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| author | Doug Evans <dje@gnu.org> |
|---|---|
| date | Fri, 29 Mar 1996 01:49:55 +0000 |
| parents | c2ed969842dc |
| children | 85ee0c14c7dc |
| rev | line source |
|---|---|
| 6547 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
| 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. | |
| 4 @c See the file elisp.texi for copying conditions. | |
| 5 @setfilename ../info/frames | |
| 6 @node Frames, Positions, Windows, Top | |
| 7 @chapter Frames | |
| 8 @cindex frame | |
| 9 | |
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10 A @dfn{frame} is a rectangle on the screen that contains one or more |
| 6547 | 11 Emacs windows. A frame initially contains a single main window (plus |
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12 perhaps a minibuffer window), which you can subdivide vertically or |
| 6547 | 13 horizontally into smaller windows. |
| 14 | |
| 15 @cindex terminal frame | |
| 16 @cindex X window frame | |
| 12067 | 17 When Emacs runs on a text-only terminal, it starts with one |
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18 @dfn{terminal frame}. If you create additional ones, Emacs displays |
| 12067 | 19 one and only one at any given time---on the terminal screen, of course. |
| 20 | |
| 12098 | 21 When Emacs communicates directly with an X server, it does not have a |
| 22 terminal frame; instead, it starts with a single @dfn{X window frame}. | |
| 23 It can display multiple X window frames at the same time, each in its | |
| 24 own X window. | |
| 6547 | 25 |
| 26 @defun framep object | |
| 27 This predicate returns @code{t} if @var{object} is a frame, and | |
| 28 @code{nil} otherwise. | |
| 29 @end defun | |
| 30 | |
| 31 @menu | |
| 12067 | 32 * Creating Frames:: Creating additional frames. |
| 33 * Multiple Displays:: Creating frames on other X displays. | |
| 6547 | 34 * Frame Parameters:: Controlling frame size, position, font, etc. |
| 12067 | 35 * Frame Titles:: Automatic updating of frame titles. |
| 6547 | 36 * Deleting Frames:: Frames last until explicitly deleted. |
| 37 * Finding All Frames:: How to examine all existing frames. | |
| 38 * Frames and Windows:: A frame contains windows; | |
| 39 display of text always works through windows. | |
| 40 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
| 41 * Input Focus:: Specifying the selected frame. | |
| 42 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
| 43 * Raising and Lowering:: Raising a frame makes it hide other X windows; | |
| 44 lowering it makes the others hide them. | |
| 45 * Frame Configurations:: Saving the state of all frames. | |
| 46 * Mouse Tracking:: Getting events that say when the mouse moves. | |
| 47 * Mouse Position:: Asking where the mouse is, or moving it. | |
| 48 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
| 49 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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50 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
| 6547 | 51 * X Selections:: Transferring text to and from other X clients. |
| 12098 | 52 * Color Names:: Getting the definitions of color names. |
| 6547 | 53 * Resources:: Getting resource values from the server. |
| 54 * Server Data:: Getting info about the X server. | |
| 55 @end menu | |
| 56 | |
| 57 @xref{Display}, for related information. | |
| 58 | |
| 59 @node Creating Frames | |
| 60 @section Creating Frames | |
| 61 | |
| 62 To create a new frame, call the function @code{make-frame}. | |
| 63 | |
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64 @defun make-frame &optional alist |
| 12067 | 65 This function creates a new frame. If you are using X, it makes |
| 66 an X window frame; otherwise, it makes a terminal frame. | |
| 6547 | 67 |
| 68 The argument is an alist specifying frame parameters. Any parameters | |
| 69 not mentioned in @var{alist} default according to the value of the | |
| 12098 | 70 variable @code{default-frame-alist}; parameters not specified even there |
| 71 default from the standard X defaults file and X resources. | |
| 6547 | 72 |
| 73 The set of possible parameters depends in principle on what kind of | |
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74 window system Emacs uses to display its frames. @xref{X Frame |
| 12067 | 75 Parameters}, for documentation of individual parameters you can specify. |
| 6547 | 76 @end defun |
| 77 | |
| 78 @defvar before-make-frame-hook | |
| 79 A normal hook run by @code{make-frame} before it actually creates the | |
| 80 frame. | |
| 81 @end defvar | |
| 82 | |
| 83 @defvar after-make-frame-hook | |
| 84 A normal hook run by @code{make-frame} after it creates the frame. | |
| 85 @end defvar | |
| 86 | |
| 12067 | 87 @node Multiple Displays |
| 88 @section Multiple Displays | |
| 89 @cindex multiple displays | |
| 90 @cindex multiple X terminals | |
| 91 @cindex displays, multiple | |
| 92 | |
| 93 A single Emacs can talk to more than one X Windows display. | |
| 94 Initially, Emacs uses just one display---the one chosen with the | |
| 95 @code{DISPLAY} environment variable or with the @samp{--display} option | |
| 96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
| 97 another display, use the command @code{make-frame-on-display} or specify | |
| 98 the @code{display} frame parameter when you create the frame. | |
| 99 | |
| 100 Emacs treats each X server as a separate terminal, giving each one its | |
| 101 own selected frame and its own minibuffer windows. A few Lisp variables | |
| 102 have values local to the current terminal (that is, the terminal | |
| 103 corresponding to the currently selected frame): these are | |
| 104 @code{default-minibuffer-frame}, @code{defining-kbd-macro}, | |
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105 @code{last-kbd-macro}, and @code{system-key-alist}. These variables are |
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106 always terminal-local and can never be buffer-local. |
| 12067 | 107 |
| 108 A single X server can handle more than one screen. A display name | |
| 109 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last | |
| 110 part specifies the screen number for a given server. When you use two | |
| 111 screens belonging to one server, Emacs knows by the similarity in their | |
| 112 names that they share a single keyboard, and it treats them as a single | |
| 113 terminal. | |
| 114 | |
| 115 @deffn Command make-frame-on-display display &optional parameters | |
| 116 This creates a new frame on display @var{display}, taking the other | |
| 117 frame parameters from @var{parameters}. Aside from the @var{display} | |
| 118 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
| 119 @end deffn | |
| 120 | |
| 121 @defun x-display-list | |
| 122 This returns a list that indicates which X displays Emacs has a | |
| 12098 | 123 connection to. The elements of the list are strings, and each one is |
| 124 a display name. | |
| 12067 | 125 @end defun |
| 126 | |
| 127 @defun x-open-connection display &optional xrm-string | |
| 128 This function opens a connection to the X display @var{display}. It | |
| 129 does not create a frame on that display, but it permits you to check | |
| 130 that communication can be established with that display. | |
| 131 | |
| 12098 | 132 The optional argument @var{resource-string}, if not @code{nil}, is a |
| 133 string of resource names and values, in the same format used in the | |
| 134 @file{.Xresources} file. The values you specify override the resource | |
| 135 values recorded in the X server itself; they apply to all Emacs frames | |
| 136 created on this display. Here's an example of what this string might | |
| 137 look like: | |
| 138 | |
| 139 @example | |
| 140 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
| 141 @end example | |
| 142 | |
| 143 @xref{Resources}. | |
| 12067 | 144 @end defun |
| 145 | |
| 146 @defun x-close-connection display | |
| 147 This function closes the connection to display @var{display}. Before | |
| 148 you can do this, you must first delete all the frames that were open on | |
| 149 that display (@pxref{Deleting Frames}). | |
| 150 @end defun | |
| 151 | |
| 6547 | 152 @node Frame Parameters |
| 153 @section Frame Parameters | |
| 154 | |
| 155 A frame has many parameters that control its appearance and behavior. | |
| 156 Just what parameters a frame has depends on what display mechanism it | |
| 157 uses. | |
| 158 | |
| 159 Frame parameters exist for the sake of window systems. A terminal frame | |
| 12098 | 160 has a few parameters, mostly for compatibility's sake; only the height, |
| 161 width and @code{buffer-predicate} parameters really do something. | |
| 6547 | 162 |
| 163 @menu | |
| 164 * Parameter Access:: How to change a frame's parameters. | |
| 165 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
| 12067 | 166 * X Frame Parameters:: List of frame parameters. |
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167 * Size and Position:: Changing the size and position of a frame. |
| 6547 | 168 @end menu |
| 169 | |
| 170 @node Parameter Access | |
| 171 @subsection Access to Frame Parameters | |
| 172 | |
| 173 These functions let you read and change the parameter values of a | |
| 174 frame. | |
| 175 | |
| 176 @defun frame-parameters frame | |
| 177 The function @code{frame-parameters} returns an alist listing all the | |
| 178 parameters of @var{frame} and their values. | |
| 179 @end defun | |
| 180 | |
| 181 @defun modify-frame-parameters frame alist | |
| 182 This function alters the parameters of frame @var{frame} based on the | |
| 183 elements of @var{alist}. Each element of @var{alist} has the form | |
| 184 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
| 185 parameter. If you don't mention a parameter in @var{alist}, its value | |
| 186 doesn't change. | |
| 187 @end defun | |
| 188 | |
| 189 @node Initial Parameters | |
| 190 @subsection Initial Frame Parameters | |
| 191 | |
| 192 You can specify the parameters for the initial startup frame | |
| 193 by setting @code{initial-frame-alist} in your @file{.emacs} file. | |
| 194 | |
| 195 @defvar initial-frame-alist | |
| 196 This variable's value is an alist of parameter values used when creating | |
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197 the initial X window frame. Each element has the form: |
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198 |
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199 @example |
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200 (@var{parameter} . @var{value}) |
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201 @end example |
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202 |
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203 Emacs creates the initial frame before it reads your @file{~/.emacs} |
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204 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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205 and applies the parameter settings in the altered value to the already |
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206 created initial frame. |
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207 |
| 12098 | 208 If these settings affect the frame geometry and appearance, you'll see |
| 209 the frame appear with the wrong ones and then change to the specified | |
| 210 ones. If that bothers you, you can specify the same geometry and | |
| 211 appearance with X resources; those do take affect before the frame is | |
| 212 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. | |
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213 |
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214 X resource settings typically apply to all frames. If you want to |
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215 specify some X resources solely for the sake of the initial frame, and |
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216 you don't want them to apply to subsequent frames, here's how to achieve |
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217 this. Specify parameters in @code{default-frame-alist} to override the |
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218 X resources for subsequent frames; then, to prevent these from affecting |
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219 the initial frame, specify the same parameters in |
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220 @code{initial-frame-alist} with values that match the X resources. |
| 6547 | 221 @end defvar |
| 222 | |
| 12098 | 223 If these parameters specify a separate minibuffer-only frame with |
| 224 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
| 225 one for you. | |
| 6547 | 226 |
| 227 @defvar minibuffer-frame-alist | |
| 228 This variable's value is an alist of parameter values used when creating | |
| 229 an initial minibuffer-only frame---if such a frame is needed, according | |
| 230 to the parameters for the main initial frame. | |
| 231 @end defvar | |
| 232 | |
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233 @defvar default-frame-alist |
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234 This is an alist specifying default values of frame parameters for |
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235 subsequent Emacs frames (not the initial ones). |
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236 @end defvar |
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237 |
| 12098 | 238 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
| 239 | |
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240 If you use options that specify window appearance when you invoke Emacs, |
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241 they take effect by adding elements to @code{default-frame-alist}. One |
| 12098 | 242 exception is @samp{-geometry}, which adds the specified position to |
| 243 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
| 244 The GNU Emacs Manual}. | |
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245 |
| 6547 | 246 @node X Frame Parameters |
| 247 @subsection X Window Frame Parameters | |
| 248 | |
| 249 Just what parameters a frame has depends on what display mechanism it | |
| 12067 | 250 uses. Here is a table of the parameters of an X window frame; of these, |
| 251 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate} | |
| 252 provide meaningful information in non-X frames. | |
| 6547 | 253 |
| 254 @table @code | |
| 255 @item name | |
| 256 The name of the frame. Most window managers display the frame's name in | |
| 257 the frame's border, at the top of the frame. If you don't specify a | |
| 258 name, and you have more than one frame, Emacs sets the frame name based | |
| 259 on the buffer displayed in the frame's selected window. | |
| 260 | |
| 261 If you specify the frame name explicitly when you create the frame, the | |
| 262 name is also used (instead of the name of the Emacs executable) when | |
| 263 looking up X resources for the frame. | |
| 264 | |
| 12067 | 265 @item display |
| 266 The display on which to open this frame. It should be a string of the | |
| 267 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the | |
| 268 @code{DISPLAY} environment variable. | |
| 269 | |
| 6547 | 270 @item left |
| 12067 | 271 The screen position of the left edge, in pixels, with respect to the |
| 272 left edge of the screen. The value may be a positive number @var{pos}, | |
| 273 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
| 274 negative @var{pos} value. | |
| 275 | |
| 276 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
| 277 @var{pos})}, actually specifies the position of the right edge of the | |
| 12098 | 278 window with respect to the right edge of the screen. A positive value |
| 279 of @var{pos} counts toward the left. If the parameter is a negative | |
| 280 integer @minus{}@var{pos} then @var{pos} is positive! | |
| 6547 | 281 |
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282 Some window managers ignore program-specified positions. If you want to |
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283 be sure the position you specify is not ignored, specify a |
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284 non-@code{nil} value for the @code{user-position} parameter as well. |
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285 |
| 6547 | 286 @item top |
| 12067 | 287 The screen position of the top edge, in pixels, with respect to the |
| 288 top edge of the screen. The value may be a positive number @var{pos}, | |
| 289 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
| 290 negative @var{pos} value. | |
| 291 | |
| 292 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
| 293 @var{pos})}, actually specifies the position of the bottom edge of the | |
| 12098 | 294 window with respect to the bottom edge of the screen. A positive value |
| 295 of @var{pos} counts toward the top. If the parameter is a negative | |
| 296 integer @minus{}@var{pos} then @var{pos} is positive! | |
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297 |
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298 Some window managers ignore program-specified positions. If you want to |
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299 be sure the position you specify is not ignored, specify a |
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300 non-@code{nil} value for the @code{user-position} parameter as well. |
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301 |
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302 @item icon-left |
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303 The screen position of the left edge @emph{of the frame's icon}, in |
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304 pixels, counting from the left edge of the screen. This takes effect if |
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305 and when the frame is iconified. |
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306 |
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307 @item icon-top |
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308 The screen position of the top edge @emph{of the frame's icon}, in |
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309 pixels, counting from the top edge of the screen. This takes effect if |
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310 and when the frame is iconified. |
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311 |
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312 @item user-position |
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313 When you create a frame and specify its screen position with the |
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314 @code{left} and @code{top} parameters, use this parameter to say whether |
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315 the specified position was user-specified (explicitly requested in some |
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316 way by a human user) or merely program-specified (chosen by a program). |
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317 A non-@code{nil} value says the position was user-specified. |
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318 |
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319 Window managers generally heed user-specified positions, and some heed |
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320 program-specified positions too. But many ignore program-specified |
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321 positions, placing the window in a default fashion or letting the user |
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322 place it with the mouse. Some window managers, including @code{twm}, |
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323 let the user specify whether to obey program-specified positions or |
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324 ignore them. |
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325 |
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326 When you call @code{make-frame}, you should specify a non-@code{nil} |
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327 value for this parameter if the values of the @code{left} and @code{top} |
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328 parameters represent the user's stated preference; otherwise, use |
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329 @code{nil}. |
| 6547 | 330 |
| 331 @item height | |
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332 The height of the frame contents, in characters. (To get the height in |
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333 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
| 6547 | 334 |
| 335 @item width | |
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336 The width of the frame contents, in characters. (To get the height in |
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337 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
| 6547 | 338 |
| 339 @item window-id | |
| 340 The number of the X window for the frame. | |
| 341 | |
| 342 @item minibuffer | |
| 343 Whether this frame has its own minibuffer. The value @code{t} means | |
| 344 yes, @code{nil} means no, @code{only} means this frame is just a | |
| 12098 | 345 minibuffer. If the value is a minibuffer window (in some other frame), |
| 346 the new frame uses that minibuffer. | |
| 6547 | 347 |
| 12067 | 348 @item buffer-predicate |
| 349 The buffer-predicate function for this frame. The function | |
| 350 @code{other-buffer} uses this predicate (from the selected frame) to | |
| 351 decide which buffers it should consider, if the predicate is not | |
| 352 @code{nil}. It calls the predicate with one arg, a buffer, once for | |
| 353 each buffer; if the predicate returns a non-@code{nil} value, it | |
| 354 considers that buffer. | |
| 355 | |
| 6547 | 356 @item font |
| 357 The name of the font for displaying text in the frame. This is a | |
| 358 string. | |
| 359 | |
| 360 @item auto-raise | |
| 361 Whether selecting the frame raises it (non-@code{nil} means yes). | |
| 362 | |
| 363 @item auto-lower | |
| 364 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
| 365 | |
| 366 @item vertical-scroll-bars | |
| 367 Whether the frame has scroll bars for vertical scrolling | |
| 368 (non-@code{nil} means yes). | |
| 369 | |
| 370 @item horizontal-scroll-bars | |
| 371 Whether the frame has scroll bars for horizontal scrolling | |
| 372 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
| 373 implemented.) | |
| 374 | |
| 12067 | 375 @item scroll-bar-width |
| 376 The width of the vertical scroll bar, in pixels. | |
| 377 | |
| 6547 | 378 @item icon-type |
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379 The type of icon to use for this frame when it is iconified. If the |
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380 value is a string, that specifies a file containing a bitmap to use. |
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381 Any other non-@code{nil} value specifies the default bitmap icon (a |
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382 picture of a gnu); @code{nil} specifies a text icon. |
| 6547 | 383 |
| 12098 | 384 @item icon-name |
| 385 The name to use in the icon for this frame, when and if the icon | |
| 386 appears. If this is @code{nil}, the frame's title is used. | |
| 387 | |
| 6547 | 388 @item foreground-color |
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389 The color to use for the image of a character. This is a string; the X |
| 6547 | 390 server defines the meaningful color names. |
| 391 | |
| 392 @item background-color | |
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393 The color to use for the background of characters. |
| 6547 | 394 |
| 395 @item mouse-color | |
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396 The color for the mouse pointer. |
| 6547 | 397 |
| 398 @item cursor-color | |
| 399 The color for the cursor that shows point. | |
| 400 | |
| 401 @item border-color | |
| 402 The color for the border of the frame. | |
| 403 | |
| 404 @item cursor-type | |
| 12067 | 405 The way to display the cursor. The legitimate values are @code{bar}, |
| 406 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
| 407 specifies an ordinary black box overlaying the character after point; | |
| 408 that is the default. The symbol @code{bar} specifies a vertical bar | |
| 409 between characters as the cursor. @code{(bar . @var{width})} specifies | |
| 410 a bar @var{width} pixels wide. | |
| 6547 | 411 |
| 412 @item border-width | |
| 413 The width in pixels of the window border. | |
| 414 | |
| 415 @item internal-border-width | |
| 416 The distance in pixels between text and border. | |
| 417 | |
| 418 @item unsplittable | |
| 419 If non-@code{nil}, this frame's window is never split automatically. | |
| 420 | |
| 421 @item visibility | |
| 422 The state of visibility of the frame. There are three possibilities: | |
| 423 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
| 424 iconified. @xref{Visibility of Frames}. | |
| 425 | |
| 426 @item menu-bar-lines | |
| 427 The number of lines to allocate at the top of the frame for a menu bar. | |
| 9453 | 428 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
| 429 toolkit, there is only one menu bar line; all that matters about the | |
| 430 number you specify is whether it is greater than zero.) | |
| 6547 | 431 |
| 432 @item parent-id | |
| 433 @c ??? Not yet working. | |
| 434 The X window number of the window that should be the parent of this one. | |
| 435 Specifying this lets you create an Emacs window inside some other | |
| 436 application's window. (It is not certain this will be implemented; try | |
| 437 it and see if it works.) | |
| 438 @end table | |
| 439 | |
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440 @node Size and Position |
| 6547 | 441 @subsection Frame Size And Position |
| 442 | |
| 443 You can read or change the size and position of a frame using the | |
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444 frame parameters @code{left}, @code{top}, @code{height}, and |
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445 @code{width}. Whatever geometry parameters you don't specify are chosen |
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446 by the window manager in its usual fashion. |
| 6547 | 447 |
| 448 Here are some special features for working with sizes and positions: | |
| 449 | |
| 450 @defun set-frame-position frame left top | |
| 12098 | 451 This function sets the position of the top left corner of @var{frame} to |
| 452 @var{left} and @var{top}. These arguments are measured in pixels, and | |
| 453 count from the top left corner of the screen. Negative parameter values | |
| 454 count up or rightward from the top left corner of the screen. | |
| 6547 | 455 @end defun |
| 456 | |
| 457 @defun frame-height &optional frame | |
| 458 @defunx frame-width &optional frame | |
| 459 These functions return the height and width of @var{frame}, measured in | |
| 460 characters. If you don't supply @var{frame}, they use the selected | |
| 461 frame. | |
| 462 @end defun | |
| 463 | |
| 464 @defun frame-pixel-height &optional frame | |
| 465 @defunx frame-pixel-width &optional frame | |
| 466 These functions return the height and width of @var{frame}, measured in | |
| 467 pixels. If you don't supply @var{frame}, they use the selected frame. | |
| 468 @end defun | |
| 469 | |
| 470 @defun frame-char-height &optional frame | |
| 471 @defunx frame-char-width &optional frame | |
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472 These functions return the height and width of a character in |
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473 @var{frame}, measured in pixels. The values depend on the choice of |
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474 font. If you don't supply @var{frame}, these functions use the selected |
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475 frame. |
| 6547 | 476 @end defun |
| 477 | |
| 478 @defun set-frame-size frame cols rows | |
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479 This function sets the size of @var{frame}, measured in characters; |
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480 @var{cols} and @var{rows} specify the new width and height. |
| 6547 | 481 |
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482 To set the size based on values measured in pixels, use |
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483 @code{frame-char-height} and @code{frame-char-width} to convert |
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484 them to units of characters. |
| 6547 | 485 @end defun |
| 486 | |
| 487 The old-fashioned functions @code{set-screen-height} and | |
| 488 @code{set-screen-width}, which were used to specify the height and width | |
| 489 of the screen in Emacs versions that did not support multiple frames, | |
| 490 are still usable. They apply to the selected frame. @xref{Screen | |
| 491 Size}. | |
| 492 | |
| 493 @defun x-parse-geometry geom | |
| 494 @cindex geometry specification | |
| 495 The function @code{x-parse-geometry} converts a standard X windows | |
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496 geometry string to an alist that you can use as part of the argument to |
| 6547 | 497 @code{make-frame}. |
| 498 | |
| 499 The alist describes which parameters were specified in @var{geom}, and | |
| 500 gives the values specified for them. Each element looks like | |
| 501 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
| 502 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
| 503 | |
| 12067 | 504 For the size parameters, the value must be an integer. The position |
| 505 parameter names @code{left} and @code{top} are not totally accurate, | |
| 506 because some values indicate the position of the right or bottom edges | |
| 507 instead. These are the @var{value} possibilities for the position | |
| 508 parameters: | |
| 509 | |
| 510 @table @asis | |
| 511 @item an integer | |
| 512 A positive integer relates the left edge or top edge of the window to | |
| 513 the left or top edge of the screen. A negative integer relates the | |
| 514 right or bottom edge of the window to the right or bottom edge of the | |
| 515 screen. | |
| 516 | |
| 12098 | 517 @item @code{(+ @var{position})} |
| 12067 | 518 This specifies the position of the left or top edge of the window |
| 519 relative to the left or top edge of the screen. The integer | |
| 520 @var{position} may be positive or negative; a negative value specifies a | |
| 521 position outside the screen. | |
| 522 | |
| 12098 | 523 @item @code{(- @var{position})} |
| 12067 | 524 This specifies the position of the right or bottom edge of the window |
| 525 relative to the right or bottom edge of the screen. The integer | |
| 526 @var{position} may be positive or negative; a negative value specifies a | |
| 527 position outside the screen. | |
| 528 @end table | |
| 529 | |
| 530 Here is an example: | |
| 531 | |
| 12098 | 532 @example |
| 6547 | 533 (x-parse-geometry "35x70+0-0") |
| 12098 | 534 @result{} ((width . 35) (height . 70) |
| 535 (left . 0) (top - 0)) | |
| 536 @end example | |
| 6547 | 537 @end defun |
| 538 | |
| 539 @ignore | |
| 540 New functions @code{set-frame-height} and @code{set-frame-width} set the | |
| 541 size of a specified frame. The frame is the first argument; the size is | |
| 542 the second. | |
| 543 @end ignore | |
| 544 | |
| 12067 | 545 @node Frame Titles |
| 546 @section Frame Titles | |
| 547 | |
| 548 Every frame has a title; most window managers display the frame title at | |
| 549 the top of the frame. You can specify an explicit title with the | |
| 550 @code{name} frame property. But normally you don't specify this | |
| 551 explicitly, and Emacs computes the title automatically. | |
| 552 | |
| 553 Emacs computes the frame title based on a template stored in the | |
| 554 variable @code{frame-title-format}. | |
| 555 | |
| 556 @defvar frame-title-format | |
| 557 This variable specifies how to compute a title for a frame | |
| 558 when you have not explicitly specified one. | |
| 559 | |
| 560 The variable's value is actually a mode line construct, just like | |
| 561 @code{mode-line-format}. @xref{Mode Line Data}. | |
| 562 @end defvar | |
| 563 | |
| 564 @defvar icon-title-format | |
| 565 This variable specifies how to compute the title for an iconified frame, | |
| 566 when you have not explicitly specified the frame title. This title | |
| 567 appears in the icon itself. | |
| 568 @end defvar | |
| 569 | |
| 570 @defvar multiple-frames | |
| 571 This variable is set automatically by Emacs. Its value is @code{t} when | |
| 572 there are two or more frames (not counting minibuffer-only frames or | |
| 573 invisible frames). The default value of @code{frame-title-format} uses | |
| 574 @code{multiple-frames} so as to put the buffer name in the frame title | |
| 575 only when there is more than one frame. | |
| 576 @end defvar | |
| 577 | |
| 6547 | 578 @node Deleting Frames |
| 579 @section Deleting Frames | |
| 580 @cindex deletion of frames | |
| 581 | |
| 582 Frames remain potentially visible until you explicitly @dfn{delete} | |
| 583 them. A deleted frame cannot appear on the screen, but continues to | |
| 584 exist as a Lisp object until there are no references to it. There is no | |
| 585 way to cancel the deletion of a frame aside from restoring a saved frame | |
| 586 configuration (@pxref{Frame Configurations}); this is similar to the | |
| 587 way windows behave. | |
| 588 | |
| 589 @deffn Command delete-frame &optional frame | |
| 590 This function deletes the frame @var{frame}. By default, @var{frame} is | |
| 591 the selected frame. | |
| 592 @end deffn | |
| 593 | |
| 594 @defun frame-live-p frame | |
| 595 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
| 596 @var{frame} has not been deleted. | |
| 597 @end defun | |
| 598 | |
| 12067 | 599 Some window managers provide a command to delete a window. These work |
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600 by sending a special message to the program that operates the window. |
| 12067 | 601 When Emacs gets one of these commands, it generates a |
| 602 @code{delete-frame} event, whose normal definition is a command that | |
| 603 calls the function @code{delete-frame}. @xref{Misc Events}. | |
| 604 | |
| 6547 | 605 @node Finding All Frames |
| 606 @section Finding All Frames | |
| 607 | |
| 608 @defun frame-list | |
| 609 The function @code{frame-list} returns a list of all the frames that | |
| 610 have not been deleted. It is analogous to @code{buffer-list} for | |
| 611 buffers. The list that you get is newly created, so modifying the list | |
| 612 doesn't have any effect on the internals of Emacs. | |
| 613 @end defun | |
| 614 | |
| 615 @defun visible-frame-list | |
| 616 This function returns a list of just the currently visible frames. | |
| 12067 | 617 @xref{Visibility of Frames}. (Terminal frames always count as |
| 618 ``visible'', even though only the selected one is actually displayed.) | |
| 6547 | 619 @end defun |
| 620 | |
| 621 @defun next-frame &optional frame minibuf | |
| 622 The function @code{next-frame} lets you cycle conveniently through all | |
| 623 the frames from an arbitrary starting point. It returns the ``next'' | |
| 624 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
| 625 @code{nil}, it defaults to the selected frame. | |
| 626 | |
| 627 The second argument, @var{minibuf}, says which frames to consider: | |
| 628 | |
| 629 @table @asis | |
| 630 @item @code{nil} | |
| 631 Exclude minibuffer-only frames. | |
| 632 @item @code{visible} | |
| 633 Consider all visible frames. | |
| 12098 | 634 @item 0 |
| 635 Consider all visible or iconified frames. | |
| 6547 | 636 @item a window |
| 637 Consider only the frames using that particular window as their | |
| 638 minibuffer. | |
| 639 @item anything else | |
| 640 Consider all frames. | |
| 641 @end table | |
| 642 @end defun | |
| 643 | |
| 644 @defun previous-frame &optional frame minibuf | |
| 645 Like @code{next-frame}, but cycles through all frames in the opposite | |
| 646 direction. | |
| 647 @end defun | |
| 648 | |
| 12098 | 649 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
| 650 Window Ordering}. | |
| 651 | |
| 6547 | 652 @node Frames and Windows |
| 653 @section Frames and Windows | |
| 654 | |
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655 Each window is part of one and only one frame; you can get the frame |
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656 with @code{window-frame}. |
| 6547 | 657 |
| 658 @defun window-frame window | |
| 659 This function returns the frame that @var{window} is on. | |
| 660 @end defun | |
| 661 | |
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662 All the non-minibuffer windows in a frame are arranged in a cyclic |
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663 order. The order runs from the frame's top window, which is at the |
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664 upper left corner, down and to the right, until it reaches the window at |
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665 the lower right corner (always the minibuffer window, if the frame has |
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666 one), and then it moves back to the top. |
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667 |
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668 @defun frame-top-window frame |
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669 This returns the topmost, leftmost window of frame @var{frame}. |
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670 @end defun |
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671 |
| 6547 | 672 At any time, exactly one window on any frame is @dfn{selected within the |
| 673 frame}. The significance of this designation is that selecting the | |
| 674 frame also selects this window. You can get the frame's current | |
| 675 selected window with @code{frame-selected-window}. | |
| 676 | |
| 677 @defun frame-selected-window frame | |
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678 This function returns the window on @var{frame} that is selected within |
| 6547 | 679 @var{frame}. |
| 680 @end defun | |
| 681 | |
| 682 Conversely, selecting a window for Emacs with @code{select-window} also | |
| 683 makes that window selected within its frame. @xref{Selecting Windows}. | |
| 684 | |
| 12098 | 685 Another function that (usually) returns one of the windows in a frame is |
| 686 @code{minibuffer-window}. @xref{Minibuffer Misc}. | |
| 687 | |
| 6547 | 688 @node Minibuffers and Frames |
| 689 @section Minibuffers and Frames | |
| 690 | |
| 691 Normally, each frame has its own minibuffer window at the bottom, which | |
| 692 is used whenever that frame is selected. If the frame has a minibuffer, | |
| 693 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
| 694 | |
| 695 However, you can also create a frame with no minibuffer. Such a frame | |
| 696 must use the minibuffer window of some other frame. When you create the | |
| 12098 | 697 frame, you can specify explicitly the minibuffer window to use (in some |
| 698 other frame). If you don't, then the minibuffer is found in the frame | |
| 699 which is the value of the variable @code{default-minibuffer-frame}. Its | |
| 700 value should be a frame that does have a minibuffer. | |
| 6547 | 701 |
| 702 If you use a minibuffer-only frame, you might want that frame to raise | |
| 703 when you enter the minibuffer. If so, set the variable | |
| 704 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
| 705 | |
| 12067 | 706 @defvar default-minibuffer-frame |
| 707 This variable specifies the frame to use for the minibuffer window, by | |
| 12098 | 708 default. It is always local to the current terminal and cannot be |
| 12067 | 709 buffer-local. @xref{Multiple Displays}. |
| 710 @end defvar | |
| 711 | |
| 6547 | 712 @node Input Focus |
| 713 @section Input Focus | |
| 714 @cindex input focus | |
| 715 @cindex selected frame | |
| 716 | |
| 717 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
| 718 window always resides on the selected frame. | |
| 719 | |
| 720 @defun selected-frame | |
| 721 This function returns the selected frame. | |
| 722 @end defun | |
| 723 | |
| 724 The X server normally directs keyboard input to the X window that the | |
| 725 mouse is in. Some window managers use mouse clicks or keyboard events | |
| 726 to @dfn{shift the focus} to various X windows, overriding the normal | |
| 727 behavior of the server. | |
| 728 | |
| 729 Lisp programs can switch frames ``temporarily'' by calling | |
| 730 the function @code{select-frame}. This does not override the window | |
| 731 manager; rather, it escapes from the window manager's control until | |
| 732 that control is somehow reasserted. | |
| 733 | |
| 12067 | 734 When using a text-only terminal, there is no window manager; therefore, |
| 735 @code{switch-frame} is the only way to switch frames, and the effect | |
| 736 lasts until overridden by a subsequent call to @code{switch-frame}. | |
| 737 Only the selected terminal frame is actually displayed on the terminal. | |
| 738 Each terminal screen except for the initial one has a number, and the | |
| 739 number of the selected frame appears in the mode line after the word | |
| 12098 | 740 @samp{Emacs} (@pxref{Mode Line Variables}). |
| 12067 | 741 |
| 6547 | 742 @c ??? This is not yet implemented properly. |
| 743 @defun select-frame frame | |
| 744 This function selects frame @var{frame}, temporarily disregarding the | |
| 12067 | 745 focus of the X server if any. The selection of @var{frame} lasts until |
| 746 the next time the user does something to select a different frame, or | |
| 747 until the next time this function is called. | |
| 6547 | 748 @end defun |
| 749 | |
| 750 Emacs cooperates with the X server and the window managers by arranging | |
| 751 to select frames according to what the server and window manager ask | |
| 752 for. It does so by generating a special kind of input event, called a | |
| 753 @dfn{focus} event. The command loop handles a focus event by calling | |
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754 @code{handle-switch-frame}. @xref{Focus Events}. |
| 6547 | 755 |
| 756 @deffn Command handle-switch-frame frame | |
| 757 This function handles a focus event by selecting frame @var{frame}. | |
| 758 | |
| 759 Focus events normally do their job by invoking this command. | |
| 760 Don't call it for any other reason. | |
| 761 @end deffn | |
| 762 | |
| 763 @defun redirect-frame-focus frame focus-frame | |
| 764 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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765 This means that @var{focus-frame} will receive subsequent keystrokes |
| 6547 | 766 intended for @var{frame}. After such an event, the value of |
| 767 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame | |
| 768 events specifying @var{frame} will instead select @var{focus-frame}. | |
| 769 | |
| 770 If @var{focus-frame} is @code{nil}, that cancels any existing | |
| 771 redirection for @var{frame}, which therefore once again receives its own | |
| 772 events. | |
| 773 | |
| 774 One use of focus redirection is for frames that don't have minibuffers. | |
| 775 These frames use minibuffers on other frames. Activating a minibuffer | |
| 776 on another frame redirects focus to that frame. This puts the focus on | |
| 777 the minibuffer's frame, where it belongs, even though the mouse remains | |
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778 in the frame that activated the minibuffer. |
| 6547 | 779 |
| 780 Selecting a frame can also change focus redirections. Selecting frame | |
| 781 @code{bar}, when @code{foo} had been selected, changes any redirections | |
| 782 pointing to @code{foo} so that they point to @code{bar} instead. This | |
| 783 allows focus redirection to work properly when the user switches from | |
| 784 one frame to another using @code{select-window}. | |
| 785 | |
| 786 This means that a frame whose focus is redirected to itself is treated | |
| 787 differently from a frame whose focus is not redirected. | |
| 788 @code{select-frame} affects the former but not the latter. | |
| 789 | |
| 790 The redirection lasts until @code{redirect-frame-focus} is called to | |
| 791 change it. | |
| 792 @end defun | |
| 793 | |
| 794 @node Visibility of Frames | |
| 795 @section Visibility of Frames | |
| 796 @cindex visible frame | |
| 797 @cindex invisible frame | |
| 798 @cindex iconified frame | |
| 799 @cindex frame visibility | |
| 800 | |
| 12098 | 801 An X window frame may be @dfn{visible}, @dfn{invisible}, or |
| 12067 | 802 @dfn{iconified}. If it is visible, you can see its contents. If it is |
| 803 iconified, the frame's contents do not appear on the screen, but an icon | |
| 804 does. If the frame is invisible, it doesn't show on the screen, not | |
| 805 even as an icon. | |
| 806 | |
| 807 Visibility is meaningless for terminal frames, since only the selected | |
| 808 one is actually displayed in any case. | |
| 6547 | 809 |
| 810 @deffn Command make-frame-visible &optional frame | |
| 811 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
| 812 it makes the selected frame visible. | |
| 813 @end deffn | |
| 814 | |
| 815 @deffn Command make-frame-invisible &optional frame | |
| 816 This function makes frame @var{frame} invisible. If you omit | |
| 817 @var{frame}, it makes the selected frame invisible. | |
| 818 @end deffn | |
| 819 | |
| 820 @deffn Command iconify-frame &optional frame | |
| 821 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
| 822 iconifies the selected frame. | |
| 823 @end deffn | |
| 824 | |
| 825 @defun frame-visible-p frame | |
| 826 This returns the visibility status of frame @var{frame}. The value is | |
| 827 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
| 828 @code{icon} if it is iconified. | |
| 829 @end defun | |
| 830 | |
| 831 The visibility status of a frame is also available as a frame | |
| 832 parameter. You can read or change it as such. @xref{X Frame | |
| 833 Parameters}. | |
| 834 | |
| 12067 | 835 The user can iconify and deiconify frames with the window manager. |
| 836 This happens below the level at which Emacs can exert any control, but | |
| 837 Emacs does provide events that you can use to keep track of such | |
| 838 changes. @xref{Misc Events}. | |
| 839 | |
| 6547 | 840 @node Raising and Lowering |
| 841 @section Raising and Lowering Frames | |
| 842 | |
| 843 The X Window System uses a desktop metaphor. Part of this metaphor is | |
| 844 the idea that windows are stacked in a notional third dimension | |
| 845 perpendicular to the screen surface, and thus ordered from ``highest'' | |
| 846 to ``lowest''. Where two windows overlap, the one higher up covers the | |
| 847 one underneath. Even a window at the bottom of the stack can be seen if | |
| 848 no other window overlaps it. | |
| 849 | |
| 850 @cindex raising a frame | |
| 851 @cindex lowering a frame | |
| 852 A window's place in this ordering is not fixed; in fact, users tend to | |
| 853 change the order frequently. @dfn{Raising} a window means moving it | |
| 854 ``up'', to the top of the stack. @dfn{Lowering} a window means moving | |
| 855 it to the bottom of the stack. This motion is in the notional third | |
| 856 dimension only, and does not change the position of the window on the | |
| 857 screen. | |
| 858 | |
| 859 You can raise and lower Emacs's X windows with these functions: | |
| 860 | |
| 12067 | 861 @deffn Command raise-frame frame |
| 6547 | 862 This function raises frame @var{frame}. |
| 12067 | 863 @end deffn |
| 6547 | 864 |
| 12067 | 865 @deffn Command lower-frame frame |
| 6547 | 866 This function lowers frame @var{frame}. |
| 12067 | 867 @end deffn |
| 6547 | 868 |
| 869 @defopt minibuffer-auto-raise | |
| 870 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
| 871 that the minibuffer window is in. | |
| 872 @end defopt | |
| 873 | |
| 874 You can also enable auto-raise (raising automatically when a frame is | |
| 875 selected) or auto-lower (lowering automatically when it is deselected) | |
| 876 for any frame using frame parameters. @xref{X Frame Parameters}. | |
| 877 | |
| 878 @node Frame Configurations | |
| 879 @section Frame Configurations | |
| 880 @cindex frame configuration | |
| 881 | |
| 882 A @dfn{frame configuration} records the current arrangement of frames, | |
| 883 all their properties, and the window configuration of each one. | |
| 884 | |
| 885 @defun current-frame-configuration | |
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886 This function returns a frame configuration list that describes |
| 6547 | 887 the current arrangement of frames and their contents. |
| 888 @end defun | |
| 889 | |
| 890 @defun set-frame-configuration configuration | |
| 891 This function restores the state of frames described in | |
| 892 @var{configuration}. | |
| 893 @end defun | |
| 894 | |
| 895 @node Mouse Tracking | |
| 896 @section Mouse Tracking | |
| 897 @cindex mouse tracking | |
| 898 @cindex tracking the mouse | |
| 899 | |
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900 Sometimes it is useful to @dfn{track} the mouse, which means to display |
| 6547 | 901 something to indicate where the mouse is and move the indicator as the |
| 902 mouse moves. For efficient mouse tracking, you need a way to wait until | |
| 903 the mouse actually moves. | |
| 904 | |
| 905 The convenient way to track the mouse is to ask for events to represent | |
| 906 mouse motion. Then you can wait for motion by waiting for an event. In | |
| 907 addition, you can easily handle any other sorts of events that may | |
| 908 occur. That is useful, because normally you don't want to track the | |
| 909 mouse forever---only until some other event, such as the release of a | |
| 910 button. | |
| 911 | |
| 912 @defspec track-mouse body@dots{} | |
| 913 Execute @var{body}, meanwhile generating input events for mouse motion. | |
| 914 The code in @var{body} can read these events with @code{read-event} or | |
| 915 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse | |
| 916 motion events. | |
| 917 | |
| 918 The value of @code{track-mouse} is that of the last form in @var{body}. | |
| 919 @end defspec | |
| 920 | |
| 921 The usual purpose of tracking mouse motion is to indicate on the screen | |
| 922 the consequences of pushing or releasing a button at the current | |
| 923 position. | |
| 924 | |
| 12098 | 925 In many cases, you can avoid the need to track the mouse by using |
| 926 the @code{mouse-face} text property (@pxref{Special Properties}). | |
| 927 That works at a much lower level and runs more smoothly than | |
| 928 Lisp-level mouse tracking. | |
| 929 | |
| 6547 | 930 @ignore |
| 931 @c These are not implemented yet. | |
| 932 | |
| 933 These functions change the screen appearance instantaneously. The | |
| 934 effect is transient, only until the next ordinary Emacs redisplay. That | |
| 935 is ok for mouse tracking, since it doesn't make sense for mouse tracking | |
| 936 to change the text, and the body of @code{track-mouse} normally reads | |
| 937 the events itself and does not do redisplay. | |
| 938 | |
| 939 @defun x-contour-region window beg end | |
| 940 This function draws lines to make a box around the text from @var{beg} | |
| 941 to @var{end}, in window @var{window}. | |
| 942 @end defun | |
| 943 | |
| 944 @defun x-uncontour-region window beg end | |
| 945 This function erases the lines that would make a box around the text | |
| 946 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
| 947 a contour that you previously made by calling @code{x-contour-region}. | |
| 948 @end defun | |
| 949 | |
| 950 @defun x-draw-rectangle frame left top right bottom | |
| 951 This function draws a hollow rectangle on frame @var{frame} with the | |
| 952 specified edge coordinates, all measured in pixels from the inside top | |
| 953 left corner. It uses the cursor color, the one used for indicating the | |
| 954 location of point. | |
| 955 @end defun | |
| 956 | |
| 957 @defun x-erase-rectangle frame left top right bottom | |
| 958 This function erases a hollow rectangle on frame @var{frame} with the | |
| 959 specified edge coordinates, all measured in pixels from the inside top | |
| 960 left corner. Erasure means redrawing the text and background that | |
| 961 normally belong in the specified rectangle. | |
| 962 @end defun | |
| 963 @end ignore | |
| 964 | |
| 965 @node Mouse Position | |
| 966 @section Mouse Position | |
| 967 @cindex mouse position | |
| 968 @cindex position of mouse | |
| 969 | |
| 970 The functions @code{mouse-position} and @code{set-mouse-position} | |
| 971 give access to the current position of the mouse. | |
| 972 | |
| 973 @defun mouse-position | |
| 974 This function returns a description of the position of the mouse. The | |
| 975 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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976 and @var{y} are integers giving the position in characters relative to |
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977 the top left corner of the inside of @var{frame}. |
| 6547 | 978 @end defun |
| 979 | |
| 980 @defun set-mouse-position frame x y | |
| 981 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
| 982 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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983 giving the position in characters relative to the top left corner of the |
| 6547 | 984 inside of @var{frame}. |
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985 @end defun |
| 6547 | 986 |
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987 @defun mouse-pixel-position |
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988 This function is like @code{mouse-position} except that it returns |
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989 coordinates in units of pixels rather than units of characters. |
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990 @end defun |
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991 |
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992 @defun set-mouse-pixel-position frame x y |
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993 This function warps the mouse like @code{set-mouse-position} except that |
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994 @var{x} and @var{y} are in units of pixels rather than units of |
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995 characters. These coordinates are not required to be within the frame. |
| 6547 | 996 @end defun |
| 997 | |
| 998 @need 3000 | |
| 999 | |
| 1000 @node Pop-Up Menus | |
| 1001 @section Pop-Up Menus | |
| 1002 | |
| 12067 | 1003 When using X windows, a Lisp program can pop up a menu which the |
| 1004 user can choose from with the mouse. | |
| 1005 | |
| 6547 | 1006 @defun x-popup-menu position menu |
| 1007 This function displays a pop-up menu and returns an indication of | |
| 1008 what selection the user makes. | |
| 1009 | |
| 1010 The argument @var{position} specifies where on the screen to put the | |
| 1011 menu. It can be either a mouse button event (which says to put the menu | |
| 1012 where the user actuated the button) or a list of this form: | |
| 1013 | |
| 1014 @example | |
| 1015 ((@var{xoffset} @var{yoffset}) @var{window}) | |
| 1016 @end example | |
| 1017 | |
| 1018 @noindent | |
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1019 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1020 pixels, counting from the top left corner of @var{window}'s frame. |
| 6547 | 1021 |
| 1022 If @var{position} is @code{t}, it means to use the current mouse | |
| 1023 position. If @var{position} is @code{nil}, it means to precompute the | |
| 1024 key binding equivalents for the keymaps specified in @var{menu}, | |
| 1025 without actually displaying or popping up the menu. | |
| 1026 | |
| 1027 The argument @var{menu} says what to display in the menu. It can be a | |
| 1028 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
| 1029 can have the following form: | |
| 1030 | |
| 1031 @example | |
| 1032 (@var{title} @var{pane1} @var{pane2}...) | |
| 1033 @end example | |
| 1034 | |
| 1035 @noindent | |
| 1036 where each pane is a list of form | |
| 1037 | |
| 1038 @example | |
| 12098 | 1039 (@var{title} (@var{line} . @var{item})...) |
| 6547 | 1040 @end example |
| 1041 | |
| 1042 Each @var{line} should be a string, and each @var{item} should be the | |
| 1043 value to return if that @var{line} is chosen. | |
| 1044 @end defun | |
| 1045 | |
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1046 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if |
| 6547 | 1047 a prefix key with a menu keymap would do the job. If you use a menu |
| 1048 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the | |
| 1049 individual items in that menu and provide help for them. If instead you | |
| 1050 implement the menu by defining a command that calls @code{x-popup-menu}, | |
| 1051 the help facilities cannot know what happens inside that command, so | |
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1052 they cannot give any help for the menu's items. |
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1053 |
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1054 The menu bar mechanism, which lets you switch between submenus by |
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1055 moving the mouse, cannot look within the definition of a command to see |
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1056 that it calls @code{x-popup-menu}. Therefore, if you try to implement a |
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1057 submenu using @code{x-popup-menu}, it cannot work with the menu bar in |
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1058 an integrated fashion. This is why all menu bar submenus are |
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1059 implemented with menu keymaps within the parent menu, and never with |
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1060 @code{x-popup-menu}. @xref{Menu Bar}, |
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1061 |
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1062 If you want a menu bar submenu to have contents that vary, you should |
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1063 still use a menu keymap to implement it. To make the contents vary, add |
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1064 a hook function to @code{menu-bar-update-hook} to update the contents of |
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1065 the menu keymap as necessary. |
| 6547 | 1066 |
| 1067 @node Dialog Boxes | |
| 1068 @section Dialog Boxes | |
| 1069 @cindex dialog boxes | |
| 1070 | |
| 1071 A dialog box is a variant of a pop-up menu. It looks a little | |
| 1072 different (if Emacs uses an X toolkit), it always appears in the center | |
| 1073 of a frame, and it has just one level and one pane. The main use of | |
| 1074 dialog boxes is for asking questions that the user can answer with | |
| 1075 ``yes'', ``no'', and a few other alternatives. The functions | |
| 1076 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the | |
| 1077 keyboard, when called from commands invoked by mouse clicks. | |
| 1078 | |
| 1079 @defun x-popup-dialog position contents | |
| 1080 This function displays a pop-up dialog box and returns an indication of | |
| 1081 what selection the user makes. The argument @var{contents} specifies | |
| 1082 the alternatives to offer; it has this format: | |
| 1083 | |
| 1084 @example | |
|
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1085 (@var{title} (@var{string} . @var{value})@dots{}) |
| 6547 | 1086 @end example |
| 1087 | |
| 1088 @noindent | |
| 1089 which looks like the list that specifies a single pane for | |
| 1090 @code{x-popup-menu}. | |
| 1091 | |
|
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1092 The return value is @var{value} from the chosen alternative. |
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1093 |
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1094 An element of the list may be just a string instead of a cons cell |
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1095 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1096 be selected. |
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1097 |
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1098 If @code{nil} appears in the list, it separates the left-hand items from |
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1099 the right-hand items; items that precede the @code{nil} appear on the |
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1100 left, and items that follow the @code{nil} appear on the right. If you |
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1101 don't include a @code{nil} in the list, then approximately half the |
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1102 items appear on each side. |
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1103 |
| 6547 | 1104 Dialog boxes always appear in the center of a frame; the argument |
| 1105 @var{position} specifies which frame. The possible values are as in | |
| 1106 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
| 1107 frame matters. | |
|
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1108 |
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1109 If your Emacs executable does not use an X toolkit, then it cannot |
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1110 display a real dialog box; so instead it displays the same items in a |
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1111 pop-up menu in the center of the frame. |
| 6547 | 1112 @end defun |
| 1113 | |
|
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1114 @node Pointer Shapes |
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1115 @section Pointer Shapes |
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1116 @cindex pointer shape |
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1117 @cindex mouse pointer shape |
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1118 |
| 12067 | 1119 These variables specify which shape to use for the mouse pointer in |
| 1120 various situations: | |
|
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1121 |
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1122 @table @code |
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1123 @item x-pointer-shape |
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1124 @vindex x-pointer-shape |
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1125 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1126 frame. |
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1127 |
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1128 @item x-sensitive-text-pointer-shape |
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1129 @vindex x-sensitive-text-pointer-shape |
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1130 This variable specifies the pointer shape to use when the mouse |
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1131 is over mouse-sensitive text. |
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1132 @end table |
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1133 |
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1134 These variables affect newly created frames. They do not normally |
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1135 affect existing frames; however, if you set the mouse color of a frame, |
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1136 that also updates its pointer shapes based on the current values of |
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1137 these variables. @xref{X Frame Parameters}. |
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1138 |
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1139 The values you can use, to specify either of these pointer shapes, are |
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1140 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos |
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1141 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1142 |
| 6547 | 1143 @node X Selections |
| 1144 @section X Selections | |
| 1145 @cindex selection (for X windows) | |
| 1146 | |
| 1147 The X server records a set of @dfn{selections} which permit transfer of | |
| 1148 data between application programs. The various selections are | |
| 1149 distinguished by @dfn{selection types}, represented in Emacs by | |
| 1150 symbols. X clients including Emacs can read or set the selection for | |
| 1151 any given type. | |
| 1152 | |
| 1153 @defun x-set-selection type data | |
| 1154 This function sets a ``selection'' in the X server. It takes two | |
| 1155 arguments: a selection type @var{type}, and the value to assign to it, | |
| 1156 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
| 1157 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
| 1158 (or a cons of two integers or list of two integers), an overlay, or a | |
| 1159 cons of two markers pointing to the same buffer. An overlay or a pair | |
| 1160 of markers stands for text in the overlay or between the markers. | |
| 1161 | |
| 1162 The data may also be a vector of valid non-vector selection values. | |
| 1163 | |
| 1164 Each possible @var{type} has its own selection value, which changes | |
| 1165 independently. The usual values of @var{type} are @code{PRIMARY} and | |
| 1166 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
| 1167 with X Window System conventions. The default is @code{PRIMARY}. | |
| 1168 @end defun | |
| 1169 | |
|
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1170 @defun x-get-selection &optional type data-type |
| 6547 | 1171 This function accesses selections set up by Emacs or by other X |
| 1172 clients. It takes two optional arguments, @var{type} and | |
| 1173 @var{data-type}. The default for @var{type}, the selection type, is | |
| 1174 @code{PRIMARY}. | |
| 1175 | |
| 1176 The @var{data-type} argument specifies the form of data conversion to | |
| 1177 use, to convert the raw data obtained from another X client into Lisp | |
| 1178 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
| 1179 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
| 1180 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
| 1181 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
| 1182 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
| 1183 upper-case names in accord with X conventions.) The default for | |
| 1184 @var{data-type} is @code{STRING}. | |
| 1185 @end defun | |
| 1186 | |
| 1187 @cindex cut buffer | |
| 1188 The X server also has a set of numbered @dfn{cut buffers} which can | |
| 1189 store text or other data being moved between applications. Cut buffers | |
| 1190 are considered obsolete, but Emacs supports them for the sake of X | |
| 1191 clients that still use them. | |
| 1192 | |
| 1193 @defun x-get-cut-buffer n | |
| 1194 This function returns the contents of cut buffer number @var{n}. | |
| 1195 @end defun | |
| 1196 | |
| 1197 @defun x-set-cut-buffer string | |
| 1198 This function stores @var{string} into the first cut buffer (cut buffer | |
| 1199 0), moving the other values down through the series of cut buffers, much | |
| 1200 like the way successive kills in Emacs move down the kill ring. | |
| 1201 @end defun | |
| 1202 | |
| 12098 | 1203 @node Color Names |
| 1204 @section Color Names | |
| 6547 | 1205 |
|
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1206 @defun x-color-defined-p color &optional frame |
| 8712 | 1207 This function reports whether a color name is meaningful. It returns |
|
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1208 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says |
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1209 which frame's display to ask about; if @var{frame} is omitted or |
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1210 @code{nil}, the selected frame is used. |
| 8712 | 1211 |
| 1212 Note that this does not tell you whether the display you are using | |
| 1213 really supports that color. You can ask for any defined color on any | |
| 1214 kind of display, and you will get some result---that is how the X server | |
| 1215 works. Here's an approximate way to test whether your display supports | |
| 1216 the color @var{color}: | |
| 1217 | |
| 1218 @example | |
|
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1219 (defun x-color-supported-p (color &optional frame) |
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1220 (and (x-color-defined-p color frame) |
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1221 (or (x-display-color-p frame) |
| 8712 | 1222 (member color '("black" "white")) |
|
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1223 (and (> (x-display-planes frame) 1) |
| 8712 | 1224 (equal color "gray"))))) |
| 1225 @end example | |
| 1226 @end defun | |
| 6547 | 1227 |
|
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1228 @defun x-color-values color &optional frame |
| 8712 | 1229 This function returns a value that describes what @var{color} should |
| 1230 ideally look like. If @var{color} is defined, the value is a list of | |
| 1231 three integers, which give the amount of red, the amount of green, and | |
| 1232 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
| 1233 but in practice no value seems to be above 65280. If @var{color} is not | |
| 1234 defined, the value is @code{nil}. | |
| 1235 | |
| 1236 @example | |
| 1237 (x-color-values "black") | |
| 1238 @result{} (0 0 0) | |
| 1239 (x-color-values "white") | |
| 1240 @result{} (65280 65280 65280) | |
| 1241 (x-color-values "red") | |
| 1242 @result{} (65280 0 0) | |
| 1243 (x-color-values "pink") | |
| 1244 @result{} (65280 49152 51968) | |
| 1245 (x-color-values "hungry") | |
| 1246 @result{} nil | |
| 1247 @end example | |
|
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1248 |
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1249 The color values are returned for @var{frame}'s display. If @var{frame} |
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1250 is omitted or @code{nil}, the information is return for the selected |
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1251 frame's display. |
| 6547 | 1252 @end defun |
| 1253 | |
| 1254 @node Resources | |
| 1255 @section X Resources | |
| 1256 | |
| 12098 | 1257 @defun x-get-resource attribute class &optional component subclass |
| 6547 | 1258 The function @code{x-get-resource} retrieves a resource value from the X |
| 1259 Windows defaults database. | |
| 1260 | |
| 1261 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
| 1262 This function searches using a key of the form | |
|
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1263 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
| 12098 | 1264 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
| 1265 the class. | |
| 6547 | 1266 |
| 1267 The optional arguments @var{component} and @var{subclass} add to the key | |
| 1268 and the class, respectively. You must specify both of them or neither. | |
| 1269 If you specify them, the key is | |
| 1270 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
| 12098 | 1271 @samp{Emacs.@var{class}.@var{subclass}}. |
| 6547 | 1272 @end defun |
| 1273 | |
| 12098 | 1274 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
| 6547 | 1275 |
| 1276 @node Server Data | |
| 1277 @section Data about the X Server | |
| 1278 | |
|
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1279 This section describes functions you can use to get information about |
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1280 the capabilities and origin of an X display that Emacs is using. Each |
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1281 of these functions lets you specify the display you are interested in: |
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1282 the @var{display} argument can be either a display name, or a frame |
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1283 (meaning use the display that frame is on). If you omit the |
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1284 @var{display} argument, or specify @code{nil}, that means to use the |
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1285 selected frame's display. |
| 6547 | 1286 |
| 12067 | 1287 @defun x-display-screens &optional display |
| 1288 This function returns the number of screens associated with the display. | |
| 6547 | 1289 @end defun |
| 1290 | |
| 12067 | 1291 @defun x-server-version &optional display |
| 1292 This function returns the list of version numbers of the X server | |
| 1293 running the display. | |
| 6547 | 1294 @end defun |
| 1295 | |
| 12067 | 1296 @defun x-server-vendor &optional display |
| 1297 This function returns the vendor that provided the X server software. | |
| 6547 | 1298 @end defun |
| 1299 | |
| 12067 | 1300 @defun x-display-pixel-height &optional display |
| 1301 This function returns the height of the screen in pixels. | |
| 6547 | 1302 @end defun |
| 1303 | |
| 12067 | 1304 @defun x-display-mm-height &optional display |
| 1305 This function returns the height of the screen in millimeters. | |
| 6547 | 1306 @end defun |
| 1307 | |
| 12067 | 1308 @defun x-display-pixel-width &optional display |
| 1309 This function returns the width of the screen in pixels. | |
| 6547 | 1310 @end defun |
| 1311 | |
| 12067 | 1312 @defun x-display-mm-width &optional display |
| 1313 This function returns the width of the screen in millimeters. | |
| 1314 @end defun | |
| 1315 | |
| 1316 @defun x-display-backing-store &optional display | |
| 1317 This function returns the backing store capability of the screen. | |
| 6547 | 1318 Values can be the symbols @code{always}, @code{when-mapped}, or |
| 1319 @code{not-useful}. | |
| 1320 @end defun | |
| 1321 | |
| 12067 | 1322 @defun x-display-save-under &optional display |
| 1323 This function returns non-@code{nil} if the display supports the | |
| 6547 | 1324 SaveUnder feature. |
| 1325 @end defun | |
| 1326 | |
| 12067 | 1327 @defun x-display-planes &optional display |
| 1328 This function returns the number of planes the display supports. | |
| 6547 | 1329 @end defun |
| 1330 | |
| 12067 | 1331 @defun x-display-visual-class &optional display |
| 1332 This function returns the visual class for the screen. The value is one | |
| 1333 of the symbols @code{static-gray}, @code{gray-scale}, | |
| 6547 | 1334 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
| 1335 @code{direct-color}. | |
| 1336 @end defun | |
| 1337 | |
| 12067 | 1338 @defun x-display-grayscale-p &optional display |
| 1339 This function returns @code{t} if the screen can display shades of gray. | |
| 6547 | 1340 @end defun |
| 1341 | |
| 12067 | 1342 @defun x-display-color-p &optional display |
| 1343 This function returns @code{t} if the screen is a color screen. | |
| 1344 @end defun | |
| 1345 | |
| 1346 @defun x-display-color-cells &optional display | |
| 1347 This function returns the number of color cells the screen supports. | |
| 6547 | 1348 @end defun |
| 1349 | |
| 1350 @ignore | |
| 1351 @defvar x-no-window-manager | |
| 1352 This variable's value is is @code{t} if no X window manager is in use. | |
| 1353 @end defvar | |
| 1354 @end ignore | |
| 1355 | |
| 1356 @ignore | |
| 1357 @item | |
| 1358 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
| 1359 width and height of an X Window frame, measured in pixels. | |
| 1360 @end ignore |
