Mercurial > emacs
diff src/syntax.h @ 107366:14ff9accfbd3
Cleanup setup of gl_state in various parts of the code.
* syntax.h (SETUP_BUFFER_SYNTAX_TABLE): New macro.
(SETUP_SYNTAX_TABLE, SETUP_SYNTAX_TABLE_FOR_OBJECT):
* syntax.c (find_defun_start, Fchar_syntax, Fmatching_paren, skip_chars):
* regex.c (regex_compile): Use it.
(re_compile_pattern): Don't set gl_state.current_syntax_table since
it's now set in regex_compile when/if we need it.
| author | Stefan Monnier <monnier@iro.umontreal.ca> |
|---|---|
| date | Wed, 10 Mar 2010 09:45:21 -0500 |
| parents | 1d1d5d9bd884 |
| children | e16f43875a48 |
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--- a/src/syntax.h Wed Mar 10 23:16:06 2010 +0900 +++ b/src/syntax.h Wed Mar 10 09:45:21 2010 -0500 @@ -245,6 +245,14 @@ 1) \ : 0)) +/* This macro sets up the buffer-global syntax table. */ +#define SETUP_BUFFER_SYNTAX_TABLE() \ +do \ + { \ + gl_state.use_global = 0; \ + gl_state.current_syntax_table = current_buffer->syntax_table; \ + } while (0) + /* This macro should be called with FROM at the start of forward search, or after the last position of the backward search. It makes sure that the first char is picked up with correct table, so @@ -256,12 +264,11 @@ #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ do \ { \ + SETUP_BUFFER_SYNTAX_TABLE (); \ gl_state.b_property = BEGV; \ gl_state.e_property = ZV + 1; \ gl_state.object = Qnil; \ - gl_state.use_global = 0; \ gl_state.offset = 0; \ - gl_state.current_syntax_table = current_buffer->syntax_table; \ if (parse_sexp_lookup_properties) \ if ((COUNT) > 0 || (FROM) > BEGV) \ update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ @@ -279,6 +286,7 @@ #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ do \ { \ + SETUP_BUFFER_SYNTAX_TABLE (); \ gl_state.object = (OBJECT); \ if (BUFFERP (gl_state.object)) \ { \ @@ -305,8 +313,6 @@ gl_state.e_property = 1 + SCHARS (gl_state.object); \ gl_state.offset = 0; \ } \ - gl_state.use_global = 0; \ - gl_state.current_syntax_table = current_buffer->syntax_table; \ if (parse_sexp_lookup_properties) \ update_syntax_table (((FROM) + gl_state.offset \ + (COUNT > 0 ? 0 : -1)), \
