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annotate lisp/play/5x5.el @ 37678:ebec0594dece
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| author | Gerd Moellmann <gerd@gnu.org> |
|---|---|
| date | Fri, 11 May 2001 10:53:56 +0000 |
| parents | e9c44247871e |
| children | c6e12c6b1498 |
| rev | line source |
|---|---|
| 25143 | 1 ;;; 5x5.el -- Simple little puzzle game. |
| 2 | |
| 33906 | 3 ;; Copyright (C) 1999,2000 Free Software Foundation, Inc. |
| 25143 | 4 |
| 33906 | 5 ;; Author: Dave Pearson <davep@davep.org> |
| 6 ;; Maintainer: Dave Pearson <davep@davep.org> | |
| 25143 | 7 ;; Created: 1998-10-03 |
| 8 ;; Keywords: games puzzles | |
| 9 | |
| 10 ;; This file is part of GNU Emacs. | |
| 11 | |
| 12 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
| 13 ;; it under the terms of the GNU General Public License as published by | |
| 14 ;; the Free Software Foundation; either version 2, or (at your option) | |
| 15 ;; any later version. | |
| 16 | |
| 17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 20 ;; GNU General Public License for more details. | |
| 21 | |
| 22 ;; You should have received a copy of the GNU General Public License | |
| 23 ;; along with GNU Emacs; see the file COPYING. If not, write to the | |
| 24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| 25 ;; Boston, MA 02111-1307, USA. | |
| 26 | |
| 27 ;;; Commentary: | |
| 28 | |
| 29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an | |
| 30 ;; explanation you probably shouldn't play the game. | |
| 31 | |
| 32 ;;; TODO: | |
| 33 | |
| 34 ;; o The code for updating the grid needs to be re-done. At the moment it | |
| 35 ;; simply re-draws the grid every time a move is made. | |
| 36 ;; | |
| 25160 | 37 ;; o Look into tarting up the display with colour. gamegrid.el looks |
| 25143 | 38 ;; interesting, perhaps that is the way to go? |
| 39 | |
| 40 ;;; Thanks: | |
| 41 | |
| 42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an | |
| 43 ;; emacs mode. | |
| 44 ;; | |
| 45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated | |
| 46 ;; solver. | |
| 47 | |
| 48 ;; Things we need. | |
| 49 | |
| 50 (eval-when-compile | |
| 51 (require 'cl)) | |
| 52 | |
| 53 ;; If customize isn't available just use defvar instead. | |
| 54 (eval-and-compile | |
| 55 (unless (fboundp 'defgroup) | |
| 56 (defmacro defgroup (&rest rest) nil) | |
| 57 (defmacro defcustom (symbol init docstring &rest rest) | |
| 58 `(defvar ,symbol ,init ,docstring)))) | |
| 59 | |
| 60 ;; Customize options. | |
| 61 | |
| 62 (defgroup 5x5 nil | |
| 63 "5x5 - Silly little puzzle game." | |
| 64 :group 'games | |
| 65 :prefix "5x5-") | |
| 66 | |
| 67 (defcustom 5x5-grid-size 5 | |
| 68 "*Size of the playing area." | |
| 69 :type 'integer | |
| 70 :group '5x5) | |
| 71 | |
| 72 (defcustom 5x5-x-scale 4 | |
| 73 "*X scaling factor for drawing the grid." | |
| 74 :type 'integer | |
| 75 :group '5x5) | |
| 76 | |
| 77 (defcustom 5x5-y-scale 3 | |
| 78 "*Y scaling factor for drawing the grid." | |
| 79 :type 'integer | |
| 80 :group '5x5) | |
| 81 | |
| 82 (defcustom 5x5-animate-delay .01 | |
| 83 "*Delay in seconds when animating a solution crack." | |
| 84 :type 'number | |
| 85 :group '5x5) | |
| 86 | |
| 87 (defcustom 5x5-hassle-me t | |
| 88 "*Should 5x5 ask you when you want to do a destructive operation?" | |
| 89 :type 'boolean | |
| 90 :group '5x5) | |
| 91 | |
| 92 (defcustom 5x5-mode-hook nil | |
| 93 "*Hook run on starting 5x5." | |
| 94 :type 'hook | |
| 95 :group '5x5) | |
| 96 | |
| 97 ;; Non-customize variables. | |
| 98 | |
| 99 (defvar 5x5-grid nil | |
| 100 "5x5 grid contents.") | |
| 101 | |
| 102 (defvar 5x5-x-pos 2 | |
| 103 "X position of cursor.") | |
| 104 | |
| 105 (defvar 5x5-y-pos 2 | |
| 106 "Y position of cursor.") | |
| 107 | |
| 108 (defvar 5x5-moves 0 | |
| 109 "Moves made.") | |
| 110 | |
| 111 (defvar 5x5-cracking nil | |
| 112 "Are we in cracking mode?") | |
| 113 | |
| 114 (defvar 5x5-buffer-name "*5x5*" | |
| 115 "Name of the 5x5 play buffer.") | |
| 116 | |
| 117 (defvar 5x5-mode-map nil | |
| 118 "Local keymap for the 5x5 game.") | |
| 119 | |
| 120 ;; Keymap. | |
| 121 | |
| 122 (unless 5x5-mode-map | |
| 123 (let ((map (make-sparse-keymap))) | |
| 124 (suppress-keymap map t) | |
| 125 (define-key map "?" #'describe-mode) | |
| 126 (define-key map "\r" #'5x5-flip-current) | |
| 127 (define-key map " " #'5x5-flip-current) | |
| 128 (define-key map [up] #'5x5-up) | |
| 129 (define-key map [down] #'5x5-down) | |
| 130 (define-key map [left] #'5x5-left) | |
| 131 (define-key map [tab] #'5x5-right) | |
| 132 (define-key map [right] #'5x5-right) | |
| 133 (define-key map [(control a)] #'5x5-bol) | |
| 134 (define-key map [(control e)] #'5x5-eol) | |
|
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135 (define-key map [(control p)] #'5x5-up) |
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136 (define-key map [(control n)] #'5x5-down) |
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137 (define-key map [(control b)] #'5x5-left) |
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138 (define-key map [(control f)] #'5x5-right) |
| 25143 | 139 (define-key map [home] #'5x5-bol) |
| 140 (define-key map [end] #'5x5-eol) | |
| 141 (define-key map [prior] #'5x5-first) | |
| 142 (define-key map [next] #'5x5-last) | |
| 143 (define-key map "r" #'5x5-randomize) | |
| 144 (define-key map [(control c) (control r)] #'5x5-crack-randomly) | |
| 145 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) | |
| 146 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) | |
| 147 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) | |
| 148 (define-key map "n" #'5x5-new-game) | |
| 149 (define-key map "q" #'5x5-quit-game) | |
| 150 (setq 5x5-mode-map map))) | |
| 151 | |
| 152 ;; Menu definition. | |
| 153 | |
| 154 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." | |
| 155 '("5x5" | |
| 156 ["New game" 5x5-new-game t] | |
| 157 ["Random game" 5x5-randomize t] | |
| 158 ["Quit game" 5x5-quit-game t] | |
| 159 "---" | |
| 160 ["Crack randomly" 5x5-crack-randomly t] | |
| 161 ["Crack mutating current" 5x5-crack-mutating-current t] | |
| 162 ["Crack mutating best" 5x5-crack-mutating-best t] | |
| 163 ["Crack with xor mutate" 5x5-crack-xor-mutate t])) | |
| 164 | |
| 165 ;; Gameplay functions. | |
| 166 | |
| 167 (put '5x5-mode 'mode-class 'special) | |
| 168 | |
| 169 (defun 5x5-mode () | |
| 170 "A mode for playing `5x5' | |
| 171 | |
| 172 The key bindings for 5x5-mode are: | |
| 173 | |
| 174 \\{5x5-mode-map}" | |
| 175 (kill-all-local-variables) | |
| 176 (use-local-map 5x5-mode-map) | |
| 177 (setq major-mode '5x5-mode | |
| 178 mode-name "5x5") | |
| 179 (run-hooks '5x5-mode-hook) | |
| 180 (setq buffer-read-only t | |
| 181 truncate-lines t) | |
| 182 (buffer-disable-undo (current-buffer))) | |
| 183 | |
| 184 ;;;###autoload | |
| 185 (defun 5x5 (&optional size) | |
| 186 "Play 5x5. | |
| 187 | |
| 188 The object of 5x5 is very simple, by moving around the grid and flipping | |
| 189 squares you must fill the grid. | |
| 190 | |
| 191 5x5 keyboard bindings are: | |
| 192 \\<5x5-mode-map> | |
| 193 Flip \\[5x5-flip-current] | |
| 194 Move up \\[5x5-up] | |
| 195 Move down \\[5x5-down] | |
| 196 Move left \\[5x5-left] | |
| 197 Move right \\[5x5-right] | |
| 198 Start new game \\[5x5-new-game] | |
| 199 New game with random grid \\[5x5-randomize] | |
| 200 Random cracker \\[5x5-crack-randomly] | |
| 201 Mutate current cracker \\[5x5-crack-mutating-current] | |
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202 Mutate best cracker \\[5x5-crack-mutating-best] |
| 25143 | 203 Mutate xor cracker \\[5x5-crack-xor-mutate] |
| 204 Quit current game \\[5x5-quit-game]" | |
| 205 | |
| 206 (interactive "P") | |
| 207 (setq 5x5-cracking nil) | |
| 208 (when size | |
| 209 (setq 5x5-grid-size size)) | |
| 210 (switch-to-buffer 5x5-buffer-name) | |
| 211 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) | |
| 212 (5x5-new-game)) | |
| 213 (5x5-draw-grid (list 5x5-grid)) | |
| 214 (5x5-position-cursor) | |
| 215 (5x5-mode)) | |
| 216 | |
| 217 (defun 5x5-new-game () | |
| 218 "Start a new game of `5x5'." | |
| 219 (interactive) | |
| 220 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t) | |
| 221 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
| 222 5x5-y-pos (/ 5x5-grid-size 2) | |
| 223 5x5-moves 0 | |
| 224 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) | |
| 225 (when (interactive-p) | |
| 226 (5x5-draw-grid (list 5x5-grid)) | |
| 227 (5x5-position-cursor)))) | |
| 228 | |
| 229 (defun 5x5-quit-game () | |
| 230 "Quit the current game of `5x5'." | |
| 231 (interactive) | |
| 232 (kill-buffer 5x5-buffer-name)) | |
| 233 | |
| 234 (defun 5x5-make-new-grid () | |
| 235 "Create and return a new `5x5' grid structure." | |
| 236 (let ((grid (make-vector 5x5-grid-size nil))) | |
| 237 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 238 (aset grid y (make-vector 5x5-grid-size nil))) | |
| 239 grid)) | |
| 240 | |
| 241 (defun 5x5-cell (grid y x) | |
| 242 "Return the value of the cell in GRID at location X,Y." | |
| 243 (aref (aref grid y) x)) | |
| 244 | |
| 245 (defun 5x5-set-cell (grid y x value) | |
| 246 "Set the value of cell X,Y in GRID to VALUE." | |
| 247 (aset (aref grid y) x value)) | |
| 248 | |
| 249 (defun 5x5-flip-cell (grid y x) | |
| 250 "Flip the value of cell X,Y in GRID." | |
| 251 (5x5-set-cell grid y x (not (5x5-cell grid y x)))) | |
| 252 | |
| 253 (defun 5x5-copy-grid (grid) | |
| 254 "Make a new copy of GRID." | |
| 255 (let ((copy (5x5-make-new-grid))) | |
| 256 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 257 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 258 (5x5-set-cell copy y x (5x5-cell grid y x)))) | |
| 259 copy)) | |
| 260 | |
| 261 (defun 5x5-make-move (grid row col) | |
| 262 "Make a move on GRID at row ROW and column COL." | |
| 263 (5x5-flip-cell grid row col) | |
| 264 (if (> row 0) | |
| 265 (5x5-flip-cell grid (1- row) col)) | |
| 266 (if (< row (- 5x5-grid-size 1)) | |
| 267 (5x5-flip-cell grid (1+ row) col)) | |
| 268 (if (> col 0) | |
| 269 (5x5-flip-cell grid row (1- col))) | |
| 270 (if (< col (- 5x5-grid-size 1)) | |
| 271 (5x5-flip-cell grid row (1+ col))) | |
| 272 grid) | |
| 273 | |
| 274 (defun 5x5-row-value (row) | |
| 275 "Get the \"on-value\" for grid row ROW." | |
| 276 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) | |
| 277 | |
| 278 (defun 5x5-grid-value (grid) | |
| 279 "Get the \"on-value\" for grid GRID." | |
| 280 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) | |
| 281 | |
| 282 (defun 5x5-draw-grid-end () | |
| 283 "Draw the top/bottom of the grid" | |
| 284 (insert "+") | |
| 285 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 286 (insert "-" (make-string 5x5-x-scale ?-))) | |
| 287 (insert "-+ ")) | |
| 288 | |
| 289 (defun 5x5-draw-grid (grids) | |
| 290 "Draw the grids GRIDS into the current buffer." | |
| 291 (let ((buffer-read-only nil)) | |
| 292 (erase-buffer) | |
| 293 (loop for grid in grids do (5x5-draw-grid-end)) | |
| 294 (insert "\n") | |
| 295 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 296 (loop for lines from 0 to (1- 5x5-y-scale) do | |
| 297 (loop for grid in grids do | |
| 298 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 299 (insert (if (zerop x) "| " " ") | |
| 300 (make-string 5x5-x-scale | |
| 301 (if (5x5-cell grid y x) ?# ?.)))) | |
| 302 (insert " | ")) | |
| 303 (insert "\n"))) | |
| 304 (loop for grid in grids do (5x5-draw-grid-end)) | |
| 305 (insert "\n") | |
| 306 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) | |
| 307 | |
| 308 (defun 5x5-position-cursor () | |
| 309 "Position the cursor on the grid." | |
| 310 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2)) | |
| 311 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) | |
| 312 | |
| 313 (defun 5x5-made-move () | |
| 314 "Keep track of how many moves have been made." | |
| 315 (incf 5x5-moves)) | |
| 316 | |
| 317 (defun 5x5-make-random-grid () | |
| 318 "Make a random grid." | |
| 319 (let ((grid (5x5-make-new-grid))) | |
| 320 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 321 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 322 (if (zerop (random 2)) | |
| 323 (5x5-flip-cell grid y x)))) | |
| 324 grid)) | |
| 325 | |
| 326 ;; Cracker functions. | |
| 327 | |
| 328 ;;;###autoload | |
| 329 (defun 5x5-crack-randomly () | |
| 330 "Attempt to crack 5x5 using random solutions." | |
| 331 (interactive) | |
| 332 (5x5-crack #'5x5-make-random-solution)) | |
| 333 | |
| 334 ;;;###autoload | |
| 335 (defun 5x5-crack-mutating-current () | |
| 336 "Attempt to crack 5x5 by mutating the current solution." | |
| 337 (interactive) | |
| 338 (5x5-crack #'5x5-make-mutate-current)) | |
| 339 | |
| 340 ;;;###autoload | |
| 341 (defun 5x5-crack-mutating-best () | |
| 342 "Attempt to crack 5x5 by mutating the best solution." | |
| 343 (interactive) | |
| 344 (5x5-crack #'5x5-make-mutate-best)) | |
| 345 | |
| 346 ;;;###autoload | |
| 347 (defun 5x5-crack-xor-mutate () | |
| 348 "Attempt to crack 5x5 by xor the current and best solution and then | |
| 349 mutating the result." | |
| 350 (interactive) | |
| 351 (5x5-crack #'5x5-make-xor-with-mutation)) | |
| 352 | |
| 353 ;;;###autoload | |
| 354 (defun 5x5-crack (breeder) | |
| 355 "Attempt to find a solution for 5x5. | |
| 356 | |
| 357 5x5-crack takes the argument BREEDER which should be a function that takes | |
| 358 two parameters, the first will be a grid vector array that is the current | |
| 359 solution and the second will be the best solution so far. The function | |
| 360 should return a grid vector array that is the new solution." | |
| 361 | |
| 362 (interactive "aBreeder function: ") | |
| 363 (5x5) | |
| 364 (setq 5x5-cracking t) | |
| 365 (let* ((best-solution (5x5-make-random-grid)) | |
| 366 (current-solution best-solution) | |
| 367 (best-result (5x5-make-new-grid)) | |
| 368 (current-result (5x5-make-new-grid)) | |
| 369 (target (* 5x5-grid-size 5x5-grid-size))) | |
| 370 (while (and (< (5x5-grid-value best-result) target) | |
| 371 (not (input-pending-p))) | |
| 372 (setq current-result (5x5-play-solution current-solution best-solution)) | |
| 373 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) | |
| 374 (setq best-solution current-solution | |
| 375 best-result current-result)) | |
| 376 (setq current-solution (funcall breeder | |
| 377 (5x5-copy-grid current-solution) | |
| 378 (5x5-copy-grid best-solution))))) | |
| 379 (setq 5x5-cracking nil)) | |
| 380 | |
| 381 (defun 5x5-make-random-solution (&rest ignore) | |
| 382 "Make a random solution." | |
| 383 (5x5-make-random-grid)) | |
| 384 | |
| 385 (defun 5x5-make-mutate-current (current best) | |
| 386 "Mutate the current solution." | |
| 387 (5x5-mutate-solution current)) | |
| 388 | |
| 389 (defun 5x5-make-mutate-best (current best) | |
| 390 "Mutate the best solution." | |
| 391 (5x5-mutate-solution best)) | |
| 392 | |
| 393 (defun 5x5-make-xor-with-mutation (current best) | |
| 394 "xor current and best solution then mutate the result." | |
| 395 (let ((xored (5x5-make-new-grid))) | |
| 396 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 397 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 398 (5x5-set-cell xored y x | |
| 399 (5x5-xor (5x5-cell current y x) | |
| 400 (5x5-cell best y x))))) | |
| 401 (5x5-mutate-solution xored))) | |
| 402 | |
| 403 (defun 5x5-mutate-solution (solution) | |
| 404 "Randomly flip bits in the solution." | |
| 405 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 406 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 407 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) | |
| 408 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) | |
| 409 (5x5-flip-cell solution y x)))) | |
| 410 solution) | |
| 411 | |
| 412 (defun 5x5-play-solution (solution best) | |
| 413 "Play a solution on an empty grid. This destroys the current game in | |
| 414 progress because it is an animated attempt." | |
| 415 (5x5-new-game) | |
| 33906 | 416 (let ((inhibit-quit t)) |
| 417 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 418 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 419 (setq 5x5-y-pos y | |
| 420 5x5-x-pos x) | |
| 421 (if (5x5-cell solution y x) | |
| 422 (5x5-flip-current)) | |
| 423 (5x5-draw-grid (list 5x5-grid solution best)) | |
| 424 (5x5-position-cursor) | |
| 425 (sit-for 5x5-animate-delay)))) | |
| 25143 | 426 5x5-grid) |
| 427 | |
| 428 ;; Keyboard response functions. | |
| 429 | |
| 430 (defun 5x5-flip-current () | |
| 431 "Make a move on the current cursor location." | |
| 432 (interactive) | |
| 433 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) | |
| 434 (5x5-made-move) | |
| 435 (unless 5x5-cracking | |
| 436 (5x5-draw-grid (list 5x5-grid))) | |
| 437 (5x5-position-cursor) | |
| 438 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) | |
| 439 (beep) | |
| 440 (message "You win!"))) | |
| 441 | |
| 442 (defun 5x5-up () | |
| 443 "Move up." | |
| 444 (interactive) | |
| 445 (unless (zerop 5x5-y-pos) | |
| 446 (decf 5x5-y-pos) | |
| 447 (5x5-position-cursor))) | |
| 448 | |
| 449 (defun 5x5-down () | |
| 450 "Move down." | |
| 451 (interactive) | |
| 452 (unless (= 5x5-y-pos (1- 5x5-grid-size)) | |
| 453 (incf 5x5-y-pos) | |
| 454 (5x5-position-cursor))) | |
| 455 | |
| 456 (defun 5x5-left () | |
| 457 "Move left." | |
| 458 (interactive) | |
| 459 (unless (zerop 5x5-x-pos) | |
| 460 (decf 5x5-x-pos) | |
| 461 (5x5-position-cursor))) | |
| 462 | |
| 463 (defun 5x5-right () | |
| 464 "Move right." | |
| 465 (interactive) | |
| 466 (unless (= 5x5-x-pos (1- 5x5-grid-size)) | |
| 467 (incf 5x5-x-pos) | |
| 468 (5x5-position-cursor))) | |
| 469 | |
| 470 (defun 5x5-bol () | |
| 471 "Move to beginning of line." | |
| 472 (interactive) | |
| 473 (setq 5x5-x-pos 0) | |
| 474 (5x5-position-cursor)) | |
| 475 | |
| 476 (defun 5x5-eol () | |
| 477 "Move to end of line." | |
| 478 (interactive) | |
| 479 (setq 5x5-x-pos (1- 5x5-grid-size)) | |
| 480 (5x5-position-cursor)) | |
| 481 | |
| 482 (defun 5x5-first () | |
| 483 "Move to the first cell." | |
| 484 (interactive) | |
| 485 (setq 5x5-x-pos 0 | |
| 486 5x5-y-pos 0) | |
| 487 (5x5-position-cursor)) | |
| 488 | |
| 489 (defun 5x5-last () | |
| 490 "Move to the last cell." | |
| 491 (interactive) | |
| 492 (setq 5x5-x-pos (1- 5x5-grid-size) | |
| 493 5x5-y-pos (1- 5x5-grid-size)) | |
| 494 (5x5-position-cursor)) | |
| 495 | |
| 496 (defun 5x5-randomize () | |
| 497 "Randomize the grid." | |
| 498 (interactive) | |
| 499 (when (5x5-y-or-n-p "Start a new game with a random grid? ") | |
| 500 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
| 501 5x5-y-pos (/ 5x5-grid-size 2) | |
| 502 5x5-moves 0 | |
| 503 5x5-grid (5x5-make-random-grid)) | |
| 504 (unless 5x5-cracking | |
| 505 (5x5-draw-grid (list 5x5-grid))) | |
| 506 (5x5-position-cursor))) | |
| 507 | |
| 508 ;; Support functions | |
| 509 | |
| 510 (defun 5x5-xor (x y) | |
| 511 "Boolean exclusive-or of X and Y." | |
| 512 (and (or x y) (not (and x y)))) | |
| 513 | |
| 514 (defun 5x5-y-or-n-p (prompt) | |
| 515 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." | |
| 516 (if 5x5-hassle-me | |
| 517 (y-or-n-p prompt) | |
| 518 t)) | |
| 519 | |
| 520 (provide '5x5) | |
| 521 | |
| 522 ;;; 5x5.el ends here |
