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annotate lisp/play/pong.el @ 37678:ebec0594dece
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| author | Gerd Moellmann <gerd@gnu.org> |
|---|---|
| date | Fri, 11 May 2001 10:53:56 +0000 |
| parents | 6ee038ed072b |
| children | 2ca5a3c17019 |
| rev | line source |
|---|---|
| 27233 | 1 ;;; pong.el - classical implementation of pong |
| 2 | |
| 3 ;; Copyright 1999, 2000 by Free Software Foundation, Inc. | |
| 4 | |
|
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5 ;; Author: Benjamin Drieu <drieu@bocal.cs.univ-paris8.fr> |
| 27233 | 6 ;; Keywords: games |
| 7 | |
| 8 ;; This file is part of GNU Emacs. | |
| 9 | |
| 10 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
| 11 ;; it under the terms of the GNU General Public License as published by | |
| 12 ;; the Free Software Foundation; either version 2, or (at your option) | |
| 13 ;; any later version. | |
| 14 | |
| 15 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 18 ;; GNU General Public License for more details. | |
| 19 | |
| 20 ;; You should have received a copy of the GNU General Public License | |
| 21 ;; along with GNU Emacs; see the file COPYING. If not, write to | |
| 22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| 23 ;; Boston, MA 02111-1307, USA. | |
| 24 | |
| 25 ;;; Commentary: | |
| 26 | |
| 27 ;; This is an implementation of the classical game pong. | |
| 28 | |
| 29 ;;; Code: | |
| 30 | |
| 31 (eval-when-compile (require 'cl)) | |
| 32 | |
| 33 (require 'gamegrid) | |
| 34 | |
| 35 ;;; Customization | |
| 36 | |
| 37 (defgroup pong nil | |
| 38 "Emacs-Lisp implementation of the classical game pong." | |
| 39 :tag "Pong" | |
| 40 :group 'games) | |
| 41 | |
| 42 (defcustom pong-buffer-name "*Pong*" | |
| 43 "*Name of the buffer used to play." | |
| 44 :group 'pong | |
| 45 :type '(string)) | |
| 46 | |
| 47 (defcustom pong-width 50 | |
| 48 "*Width of the playfield." | |
| 49 :group 'pong | |
| 50 :type '(integer)) | |
| 51 | |
| 52 (defcustom pong-height 30 | |
| 53 "*Height of the playfield." | |
| 54 :group 'pong | |
| 55 :type '(integer)) | |
| 56 | |
| 57 (defcustom pong-bat-width 3 | |
| 58 "*Width of the bats for pong." | |
| 59 :group 'pong | |
| 60 :type '(integer)) | |
| 61 | |
| 62 (defcustom pong-blank-color "black" | |
| 63 "*Color used for background." | |
| 64 :group 'pong | |
|
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65 :type 'color) |
| 27233 | 66 |
| 67 (defcustom pong-bat-color "yellow" | |
| 68 "*Color used for bats." | |
| 69 :group 'pong | |
|
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70 :type 'color) |
| 27233 | 71 |
| 72 (defcustom pong-ball-color "red" | |
| 73 "*Color used for the ball." | |
| 74 :group 'pong | |
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75 :type 'color) |
| 27233 | 76 |
| 77 (defcustom pong-border-color "white" | |
| 78 "*Color used for pong balls." | |
| 79 :group 'pong | |
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80 :type 'color) |
| 27233 | 81 |
| 82 (defcustom pong-left-key "4" | |
| 83 "*Alternate key to press for bat 1 to go up (primary one is [left])." | |
| 84 :group 'pong | |
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85 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 86 |
| 87 (defcustom pong-right-key "6" | |
| 88 "*Alternate key to press for bat 1 to go down (primary one is [right])." | |
| 89 :group 'pong | |
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90 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 91 |
| 92 (defcustom pong-up-key "8" | |
| 93 "*Alternate key to press for bat 2 to go up (primary one is [up])." | |
| 94 :group 'pong | |
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95 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 96 |
| 97 (defcustom pong-down-key "2" | |
| 98 "*Alternate key to press for bat 2 to go down (primary one is [down])." | |
| 99 :group 'pong | |
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100 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 101 |
| 102 (defcustom pong-quit-key "q" | |
| 103 "*Key to press to quit pong." | |
| 104 :group 'pong | |
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105 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 106 |
| 107 (defcustom pong-pause-key "p" | |
| 108 "Key to press to pause pong." | |
| 109 :group 'pong | |
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110 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 111 |
| 112 (defcustom pong-resume-key "p" | |
| 113 "*Key to press to resume pong." | |
| 114 :group 'pong | |
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115 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
| 27233 | 116 |
| 117 (defcustom pong-timer-delay 0.1 | |
| 118 "*Time to wait between every cycle." | |
| 119 :group 'pong | |
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120 :type 'number) |
| 27233 | 121 |
| 122 | |
| 123 ;;; This is black magic. Define colors used | |
| 124 | |
| 125 (defvar pong-blank-options | |
| 126 '(((glyph colorize) | |
| 127 (t ?\040)) | |
| 128 ((color-x color-x) | |
| 129 (mono-x grid-x) | |
| 130 (color-tty color-tty)) | |
| 131 (((glyph color-x) [0 0 0]) | |
| 132 (color-tty pong-blank-color)))) | |
| 133 | |
| 134 (defvar pong-bat-options | |
| 135 '(((glyph colorize) | |
| 136 (emacs-tty ?O) | |
| 137 (t ?\040)) | |
| 138 ((color-x color-x) | |
| 139 (mono-x mono-x) | |
| 140 (color-tty color-tty) | |
| 141 (mono-tty mono-tty)) | |
| 142 (((glyph color-x) [1 1 0]) | |
| 143 (color-tty pong-bat-color)))) | |
| 144 | |
| 145 (defvar pong-ball-options | |
| 146 '(((glyph colorize) | |
| 147 (t ?\*)) | |
| 148 ((color-x color-x) | |
| 149 (mono-x grid-x) | |
| 150 (color-tty color-tty)) | |
| 151 (((glyph color-x) [1 0 0]) | |
| 152 (color-tty pong-ball-color)))) | |
| 153 | |
| 154 (defvar pong-border-options | |
| 155 '(((glyph colorize) | |
| 156 (t ?\+)) | |
| 157 ((color-x color-x) | |
| 158 (mono-x grid-x)) | |
| 159 (((glyph color-x) [0.5 0.5 0.5]) | |
| 160 (color-tty pong-border-color)))) | |
| 161 | |
| 162 (defconst pong-blank 0) | |
| 163 (defconst pong-bat 1) | |
| 164 (defconst pong-ball 2) | |
| 165 (defconst pong-border 3) | |
| 166 | |
| 167 | |
| 168 ;;; Determine initial positions for bats and ball | |
| 169 | |
| 170 (defvar pong-xx nil | |
| 171 "Horizontal speed of the ball.") | |
| 172 | |
| 173 (defvar pong-yy nil | |
| 174 "Vertical speed of the ball.") | |
| 175 | |
| 176 (defvar pong-x nil | |
| 177 "Horizontal position of the ball.") | |
| 178 | |
| 179 (defvar pong-y nil | |
| 180 "Vertical position of the ball.") | |
| 181 | |
| 182 (defvar pong-bat-player1 nil | |
| 183 "Vertical position of bat 1.") | |
| 184 | |
| 185 (defvar pong-bat-player2 nil | |
| 186 "Vertical position of bat 2.") | |
| 187 | |
| 188 (defvar pong-score-player1 nil) | |
| 189 (defvar pong-score-player2 nil) | |
| 190 | |
| 191 ;;; Initialize maps | |
| 192 | |
| 193 (defvar pong-mode-map | |
| 194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.") | |
| 195 | |
| 196 (defvar pong-null-map | |
| 197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") | |
| 198 | |
| 199 (define-key pong-mode-map [left] 'pong-move-left) | |
| 200 (define-key pong-mode-map [right] 'pong-move-right) | |
| 201 (define-key pong-mode-map [up] 'pong-move-up) | |
| 202 (define-key pong-mode-map [down] 'pong-move-down) | |
| 203 (define-key pong-mode-map pong-left-key 'pong-move-left) | |
| 204 (define-key pong-mode-map pong-right-key 'pong-move-right) | |
| 205 (define-key pong-mode-map pong-up-key 'pong-move-up) | |
| 206 (define-key pong-mode-map pong-down-key 'pong-move-down) | |
| 207 (define-key pong-mode-map pong-quit-key 'pong-quit) | |
| 208 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
| 209 | |
| 210 | |
| 211 ;;; Fun stuff -- The code | |
| 212 | |
| 213 (defun pong-display-options () | |
| 214 "Computes display options (required by gamegrid for colors)." | |
| 215 (let ((options (make-vector 256 nil))) | |
| 216 (loop for c from 0 to 255 do | |
| 217 (aset options c | |
| 218 (cond ((= c pong-blank) | |
| 219 pong-blank-options) | |
| 220 ((= c pong-bat) | |
| 221 pong-bat-options) | |
| 222 ((= c pong-ball) | |
| 223 pong-ball-options) | |
| 224 ((= c pong-border) | |
| 225 pong-border-options) | |
| 226 (t | |
| 227 '(nil nil nil))))) | |
| 228 options)) | |
| 229 | |
| 230 | |
| 231 | |
| 232 (defun pong-init-buffer () | |
| 233 "Initialize pong buffer and draw stuff thanks to gamegrid library." | |
| 234 (interactive) | |
| 235 (get-buffer-create pong-buffer-name) | |
| 236 (switch-to-buffer pong-buffer-name) | |
| 237 (use-local-map pong-mode-map) | |
| 238 | |
| 239 (setq gamegrid-use-glyphs t) | |
| 240 (setq gamegrid-use-color t) | |
| 241 (gamegrid-init (pong-display-options)) | |
| 242 | |
| 243 (gamegrid-init-buffer pong-width | |
| 244 (+ 2 pong-height) | |
| 245 1) | |
| 246 | |
| 247 (let ((buffer-read-only nil)) | |
| 248 (loop for y from 0 to (1- pong-height) do | |
| 249 (loop for x from 0 to (1- pong-width) do | |
| 250 (gamegrid-set-cell x y pong-border))) | |
| 251 (loop for y from 1 to (- pong-height 2) do | |
| 252 (loop for x from 1 to (- pong-width 2) do | |
| 253 (gamegrid-set-cell x y pong-blank)))) | |
| 254 | |
| 255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do | |
| 256 (gamegrid-set-cell 2 y pong-bat)) | |
| 257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do | |
| 258 (gamegrid-set-cell (- pong-width 3) y pong-bat))) | |
| 259 | |
| 260 | |
| 261 | |
| 262 (defun pong-move-left () | |
| 263 "Move bat 2 up. | |
| 264 This is called left for historical reasons, since in some pong | |
| 265 implementations you move with left/right paddle." | |
| 266 (interactive) | |
| 267 (if (> pong-bat-player1 1) | |
| 268 (and | |
| 269 (setq pong-bat-player1 (1- pong-bat-player1)) | |
| 270 (pong-update-bat 2 pong-bat-player1)))) | |
| 271 | |
| 272 | |
| 273 | |
| 274 (defun pong-move-right () | |
| 275 "Move bat 2 up." | |
| 276 (interactive) | |
| 277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height)) | |
| 278 (and | |
| 279 (setq pong-bat-player1 (1+ pong-bat-player1)) | |
| 280 (pong-update-bat 2 pong-bat-player1)))) | |
| 281 | |
| 282 | |
| 283 | |
| 284 (defun pong-move-up () | |
| 285 "Move bat 2 up." | |
| 286 (interactive) | |
| 287 (if (> pong-bat-player2 1) | |
| 288 (and | |
| 289 (setq pong-bat-player2 (1- pong-bat-player2)) | |
| 290 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
| 291 | |
| 292 | |
| 293 | |
| 294 (defun pong-move-down () | |
| 295 "Move bat 2 down." | |
| 296 (interactive) | |
| 297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height)) | |
| 298 (and | |
| 299 (setq pong-bat-player2 (1+ pong-bat-player2)) | |
| 300 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
| 301 | |
| 302 | |
| 303 | |
| 304 (defun pong-update-bat (x y) | |
| 305 "Move a bat (suppress a cell and draw another one on the other side)." | |
| 306 | |
| 307 (cond | |
| 308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
| 309 (gamegrid-set-cell x y pong-bat) | |
| 310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat) | |
| 311 (if (> y 1) | |
| 312 (gamegrid-set-cell x (1- y) pong-blank)) | |
| 313 (if (< (+ y pong-bat-width) (1- pong-height)) | |
| 314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank))))) | |
| 315 | |
| 316 | |
| 317 | |
| 318 (defun pong-init () | |
| 319 "Initialize a game." | |
| 320 | |
| 321 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
| 322 | |
| 323 (make-local-hook 'kill-buffer-hook) | |
| 324 (add-hook 'kill-buffer-hook 'pong-quit nil t) | |
| 325 | |
| 326 ;; Initialization of some variables | |
| 327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2))) | |
| 328 (setq pong-bat-player2 pong-bat-player1) | |
| 329 (setq pong-xx -1) | |
| 330 (setq pong-yy 0) | |
| 331 (setq pong-x (/ pong-width 2)) | |
| 332 (setq pong-y (/ pong-height 2)) | |
| 333 | |
| 334 (pong-init-buffer) | |
| 335 (gamegrid-kill-timer) | |
| 336 (gamegrid-start-timer pong-timer-delay 'pong-update-game) | |
| 337 (pong-update-score)) | |
| 338 | |
| 339 | |
| 340 | |
| 341 (defun pong-update-game (pong-buffer) | |
| 342 "\"Main\" function for pong. | |
| 343 It is called every pong-cycle-delay seconds and | |
| 344 updates ball and bats positions. It is responsible of collision | |
| 345 detection and checks if a player scores." | |
| 346 (if (not (eq (current-buffer) pong-buffer)) | |
| 347 (pong-pause) | |
| 348 | |
| 349 (let ((old-x pong-x) | |
| 350 (old-y pong-y)) | |
| 351 | |
| 352 (setq pong-x (+ pong-x pong-xx)) | |
| 353 (setq pong-y (+ pong-y pong-yy)) | |
| 354 | |
| 355 (if (and (> old-y 0) | |
| 356 (< old-y (- pong-height 1))) | |
| 357 (gamegrid-set-cell old-x old-y pong-blank)) | |
| 358 | |
| 359 (if (and (> pong-y 0) | |
| 360 (< pong-y (- pong-height 1))) | |
| 361 (gamegrid-set-cell pong-x pong-y pong-ball)) | |
| 362 | |
| 363 (cond | |
| 364 ((or (= pong-x 3) (= pong-x 2)) | |
| 365 (if (and (>= pong-y pong-bat-player1) | |
| 366 (< pong-y (+ pong-bat-player1 pong-bat-width))) | |
| 367 (and | |
| 368 (setq pong-yy (+ pong-yy | |
| 369 (cond | |
| 370 ((= pong-y pong-bat-player1) -1) | |
| 371 ((= pong-y (1+ pong-bat-player1)) 0) | |
| 372 (t 1)))) | |
| 373 (setq pong-xx (- pong-xx))))) | |
| 374 | |
| 375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3))) | |
| 376 (if (and (>= pong-y pong-bat-player2) | |
| 377 (< pong-y (+ pong-bat-player2 pong-bat-width))) | |
| 378 (and | |
| 379 (setq pong-yy (+ pong-yy | |
| 380 (cond | |
| 381 ((= pong-y pong-bat-player2) -1) | |
| 382 ((= pong-y (1+ pong-bat-player2)) 0) | |
| 383 (t 1)))) | |
| 384 (setq pong-xx (- pong-xx))))) | |
| 385 | |
| 386 ((<= pong-y 1) | |
| 387 (setq pong-yy (- pong-yy))) | |
| 388 | |
| 389 ((>= pong-y (- pong-height 2)) | |
| 390 (setq pong-yy (- pong-yy))) | |
| 391 | |
| 392 ((< pong-x 1) | |
| 393 (setq pong-score-player2 (1+ pong-score-player2)) | |
| 394 (pong-init)) | |
| 395 | |
| 396 ((>= pong-x (- pong-width 1)) | |
| 397 (setq pong-score-player1 (1+ pong-score-player1)) | |
| 398 (pong-init)))))) | |
| 399 | |
| 400 | |
| 401 | |
| 402 (defun pong-update-score () | |
| 403 "Update score and print it on bottom of the game grid." | |
| 404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2)) | |
| 405 (len (length string))) | |
| 406 (loop for x from 0 to (1- len) do | |
| 407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
| 408 (gamegrid-set-cell x | |
| 409 pong-height | |
| 410 (aref string x)))))) | |
| 411 | |
| 412 | |
| 413 | |
| 414 (defun pong-pause () | |
| 415 "Pause the game." | |
| 416 (interactive) | |
| 417 (gamegrid-kill-timer) | |
| 418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the | |
| 419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next | |
| 420 ;; line is harmless. | |
| 421 (cancel-function-timers 'pong-update-game) | |
| 422 (define-key pong-mode-map pong-resume-key 'pong-resume)) | |
| 423 | |
| 424 | |
| 425 | |
| 426 (defun pong-resume () | |
| 427 "Resume a paused game." | |
| 428 (interactive) | |
| 429 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
| 430 (gamegrid-start-timer pong-timer-delay 'pong-update-game)) | |
| 431 | |
| 432 | |
| 433 | |
| 434 (defun pong-quit () | |
| 435 "Quit the game and kill the pong buffer." | |
| 436 (interactive) | |
| 437 (gamegrid-kill-timer) | |
| 438 ;; Be sure not to draw things in another buffer and wait for some | |
| 439 ;; time. | |
| 440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name)) | |
| 441 | |
| 442 | |
| 443 | |
| 444 ;;;###autoload | |
| 445 (defun pong () | |
| 446 "Play pong and waste time. | |
| 447 This is an implementation of the classical game pong. | |
| 448 Move left and right bats and try to bounce the ball to your opponent. | |
| 449 | |
| 30859 | 450 pong-mode keybindings:\\<pong-mode-map> |
| 27233 | 451 |
| 30859 | 452 \\{pong-mode-map}" |
| 27233 | 453 (interactive) |
| 454 (setq pong-score-player1 0) | |
| 455 (setq pong-score-player2 0) | |
| 456 (pong-init)) | |
| 457 | |
| 458 | |
| 459 | |
| 460 (provide 'pong) |
