (dwWinThreadId, WM_EMACS_CREATESCROLLBAR, (WPARAM) f, 
+		     (LPARAM) bar);
+  GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
+  
+  return ((HWND) msg.wParam);
+}
+
+void
+my_destroy_window (f, hwnd)
+     struct frame * f;
+     HWND hwnd;
+{
+  SendMessage (FRAME_WIN32_WINDOW (f), WM_EMACS_DESTROYWINDOW, 
+	       (WPARAM) hwnd, 0);
+}
+
+/* Open a new window to serve as a scroll bar, and return the
+   scroll bar vector for it.  */
+static struct scroll_bar *
+x_scroll_bar_create (window, top, left, width, height)
+     struct window *window;
+     int top, left, width, height;
+{
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+  struct scroll_bar *bar
+    = XSCROLL_BAR (Fmake_vector (make_number (SCROLL_BAR_VEC_SIZE), Qnil));
+  HWND hwnd;
+
+  BLOCK_INPUT;
+
+  XSETWINDOW (bar->window, window);
+  XSETINT (bar->top, top);
+  XSETINT (bar->left, left);
+  XSETINT (bar->width, width);
+  XSETINT (bar->height, height);
+  XSETINT (bar->start, 0);
+  XSETINT (bar->end, 0);
+  bar->dragging = Qnil;
+
+  /* Requires geometry to be set before call to create the real window */
+
+  hwnd = my_create_scrollbar (f, bar);
+
+  SetScrollRange (hwnd, SB_CTL, 0, height, FALSE);
+  SetScrollPos (hwnd, SB_CTL, 0, TRUE);
+
+  SET_SCROLL_BAR_WIN32_WINDOW (bar, hwnd);
+
+  /* Add bar to its frame's list of scroll bars.  */
+  bar->next = FRAME_SCROLL_BARS (f);
+  bar->prev = Qnil;
+  XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
+  if (! NILP (bar->next))
+    XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
+
+  UNBLOCK_INPUT;
+
+  return bar;
+}
+
+/* Draw BAR's handle in the proper position.
+   If the handle is already drawn from START to END, don't bother
+   redrawing it, unless REBUILD is non-zero; in that case, always
+   redraw it.  (REBUILD is handy for drawing the handle after expose
+   events.)
+
+   Normally, we want to constrain the start and end of the handle to
+   fit inside its rectangle, but if the user is dragging the scroll bar
+   handle, we want to let them drag it down all the way, so that the
+   bar's top is as far down as it goes; otherwise, there's no way to
+   move to the very end of the buffer.  */
+static void
+x_scroll_bar_set_handle (bar, start, end, rebuild)
+     struct scroll_bar *bar;
+     int start, end;
+     int rebuild;
+{
+  int dragging = ! NILP (bar->dragging);
+  Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+  /* If the display is already accurate, do nothing.  */
+  if (! rebuild
+      && start == XINT (bar->start)
+      && end == XINT (bar->end))
+    return;
+
+  BLOCK_INPUT;
+
+  /* Store the adjusted setting in the scroll bar.  */
+  XSETINT (bar->start, start);
+  XSETINT (bar->end, end);
+
+  /* If we are less than half of the page use start otherwise use end */
+
+  SetScrollPos (w, SB_CTL, ((start >> 1) < bar->height)?start:end, TRUE);
+
+  UNBLOCK_INPUT;
+}
+
+/* Move a scroll bar around on the screen, to accommodate changing
+   window configurations.  */
+static void
+x_scroll_bar_move (bar, top, left, width, height)
+     struct scroll_bar *bar;
+     int top, left, width, height;
+{
+  Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+  BLOCK_INPUT;
+
+  MoveWindow (w, left, top, width, height, TRUE);
+  SetScrollRange (w, SB_CTL, 0, height, FALSE);
+
+  XSETINT (bar->left, left);
+  XSETINT (bar->top, top);
+  XSETINT (bar->width, width);
+  XSETINT (bar->height, height);
+
+  UNBLOCK_INPUT;
+}
+
+/* Destroy the window for BAR, and set its Emacs window's scroll bar
+   to nil.  */
+static void
+x_scroll_bar_remove (bar)
+     struct scroll_bar *bar;
+{
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+  BLOCK_INPUT;
+
+  /* Destroy the window.  */
+  my_destroy_window (f, SCROLL_BAR_WIN32_WINDOW (bar));
+
+  /* Disassociate this scroll bar from its window.  */
+  XWINDOW (bar->window)->vertical_scroll_bar = Qnil;
+
+  UNBLOCK_INPUT;
+}
+
+/* Set the handle of the vertical scroll bar for WINDOW to indicate
+   that we are displaying PORTION characters out of a total of WHOLE
+   characters, starting at POSITION.  If WINDOW has no scroll bar,
+   create one.  */
+static void
+win32_set_vertical_scroll_bar (window, portion, whole, position)
+     struct window *window;
+     int portion, whole, position;
+{
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+  int top = XINT (window->top);
+  int left = WINDOW_VERTICAL_SCROLL_BAR_COLUMN (window);
+  int height = WINDOW_VERTICAL_SCROLL_BAR_HEIGHT (window);
+
+  /* Where should this scroll bar be, pixelwise?  */
+  int pixel_top  = CHAR_TO_PIXEL_ROW (f, top);
+  int pixel_left = CHAR_TO_PIXEL_COL (f, left);
+  int pixel_width
+    = (FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
+       ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
+       : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
+  int pixel_height = VERTICAL_SCROLL_BAR_PIXEL_HEIGHT (f, height);
+
+  struct scroll_bar *bar;
+
+  /* Does the scroll bar exist yet?  */
+  if (NILP (window->vertical_scroll_bar))
+    bar = x_scroll_bar_create (window,
+			      pixel_top, pixel_left,
+			      pixel_width, pixel_height);
+  else
+    {
+      /* It may just need to be moved and resized.  */
+      bar = XSCROLL_BAR (window->vertical_scroll_bar);
+      x_scroll_bar_move (bar, pixel_top, pixel_left, pixel_width, pixel_height);
+    }
+
+  /* Set the scroll bar's current state, unless we're currently being
+     dragged.  */
+  if (NILP (bar->dragging))
+    {
+      int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (pixel_height);
+
+      if (whole == 0)
+	x_scroll_bar_set_handle (bar, 0, top_range, 0);
+      else
+	{
+	  int start = (int) (((double) position * top_range) / whole);
+	  int end = (int) (((double) (position + portion) * top_range) / whole);
+
+	  x_scroll_bar_set_handle (bar, start, end, 0);
+	}
+    }
+
+  XSETVECTOR (window->vertical_scroll_bar, bar);
+}
+
+
+/* The following three hooks are used when we're doing a thorough
+   redisplay of the frame.  We don't explicitly know which scroll bars
+   are going to be deleted, because keeping track of when windows go
+   away is a real pain - "Can you say set-window-configuration, boys
+   and girls?"  Instead, we just assert at the beginning of redisplay
+   that *all* scroll bars are to be removed, and then save a scroll bar
+   from the fiery pit when we actually redisplay its window.  */
+
+/* Arrange for all scroll bars on FRAME to be removed at the next call
+   to `*judge_scroll_bars_hook'.  A scroll bar may be spared if
+   `*redeem_scroll_bar_hook' is applied to its window before the judgement.  */
+static void
+win32_condemn_scroll_bars (frame)
+     FRAME_PTR frame;
+{
+  /* The condemned list should be empty at this point; if it's not,
+     then the rest of Emacs isn't using the condemn/redeem/judge
+     protocol correctly.  */
+  if (! NILP (FRAME_CONDEMNED_SCROLL_BARS (frame)))
+    abort ();
+
+  /* Move them all to the "condemned" list.  */
+  FRAME_CONDEMNED_SCROLL_BARS (frame) = FRAME_SCROLL_BARS (frame);
+  FRAME_SCROLL_BARS (frame) = Qnil;
+}
+
+/* Unmark WINDOW's scroll bar for deletion in this judgement cycle.
+   Note that WINDOW isn't necessarily condemned at all.  */
+static void
+win32_redeem_scroll_bar (window)
+     struct window *window;
+{
+  struct scroll_bar *bar;
+
+  /* We can't redeem this window's scroll bar if it doesn't have one.  */
+  if (NILP (window->vertical_scroll_bar))
+    abort ();
+
+  bar = XSCROLL_BAR (window->vertical_scroll_bar);
+
+  /* Unlink it from the condemned list.  */
+  {
+    FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+
+    if (NILP (bar->prev))
+      {
+	/* If the prev pointer is nil, it must be the first in one of
+	   the lists.  */
+	if (EQ (FRAME_SCROLL_BARS (f), window->vertical_scroll_bar))
+	  /* It's not condemned.  Everything's fine.  */
+	  return;
+	else if (EQ (FRAME_CONDEMNED_SCROLL_BARS (f),
+		     window->vertical_scroll_bar))
+	  FRAME_CONDEMNED_SCROLL_BARS (f) = bar->next;
+	else
+	  /* If its prev pointer is nil, it must be at the front of
+	     one or the other!  */
+	  abort ();
+      }
+    else
+      XSCROLL_BAR (bar->prev)->next = bar->next;
+
+    if (! NILP (bar->next))
+      XSCROLL_BAR (bar->next)->prev = bar->prev;
+
+    bar->next = FRAME_SCROLL_BARS (f);
+    bar->prev = Qnil;
+    XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
+    if (! NILP (bar->next))
+      XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
+  }
+}
+
+/* Remove all scroll bars on FRAME that haven't been saved since the
+   last call to `*condemn_scroll_bars_hook'.  */
+static void
+win32_judge_scroll_bars (f)
+     FRAME_PTR f;
+{
+  Lisp_Object bar, next;
+
+  bar = FRAME_CONDEMNED_SCROLL_BARS (f);
+
+  /* Clear out the condemned list now so we won't try to process any
+     more events on the hapless scroll bars.  */
+  FRAME_CONDEMNED_SCROLL_BARS (f) = Qnil;
+
+  for (; ! NILP (bar); bar = next)
+    {
+      struct scroll_bar *b = XSCROLL_BAR (bar);
+
+      x_scroll_bar_remove (b);
+
+      next = b->next;
+      b->next = b->prev = Qnil;
+    }
+
+  /* Now there should be no references to the condemned scroll bars,
+     and they should get garbage-collected.  */
+}
+
+/* Handle a mouse click on the scroll bar BAR.  If *EMACS_EVENT's kind
+   is set to something other than no_event, it is enqueued.
+
+   This may be called from a signal handler, so we have to ignore GC
+   mark bits.  */
+static void
+x_scroll_bar_handle_click (bar, msg, emacs_event)
+     struct scroll_bar *bar;
+     Win32Msg *msg;
+     struct input_event *emacs_event;
+{
+  if (! GC_WINDOWP (bar->window))
+    abort ();
+
+  emacs_event->kind = scroll_bar_click;
+  emacs_event->code = 0;
+  emacs_event->modifiers = (msg->dwModifiers
+			   | ((LOWORD (msg->msg.wParam) == SB_ENDSCROLL)
+			      ? up_modifier
+			      : down_modifier));
+  emacs_event->frame_or_window = bar->window;
+  emacs_event->timestamp = msg->msg.time;
+
+  {
+    int internal_height
+      = VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (XINT (bar->height));
+    int top_range
+      = VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height));
+    int y = GetScrollPos ((HWND) msg->msg.lParam, SB_CTL);
+
+    switch (LOWORD (msg->msg.wParam))
+    {
+    case SB_THUMBPOSITION:
+    case SB_THUMBTRACK:
+	emacs_event->part = scroll_bar_handle;
+	if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
+	    y = HIWORD (msg->msg.wParam);
+	break;
+    case SB_LINEDOWN:
+	emacs_event->part = scroll_bar_handle;
+	if (y < top_range) y++;
+	break;
+    case SB_LINEUP:
+	emacs_event->part = scroll_bar_handle;
+	if (y) y--;
+	break;
+    case SB_PAGEUP:
+	emacs_event->part = scroll_bar_above_handle;
+	break;
+    case SB_PAGEDOWN:
+	emacs_event->part = scroll_bar_below_handle;
+	break;
+    case SB_TOP:
+	emacs_event->part = scroll_bar_handle;
+	y = 0;
+	break;
+    case SB_BOTTOM:
+	emacs_event->part = scroll_bar_handle;
+	y = top_range;
+	break;
+    case SB_ENDSCROLL:
+	emacs_event->part = scroll_bar_handle;
+	x_scroll_bar_set_handle (bar, y , y, 0);
+	break;
+    default:
+	emacs_event->part = scroll_bar_handle;
+	break;
+    }
+
+    XSETINT (emacs_event->x, y);
+    XSETINT (emacs_event->y, top_range);
+  }
+}
+
+/* Return information to the user about the current position of the mouse
+   on the scroll bar.  */
+static void
+x_scroll_bar_report_motion (fp, bar_window, part, x, y, time)
+     FRAME_PTR *fp;
+     Lisp_Object *bar_window;
+     enum scroll_bar_part *part;
+     Lisp_Object *x, *y;
+     unsigned long *time;
+{
+  struct scroll_bar *bar = XSCROLL_BAR (last_mouse_scroll_bar);
+  Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+  FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+  int pos;
+
+  BLOCK_INPUT;
+
+  *fp = f;
+  *bar_window = bar->window;
+
+  pos = GetScrollPos (w, SB_CTL);
+
+  switch (LOWORD (last_mouse_scroll_bar_pos))
+  {
+  case SB_THUMBPOSITION:
+  case SB_THUMBTRACK:
+      *part = scroll_bar_handle;
+      if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
+	  pos = HIWORD (last_mouse_scroll_bar_pos);
+      break;
+  case SB_LINEDOWN:
+      *part = scroll_bar_handle;
+      pos++;
+      break;
+  default:
+      *part = scroll_bar_handle;
+      break;
+  }
+
+  XSETINT(*x, pos);
+  XSETINT(*y, VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)));
+
+  f->mouse_moved = 0;
+  last_mouse_scroll_bar = Qnil;
+
+  *time = last_mouse_movement_time;
+
+  UNBLOCK_INPUT;
+}
+
+/* The screen has been cleared so we may have changed foreground or
+   background colors, and the scroll bars may need to be redrawn.
+   Clear out the scroll bars, and ask for expose events, so we can
+   redraw them.  */
+
+x_scroll_bar_clear (f)
+     FRAME_PTR f;
+{
+#if 0
+  Lisp_Object bar;
+
+  for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar);
+       bar = XSCROLL_BAR (bar)->next)
+    UpdateWindow (SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar)));
+#endif
+}
+
+
+/* The main Win32 event-reading loop - w32_read_socket.  */
+
+/* Timestamp of enter window event.  This is only used by w32_read_socket,
+   but we have to put it out here, since static variables within functions
+   sometimes don't work.  */
+static Time enter_timestamp;
+
+/* Record the last 100 characters stored
+   to help debug the loss-of-chars-during-GC problem.  */
+int temp_index;
+short temp_buffer[100];
+
+/* Read events coming from the Win32 shell.
+   This routine is called by the SIGIO handler.
+   We return as soon as there are no more events to be read.
+
+   Events representing keys are stored in buffer BUFP,
+   which can hold up to NUMCHARS characters.
+   We return the number of characters stored into the buffer,
+   thus pretending to be `read'.
+
+   WAITP is nonzero if we should block until input arrives.
+   EXPECTED is nonzero if the caller knows input is available.  
+
+   Some of these messages are reposted back to the message queue since the
+   system calls the winproc directly in a context where we cannot return the
+   data nor can we guarantee the state we are in.  So if we dispatch  them
+   we will get into an infinite loop.  To prevent this from ever happening we
+   will set a variable to indicate we are in the read_socket call and indicate
+   which message we are processing since the winproc gets called recursively with different
+   messages by the system.
+*/
+
+int
+w32_read_socket (sd, bufp, numchars, waitp, expected)
+     register int sd;
+     register struct input_event *bufp;
+     register int numchars;
+     int waitp;
+     int expected;
+{
+  int count = 0;
+  int nbytes = 0;
+  int items_pending;            /* How many items are in the X queue. */
+  Win32Msg msg;
+  struct frame *f;
+  int event_found = 0;
+  int prefix;
+  Lisp_Object part;
+  struct win32_display_info *dpyinfo = &one_win32_display_info;
+
+  if (interrupt_input_blocked)
+    {
+      interrupt_input_pending = 1;
+      return -1;
+    }
+
+  interrupt_input_pending = 0;
+  BLOCK_INPUT;
+
+  /* So people can tell when we have read the available input.  */
+  input_signal_count++;
+
+  if (numchars <= 0)
+    abort ();                   /* Don't think this happens. */
+
+  while (get_next_msg (&msg, 0))
+    {
+      switch (msg.msg.message)
+	{
+	case WM_ERASEBKGND:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  if (f)
+	    {
+	      win32_clear_rect (f, NULL, &msg.rect);
+	    }
+	  break;
+	case WM_PAINT:
+	  {
+	    f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+	    if (f) 
+	      {
+		if (f->async_visible == 0)
+		  {
+		    f->async_visible = 1;
+		    f->async_iconified = 0;
+		    SET_FRAME_GARBAGED (f);
+		  }
+		else
+		  {
+		    dumprectangle (f,
+				   msg.rect.left,
+				   msg.rect.top,
+				   msg.rect.right-msg.rect.left+1,
+				   msg.rect.bottom-msg.rect.top+1);
+		      
+		  }
+	      }
+	  }
+	  
+	  break;
+	case WM_KEYDOWN:
+	case WM_SYSKEYDOWN:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f && !f->iconified)
+	    {
+	      if (temp_index == sizeof temp_buffer / sizeof (short))
+		temp_index = 0;
+	      temp_buffer[temp_index++] = msg.msg.wParam;
+	      bufp->kind = non_ascii_keystroke;
+	      bufp->code = msg.msg.wParam;
+	      bufp->modifiers = msg.dwModifiers;
+	      XSETFRAME (bufp->frame_or_window, f);
+	      bufp->timestamp = msg.msg.time;
+	      bufp++;
+	      numchars--;
+	      count++;
+	    }
+	  break;
+	case WM_SYSCHAR:
+	case WM_CHAR:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f && !f->iconified)
+	    {
+	      if (numchars > 1) 
+		{
+		  if (temp_index == sizeof temp_buffer / sizeof (short))
+		    temp_index = 0;
+		  temp_buffer[temp_index++] = msg.msg.wParam;
+		  bufp->kind = ascii_keystroke;
+		  bufp->code = msg.msg.wParam;
+		  XSETFRAME (bufp->frame_or_window, f);
+		  bufp->modifiers = msg.dwModifiers;
+		  bufp->timestamp = msg.msg.time;
+		  bufp++;
+		  numchars--;
+		  count++;
+		} 
+	      else 
+		{
+		  abort ();
+		}
+	    }
+	  break;
+	case WM_MOUSEMOVE:
+	  if (dpyinfo->grabbed && last_mouse_frame
+	      && FRAME_LIVE_P (last_mouse_frame))
+	    f = last_mouse_frame;
+	  else
+	    f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f)
+	    note_mouse_movement (f, &msg.msg);
+	  else
+	    clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+	  
+	  break;
+	case WM_LBUTTONDOWN:
+	case WM_LBUTTONUP:
+	case WM_MBUTTONDOWN:
+	case WM_MBUTTONUP:
+	case WM_RBUTTONDOWN:
+	case WM_RBUTTONUP:
+	  {
+	    int button;
+	    int up;
+	    
+	    if (dpyinfo->grabbed && last_mouse_frame
+		&& FRAME_LIVE_P (last_mouse_frame))
+	      f = last_mouse_frame;
+	    else
+	      f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	    
+	    if (f)
+	      {
+		if ((!dpyinfo->win32_focus_frame || f == dpyinfo->win32_focus_frame) 
+		    && (numchars >= 1))
+		  {
+		    construct_mouse_click (bufp, &msg, f);
+		    bufp++;
+		    count++;
+		    numchars--;
+		  }
+	      }
+	    
+	    parse_button (msg.msg.message, &button, &up);
+	    
+	    if (up)
+	      {
+		dpyinfo->grabbed &= ~ (1 << button);
+	      }
+	    else
+	      {
+		dpyinfo->grabbed |= (1 << button);
+		last_mouse_frame = f;
+	      }
+	  }
+	  
+	  break;
+	case WM_VSCROLL:
+	  {
+	    struct scroll_bar *bar = x_window_to_scroll_bar ((HWND)msg.msg.lParam);
+	      
+	    if (bar && numchars >= 1)
+	      {
+		x_scroll_bar_handle_click (bar, &msg, bufp);
+		bufp++;
+		count++;
+		numchars--;
+	      }
+	  }
+	  
+	  break;
+	case WM_MOVE:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f && !f->async_iconified)
+	    {
+	      f->output_data.win32->left_pos = LOWORD (msg.msg.lParam);
+	      f->output_data.win32->top_pos = HIWORD (msg.msg.lParam);
+	    }
+	  
+	  break;
+	case WM_SIZE:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f && !f->async_iconified && msg.msg.wParam != SIZE_MINIMIZED)
+	    {
+	      RECT rect;
+	      int rows;
+	      int columns;
+	      int width;
+	      int height;
+	      
+	      GetClientRect(msg.msg.hwnd, &rect);
+	      
+	      height = rect.bottom - rect.top + 1;
+	      width = rect.right - rect.left + 1;
+	      
+	      rows = PIXEL_TO_CHAR_HEIGHT (f, height);
+	      columns = PIXEL_TO_CHAR_WIDTH (f, width);
+	      
+	      /* Even if the number of character rows and columns has
+		 not changed, the font size may have changed, so we need
+		 to check the pixel dimensions as well.  */
+	      
+	      if (columns != f->width
+		  || rows != f->height
+		  || width != f->output_data.win32->pixel_width
+		  || height != f->output_data.win32->pixel_height)
+		{
+		  /* I had set this to 0, 0 - I am not sure why?? */
+		  
+		  change_frame_size (f, rows, columns, 0, 1);
+		  SET_FRAME_GARBAGED (f);
+		  
+		  f->output_data.win32->pixel_width = width;
+		  f->output_data.win32->pixel_height = height;
+		  f->output_data.win32->win_gravity = NorthWestGravity;
+		}
+	    }
+	  
+	  break;
+	case WM_SETFOCUS:
+	case WM_KILLFOCUS:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (msg.msg.message == WM_SETFOCUS)
+	    {
+	      x_new_focus_frame (dpyinfo, f);
+	    }
+	  else if (f == dpyinfo->win32_focus_frame)
+	    x_new_focus_frame (dpyinfo, 0);
+	  
+	  break;
+	case WM_SYSCOMMAND:
+	  switch (msg.msg.wParam) 
+	    {
+	    case SC_CLOSE:
+	      f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	      
+	      if (f)
+		{
+		  if (numchars == 0)
+		    abort ();
+		  
+		  bufp->kind = delete_window_event;
+		  XSETFRAME (bufp->frame_or_window, f);
+		  bufp++;
+		  count++;
+		  numchars--;
+		}
+	      
+	      break;
+	    case SC_MINIMIZE:
+	      f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	      
+	      if (f)
+		{
+		  f->async_visible = 1;
+		  f->async_iconified = 1;
+		  
+		  bufp->kind = iconify_event;
+		  XSETFRAME (bufp->frame_or_window, f);
+		  bufp++;
+		  count++;
+		  numchars--;
+		}
+	      
+	      break;
+	    case SC_MAXIMIZE:
+	    case SC_RESTORE:
+	      f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	      
+	      if (f)
+		{
+		  f->async_visible = 1;
+		  f->async_iconified = 0;
+		  
+		  /* wait_reading_process_input will notice this and update
+		     the frame's display structures.  */
+		  SET_FRAME_GARBAGED (f);
+		  
+		  if (f->iconified)
+		    {
+		      bufp->kind = deiconify_event;
+		      XSETFRAME (bufp->frame_or_window, f);
+		      bufp++;
+		      count++;
+		      numchars--;
+		    }
+		  else
+		    /* Force a redisplay sooner or later
+		       to update the frame titles
+		       in case this is the second frame.  */
+		    record_asynch_buffer_change ();
+		}
+	      
+	      break;
+	    }
+	  
+	  break;
+	case WM_CLOSE:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f)
+	    {
+	      if (numchars == 0)
+		abort ();
+	      
+	      bufp->kind = delete_window_event;
+	      XSETFRAME (bufp->frame_or_window, f);
+	      bufp++;
+	      count++;
+	      numchars--;
+	    }
+	  
+	  break;
+	case WM_COMMAND:
+	  f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+	  
+	  if (f)
+	    {
+	      if (msg.msg.lParam == 0) 
+		{
+		  /* Came from window menu */
+		  
+		  extern Lisp_Object get_frame_menubar_event ();
+		  Lisp_Object event = get_frame_menubar_event (f, msg.msg.wParam);
+		  struct input_event buf;
+		  Lisp_Object frame;
+		  
+		  XSETFRAME (frame, f);
+		  buf.kind = menu_bar_event;
+		  
+		  /* Store initial menu bar event */
+		  
+		  if (!NILP (event))
+		    {
+		      buf.frame_or_window = Fcons (frame, Fcons (Qmenu_bar, Qnil));
+		      kbd_buffer_store_event (&buf);
+		    }
+		  
+		  /* Enqueue the events */
+		  
+		  while (!NILP (event))
+		    {
+		      buf.frame_or_window = Fcons (frame, XCONS (event)->car);
+		      kbd_buffer_store_event (&buf);
+		      event = XCONS (event)->cdr;
+		    }
+		} 
+	      else 
+		{
+		  /* Came from popup menu */
+		}
+	    }
+	  break;
+	}
+    }
+
+  /* If the focus was just given to an autoraising frame,
+     raise it now.  */
+  /* ??? This ought to be able to handle more than one such frame.  */
+  if (pending_autoraise_frame)
+    {
+      x_raise_frame (pending_autoraise_frame);
+      pending_autoraise_frame = 0;
+    }
+
+  UNBLOCK_INPUT;
+  return count;
+}
+
+/* Drawing the cursor.  */
+
+
+/* Draw a hollow box cursor.  Don't change the inside of the box.  */
+
+static void
+x_draw_box (f)
+     struct frame *f;
+{
+  RECT rect;
+  HBRUSH hb;
+  HDC hdc;
+  
+  hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+  
+  hb = CreateSolidBrush (f->output_data.win32->cursor_pixel);
+  
+  rect.left = CHAR_TO_PIXEL_COL (f, curs_x);
+  rect.top  = CHAR_TO_PIXEL_ROW (f, curs_y);
+  rect.right = rect.left + FONT_WIDTH (f->output_data.win32->font) - 1;
+  rect.bottom = rect.top + f->output_data.win32->line_height - 1;
+  
+  /*    rect.left++; */
+  /*    rect.top++; */
+  rect.right--;
+  rect.bottom--;
+  
+  FrameRect (hdc, &rect, hb);
+  
+  DeleteObject (hb);
+  
+  ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+}
+
+/* Clear the cursor of frame F to background color,
+   and mark the cursor as not shown.
+   This is used when the text where the cursor is
+   is about to be rewritten.  */
+
+static void
+clear_cursor (f)
+     struct frame *f;
+{
+  if (! FRAME_VISIBLE_P (f)
+      || f->phys_cursor_x < 0)
+    return;
+
+  x_display_cursor (f, 0);
+  f->phys_cursor_x = -1;
+}
+
+/* Redraw the glyph at ROW, COLUMN on frame F, in the style
+   HIGHLIGHT.  HIGHLIGHT is as defined for dumpglyphs.  Return the
+   glyph drawn.  */
+
+static void
+x_draw_single_glyph (f, row, column, glyph, highlight)
+     struct frame *f;
+     int row, column;
+     GLYPH glyph;
+     int highlight;
+{
+  dumpglyphs (f,
+	      CHAR_TO_PIXEL_COL (f, column),
+	      CHAR_TO_PIXEL_ROW (f, row),
+	      &glyph, 1, highlight, 0);
+}
+
+static void
+x_display_bar_cursor (f, on)
+     struct frame *f;
+     int on;
+{
+  struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+  /* This is pointless on invisible frames, and dangerous on garbaged
+     frames; in the latter case, the frame may be in the midst of
+     changing its size, and curs_x and curs_y may be off the frame.  */
+  if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
+    return;
+
+  if (! on && f->phys_cursor_x < 0)
+    return;
+
+  /* If we're not updating, then we want to use the current frame's
+     cursor position, not our local idea of where the cursor ought to be.  */
+  if (f != updating_frame)
+    {
+      curs_x = FRAME_CURSOR_X (f);
+      curs_y = FRAME_CURSOR_Y (f);
+    }
+
+  /* If there is anything wrong with the current cursor state, remove it.  */
+  if (f->phys_cursor_x >= 0
+      && (!on
+	  || f->phys_cursor_x != curs_x
+	  || f->phys_cursor_y != curs_y
+	  || f->output_data.win32->current_cursor != bar_cursor))
+    {
+      /* Erase the cursor by redrawing the character underneath it.  */
+      x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
+			   f->phys_cursor_glyph,
+			   current_glyphs->highlight[f->phys_cursor_y]);
+      f->phys_cursor_x = -1;
+    }
+
+  /* If we now need a cursor in the new place or in the new form, do it so.  */
+  if (on
+      && (f->phys_cursor_x < 0
+	  || (f->output_data.win32->current_cursor != bar_cursor)))
+    {
+      f->phys_cursor_glyph
+	= ((current_glyphs->enable[curs_y]
+	    && curs_x < current_glyphs->used[curs_y])
+	   ? current_glyphs->glyphs[curs_y][curs_x]
+	   : SPACEGLYPH);
+      win32_fill_area (f, NULL, f->output_data.win32->cursor_pixel,
+		       CHAR_TO_PIXEL_COL (f, curs_x),
+		       CHAR_TO_PIXEL_ROW (f, curs_y),
+		       max (f->output_data.win32->cursor_width, 1),
+		       f->output_data.win32->line_height);
+
+      f->phys_cursor_x = curs_x;
+      f->phys_cursor_y = curs_y;
+
+      f->output_data.win32->current_cursor = bar_cursor;
+    }
+}
+
+
+/* Turn the displayed cursor of frame F on or off according to ON.
+   If ON is nonzero, where to put the cursor is specified
+   by F->cursor_x and F->cursor_y.  */
+
+static void
+x_display_box_cursor (f, on)
+     struct frame *f;
+     int on;
+{
+  struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+  /* This is pointless on invisible frames, and dangerous on garbaged
+     frames; in the latter case, the frame may be in the midst of
+     changing its size, and curs_x and curs_y may be off the frame.  */
+  if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
+    return;
+
+  /* If cursor is off and we want it off, return quickly.  */
+  if (!on && f->phys_cursor_x < 0)
+    return;
+
+  /* If we're not updating, then we want to use the current frame's
+     cursor position, not our local idea of where the cursor ought to be.  */
+  if (f != updating_frame)
+    {
+      curs_x = FRAME_CURSOR_X (f);
+      curs_y = FRAME_CURSOR_Y (f);
+    }
+
+  /* If cursor is currently being shown and we don't want it to be
+     or it is in the wrong place,
+     or we want a hollow box and it's not so, (pout!)
+     erase it.  */
+  if (f->phys_cursor_x >= 0
+      && (!on
+	  || f->phys_cursor_x != curs_x
+	  || f->phys_cursor_y != curs_y
+	  || (f->output_data.win32->current_cursor != hollow_box_cursor
+	      && (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame))))
+    {
+      int mouse_face_here = 0;
+      struct frame_glyphs *active_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+      /* If the cursor is in the mouse face area, redisplay that when
+	 we clear the cursor.  */
+      if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame
+	  &&
+	  (f->phys_cursor_y > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+	   || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+	       && f->phys_cursor_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col))
+	  &&
+	  (f->phys_cursor_y < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+	   || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+	       && f->phys_cursor_x < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col))
+	  /* Don't redraw the cursor's spot in mouse face
+	     if it is at the end of a line (on a newline).
+	     The cursor appears there, but mouse highlighting does not.  */
+	  && active_glyphs->used[f->phys_cursor_y] > f->phys_cursor_x)
+	mouse_face_here = 1;
+
+      /* If the font is not as tall as a whole line,
+	 we must explicitly clear the line's whole height.  */
+      if (FONT_HEIGHT (f->output_data.win32->font) != f->output_data.win32->line_height)
+	win32_clear_area (f, NULL,
+			  CHAR_TO_PIXEL_COL (f, f->phys_cursor_x),
+			  CHAR_TO_PIXEL_ROW (f, f->phys_cursor_y),
+			  FONT_WIDTH (f->output_data.win32->font),
+			  f->output_data.win32->line_height);
+      /* Erase the cursor by redrawing the character underneath it.  */
+      x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
+			   f->phys_cursor_glyph,
+			   (mouse_face_here
+			    ? 3
+			    : current_glyphs->highlight[f->phys_cursor_y]));
+      f->phys_cursor_x = -1;
+    }
+
+  /* If we want to show a cursor,
+     or we want a box cursor and it's not so,
+     write it in the right place.  */
+  if (on
+      && (f->phys_cursor_x < 0
+	  || (f->output_data.win32->current_cursor != filled_box_cursor
+	      && f == FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)))
+    {
+      f->phys_cursor_glyph
+	= ((current_glyphs->enable[curs_y]
+	    && curs_x < current_glyphs->used[curs_y])
+	   ? current_glyphs->glyphs[curs_y][curs_x]
+	   : SPACEGLYPH);
+      if (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)
+	{
+	  x_draw_box (f);
+	  f->output_data.win32->current_cursor = hollow_box_cursor;
+	}
+      else
+	{
+	  x_draw_single_glyph (f, curs_y, curs_x,
+			       f->phys_cursor_glyph, 2);
+	  f->output_data.win32->current_cursor = filled_box_cursor;
+	}
+
+      f->phys_cursor_x = curs_x;
+      f->phys_cursor_y = curs_y;
+    }
+}
+
+x_display_cursor (f, on)
+     struct frame *f;
+     int on;
+{
+  BLOCK_INPUT;
+
+  if (FRAME_DESIRED_CURSOR (f) == filled_box_cursor)
+    x_display_box_cursor (f, on);
+  else if (FRAME_DESIRED_CURSOR (f) == bar_cursor)
+    x_display_bar_cursor (f, on);
+  else
+    /* Those are the only two we have implemented!  */
+    abort ();
+
+  UNBLOCK_INPUT;
+}
+
+/* Changing the font of the frame.  */
+
+/* Give frame F the font named FONTNAME as its default font, and
+   return the full name of that font.  FONTNAME may be a wildcard
+   pattern; in that case, we choose some font that fits the pattern.
+   The return value shows which font we chose.  */
+
+Lisp_Object
+x_new_font (f, fontname)
+     struct frame *f;
+     register char *fontname;
+{
+  int already_loaded;
+  int n_matching_fonts;
+  XFontStruct *font_info;
+  char new_font_name[101];
+
+  /* Get a font which matches this name */
+  {
+      LOGFONT lf;
+
+      if (!x_to_win32_font(fontname, &lf)
+	  || !win32_to_x_font(&lf, new_font_name, 100))
+      {
+	  return Qnil;
+      }
+  }
+
+  /* See if we've already loaded a matching font. */
+  already_loaded = -1;
+
+  {
+      int i;
+
+      for (i = 0; i < FRAME_WIN32_DISPLAY_INFO (f)->n_fonts; i++)
+	  if (!strcmp (FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name, new_font_name))
+	  {
+	      already_loaded = i;
+	      fontname = FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name;
+	      break;
+	  }
+  }
+
+  /* If we have, just return it from the table.  */
+  if (already_loaded >= 0)
+    f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[already_loaded].font;
+  /* Otherwise, load the font and add it to the table.  */
+  else
+    {
+      XFontStruct *font;
+      int n_fonts;
+
+      font = win32_load_font(FRAME_WIN32_DISPLAY_INFO (f), fontname);
+
+      if (! font)
+	{
+	  return Qnil;
+	}
+
+      /* Do we need to create the table?  */
+      if (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size == 0)
+	{
+	  FRAME_WIN32_DISPLAY_INFO (f)->font_table_size = 16;
+	  FRAME_WIN32_DISPLAY_INFO (f)->font_table
+	    = (struct font_info *) xmalloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
+					    * sizeof (struct font_info));
+	}
+      /* Do we need to grow the table?  */
+      else if (FRAME_WIN32_DISPLAY_INFO (f)->n_fonts
+	       >= FRAME_WIN32_DISPLAY_INFO (f)->font_table_size)
+	{
+	  FRAME_WIN32_DISPLAY_INFO (f)->font_table_size *= 2;
+	  FRAME_WIN32_DISPLAY_INFO (f)->font_table
+	    = (struct font_info *) xrealloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table,
+					     (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
+					      * sizeof (struct font_info)));
+	}
+
+      n_fonts = FRAME_WIN32_DISPLAY_INFO (f)->n_fonts;
+      FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name = (char *) xmalloc (strlen (fontname) + 1);
+      bcopy (fontname, FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name, strlen (fontname) + 1);
+      f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].font = font;
+      FRAME_WIN32_DISPLAY_INFO (f)->n_fonts++;
+    }
+
+  /* Compute the scroll bar width in character columns.  */
+  if (f->scroll_bar_pixel_width > 0)
+    {
+      int wid = FONT_WIDTH (f->output_data.win32->font);
+      f->scroll_bar_cols = (f->scroll_bar_pixel_width + wid-1) / wid;
+    }
+  else
+    f->scroll_bar_cols = 2;
+
+  /* Now make the frame display the given font.  */
+  if (FRAME_WIN32_WINDOW (f) != 0)
+    {
+      frame_update_line_height (f);
+      x_set_window_size (f, 0, f->width, f->height);
+    }
+  else
+    /* If we are setting a new frame's font for the first time,
+       there are no faces yet, so this font's height is the line height.  */
+    f->output_data.win32->line_height = FONT_HEIGHT (f->output_data.win32->font);
+
+  {
+    Lisp_Object lispy_name;
+
+    lispy_name = build_string (fontname);
+
+    return lispy_name;
+  }
+}
+
+x_calc_absolute_position (f)
+     struct frame *f;
+{
+  Window win, child;
+  POINT pt;
+  int flags = f->output_data.win32->size_hint_flags;
+
+  pt.x = pt.y = 0;
+
+  /* Find the position of the outside upper-left corner of
+     the inner window, with respect to the outer window.  */
+  if (f->output_data.win32->parent_desc != FRAME_WIN32_DISPLAY_INFO (f)->root_window)
+    {
+      BLOCK_INPUT;
+      MapWindowPoints (FRAME_WIN32_WINDOW (f),
+		       f->output_data.win32->parent_desc,
+		       &pt, 1);
+      UNBLOCK_INPUT;
+    }
+
+  {
+      RECT rt;
+      rt.left = rt.right = rt.top = rt.bottom = 0;
+      
+      BLOCK_INPUT;
+      AdjustWindowRect(&rt, f->output_data.win32->dwStyle,
+		       FRAME_EXTERNAL_MENU_BAR (f));
+      UNBLOCK_INPUT;
+
+      pt.x += (rt.right - rt.left);
+      pt.y += (rt.bottom - rt.top);
+  }
+
+  /* Treat negative positions as relative to the leftmost bottommost
+     position that fits on the screen.  */
+  if (flags & XNegative)
+    f->output_data.win32->left_pos = (FRAME_WIN32_DISPLAY_INFO (f)->width
+			      - 2 * f->output_data.win32->border_width - pt.x
+			      - PIXEL_WIDTH (f)
+			      + f->output_data.win32->left_pos);
+
+  if (flags & YNegative)
+    f->output_data.win32->top_pos = (FRAME_WIN32_DISPLAY_INFO (f)->height
+			     - 2 * f->output_data.win32->border_width - pt.y
+			     - PIXEL_HEIGHT (f)
+			     + f->output_data.win32->top_pos);
+  /* The left_pos and top_pos
+     are now relative to the top and left screen edges,
+     so the flags should correspond.  */
+  f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
+}
+
+/* CHANGE_GRAVITY is 1 when calling from Fset_frame_position,
+   to really change the position, and 0 when calling from
+   x_make_frame_visible (in that case, XOFF and YOFF are the current
+   position values).  It is -1 when calling from x_set_frame_parameters,
+   which means, do adjust for borders but don't change the gravity.  */
+
+x_set_offset (f, xoff, yoff, change_gravity)
+     struct frame *f;
+     register int xoff, yoff;
+     int change_gravity;
+{
+  int modified_top, modified_left;
+
+  if (change_gravity > 0)
+    {
+      f->output_data.win32->top_pos = yoff;
+      f->output_data.win32->left_pos = xoff;
+      f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
+      if (xoff < 0)
+	f->output_data.win32->size_hint_flags |= XNegative;
+      if (yoff < 0)
+	f->output_data.win32->size_hint_flags |= YNegative;
+      f->output_data.win32->win_gravity = NorthWestGravity;
+    }
+  x_calc_absolute_position (f);
+
+  BLOCK_INPUT;
+  x_wm_set_size_hint (f, (long) 0, 0);
+
+  /* It is a mystery why we need to add the border_width here
+     when the frame is already visible, but experiment says we do.  */
+  modified_left = f->output_data.win32->left_pos;
+  modified_top = f->output_data.win32->top_pos;
+  if (change_gravity != 0)
+    {
+      modified_left += f->output_data.win32->border_width;
+      modified_top += f->output_data.win32->border_width;
+    }
+
+  SetWindowPos (FRAME_WIN32_WINDOW (f),
+		NULL,
+		modified_left, modified_top,
+		0,0,
+		SWP_NOZORDER | SWP_NOSIZE);
+  UNBLOCK_INPUT;
+}
+
+/* Call this to change the size of frame F's x-window.
+   If CHANGE_GRAVITY is 1, we change to top-left-corner window gravity
+   for this size change and subsequent size changes.
+   Otherwise we leave the window gravity unchanged.  */
+
+x_set_window_size (f, change_gravity, cols, rows)
+     struct frame *f;
+     int change_gravity;
+     int cols, rows;
+{
+  int pixelwidth, pixelheight;
+  
+  BLOCK_INPUT;
+  
+  check_frame_size (f, &rows, &cols);
+  f->output_data.win32->vertical_scroll_bar_extra
+    = (!FRAME_HAS_VERTICAL_SCROLL_BARS (f)
+       ? 0
+       : FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
+       ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
+       : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
+  pixelwidth = CHAR_TO_PIXEL_WIDTH (f, cols);
+  pixelheight = CHAR_TO_PIXEL_HEIGHT (f, rows);
+  
+  f->output_data.win32->win_gravity = NorthWestGravity;
+  x_wm_set_size_hint (f, (long) 0, 0);
+  
+  {
+    RECT rect;
+
+    rect.left = rect.top = 0;
+    rect.right = pixelwidth;
+    rect.bottom = pixelheight;
+      
+    AdjustWindowRect(&rect, f->output_data.win32->dwStyle,
+		     FRAME_EXTERNAL_MENU_BAR (f));
+      
+    /* All windows have an extra pixel */
+
+    SetWindowPos (FRAME_WIN32_WINDOW (f),
+		  NULL, 
+		  0, 0,
+		  rect.right - rect.left + 1,
+		  rect.bottom - rect.top + 1,
+		  SWP_NOZORDER | SWP_NOMOVE);
+  }
+  
+  /* Now, strictly speaking, we can't be sure that this is accurate,
+     but the window manager will get around to dealing with the size
+     change request eventually, and we'll hear how it went when the
+     ConfigureNotify event gets here.
+     
+     We could just not bother storing any of this information here,
+     and let the ConfigureNotify event set everything up, but that
+     might be kind of confusing to the lisp code, since size changes
+     wouldn't be reported in the frame parameters until some random
+     point in the future when the ConfigureNotify event arrives.  */
+  change_frame_size (f, rows, cols, 0, 0);
+  PIXEL_WIDTH (f) = pixelwidth;
+  PIXEL_HEIGHT (f) = pixelheight;
+
+  /* If cursor was outside the new size, mark it as off.  */
+  if (f->phys_cursor_y >= rows
+      || f->phys_cursor_x >= cols)
+    {
+      f->phys_cursor_x = -1;
+      f->phys_cursor_y = -1;
+    }
+
+  /* We've set {FRAME,PIXEL}_{WIDTH,HEIGHT} to the values we hope to
+     receive in the ConfigureNotify event; if we get what we asked
+     for, then the event won't cause the screen to become garbaged, so
+     we have to make sure to do it here.  */
+  SET_FRAME_GARBAGED (f);
+  
+  UNBLOCK_INPUT;
+}
+
+/* Mouse warping.  */
+
+void
+x_set_mouse_position (f, x, y)
+     struct frame *f;
+     int x, y;
+{
+  int pix_x, pix_y;
+
+  pix_x = CHAR_TO_PIXEL_COL (f, x) + FONT_WIDTH  (f->output_data.win32->font) / 2;
+  pix_y = CHAR_TO_PIXEL_ROW (f, y) + f->output_data.win32->line_height / 2;
+
+  if (pix_x < 0) pix_x = 0;
+  if (pix_x > PIXEL_WIDTH (f)) pix_x = PIXEL_WIDTH (f);
+
+  if (pix_y < 0) pix_y = 0;
+  if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f);
+
+  BLOCK_INPUT;
+
+  SetCursorPos (pix_x, pix_y);
+
+  UNBLOCK_INPUT;
+}
+
+/* Move the mouse to position pixel PIX_X, PIX_Y relative to frame F.  */
+
+void
+x_set_mouse_pixel_position (f, pix_x, pix_y)
+     struct frame *f;
+     int pix_x, pix_y;
+{
+  BLOCK_INPUT;
+
+  SetCursorPos (pix_x, pix_y);
+
+  UNBLOCK_INPUT;
+}
+
+/* focus shifting, raising and lowering.  */
+
+x_focus_on_frame (f)
+     struct frame *f;
+{
+}
+
+x_unfocus_frame (f)
+     struct frame *f;
+{
+}
+
+/* Raise frame F.  */
+
+x_raise_frame (f)
+     struct frame *f;
+{
+  if (f->async_visible)
+    {
+      BLOCK_INPUT;
+      SetWindowPos (FRAME_WIN32_WINDOW (f),
+		    HWND_TOP,
+		    0, 0, 0, 0,
+		    SWP_NOSIZE | SWP_NOMOVE);
+      UNBLOCK_INPUT;
+    }
+}
+
+/* Lower frame F.  */
+
+x_lower_frame (f)
+     struct frame *f;
+{
+  if (f->async_visible)
+    {
+      BLOCK_INPUT;
+      SetWindowPos (FRAME_WIN32_WINDOW (f),
+		    HWND_BOTTOM,
+		    0, 0, 0, 0,
+		    SWP_NOSIZE | SWP_NOMOVE);
+      UNBLOCK_INPUT;
+    }
+}
+
+static void
+win32_frame_raise_lower (f, raise)
+     FRAME_PTR f;
+     int raise;
+{
+  if (raise)
+    x_raise_frame (f);
+  else
+    x_lower_frame (f);
+}
+
+/* Change of visibility.  */
+
+/* This tries to wait until the frame is really visible.
+   However, if the window manager asks the user where to position
+   the frame, this will return before the user finishes doing that.
+   The frame will not actually be visible at that time,
+   but it will become visible later when the window manager
+   finishes with it.  */
+
+x_make_frame_visible (f)
+     struct frame *f;
+{
+  BLOCK_INPUT;
+
+  if (! FRAME_VISIBLE_P (f))
+    {
+      /* We test FRAME_GARBAGED_P here to make sure we don't
+	 call x_set_offset a second time
+	 if we get to x_make_frame_visible a second time
+	 before the window gets really visible.  */
+      if (! FRAME_ICONIFIED_P (f)
+	  && ! f->output_data.win32->asked_for_visible)
+	x_set_offset (f, f->output_data.win32->left_pos, f->output_data.win32->top_pos, 0);
+
+      f->output_data.win32->asked_for_visible = 1;
+
+      ShowWindow (FRAME_WIN32_WINDOW (f), SW_SHOW);
+    }
+
+  /* Synchronize to ensure Emacs knows the frame is visible
+     before we do anything else.  We do this loop with input not blocked
+     so that incoming events are handled.  */
+  {
+    Lisp_Object frame;
+    int count = input_signal_count;
+
+    /* This must come after we set COUNT.  */
+    UNBLOCK_INPUT;
+
+    XSETFRAME (frame, f);
+
+    while (1)
+      {
+	/* Once we have handled input events,
+	   we should have received the MapNotify if one is coming.
+	   So if we have not got it yet, stop looping.
+	   Some window managers make their own decisions
+	   about visibility.  */
+	if (input_signal_count != count)
+	  break;
+	/* Machines that do polling rather than SIGIO have been observed
+	   to go into a busy-wait here.  So we'll fake an alarm signal
+	   to let the handler know that there's something to be read.
+	   We used to raise a real alarm, but it seems that the handler
+	   isn't always enabled here.  This is probably a bug.  */
+	if (input_polling_used ())
+	  {
+	    /* It could be confusing if a real alarm arrives while processing
+	       the fake one.  Turn it off and let the handler reset it.  */
+	    alarm (0);
+	    input_poll_signal ();
+	  }
+	/* Once we have handled input events,
+	   we should have received the MapNotify if one is coming.
+	   So if we have not got it yet, stop looping.
+	   Some window managers make their own decisions
+	   about visibility.  */
+	if (input_signal_count != count)
+	  break;
+      }
+    FRAME_SAMPLE_VISIBILITY (f);
+  }
+}
+
+/* Change from mapped state to withdrawn state. */
+
+/* Make the frame visible (mapped and not iconified).  */
+
+x_make_frame_invisible (f)
+     struct frame *f;
+{
+  Window window;
+  
+  /* Don't keep the highlight on an invisible frame.  */
+  if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
+    FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
+  
+  BLOCK_INPUT;
+  
+  ShowWindow (FRAME_WIN32_WINDOW (f), SW_HIDE);
+  
+  /* We can't distinguish this from iconification
+     just by the event that we get from the server.
+     So we can't win using the usual strategy of letting
+     FRAME_SAMPLE_VISIBILITY set this.  So do it by hand,
+     and synchronize with the server to make sure we agree.  */
+  f->visible = 0;
+  FRAME_ICONIFIED_P (f) = 0;
+  f->async_visible = 0;
+  f->async_iconified = 0;
+  
+  UNBLOCK_INPUT;
+}
+
+/* Change window state from mapped to iconified. */
+
+void x_iconify_frame (f)
+     struct frame *f;
+{
+  int result;
+
+  /* Don't keep the highlight on an invisible frame.  */
+  if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
+    FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
+
+  if (f->async_iconified)
+    return;
+
+  BLOCK_INPUT;
+
+  ShowWindow (FRAME_WIN32_WINDOW (f), SW_SHOWMINIMIZED);
+
+  f->async_iconified = 1;
+
+  UNBLOCK_INPUT;
+}
+
+/* Destroy the window of frame F.  */
+
+x_destroy_window (f)
+     struct frame *f;
+{
+  struct win32_display_info *dpyinfo = FRAME_WIN32_DISPLAY_INFO (f);
+
+  BLOCK_INPUT;
+
+  my_destroy_window (f, FRAME_WIN32_WINDOW (f));
+  free_frame_menubar (f);
+  free_frame_faces (f);
+
+  xfree (f->output_data.win32);
+  f->output_data.win32 = 0;
+  if (f == dpyinfo->win32_focus_frame)
+    dpyinfo->win32_focus_frame = 0;
+  if (f == dpyinfo->win32_focus_event_frame)
+    dpyinfo->win32_focus_event_frame = 0;
+  if (f == dpyinfo->win32_highlight_frame)
+    dpyinfo->win32_highlight_frame = 0;
+
+  dpyinfo->reference_count--;
+
+  if (f == dpyinfo->mouse_face_mouse_frame)
+    {
+      dpyinfo->mouse_face_beg_row
+	= dpyinfo->mouse_face_beg_col = -1;
+      dpyinfo->mouse_face_end_row
+	= dpyinfo->mouse_face_end_col = -1;
+      dpyinfo->mouse_face_window = Qnil;
+    }
+
+  UNBLOCK_INPUT;
+}
+
+/* Setting window manager hints.  */
+
+/* Set the normal size hints for the window manager, for frame F.
+   FLAGS is the flags word to use--or 0 meaning preserve the flags
+   that the window now has.
+   If USER_POSITION is nonzero, we set the USPosition
+   flag (this is useful when FLAGS is 0).  */
+
+x_wm_set_size_hint (f, flags, user_position)
+     struct frame *f;
+     long flags;
+     int user_position;
+{
+  Window window = FRAME_WIN32_WINDOW (f);
+
+  flexlines = f->height;
+
+  enter_crit ();
+
+  SetWindowLong (window, WND_X_UNITS_INDEX, FONT_WIDTH (f->output_data.win32->font));
+  SetWindowLong (window, WND_Y_UNITS_INDEX, f->output_data.win32->line_height);
+
+  leave_crit ();
+}
+
+/* Window manager things */
+x_wm_set_icon_position (f, icon_x, icon_y)
+     struct frame *f;
+     int icon_x, icon_y;
+{
+#if 0
+  Window window = FRAME_WIN32_WINDOW (f);
+
+  f->display.x->wm_hints.flags |= IconPositionHint;
+  f->display.x->wm_hints.icon_x = icon_x;
+  f->display.x->wm_hints.icon_y = icon_y;
+
+  XSetWMHints (FRAME_X_DISPLAY (f), window, &f->display.x->wm_hints);
+#endif
+}
+
+
+/* Initialization.  */
+
+#ifdef USE_X_TOOLKIT
+static XrmOptionDescRec emacs_options[] = {
+  {"-geometry", ".geometry", XrmoptionSepArg, NULL},
+  {"-iconic",   ".iconic", XrmoptionNoArg, (XtPointer) "yes"},
+
+  {"-internal-border-width", "*EmacsScreen.internalBorderWidth",
+     XrmoptionSepArg, NULL},
+  {"-ib",       "*EmacsScreen.internalBorderWidth", XrmoptionSepArg, NULL},
+
+  {"-T",        "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+  {"-wn",       "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+  {"-title",    "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+  {"-iconname", "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
+  {"-in",       "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
+  {"-mc",       "*pointerColor", XrmoptionSepArg, (XtPointer) NULL},
+  {"-cr",       "*cursorColor", XrmoptionSepArg, (XtPointer) NULL}
+};
+#endif /* USE_X_TOOLKIT */
+
+static int win32_initialized = 0;
+
+struct win32_display_info *
+win32_term_init (display_name, xrm_option, resource_name)
+     Lisp_Object display_name;
+     char *xrm_option;
+     char *resource_name;
+{
+  Lisp_Object frame;
+  char *defaultvalue;
+  struct win32_display_info *dpyinfo;
+  HDC hdc;
+  
+  BLOCK_INPUT;
+  
+  if (!win32_initialized)
+    {
+      win32_initialize ();
+      win32_initialized = 1;
+    }
+  
+  {
+    int argc = 0;
+    char *argv[3];
+
+    argv[0] = "";
+    argc = 1;
+    if (xrm_option)
+      {
+	argv[argc++] = "-xrm";
+	argv[argc++] = xrm_option;
+      }
+  }
+  
+  dpyinfo = &one_win32_display_info;
+  
+  /* Put this display on the chain.  */
+  dpyinfo->next = NULL;
+  
+  /* Put it on win32_display_name_list as well, to keep them parallel.  */ 
+  win32_display_name_list = Fcons (Fcons (display_name, Qnil),
+				   win32_display_name_list);
+  dpyinfo->name_list_element = XCONS (win32_display_name_list)->car;
+  
+  dpyinfo->win32_id_name
+    = (char *) xmalloc (XSTRING (Vinvocation_name)->size
+			+ XSTRING (Vsystem_name)->size
+			+ 2);
+  sprintf (dpyinfo->win32_id_name, "%s@%s",
+	   XSTRING (Vinvocation_name)->data, XSTRING (Vsystem_name)->data);
+
+#if 0
+  xrdb = x_load_resources (dpyinfo->display, xrm_option,
+			   resource_name, EMACS_CLASS);
+  
+  /* Put the rdb where we can find it in a way that works on
+     all versions.  */
+  dpyinfo->xrdb = xrdb;
+#endif
+  hdc = my_get_dc (GetDesktopWindow ());
+  
+  dpyinfo->height = GetDeviceCaps (hdc, VERTRES);
+  dpyinfo->width = GetDeviceCaps (hdc, HORZRES);
+  dpyinfo->root_window = GetDesktopWindow ();
+  dpyinfo->n_planes = GetDeviceCaps (hdc, PLANES);
+  dpyinfo->n_cbits = GetDeviceCaps (hdc, BITSPIXEL);
+  dpyinfo->height_in = GetDeviceCaps (hdc, LOGPIXELSX);
+  dpyinfo->width_in = GetDeviceCaps (hdc, LOGPIXELSY);
+  dpyinfo->grabbed = 0;
+  dpyinfo->reference_count = 0;
+  dpyinfo->n_fonts = 0;
+  dpyinfo->font_table_size = 0;
+  dpyinfo->bitmaps = 0;
+  dpyinfo->bitmaps_size = 0;
+  dpyinfo->bitmaps_last = 0;
+  dpyinfo->mouse_face_mouse_frame = 0;
+  dpyinfo->mouse_face_deferred_gc = 0;
+  dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
+  dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
+  dpyinfo->mouse_face_face_id = 0;
+  dpyinfo->mouse_face_window = Qnil;
+  dpyinfo->mouse_face_mouse_x = dpyinfo->mouse_face_mouse_y = 0;
+  dpyinfo->mouse_face_defer = 0;
+  dpyinfo->win32_focus_frame = 0;
+  dpyinfo->win32_focus_event_frame = 0;
+  dpyinfo->win32_highlight_frame = 0;
+  
+  ReleaseDC (GetDesktopWindow (), hdc);
+
+#ifndef F_SETOWN_BUG
+#ifdef F_SETOWN
+#ifdef F_SETOWN_SOCK_NEG
+  /* stdin is a socket here */
+  fcntl (connection, F_SETOWN, -getpid ());
+#else /* ! defined (F_SETOWN_SOCK_NEG) */
+  fcntl (connection, F_SETOWN, getpid ());
+#endif /* ! defined (F_SETOWN_SOCK_NEG) */
+#endif /* ! defined (F_SETOWN) */
+#endif /* F_SETOWN_BUG */
+
+#ifdef SIGIO
+  if (interrupt_input)
+    init_sigio (connection);
+#endif /* ! defined (SIGIO) */
+
+  UNBLOCK_INPUT;
+
+  return dpyinfo;
+}
+
+/* Get rid of display DPYINFO, assuming all frames are already gone.  */
+
+void
+x_delete_display (dpyinfo)
+     struct win32_display_info *dpyinfo;
+{
+  /* Discard this display from win32_display_name_list and win32_display_list.
+     We can't use Fdelq because that can quit.  */
+  if (! NILP (win32_display_name_list)
+      && EQ (XCONS (win32_display_name_list)->car, dpyinfo->name_list_element))
+    win32_display_name_list = XCONS (win32_display_name_list)->cdr;
+  else
+    {
+      Lisp_Object tail;
+
+      tail = win32_display_name_list;
+      while (CONSP (tail) && CONSP (XCONS (tail)->cdr))
+	{
+	  if (EQ (XCONS (XCONS (tail)->cdr)->car,
+		  dpyinfo->name_list_element))
+	    {
+	      XCONS (tail)->cdr = XCONS (XCONS (tail)->cdr)->cdr;
+	      break;
+	    }
+	  tail = XCONS (tail)->cdr;
+	}
+    }
+
+  xfree (dpyinfo->font_table);
+  xfree (dpyinfo->win32_id_name);
+}
+
+/* Set up use of Win32.  */
+
+DWORD win_msg_worker ();
+
+win32_initialize ()
+{
+  clear_frame_hook = win32_clear_frame;
+  clear_end_of_line_hook = win32_clear_end_of_line;
+  ins_del_lines_hook = win32_ins_del_lines;
+  change_line_highlight_hook = win32_change_line_highlight;
+  insert_glyphs_hook = win32_insert_glyphs;
+  write_glyphs_hook = win32_write_glyphs;
+  delete_glyphs_hook = win32_delete_glyphs;
+  ring_bell_hook = win32_ring_bell;
+  reset_terminal_modes_hook = win32_reset_terminal_modes;
+  set_terminal_modes_hook = win32_set_terminal_modes;
+  update_begin_hook = win32_update_begin;
+  update_end_hook = win32_update_end;
+  set_terminal_window_hook = win32_set_terminal_window;
+  read_socket_hook = w32_read_socket;
+  frame_up_to_date_hook = win32_frame_up_to_date;
+  cursor_to_hook = win32_cursor_to;
+  reassert_line_highlight_hook = win32_reassert_line_highlight;
+  mouse_position_hook = win32_mouse_position;
+  frame_rehighlight_hook = win32_frame_rehighlight;
+  frame_raise_lower_hook = win32_frame_raise_lower;
+  set_vertical_scroll_bar_hook = win32_set_vertical_scroll_bar;
+  condemn_scroll_bars_hook = win32_condemn_scroll_bars;
+  redeem_scroll_bar_hook = win32_redeem_scroll_bar;
+  judge_scroll_bars_hook = win32_judge_scroll_bars;
+
+  scroll_region_ok = 1;         /* we'll scroll partial frames */
+  char_ins_del_ok = 0;          /* just as fast to write the line */
+  line_ins_del_ok = 1;          /* we'll just blt 'em */
+  fast_clear_end_of_line = 1;   /* X does this well */
+  memory_below_frame = 0;       /* we don't remember what scrolls
+				   off the bottom */
+  baud_rate = 19200;
+
+  /* Try to use interrupt input; if we can't, then start polling.  */
+  Fset_input_mode (Qt, Qnil, Qt, Qnil);
+
+  /* Create the window thread - it will terminate itself or when the app terminates */
+
+  init_crit ();
+
+  dwMainThreadId = GetCurrentThreadId ();
+  DuplicateHandle (GetCurrentProcess (), GetCurrentThread (), 
+		   GetCurrentProcess (), &hMainThread, 0, TRUE, DUPLICATE_SAME_ACCESS);
+
+  /* Wait for thread to start */
+
+  {
+    MSG msg;
+
+    PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE);
+
+    hWinThread = CreateThread (NULL, 0, 
+			       (LPTHREAD_START_ROUTINE) win_msg_worker, 
+			       0, 0, &dwWinThreadId);
+
+    GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
+  }
+  
+  /*  AttachThreadInput (dwWinThreadId, dwMainThreadId, TRUE); */
+
+}
+
+void
+syms_of_win32term ()
+{
+  staticpro (&win32_display_name_list);
+  win32_display_name_list = Qnil;
+
+  staticpro (&last_mouse_scroll_bar);
+  last_mouse_scroll_bar = Qnil;
+
+  staticpro (&Qvendor_specific_keysyms);
+  Qvendor_specific_keysyms = intern ("vendor-specific-keysyms");
+}