Mercurial > emacs
annotate lisp/play/gomoku.el @ 37678:ebec0594dece
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| author | Gerd Moellmann <gerd@gnu.org> |
|---|---|
| date | Fri, 11 May 2001 10:53:56 +0000 |
| parents | cae243d66bbe |
| children | 437623e4fe1c |
| rev | line source |
|---|---|
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1 ;;; gomoku.el --- Gomoku game between you and Emacs |
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2 |
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3 ;; Copyright (C) 1988, 1994, 1996 Free Software Foundation, Inc. |
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| 19963 | 5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr> |
| 23869 | 6 ;; Adapted-By: ESR, Daniel Pfeiffer <occitan@esperanto.org> |
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7 ;; Keywords: games |
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| 36 | 9 ;; This file is part of GNU Emacs. |
| 10 | |
| 11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
| 12 ;; it under the terms of the GNU General Public License as published by | |
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13 ;; the Free Software Foundation; either version 2, or (at your option) |
| 36 | 14 ;; any later version. |
| 15 | |
| 16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 ;; GNU General Public License for more details. | |
| 20 | |
| 21 ;; You should have received a copy of the GNU General Public License | |
| 14169 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to the |
| 23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| 24 ;; Boston, MA 02111-1307, USA. | |
| 36 | 25 |
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26 ;;; Commentary: |
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27 |
| 36 | 28 ;; RULES: |
| 29 ;; | |
| 30 ;; Gomoku is a game played between two players on a rectangular board. Each | |
| 31 ;; player, in turn, marks a free square of its choice. The winner is the first | |
| 32 ;; one to mark five contiguous squares in any direction (horizontally, | |
| 33 ;; vertically or diagonally). | |
| 34 ;; | |
| 35 ;; I have been told that, in "The TRUE Gomoku", some restrictions are made | |
| 36 ;; about the squares where one may play, or else there is a known forced win | |
| 37 ;; for the first player. This program has no such restriction, but it does not | |
| 38 ;; know about the forced win, nor do I. Furthermore, you probably do not know | |
| 39 ;; it yourself :-). | |
| 40 | |
| 41 | |
| 42 ;; There are two main places where you may want to customize the program: key | |
| 43 ;; bindings and board display. These features are commented in the code. Go | |
| 44 ;; and see. | |
| 45 | |
| 46 | |
| 47 ;; HOW TO USE: | |
| 48 ;; | |
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49 ;; The command "M-x gomoku" displays a |
| 36 | 50 ;; board, the size of which depends on the size of the current window. The |
| 51 ;; size of the board is easily modified by giving numeric arguments to the | |
| 52 ;; gomoku command and/or by customizing the displaying parameters. | |
| 53 ;; | |
| 54 ;; Emacs plays when it is its turn. When it is your turn, just put the cursor | |
| 55 ;; on the square where you want to play and hit RET, or X, or whatever key you | |
| 56 ;; bind to the command gomoku-human-plays. When it is your turn, Emacs is | |
| 57 ;; idle: you may switch buffers, read your mail, ... Just come back to the | |
| 58 ;; *Gomoku* buffer and resume play. | |
| 59 | |
| 60 | |
| 61 ;; ALGORITHM: | |
| 62 ;; | |
| 63 ;; The algorithm is briefly described in section "THE SCORE TABLE". Some | |
| 64 ;; parameters may be modified if you want to change the style exhibited by the | |
| 65 ;; program. | |
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66 |
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67 ;;; Code: |
| 36 | 68 |
| 21363 | 69 (defgroup gomoku nil |
| 70 "Gomoku game between you and Emacs." | |
| 71 :prefix "gomoku-" | |
| 72 :group 'games) | |
| 36 | 73 ;;; |
| 74 ;;; GOMOKU MODE AND KEYMAP. | |
| 75 ;;; | |
| 21363 | 76 (defcustom gomoku-mode-hook nil |
| 77 "If non-nil, its value is called on entry to Gomoku mode. | |
| 78 One useful value to include is `turn-on-font-lock' to highlight the pieces." | |
| 79 :type 'hook | |
| 80 :group 'gomoku) | |
| 36 | 81 |
| 82 (defvar gomoku-mode-map nil | |
| 83 "Local keymap to use in Gomoku mode.") | |
| 84 | |
| 85 (if gomoku-mode-map nil | |
| 86 (setq gomoku-mode-map (make-sparse-keymap)) | |
| 87 | |
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88 ;; Key bindings for cursor motion. |
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89 (define-key gomoku-mode-map "y" 'gomoku-move-nw) ; y |
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90 (define-key gomoku-mode-map "u" 'gomoku-move-ne) ; u |
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91 (define-key gomoku-mode-map "b" 'gomoku-move-sw) ; b |
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92 (define-key gomoku-mode-map "n" 'gomoku-move-se) ; n |
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93 (define-key gomoku-mode-map "h" 'backward-char) ; h |
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94 (define-key gomoku-mode-map "l" 'forward-char) ; l |
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95 (define-key gomoku-mode-map "j" 'gomoku-move-down) ; j |
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96 (define-key gomoku-mode-map "k" 'gomoku-move-up) ; k |
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97 |
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98 (define-key gomoku-mode-map [kp-7] 'gomoku-move-nw) |
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99 (define-key gomoku-mode-map [kp-9] 'gomoku-move-ne) |
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100 (define-key gomoku-mode-map [kp-1] 'gomoku-move-sw) |
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101 (define-key gomoku-mode-map [kp-3] 'gomoku-move-se) |
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102 (define-key gomoku-mode-map [kp-4] 'backward-char) |
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103 (define-key gomoku-mode-map [kp-6] 'forward-char) |
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104 (define-key gomoku-mode-map [kp-2] 'gomoku-move-down) |
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105 (define-key gomoku-mode-map [kp-8] 'gomoku-move-up) |
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106 |
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107 (define-key gomoku-mode-map "\C-n" 'gomoku-move-down) ; C-n |
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108 (define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p |
| 36 | 109 |
| 110 ;; Key bindings for entering Human moves. | |
| 111 (define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X | |
| 112 (define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x | |
| 14873 | 113 (define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC |
| 36 | 114 (define-key gomoku-mode-map "\C-m" 'gomoku-human-plays) ; RET |
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115 (define-key gomoku-mode-map "\C-c\C-p" 'gomoku-human-plays) ; C-c C-p |
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116 (define-key gomoku-mode-map "\C-c\C-b" 'gomoku-human-takes-back) ; C-c C-b |
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117 (define-key gomoku-mode-map "\C-c\C-r" 'gomoku-human-resigns) ; C-c C-r |
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118 (define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e |
| 36 | 119 |
| 923 | 120 (define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays) |
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121 (define-key gomoku-mode-map [insert] 'gomoku-human-plays) |
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122 (define-key gomoku-mode-map [down-mouse-1] 'gomoku-click) |
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123 (define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click) |
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124 (define-key gomoku-mode-map [mouse-1] 'gomoku-click) |
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125 (define-key gomoku-mode-map [down-mouse-2] 'gomoku-click) |
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126 (define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play) |
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127 (define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play) |
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128 |
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129 (substitute-key-definition 'previous-line 'gomoku-move-up |
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130 gomoku-mode-map (current-global-map)) |
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131 (substitute-key-definition 'next-line 'gomoku-move-down |
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132 gomoku-mode-map (current-global-map)) |
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133 (substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line |
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134 gomoku-mode-map (current-global-map)) |
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135 (substitute-key-definition 'end-of-line 'gomoku-end-of-line |
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136 gomoku-mode-map (current-global-map)) |
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137 (substitute-key-definition 'undo 'gomoku-human-takes-back |
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138 gomoku-mode-map (current-global-map)) |
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139 (substitute-key-definition 'advertised-undo 'gomoku-human-takes-back |
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140 gomoku-mode-map (current-global-map))) |
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141 |
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142 (defvar gomoku-emacs-won () |
| 21363 | 143 "For making font-lock use the winner's face for the line.") |
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144 |
| 21363 | 145 (defcustom gomoku-font-lock-O-face |
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146 (if (display-color-p) |
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147 (list (facemenu-get-face 'fg:red) 'bold)) |
| 21363 | 148 "*Face to use for Emacs' O." |
| 149 :type '(repeat face) | |
| 150 :group 'gomoku) | |
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151 |
| 21363 | 152 (defcustom gomoku-font-lock-X-face |
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153 (if (display-color-p) |
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154 (list (facemenu-get-face 'fg:green) 'bold)) |
| 21363 | 155 "*Face to use for your X." |
| 156 :type '(repeat face) | |
| 157 :group 'gomoku) | |
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158 |
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159 (defvar gomoku-font-lock-keywords |
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160 '(("O" . gomoku-font-lock-O-face) |
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161 ("X" . gomoku-font-lock-X-face) |
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162 ("[-|/\\]" 0 (if gomoku-emacs-won |
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163 gomoku-font-lock-O-face |
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164 gomoku-font-lock-X-face))) |
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165 "*Font lock rules for Gomoku.") |
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166 |
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167 (put 'gomoku-mode 'front-sticky |
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168 (put 'gomoku-mode 'rear-nonsticky '(intangible))) |
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169 (put 'gomoku-mode 'intangible 1) |
| 36 | 170 |
| 171 (defun gomoku-mode () | |
| 172 "Major mode for playing Gomoku against Emacs. | |
| 207 | 173 You and Emacs play in turn by marking a free square. You mark it with X |
| 174 and Emacs marks it with O. The winner is the first to get five contiguous | |
| 36 | 175 marks horizontally, vertically or in diagonal. |
| 207 | 176 |
| 177 You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays]. | |
| 36 | 178 |
| 179 Other useful commands: | |
| 180 \\{gomoku-mode-map} | |
| 207 | 181 Entry to this mode calls the value of `gomoku-mode-hook' if that value |
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182 is non-nil. One interesting value is `turn-on-font-lock'." |
| 36 | 183 (interactive) |
| 184 (setq major-mode 'gomoku-mode | |
| 185 mode-name "Gomoku") | |
| 186 (gomoku-display-statistics) | |
| 187 (use-local-map gomoku-mode-map) | |
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188 (make-local-variable 'font-lock-defaults) |
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189 (setq font-lock-defaults '(gomoku-font-lock-keywords t)) |
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190 (toggle-read-only t) |
| 36 | 191 (run-hooks 'gomoku-mode-hook)) |
| 192 | |
| 193 ;;; | |
| 194 ;;; THE BOARD. | |
| 195 ;;; | |
| 196 | |
| 197 ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 | |
| 198 ;; and O's with 6. The rectangle is recorded in a one dimensional vector | |
| 199 ;; containing padding squares (coded with -1). These squares allow us to | |
| 200 ;; detect when we are trying to move out of the board. We denote a square by | |
| 201 ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The | |
| 202 ;; leftmost topmost square has coords (1,1) and index gomoku-board-width + 2. | |
| 203 ;; Similarly, vectors between squares may be given by two DX, DY coords or by | |
| 204 ;; one DEPL (the difference between indexes). | |
| 205 | |
| 206 (defvar gomoku-board-width nil | |
| 207 "Number of columns on the Gomoku board.") | |
| 208 | |
| 209 (defvar gomoku-board-height nil | |
| 210 "Number of lines on the Gomoku board.") | |
| 211 | |
| 212 (defvar gomoku-board nil | |
| 213 "Vector recording the actual state of the Gomoku board.") | |
| 214 | |
| 215 (defvar gomoku-vector-length nil | |
| 216 "Length of gomoku-board vector.") | |
| 217 | |
| 218 (defvar gomoku-draw-limit nil | |
| 219 ;; This is usually set to 70% of the number of squares. | |
| 207 | 220 "After how many moves will Emacs offer a draw?") |
| 36 | 221 |
| 222 | |
| 223 (defun gomoku-xy-to-index (x y) | |
| 224 "Translate X, Y cartesian coords into the corresponding board index." | |
| 225 (+ (* y gomoku-board-width) x y)) | |
| 226 | |
| 227 (defun gomoku-index-to-x (index) | |
| 228 "Return corresponding x-coord of board INDEX." | |
| 229 (% index (1+ gomoku-board-width))) | |
| 230 | |
| 231 (defun gomoku-index-to-y (index) | |
| 232 "Return corresponding y-coord of board INDEX." | |
| 233 (/ index (1+ gomoku-board-width))) | |
| 234 | |
| 235 (defun gomoku-init-board () | |
| 236 "Create the gomoku-board vector and fill it with initial values." | |
| 237 (setq gomoku-board (make-vector gomoku-vector-length 0)) | |
| 238 ;; Every square is 0 (i.e. empty) except padding squares: | |
| 239 (let ((i 0) (ii (1- gomoku-vector-length))) | |
| 240 (while (<= i gomoku-board-width) ; The squares in [0..width] and in | |
| 241 (aset gomoku-board i -1) ; [length - width - 1..length - 1] | |
| 242 (aset gomoku-board ii -1) ; are padding squares. | |
| 243 (setq i (1+ i) | |
| 244 ii (1- ii)))) | |
| 245 (let ((i 0)) | |
| 246 (while (< i gomoku-vector-length) | |
| 247 (aset gomoku-board i -1) ; and also all k*(width+1) | |
| 248 (setq i (+ i gomoku-board-width 1))))) | |
| 249 | |
| 250 ;;; | |
| 251 ;;; THE SCORE TABLE. | |
| 252 ;;; | |
| 253 | |
| 254 ;; Every (free) square has a score associated to it, recorded in the | |
| 255 ;; GOMOKU-SCORE-TABLE vector. The program always plays in the square having | |
| 256 ;; the highest score. | |
| 257 | |
| 258 (defvar gomoku-score-table nil | |
| 259 "Vector recording the actual score of the free squares.") | |
| 260 | |
| 261 | |
| 262 ;; The key point point about the algorithm is that, rather than considering | |
| 263 ;; the board as just a set of squares, we prefer to see it as a "space" of | |
| 264 ;; internested 5-tuples of contiguous squares (called qtuples). | |
| 265 ;; | |
| 266 ;; The aim of the program is to fill one qtuple with its O's while preventing | |
| 267 ;; you from filling another one with your X's. To that effect, it computes a | |
| 268 ;; score for every qtuple, with better qtuples having better scores. Of | |
| 269 ;; course, the score of a qtuple (taken in isolation) is just determined by | |
| 270 ;; its contents as a set, i.e. not considering the order of its elements. The | |
| 271 ;; highest score is given to the "OOOO" qtuples because playing in such a | |
| 272 ;; qtuple is winning the game. Just after this comes the "XXXX" qtuple because | |
| 273 ;; not playing in it is just loosing the game, and so on. Note that a | |
| 274 ;; "polluted" qtuple, i.e. one containing at least one X and at least one O, | |
| 275 ;; has score zero because there is no more any point in playing in it, from | |
| 276 ;; both an attacking and a defending point of view. | |
| 277 ;; | |
| 278 ;; Given the score of every qtuple, the score of a given free square on the | |
| 279 ;; board is just the sum of the scores of all the qtuples to which it belongs, | |
| 280 ;; because playing in that square is playing in all its containing qtuples at | |
| 281 ;; once. And it is that function which takes into account the internesting of | |
| 282 ;; the qtuples. | |
| 283 ;; | |
| 284 ;; This algorithm is rather simple but anyway it gives a not so dumb level of | |
| 285 ;; play. It easily extends to "n-dimensional Gomoku", where a win should not | |
| 286 ;; be obtained with as few as 5 contiguous marks: 6 or 7 (depending on n !) | |
| 287 ;; should be preferred. | |
| 288 | |
| 289 | |
| 290 ;; Here are the scores of the nine "non-polluted" configurations. Tuning | |
| 291 ;; these values will change (hopefully improve) the strength of the program | |
| 292 ;; and may change its style (rather aggressive here). | |
| 293 | |
| 294 (defconst nil-score 7 "Score of an empty qtuple.") | |
| 295 (defconst Xscore 15 "Score of a qtuple containing one X.") | |
| 296 (defconst XXscore 400 "Score of a qtuple containing two X's.") | |
| 297 (defconst XXXscore 1800 "Score of a qtuple containing three X's.") | |
| 298 (defconst XXXXscore 100000 "Score of a qtuple containing four X's.") | |
| 299 (defconst Oscore 35 "Score of a qtuple containing one O.") | |
| 300 (defconst OOscore 800 "Score of a qtuple containing two O's.") | |
| 301 (defconst OOOscore 15000 "Score of a qtuple containing three O's.") | |
| 302 (defconst OOOOscore 800000 "Score of a qtuple containing four O's.") | |
| 303 | |
| 304 ;; These values are not just random: if, given the following situation: | |
| 305 ;; | |
| 306 ;; . . . . . . . O . | |
| 307 ;; . X X a . . . X . | |
| 308 ;; . . . X . . . X . | |
| 309 ;; . . . X . . . X . | |
| 310 ;; . . . . . . . b . | |
| 311 ;; | |
| 312 ;; you want Emacs to play in "a" and not in "b", then the parameters must | |
| 313 ;; satisfy the inequality: | |
| 314 ;; | |
| 315 ;; 6 * XXscore > XXXscore + XXscore | |
| 316 ;; | |
| 317 ;; because "a" mainly belongs to six "XX" qtuples (the others are less | |
| 318 ;; important) while "b" belongs to one "XXX" and one "XX" qtuples. Other | |
| 319 ;; conditions are required to obtain sensible moves, but the previous example | |
| 320 ;; should illustrate the point. If you manage to improve on these values, | |
| 321 ;; please send me a note. Thanks. | |
| 322 | |
| 323 | |
| 14040 | 324 ;; As we chose values 0, 1 and 6 to denote empty, X and O squares, the |
| 325 ;; contents of a qtuple are uniquely determined by the sum of its elements and | |
| 36 | 326 ;; we just have to set up a translation table. |
| 327 | |
| 328 (defconst gomoku-score-trans-table | |
| 329 (vector nil-score Xscore XXscore XXXscore XXXXscore 0 | |
| 330 Oscore 0 0 0 0 0 | |
| 331 OOscore 0 0 0 0 0 | |
| 332 OOOscore 0 0 0 0 0 | |
| 333 OOOOscore 0 0 0 0 0 | |
| 334 0) | |
| 335 "Vector associating qtuple contents to their score.") | |
| 336 | |
| 337 | |
| 338 ;; If you do not modify drastically the previous constants, the only way for a | |
| 339 ;; square to have a score higher than OOOOscore is to belong to a "OOOO" | |
| 340 ;; qtuple, thus to be a winning move. Similarly, the only way for a square to | |
| 341 ;; have a score between XXXXscore and OOOOscore is to belong to a "XXXX" | |
| 342 ;; qtuple. We may use these considerations to detect when a given move is | |
| 343 ;; winning or loosing. | |
| 344 | |
| 345 (defconst gomoku-winning-threshold OOOOscore | |
| 207 | 346 "Threshold score beyond which an Emacs move is winning.") |
| 36 | 347 |
| 348 (defconst gomoku-loosing-threshold XXXXscore | |
| 349 "Threshold score beyond which a human move is winning.") | |
| 350 | |
| 351 | |
| 352 (defun gomoku-strongest-square () | |
| 353 "Compute index of free square with highest score, or nil if none." | |
| 354 ;; We just have to loop other all squares. However there are two problems: | |
| 355 ;; 1/ The SCORE-TABLE only gives correct scores to free squares. To speed | |
| 356 ;; up future searches, we set the score of padding or occupied squares | |
| 357 ;; to -1 whenever we meet them. | |
| 358 ;; 2/ We want to choose randomly between equally good moves. | |
| 359 (let ((score-max 0) | |
| 360 (count 0) ; Number of equally good moves | |
| 361 (square (gomoku-xy-to-index 1 1)) ; First square | |
| 362 (end (gomoku-xy-to-index gomoku-board-width gomoku-board-height)) | |
| 363 best-square score) | |
| 364 (while (<= square end) | |
| 365 (cond | |
| 366 ;; If score is lower (i.e. most of the time), skip to next: | |
| 367 ((< (aref gomoku-score-table square) score-max)) | |
| 368 ;; If score is better, beware of non free squares: | |
| 369 ((> (setq score (aref gomoku-score-table square)) score-max) | |
| 370 (if (zerop (aref gomoku-board square)) ; is it free ? | |
| 371 (setq count 1 ; yes: take it ! | |
| 372 best-square square | |
| 373 score-max score) | |
| 374 (aset gomoku-score-table square -1))) ; no: kill it ! | |
| 375 ;; If score is equally good, choose randomly. But first check freeness: | |
| 376 ((not (zerop (aref gomoku-board square))) | |
| 377 (aset gomoku-score-table square -1)) | |
| 4402 | 378 ((zerop (random (setq count (1+ count)))) |
| 36 | 379 (setq best-square square |
| 380 score-max score))) | |
| 381 (setq square (1+ square))) ; try next square | |
| 382 best-square)) | |
| 383 | |
| 384 ;;; | |
| 385 ;;; INITIALIZING THE SCORE TABLE. | |
| 386 ;;; | |
| 387 | |
| 388 ;; At initialization the board is empty so that every qtuple amounts for | |
| 389 ;; nil-score. Therefore, the score of any square is nil-score times the number | |
| 390 ;; of qtuples that pass through it. This number is 3 in a corner and 20 if you | |
| 391 ;; are sufficiently far from the sides. As computing the number is time | |
| 392 ;; consuming, we initialize every square with 20*nil-score and then only | |
| 393 ;; consider squares at less than 5 squares from one side. We speed this up by | |
| 394 ;; taking symmetry into account. | |
| 395 ;; Also, as it is likely that successive games will be played on a board with | |
| 396 ;; same size, it is a good idea to save the initial SCORE-TABLE configuration. | |
| 397 | |
| 398 (defvar gomoku-saved-score-table nil | |
| 399 "Recorded initial value of previous score table.") | |
| 400 | |
| 401 (defvar gomoku-saved-board-width nil | |
| 402 "Recorded value of previous board width.") | |
| 403 | |
| 404 (defvar gomoku-saved-board-height nil | |
| 405 "Recorded value of previous board height.") | |
| 406 | |
| 407 | |
| 408 (defun gomoku-init-score-table () | |
| 409 "Create the score table vector and fill it with initial values." | |
| 410 (if (and gomoku-saved-score-table ; Has it been stored last time ? | |
| 411 (= gomoku-board-width gomoku-saved-board-width) | |
| 412 (= gomoku-board-height gomoku-saved-board-height)) | |
| 413 (setq gomoku-score-table (copy-sequence gomoku-saved-score-table)) | |
| 414 ;; No, compute it: | |
| 415 (setq gomoku-score-table | |
| 416 (make-vector gomoku-vector-length (* 20 nil-score))) | |
| 417 (let (i j maxi maxj maxi2 maxj2) | |
| 418 (setq maxi (/ (1+ gomoku-board-width) 2) | |
| 419 maxj (/ (1+ gomoku-board-height) 2) | |
| 420 maxi2 (min 4 maxi) | |
| 421 maxj2 (min 4 maxj)) | |
| 422 ;; We took symmetry into account and could use it more if the board | |
| 423 ;; would have been square and not rectangular ! | |
| 424 ;; In our case we deal with all (i,j) in the set [1..maxi2]*[1..maxj] U | |
| 425 ;; [maxi2+1..maxi]*[1..maxj2]. Maxi2 and maxj2 are used because the | |
| 426 ;; board may well be less than 8 by 8 ! | |
| 427 (setq i 1) | |
| 428 (while (<= i maxi2) | |
| 429 (setq j 1) | |
| 430 (while (<= j maxj) | |
| 431 (gomoku-init-square-score i j) | |
| 432 (setq j (1+ j))) | |
| 433 (setq i (1+ i))) | |
| 434 (while (<= i maxi) | |
| 435 (setq j 1) | |
| 436 (while (<= j maxj2) | |
| 437 (gomoku-init-square-score i j) | |
| 438 (setq j (1+ j))) | |
| 439 (setq i (1+ i)))) | |
| 440 (setq gomoku-saved-score-table (copy-sequence gomoku-score-table) | |
| 441 gomoku-saved-board-width gomoku-board-width | |
| 442 gomoku-saved-board-height gomoku-board-height))) | |
| 443 | |
| 444 (defun gomoku-nb-qtuples (i j) | |
| 445 "Return the number of qtuples containing square I,J." | |
| 207 | 446 ;; This function is complicated because we have to deal |
| 36 | 447 ;; with ugly cases like 3 by 6 boards, but it works. |
| 448 ;; If you have a simpler (and correct) solution, send it to me. Thanks ! | |
| 449 (let ((left (min 4 (1- i))) | |
| 450 (right (min 4 (- gomoku-board-width i))) | |
| 451 (up (min 4 (1- j))) | |
| 452 (down (min 4 (- gomoku-board-height j)))) | |
| 453 (+ -12 | |
| 454 (min (max (+ left right) 3) 8) | |
| 455 (min (max (+ up down) 3) 8) | |
| 456 (min (max (+ (min left up) (min right down)) 3) 8) | |
| 457 (min (max (+ (min right up) (min left down)) 3) 8)))) | |
| 458 | |
| 459 (defun gomoku-init-square-score (i j) | |
| 460 "Give initial score to square I,J and to its mirror images." | |
| 461 (let ((ii (1+ (- gomoku-board-width i))) | |
| 462 (jj (1+ (- gomoku-board-height j))) | |
| 463 (sc (* (gomoku-nb-qtuples i j) (aref gomoku-score-trans-table 0)))) | |
| 464 (aset gomoku-score-table (gomoku-xy-to-index i j) sc) | |
| 465 (aset gomoku-score-table (gomoku-xy-to-index ii j) sc) | |
| 466 (aset gomoku-score-table (gomoku-xy-to-index i jj) sc) | |
| 467 (aset gomoku-score-table (gomoku-xy-to-index ii jj) sc))) | |
| 468 | |
| 469 ;;; | |
| 470 ;;; MAINTAINING THE SCORE TABLE. | |
| 471 ;;; | |
| 472 | |
| 473 ;; We do not provide functions for computing the SCORE-TABLE given the | |
| 474 ;; contents of the BOARD. This would involve heavy nested loops, with time | |
| 475 ;; proportional to the size of the board. It is better to update the | |
| 476 ;; SCORE-TABLE after each move. Updating needs not modify more than 36 | |
| 477 ;; squares: it is done in constant time. | |
| 478 | |
| 479 (defun gomoku-update-score-table (square dval) | |
| 480 "Update score table after SQUARE received a DVAL increment." | |
| 481 ;; The board has already been updated when this function is called. | |
| 482 ;; Updating scores is done by looking for qtuples boundaries in all four | |
| 483 ;; directions and then calling update-score-in-direction. | |
| 484 ;; Finally all squares received the right increment, and then are up to | |
| 485 ;; date, except possibly for SQUARE itself if we are taking a move back for | |
| 486 ;; its score had been set to -1 at the time. | |
| 487 (let* ((x (gomoku-index-to-x square)) | |
| 488 (y (gomoku-index-to-y square)) | |
| 489 (imin (max -4 (- 1 x))) | |
| 490 (jmin (max -4 (- 1 y))) | |
| 491 (imax (min 0 (- gomoku-board-width x 4))) | |
| 492 (jmax (min 0 (- gomoku-board-height y 4)))) | |
| 493 (gomoku-update-score-in-direction imin imax | |
| 494 square 1 0 dval) | |
| 495 (gomoku-update-score-in-direction jmin jmax | |
| 496 square 0 1 dval) | |
| 497 (gomoku-update-score-in-direction (max imin jmin) (min imax jmax) | |
| 498 square 1 1 dval) | |
| 499 (gomoku-update-score-in-direction (max (- 1 y) -4 | |
| 500 (- x gomoku-board-width)) | |
| 501 (min 0 (- x 5) | |
| 502 (- gomoku-board-height y 4)) | |
| 503 square -1 1 dval))) | |
| 504 | |
| 505 (defun gomoku-update-score-in-direction (left right square dx dy dval) | |
| 506 "Update scores for all squares in the qtuples starting between the LEFTth | |
| 507 square and the RIGHTth after SQUARE, along the DX, DY direction, considering | |
| 508 that DVAL has been added on SQUARE." | |
| 509 ;; We always have LEFT <= 0, RIGHT <= 0 and DEPL > 0 but we may very well | |
| 510 ;; have LEFT > RIGHT, indicating that no qtuple contains SQUARE along that | |
| 511 ;; DX,DY direction. | |
| 512 (cond | |
| 513 ((> left right)) ; Quit | |
| 514 (t ; Else .. | |
| 515 (let (depl square0 square1 square2 count delta) | |
| 516 (setq depl (gomoku-xy-to-index dx dy) | |
| 517 square0 (+ square (* left depl)) | |
| 518 square1 (+ square (* right depl)) | |
| 519 square2 (+ square0 (* 4 depl))) | |
| 520 ;; Compute the contents of the first qtuple: | |
| 521 (setq square square0 | |
| 522 count 0) | |
| 523 (while (<= square square2) | |
| 524 (setq count (+ count (aref gomoku-board square)) | |
| 525 square (+ square depl))) | |
| 526 (while (<= square0 square1) | |
| 527 ;; Update the squares of the qtuple beginning in SQUARE0 and ending | |
| 528 ;; in SQUARE2. | |
| 529 (setq delta (- (aref gomoku-score-trans-table count) | |
| 530 (aref gomoku-score-trans-table (- count dval)))) | |
| 531 (cond ((not (zerop delta)) ; or else nothing to update | |
| 532 (setq square square0) | |
| 533 (while (<= square square2) | |
| 534 (if (zerop (aref gomoku-board square)) ; only for free squares | |
| 535 (aset gomoku-score-table square | |
| 536 (+ (aref gomoku-score-table square) delta))) | |
| 537 (setq square (+ square depl))))) | |
| 538 ;; Then shift the qtuple one square along DEPL, this only requires | |
| 539 ;; modifying SQUARE0 and SQUARE2. | |
| 540 (setq square2 (+ square2 depl) | |
| 541 count (+ count (- (aref gomoku-board square0)) | |
| 542 (aref gomoku-board square2)) | |
| 543 square0 (+ square0 depl))))))) | |
| 544 | |
| 545 ;;; | |
| 546 ;;; GAME CONTROL. | |
| 547 ;;; | |
| 548 | |
| 549 ;; Several variables are used to monitor a game, including a GAME-HISTORY (the | |
| 550 ;; list of all (SQUARE . PREVSCORE) played) that allows to take moves back | |
| 551 ;; (anti-updating the score table) and to compute the table from scratch in | |
| 552 ;; case of an interruption. | |
| 553 | |
| 554 (defvar gomoku-game-in-progress nil | |
| 555 "Non-nil if a game is in progress.") | |
| 556 | |
| 557 (defvar gomoku-game-history nil | |
| 558 "A record of all moves that have been played during current game.") | |
| 559 | |
| 560 (defvar gomoku-number-of-moves nil | |
| 561 "Number of moves already played in current game.") | |
| 562 | |
| 563 (defvar gomoku-number-of-human-moves nil | |
| 564 "Number of moves already played by human in current game.") | |
| 565 | |
| 566 (defvar gomoku-emacs-played-first nil | |
| 567 "Non-nil if Emacs played first.") | |
| 568 | |
| 569 (defvar gomoku-human-took-back nil | |
| 570 "Non-nil if Human took back a move during the game.") | |
| 571 | |
| 572 (defvar gomoku-human-refused-draw nil | |
| 573 "Non-nil if Human refused Emacs offer of a draw.") | |
| 574 | |
| 575 (defvar gomoku-emacs-is-computing nil | |
| 576 ;; This is used to detect interruptions. Hopefully, it should not be needed. | |
| 577 "Non-nil if Emacs is in the middle of a computation.") | |
| 578 | |
| 579 | |
| 580 (defun gomoku-start-game (n m) | |
| 581 "Initialize a new game on an N by M board." | |
| 582 (setq gomoku-emacs-is-computing t) ; Raise flag | |
| 583 (setq gomoku-game-in-progress t) | |
| 584 (setq gomoku-board-width n | |
| 585 gomoku-board-height m | |
| 586 gomoku-vector-length (1+ (* (+ m 2) (1+ n))) | |
| 587 gomoku-draw-limit (/ (* 7 n m) 10)) | |
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588 (setq gomoku-emacs-won nil |
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589 gomoku-game-history nil |
| 36 | 590 gomoku-number-of-moves 0 |
| 591 gomoku-number-of-human-moves 0 | |
| 592 gomoku-emacs-played-first nil | |
| 593 gomoku-human-took-back nil | |
| 594 gomoku-human-refused-draw nil) | |
| 595 (gomoku-init-display n m) ; Display first: the rest takes time | |
| 596 (gomoku-init-score-table) ; INIT-BOARD requires that the score | |
| 597 (gomoku-init-board) ; table be already created. | |
| 598 (setq gomoku-emacs-is-computing nil)) | |
| 599 | |
| 600 (defun gomoku-play-move (square val &optional dont-update-score) | |
| 601 "Go to SQUARE, play VAL and update everything." | |
| 602 (setq gomoku-emacs-is-computing t) ; Raise flag | |
| 603 (cond ((= 1 val) ; a Human move | |
| 604 (setq gomoku-number-of-human-moves (1+ gomoku-number-of-human-moves))) | |
| 605 ((zerop gomoku-number-of-moves) ; an Emacs move. Is it first ? | |
| 606 (setq gomoku-emacs-played-first t))) | |
| 607 (setq gomoku-game-history | |
| 608 (cons (cons square (aref gomoku-score-table square)) | |
| 609 gomoku-game-history) | |
| 610 gomoku-number-of-moves (1+ gomoku-number-of-moves)) | |
| 611 (gomoku-plot-square square val) | |
| 612 (aset gomoku-board square val) ; *BEFORE* UPDATE-SCORE ! | |
| 613 (if dont-update-score nil | |
| 614 (gomoku-update-score-table square val) ; previous val was 0: dval = val | |
| 615 (aset gomoku-score-table square -1)) | |
| 616 (setq gomoku-emacs-is-computing nil)) | |
| 617 | |
| 618 (defun gomoku-take-back () | |
| 619 "Take back last move and update everything." | |
| 620 (setq gomoku-emacs-is-computing t) | |
| 621 (let* ((last-move (car gomoku-game-history)) | |
| 622 (square (car last-move)) | |
| 623 (oldval (aref gomoku-board square))) | |
| 624 (if (= 1 oldval) | |
| 625 (setq gomoku-number-of-human-moves (1- gomoku-number-of-human-moves))) | |
| 626 (setq gomoku-game-history (cdr gomoku-game-history) | |
| 627 gomoku-number-of-moves (1- gomoku-number-of-moves)) | |
| 628 (gomoku-plot-square square 0) | |
| 629 (aset gomoku-board square 0) ; *BEFORE* UPDATE-SCORE ! | |
| 630 (gomoku-update-score-table square (- oldval)) | |
| 631 (aset gomoku-score-table square (cdr last-move))) | |
| 632 (setq gomoku-emacs-is-computing nil)) | |
| 633 | |
| 634 ;;; | |
| 635 ;;; SESSION CONTROL. | |
| 636 ;;; | |
| 637 | |
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638 (defvar gomoku-number-of-emacs-wins 0 |
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639 "Number of games Emacs won in this session.") |
| 36 | 640 |
|
7800
329e59e31d8d
(gomoku-display-statistics): Use human's point of view
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|
641 (defvar gomoku-number-of-human-wins 0 |
|
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diff
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|
642 "Number of games you won in this session.") |
| 36 | 643 |
| 644 (defvar gomoku-number-of-draws 0 | |
| 645 "Number of games already drawn in this session.") | |
| 646 | |
| 647 | |
| 648 (defun gomoku-terminate-game (result) | |
| 649 "Terminate the current game with RESULT." | |
|
14948
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parents:
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diff
changeset
|
650 (message |
|
044a7dcbeb06
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diff
changeset
|
651 (cond |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
652 ((eq result 'emacs-won) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
653 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
|
044a7dcbeb06
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diff
changeset
|
654 (cond ((< gomoku-number-of-moves 20) |
|
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
655 "This was a REALLY QUICK win.") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
656 (gomoku-human-refused-draw |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
657 "I won... Too bad you refused my offer of a draw !") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
658 (gomoku-human-took-back |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
659 "I won... Taking moves back will not help you !") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
660 ((not gomoku-emacs-played-first) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
661 "I won... Playing first did not help you much !") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
662 ((and (zerop gomoku-number-of-human-wins) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
663 (zerop gomoku-number-of-draws) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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changeset
|
664 (> gomoku-number-of-emacs-wins 1)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
665 "I'm becoming tired of winning...") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
666 ("I won."))) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
667 ((eq result 'human-won) |
|
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
668 (setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
669 (concat "OK, you won this one." |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
670 (cond |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
671 (gomoku-human-took-back |
|
044a7dcbeb06
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parents:
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diff
changeset
|
672 " I, for one, never take my moves back...") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
673 (gomoku-emacs-played-first |
|
044a7dcbeb06
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parents:
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diff
changeset
|
674 ".. so what ?") |
|
044a7dcbeb06
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parents:
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diff
changeset
|
675 (" Now, let me play first just once.")))) |
|
044a7dcbeb06
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parents:
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diff
changeset
|
676 ((eq result 'human-resigned) |
|
044a7dcbeb06
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parents:
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diff
changeset
|
677 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
|
044a7dcbeb06
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parents:
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diff
changeset
|
678 "So you resign. That's just one more win for me.") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
679 ((eq result 'nobody-won) |
|
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
680 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
681 (concat "This is a draw. " |
|
044a7dcbeb06
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diff
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|
682 (cond |
|
044a7dcbeb06
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parents:
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diff
changeset
|
683 (gomoku-human-took-back |
|
044a7dcbeb06
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parents:
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diff
changeset
|
684 "I, for one, never take my moves back...") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
changeset
|
685 (gomoku-emacs-played-first |
|
044a7dcbeb06
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parents:
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diff
changeset
|
686 "Just chance, I guess.") |
|
044a7dcbeb06
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parents:
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diff
changeset
|
687 ("Now, let me play first just once.")))) |
|
044a7dcbeb06
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parents:
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diff
changeset
|
688 ((eq result 'draw-agreed) |
|
044a7dcbeb06
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parents:
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diff
changeset
|
689 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
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diff
changeset
|
690 (concat "Draw agreed. " |
|
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
691 (cond |
|
044a7dcbeb06
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parents:
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diff
changeset
|
692 (gomoku-human-took-back |
|
044a7dcbeb06
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parents:
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diff
changeset
|
693 "I, for one, never take my moves back...") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
694 (gomoku-emacs-played-first |
|
044a7dcbeb06
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parents:
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diff
changeset
|
695 "You were lucky.") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
696 ("Now, let me play first just once.")))) |
|
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
697 ((eq result 'crash-game) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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diff
changeset
|
698 "Sorry, I have been interrupted and cannot resume that game..."))) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
699 (gomoku-display-statistics) |
|
044a7dcbeb06
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parents:
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diff
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|
700 ;;(ding) |
|
044a7dcbeb06
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parents:
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diff
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|
701 (setq gomoku-game-in-progress nil)) |
| 36 | 702 |
| 703 (defun gomoku-crash-game () | |
| 704 "What to do when Emacs detects it has been interrupted." | |
| 705 (setq gomoku-emacs-is-computing nil) | |
| 706 (gomoku-terminate-game 'crash-game) | |
| 707 (sit-for 4) ; Let's see the message | |
| 708 (gomoku-prompt-for-other-game)) | |
| 709 | |
| 710 ;;; | |
| 711 ;;; INTERACTIVE COMMANDS. | |
| 712 ;;; | |
| 713 | |
|
1221
d5f91623a2cb
(gomoku): Make it autoload.
Richard M. Stallman <rms@gnu.org>
parents:
923
diff
changeset
|
714 ;;;###autoload |
| 36 | 715 (defun gomoku (&optional n m) |
| 716 "Start a Gomoku game between you and Emacs. | |
| 717 If a game is in progress, this command allow you to resume it. | |
| 718 If optional arguments N and M are given, an N by M board is used. | |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
719 If prefix arg is given for N, M is prompted for. |
| 36 | 720 |
| 207 | 721 You and Emacs play in turn by marking a free square. You mark it with X |
| 36 | 722 and Emacs marks it with O. The winner is the first to get five contiguous |
| 723 marks horizontally, vertically or in diagonal. | |
| 207 | 724 |
| 725 You play by moving the cursor over the square you choose and hitting | |
| 726 \\<gomoku-mode-map>\\[gomoku-human-plays]. | |
| 727 Use \\[describe-mode] for more info." | |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
728 (interactive (if current-prefix-arg |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
changeset
|
729 (list (prefix-numeric-value current-prefix-arg) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
730 (eval (read-minibuffer "Height: "))))) |
| 36 | 731 (gomoku-switch-to-window) |
| 732 (cond | |
| 733 (gomoku-emacs-is-computing | |
| 734 (gomoku-crash-game)) | |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
735 ((or (not gomoku-game-in-progress) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
736 (<= gomoku-number-of-moves 2)) |
| 36 | 737 (let ((max-width (gomoku-max-width)) |
| 738 (max-height (gomoku-max-height))) | |
| 739 (or n (setq n max-width)) | |
| 740 (or m (setq m max-height)) | |
| 741 (cond ((< n 1) | |
| 742 (error "I need at least 1 column")) | |
| 743 ((< m 1) | |
| 744 (error "I need at least 1 row")) | |
| 745 ((> n max-width) | |
| 746 (error "I cannot display %d columns in that window" n))) | |
| 747 (if (and (> m max-height) | |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
748 (not (eq m gomoku-saved-board-height)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
749 ;; Use EQ because SAVED-BOARD-HEIGHT may be nil |
| 36 | 750 (not (y-or-n-p (format "Do you really want %d rows " m)))) |
| 751 (setq m max-height))) | |
| 752 (message "One moment, please...") | |
| 753 (gomoku-start-game n m) | |
| 754 (if (y-or-n-p "Do you allow me to play first ") | |
| 755 (gomoku-emacs-plays) | |
| 756 (gomoku-prompt-for-move))) | |
| 757 ((y-or-n-p "Shall we continue our game ") | |
| 758 (gomoku-prompt-for-move)) | |
| 759 (t | |
| 760 (gomoku-human-resigns)))) | |
| 761 | |
| 762 (defun gomoku-emacs-plays () | |
| 763 "Compute Emacs next move and play it." | |
| 764 (interactive) | |
| 765 (gomoku-switch-to-window) | |
| 766 (cond | |
| 767 (gomoku-emacs-is-computing | |
| 768 (gomoku-crash-game)) | |
| 769 ((not gomoku-game-in-progress) | |
| 770 (gomoku-prompt-for-other-game)) | |
| 771 (t | |
| 772 (message "Let me think...") | |
| 773 (let (square score) | |
| 774 (setq square (gomoku-strongest-square)) | |
| 775 (cond ((null square) | |
| 776 (gomoku-terminate-game 'nobody-won)) | |
| 777 (t | |
| 778 (setq score (aref gomoku-score-table square)) | |
| 779 (gomoku-play-move square 6) | |
| 780 (cond ((>= score gomoku-winning-threshold) | |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
781 (setq gomoku-emacs-won t) ; for font-lock |
| 36 | 782 (gomoku-find-filled-qtuple square 6) |
| 783 (gomoku-terminate-game 'emacs-won)) | |
| 784 ((zerop score) | |
| 785 (gomoku-terminate-game 'nobody-won)) | |
| 786 ((and (> gomoku-number-of-moves gomoku-draw-limit) | |
| 787 (not gomoku-human-refused-draw) | |
| 788 (gomoku-offer-a-draw)) | |
| 789 (gomoku-terminate-game 'draw-agreed)) | |
| 790 (t | |
| 791 (gomoku-prompt-for-move))))))))) | |
| 792 | |
|
14948
044a7dcbeb06
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Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
793 ;; For small square dimensions this is approximate, since though measured in |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
794 ;; pixels, event's (X . Y) is a character's top-left corner. |
|
10026
09392b4de856
(gomoku-click): New function.
Richard M. Stallman <rms@gnu.org>
parents:
7800
diff
changeset
|
795 (defun gomoku-click (click) |
|
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
796 "Position at the square where you click." |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
797 (interactive "e") |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
changeset
|
798 (and (windowp (posn-window (setq click (event-end click)))) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
799 (numberp (posn-point click)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
800 (select-window (posn-window click)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
801 (setq click (posn-col-row click)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
802 (gomoku-goto-xy |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
803 (min (max (/ (+ (- (car click) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
804 gomoku-x-offset |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
805 1) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
806 (window-hscroll) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
807 gomoku-square-width |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
808 (% gomoku-square-width 2) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
809 (/ gomoku-square-width 2)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
810 gomoku-square-width) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
14873
diff
changeset
|
811 1) |
|
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812 gomoku-board-width) |
|
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813 (min (max (/ (+ (- (cdr click) |
|
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|
814 gomoku-y-offset |
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|
815 1) |
|
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|
816 (let ((inhibit-point-motion-hooks t)) |
|
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|
817 (count-lines 1 (window-start))) |
|
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|
818 gomoku-square-height |
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819 (% gomoku-square-height 2) |
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820 (/ gomoku-square-height 2)) |
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821 gomoku-square-height) |
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822 1) |
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823 gomoku-board-height)))) |
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824 |
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|
825 (defun gomoku-mouse-play (click) |
|
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826 "Play at the square where you click." |
|
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827 (interactive "e") |
|
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828 (if (gomoku-click click) |
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829 (gomoku-human-plays))) |
|
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830 |
| 36 | 831 (defun gomoku-human-plays () |
| 832 "Signal to the Gomoku program that you have played. | |
| 833 You must have put the cursor on the square where you want to play. | |
| 834 If the game is finished, this command requests for another game." | |
| 835 (interactive) | |
| 836 (gomoku-switch-to-window) | |
| 837 (cond | |
| 838 (gomoku-emacs-is-computing | |
| 839 (gomoku-crash-game)) | |
| 840 ((not gomoku-game-in-progress) | |
| 841 (gomoku-prompt-for-other-game)) | |
| 842 (t | |
| 843 (let (square score) | |
| 844 (setq square (gomoku-point-square)) | |
| 845 (cond ((null square) | |
| 846 (error "Your point is not on a square. Retry !")) | |
| 847 ((not (zerop (aref gomoku-board square))) | |
| 848 (error "Your point is not on a free square. Retry !")) | |
| 849 (t | |
| 850 (setq score (aref gomoku-score-table square)) | |
| 851 (gomoku-play-move square 1) | |
| 852 (cond ((and (>= score gomoku-loosing-threshold) | |
| 853 ;; Just testing SCORE > THRESHOLD is not enough for | |
| 854 ;; detecting wins, it just gives an indication that | |
| 855 ;; we confirm with GOMOKU-FIND-FILLED-QTUPLE. | |
| 856 (gomoku-find-filled-qtuple square 1)) | |
| 857 (gomoku-terminate-game 'human-won)) | |
| 858 (t | |
| 859 (gomoku-emacs-plays))))))))) | |
| 860 | |
| 861 (defun gomoku-human-takes-back () | |
| 862 "Signal to the Gomoku program that you wish to take back your last move." | |
| 863 (interactive) | |
| 864 (gomoku-switch-to-window) | |
| 865 (cond | |
| 866 (gomoku-emacs-is-computing | |
| 867 (gomoku-crash-game)) | |
| 868 ((not gomoku-game-in-progress) | |
| 869 (message "Too late for taking back...") | |
| 870 (sit-for 4) | |
| 871 (gomoku-prompt-for-other-game)) | |
| 872 ((zerop gomoku-number-of-human-moves) | |
| 873 (message "You have not played yet... Your move ?")) | |
| 874 (t | |
| 875 (message "One moment, please...") | |
| 876 ;; It is possible for the user to let Emacs play several consecutive | |
| 877 ;; moves, so that the best way to know when to stop taking back moves is | |
| 878 ;; to count the number of human moves: | |
| 879 (setq gomoku-human-took-back t) | |
| 880 (let ((number gomoku-number-of-human-moves)) | |
| 881 (while (= number gomoku-number-of-human-moves) | |
| 882 (gomoku-take-back))) | |
| 883 (gomoku-prompt-for-move)))) | |
| 884 | |
| 885 (defun gomoku-human-resigns () | |
| 886 "Signal to the Gomoku program that you may want to resign." | |
| 887 (interactive) | |
| 888 (gomoku-switch-to-window) | |
| 889 (cond | |
| 890 (gomoku-emacs-is-computing | |
| 891 (gomoku-crash-game)) | |
| 892 ((not gomoku-game-in-progress) | |
| 893 (message "There is no game in progress")) | |
| 894 ((y-or-n-p "You mean, you resign ") | |
| 895 (gomoku-terminate-game 'human-resigned)) | |
| 896 ((y-or-n-p "You mean, we continue ") | |
| 897 (gomoku-prompt-for-move)) | |
| 898 (t | |
| 899 (gomoku-terminate-game 'human-resigned)))) ; OK. Accept it | |
| 900 | |
| 901 ;;; | |
| 902 ;;; PROMPTING THE HUMAN PLAYER. | |
| 903 ;;; | |
| 904 | |
| 905 (defun gomoku-prompt-for-move () | |
| 906 "Display a message asking for Human's move." | |
| 907 (message (if (zerop gomoku-number-of-human-moves) | |
| 908 "Your move ? (move to a free square and hit X, RET ...)" | |
| 909 "Your move ?")) | |
| 910 ;; This may seem silly, but if one omits the following line (or a similar | |
| 911 ;; one), the cursor may very well go to some place where POINT is not. | |
| 912 (save-excursion (set-buffer (other-buffer)))) | |
| 913 | |
| 914 (defun gomoku-prompt-for-other-game () | |
| 915 "Ask for another game, and start it." | |
| 916 (if (y-or-n-p "Another game ") | |
| 917 (gomoku gomoku-board-width gomoku-board-height) | |
|
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918 (message "Chicken !"))) |
| 36 | 919 |
| 920 (defun gomoku-offer-a-draw () | |
| 921 "Offer a draw and return T if Human accepted it." | |
| 922 (or (y-or-n-p "I offer you a draw. Do you accept it ") | |
|
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923 (not (setq gomoku-human-refused-draw t)))) |
| 36 | 924 |
| 925 ;;; | |
| 926 ;;; DISPLAYING THE BOARD. | |
| 927 ;;; | |
| 928 | |
| 929 ;; You may change these values if you have a small screen or if the squares | |
| 930 ;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1). | |
| 931 | |
| 932 (defconst gomoku-square-width 4 | |
| 933 "*Horizontal spacing between squares on the Gomoku board.") | |
| 934 | |
| 935 (defconst gomoku-square-height 2 | |
| 936 "*Vertical spacing between squares on the Gomoku board.") | |
| 937 | |
| 938 (defconst gomoku-x-offset 3 | |
| 939 "*Number of columns between the Gomoku board and the side of the window.") | |
| 940 | |
| 941 (defconst gomoku-y-offset 1 | |
| 942 "*Number of lines between the Gomoku board and the top of the window.") | |
| 943 | |
| 944 | |
| 945 (defun gomoku-max-width () | |
| 946 "Largest possible board width for the current window." | |
| 947 (1+ (/ (- (window-width (selected-window)) | |
| 948 gomoku-x-offset gomoku-x-offset 1) | |
| 949 gomoku-square-width))) | |
| 950 | |
| 951 (defun gomoku-max-height () | |
| 952 "Largest possible board height for the current window." | |
| 953 (1+ (/ (- (window-height (selected-window)) | |
| 954 gomoku-y-offset gomoku-y-offset 2) | |
| 955 ;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line ! | |
| 956 gomoku-square-height))) | |
| 957 | |
| 958 (defun gomoku-point-y () | |
|
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959 "Return the board row where point is." |
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960 (let ((inhibit-point-motion-hooks t)) |
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961 (1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1)) |
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962 gomoku-square-height)))) |
| 36 | 963 |
| 964 (defun gomoku-point-square () | |
|
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965 "Return the index of the square point is on." |
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966 (let ((inhibit-point-motion-hooks t)) |
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967 (gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset) |
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968 gomoku-square-width)) |
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969 (gomoku-point-y)))) |
| 36 | 970 |
| 971 (defun gomoku-goto-square (index) | |
| 972 "Move point to square number INDEX." | |
| 973 (gomoku-goto-xy (gomoku-index-to-x index) (gomoku-index-to-y index))) | |
| 974 | |
| 975 (defun gomoku-goto-xy (x y) | |
| 976 "Move point to square at X, Y coords." | |
|
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977 (let ((inhibit-point-motion-hooks t)) |
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978 (goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))) |
| 36 | 979 (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x))))) |
| 980 | |
| 981 (defun gomoku-plot-square (square value) | |
|
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982 "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." |
|
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983 (or (= value 1) |
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984 (gomoku-goto-square square)) |
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985 (let ((inhibit-read-only t) |
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986 (inhibit-point-motion-hooks t)) |
|
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987 (insert-and-inherit (cond ((= value 1) ?X) |
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988 ((= value 6) ?O) |
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989 (?.))) |
|
30543
cae243d66bbe
(gomoku-font-lock-O-face, gomoku-font-lock-X-face)
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990 (and (zerop value) |
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991 (put-text-property (1- (point)) (point) 'mouse-face 'highlight)) |
|
5822
db219f81f5de
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992 (delete-char 1) |
|
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993 (backward-char 1)) |
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994 (sit-for 0)) ; Display NOW |
| 36 | 995 |
| 996 (defun gomoku-init-display (n m) | |
| 997 "Display an N by M Gomoku board." | |
| 52 | 998 (buffer-disable-undo (current-buffer)) |
|
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999 (let ((inhibit-read-only t) |
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1000 (point 1) opoint |
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1001 (intangible t) |
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1002 (i m) j x) |
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1003 ;; Try to minimize number of chars (because of text properties) |
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1004 (setq tab-width |
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1005 (if (zerop (% gomoku-x-offset gomoku-square-width)) |
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1006 gomoku-square-width |
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1007 (max (/ (+ (% gomoku-x-offset gomoku-square-width) |
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1008 gomoku-square-width 1) 2) 2))) |
|
5822
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1009 (erase-buffer) |
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1010 (newline gomoku-y-offset) |
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1011 (while (progn |
|
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1012 (setq j n |
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1013 x (- gomoku-x-offset gomoku-square-width)) |
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1014 (while (>= (setq j (1- j)) 0) |
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1015 (insert-char ?\t (/ (- (setq x (+ x gomoku-square-width)) |
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1016 (current-column)) |
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1017 tab-width)) |
|
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1018 (insert-char ? (- x (current-column))) |
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1019 (if (setq intangible (not intangible)) |
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1020 (put-text-property point (point) 'intangible 2)) |
|
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1021 (and (zerop j) |
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1022 (= i (- m 2)) |
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1023 (progn |
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1024 (while (>= i 3) |
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|
1025 (append-to-buffer (current-buffer) opoint (point)) |
|
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|
1026 (setq i (- i 2))) |
|
044a7dcbeb06
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|
1027 (goto-char (point-max)))) |
|
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|
1028 (setq point (point)) |
|
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parents:
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diff
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|
1029 (insert ?.) |
|
30543
cae243d66bbe
(gomoku-font-lock-O-face, gomoku-font-lock-X-face)
Eli Zaretskii <eliz@gnu.org>
parents:
23869
diff
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|
1030 (put-text-property point (point) |
|
cae243d66bbe
(gomoku-font-lock-O-face, gomoku-font-lock-X-face)
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|
1031 'mouse-face 'highlight)) |
|
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|
1032 (> (setq i (1- i)) 0)) |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1033 (if (= i (1- m)) |
|
044a7dcbeb06
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|
1034 (setq opoint point)) |
|
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|
1035 (insert-char ?\n gomoku-square-height)) |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1036 (or (eq (char-after 1) ?.) |
|
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|
1037 (put-text-property 1 2 'point-entered |
|
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|
1038 (lambda (x x) (if (bobp) (forward-char))))) |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1039 (or intangible |
|
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|
1040 (put-text-property point (point) 'intangible 2)) |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1041 (put-text-property point (point) 'point-entered |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1042 (lambda (x x) (if (eobp) (backward-char)))) |
|
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1043 (put-text-property (point-min) (point) 'category 'gomoku-mode)) |
|
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1044 (gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board |
|
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|
1045 (sit-for 0)) ; Display NOW |
| 36 | 1046 |
| 1047 (defun gomoku-display-statistics () | |
| 1048 "Obnoxiously display some statistics about previous games in mode line." | |
| 1049 ;; We store this string in the mode-line-process local variable. | |
| 1050 ;; This is certainly not the cleanest way out ... | |
| 1051 (setq mode-line-process | |
|
14948
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|
1052 (format ": Won %d, lost %d%s" |
|
044a7dcbeb06
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|
1053 gomoku-number-of-human-wins |
|
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|
1054 gomoku-number-of-emacs-wins |
|
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|
1055 (if (zerop gomoku-number-of-draws) |
|
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|
1056 "" |
|
044a7dcbeb06
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|
1057 (format ", drew %d" gomoku-number-of-draws)))) |
|
11560
d90395d3b0ad
(gomoku-display-statistics): Use force-mode-line-update.
Karl Heuer <kwzh@gnu.org>
parents:
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|
1058 (force-mode-line-update)) |
| 36 | 1059 |
| 1060 (defun gomoku-switch-to-window () | |
| 1061 "Find or create the Gomoku buffer, and display it." | |
| 1062 (interactive) | |
| 1063 (let ((buff (get-buffer "*Gomoku*"))) | |
| 1064 (if buff ; Buffer exists: | |
|
14948
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|
1065 (switch-to-buffer buff) ; no problem. |
|
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|
1066 (if gomoku-game-in-progress |
|
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1067 (gomoku-crash-game)) ; buffer has been killed or something |
|
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|
1068 (switch-to-buffer "*Gomoku*") ; Anyway, start anew. |
|
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|
1069 (gomoku-mode)))) |
| 36 | 1070 |
| 1071 ;;; | |
| 1072 ;;; CROSSING WINNING QTUPLES. | |
| 1073 ;;; | |
| 1074 | |
| 1075 ;; When someone succeeds in filling a qtuple, we draw a line over the five | |
| 1076 ;; corresponding squares. One problem is that the program does not know which | |
| 1077 ;; squares ! It only knows the square where the last move has been played and | |
| 1078 ;; who won. The solution is to scan the board along all four directions. | |
| 1079 | |
| 1080 (defun gomoku-find-filled-qtuple (square value) | |
| 1081 "Return T if SQUARE belongs to a qtuple filled with VALUEs." | |
| 1082 (or (gomoku-check-filled-qtuple square value 1 0) | |
| 1083 (gomoku-check-filled-qtuple square value 0 1) | |
| 1084 (gomoku-check-filled-qtuple square value 1 1) | |
| 1085 (gomoku-check-filled-qtuple square value -1 1))) | |
| 1086 | |
| 1087 (defun gomoku-check-filled-qtuple (square value dx dy) | |
| 1088 "Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY." | |
| 1089 (let ((a 0) (b 0) | |
| 1090 (left square) (right square) | |
|
14948
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parents:
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|
1091 (depl (gomoku-xy-to-index dx dy))) |
| 36 | 1092 (while (and (> a -4) ; stretch tuple left |
| 1093 (= value (aref gomoku-board (setq left (- left depl))))) | |
| 1094 (setq a (1- a))) | |
|
14948
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|
1095 (while (and (< b (+ a 4)) ; stretch tuple right |
| 36 | 1096 (= value (aref gomoku-board (setq right (+ right depl))))) |
| 1097 (setq b (1+ b))) | |
|
14948
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|
1098 (cond ((= b (+ a 4)) ; tuple length = 5 ? |
|
044a7dcbeb06
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|
1099 (gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl)) |
|
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|
1100 dx dy) |
| 36 | 1101 t)))) |
| 1102 | |
| 1103 (defun gomoku-cross-qtuple (square1 square2 dx dy) | |
| 1104 "Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction." | |
| 1105 (save-excursion ; Not moving point from last square | |
|
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|
1106 (let ((depl (gomoku-xy-to-index dx dy)) |
|
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|
1107 (inhibit-read-only t) |
|
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|
1108 (inhibit-point-motion-hooks t)) |
| 36 | 1109 ;; WARNING: this function assumes DEPL > 0 and SQUARE2 > SQUARE1 |
|
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|
1110 (while (/= square1 square2) |
| 36 | 1111 (gomoku-goto-square square1) |
| 1112 (setq square1 (+ square1 depl)) | |
| 1113 (cond | |
|
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|
1114 ((= dy 0) ; Horizontal |
|
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|
1115 (forward-char 1) |
|
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|
1116 (insert-char ?- (1- gomoku-square-width) t) |
|
14948
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|
1117 (delete-region (point) (progn |
|
044a7dcbeb06
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|
1118 (skip-chars-forward " \t") |
|
044a7dcbeb06
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|
1119 (point)))) |
|
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|
1120 ((= dx 0) ; Vertical |
|
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|
1121 (let ((n 1) |
|
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|
1122 (column (current-column))) |
| 36 | 1123 (while (< n gomoku-square-height) |
| 1124 (setq n (1+ n)) | |
|
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|
1125 (forward-line 1) |
|
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|
1126 (indent-to column) |
|
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|
1127 (insert-and-inherit ?|)))) |
|
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|
1128 ((= dx -1) ; 1st Diagonal |
|
14948
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|
1129 (indent-to (prog1 (- (current-column) (/ gomoku-square-width 2)) |
|
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|
1130 (forward-line (/ gomoku-square-height 2)))) |
|
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|
1131 (insert-and-inherit ?/)) |
|
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|
1132 (t ; 2nd Diagonal |
|
14948
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|
1133 (indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2)) |
|
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|
1134 (forward-line (/ gomoku-square-height 2)))) |
|
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|
1135 (insert-and-inherit ?\\)))))) |
| 36 | 1136 (sit-for 0)) ; Display NOW |
| 1137 | |
| 1138 ;;; | |
| 1139 ;;; CURSOR MOTION. | |
| 1140 ;;; | |
|
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|
1141 ;; previous-line and next-line don't work right with intangible newlines |
| 36 | 1142 (defun gomoku-move-down () |
| 1143 "Move point down one row on the Gomoku board." | |
| 1144 (interactive) | |
|
14948
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|
1145 (if (< (gomoku-point-y) gomoku-board-height) |
|
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|
1146 (next-line gomoku-square-height))) |
| 36 | 1147 |
| 1148 (defun gomoku-move-up () | |
| 1149 "Move point up one row on the Gomoku board." | |
| 1150 (interactive) | |
|
14948
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|
1151 (if (> (gomoku-point-y) 1) |
|
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|
1152 (previous-line gomoku-square-height))) |
| 36 | 1153 |
| 1154 (defun gomoku-move-ne () | |
| 1155 "Move point North East on the Gomoku board." | |
| 1156 (interactive) | |
| 1157 (gomoku-move-up) | |
|
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|
1158 (forward-char)) |
| 36 | 1159 |
| 1160 (defun gomoku-move-se () | |
| 1161 "Move point South East on the Gomoku board." | |
| 1162 (interactive) | |
| 1163 (gomoku-move-down) | |
|
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|
1164 (forward-char)) |
| 36 | 1165 |
| 1166 (defun gomoku-move-nw () | |
| 1167 "Move point North West on the Gomoku board." | |
| 1168 (interactive) | |
| 1169 (gomoku-move-up) | |
|
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|
1170 (backward-char)) |
| 36 | 1171 |
| 1172 (defun gomoku-move-sw () | |
| 1173 "Move point South West on the Gomoku board." | |
| 1174 (interactive) | |
| 1175 (gomoku-move-down) | |
|
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|
1176 (backward-char)) |
| 36 | 1177 |
|
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|
1178 (defun gomoku-beginning-of-line () |
|
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|
1179 "Move point to first square on the Gomoku board row." |
|
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|
1180 (interactive) |
|
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|
1181 (move-to-column gomoku-x-offset)) |
|
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|
1182 |
|
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|
1183 (defun gomoku-end-of-line () |
|
044a7dcbeb06
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|
1184 "Move point to last square on the Gomoku board row." |
|
044a7dcbeb06
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|
1185 (interactive) |
|
044a7dcbeb06
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|
1186 (move-to-column (+ gomoku-x-offset |
|
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|
1187 (* gomoku-square-width (1- gomoku-board-width))))) |
|
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|
1188 |
| 584 | 1189 (provide 'gomoku) |
| 36 | 1190 |
|
660
08eb386dd0f3
*** empty log message ***
Eric S. Raymond <esr@snark.thyrsus.com>
parents:
584
diff
changeset
|
1191 ;;; gomoku.el ends here |
