Mercurial > emacs
comparison src/syntax.h @ 91618:400a54e167c9
Use "do...while (0)", not "if (1)..else" in macro definitions.
| author | Jan Dj?rv <jan.h.d@swipnet.se> |
|---|---|
| date | Thu, 07 Feb 2008 12:46:39 +0000 |
| parents | 606f2d163a64 |
| children | 29adfc9354e7 |
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| 91617:431b8edb4f39 | 91618:400a54e167c9 |
|---|---|
| 254 call. | 254 call. |
| 255 Sign of COUNT gives the direction of the search. | 255 Sign of COUNT gives the direction of the search. |
| 256 */ | 256 */ |
| 257 | 257 |
| 258 #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ | 258 #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ |
| 259 if (1) \ | 259 do \ |
| 260 { \ | 260 { \ |
| 261 gl_state.b_property = BEGV; \ | 261 gl_state.b_property = BEGV; \ |
| 262 gl_state.e_property = ZV + 1; \ | 262 gl_state.e_property = ZV + 1; \ |
| 263 gl_state.object = Qnil; \ | 263 gl_state.object = Qnil; \ |
| 264 gl_state.use_global = 0; \ | 264 gl_state.use_global = 0; \ |
| 267 if (parse_sexp_lookup_properties) \ | 267 if (parse_sexp_lookup_properties) \ |
| 268 if ((COUNT) > 0 || (FROM) > BEGV) \ | 268 if ((COUNT) > 0 || (FROM) > BEGV) \ |
| 269 update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ | 269 update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ |
| 270 1, Qnil); \ | 270 1, Qnil); \ |
| 271 } \ | 271 } \ |
| 272 else | 272 while (0) |
| 273 | 273 |
| 274 /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. | 274 /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. |
| 275 If it is t, ignore properties altogether. | 275 If it is t, ignore properties altogether. |
| 276 | 276 |
| 277 This is meant for regex.c to use. For buffers, regex.c passes arguments | 277 This is meant for regex.c to use. For buffers, regex.c passes arguments |
| 278 to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV. | 278 to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV. |
| 279 So if it is a buffer, we set the offset field to BEGV. */ | 279 So if it is a buffer, we set the offset field to BEGV. */ |
| 280 | 280 |
| 281 #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ | 281 #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ |
| 282 if (1) \ | 282 do \ |
| 283 { \ | 283 { \ |
| 284 gl_state.object = (OBJECT); \ | 284 gl_state.object = (OBJECT); \ |
| 285 if (BUFFERP (gl_state.object)) \ | 285 if (BUFFERP (gl_state.object)) \ |
| 286 { \ | 286 { \ |
| 287 struct buffer *buf = XBUFFER (gl_state.object); \ | 287 struct buffer *buf = XBUFFER (gl_state.object); \ |
| 312 if (parse_sexp_lookup_properties) \ | 312 if (parse_sexp_lookup_properties) \ |
| 313 update_syntax_table (((FROM) + gl_state.offset \ | 313 update_syntax_table (((FROM) + gl_state.offset \ |
| 314 + (COUNT > 0 ? 0 : -1)), \ | 314 + (COUNT > 0 ? 0 : -1)), \ |
| 315 COUNT, 1, gl_state.object); \ | 315 COUNT, 1, gl_state.object); \ |
| 316 } \ | 316 } \ |
| 317 else | 317 while (0) |
| 318 | 318 |
| 319 struct gl_state_s | 319 struct gl_state_s |
| 320 { | 320 { |
| 321 Lisp_Object object; /* The object we are scanning. */ | 321 Lisp_Object object; /* The object we are scanning. */ |
| 322 int start; /* Where to stop. */ | 322 int start; /* Where to stop. */ |
