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annotate lisp/play/solitaire.el @ 28923:dcafe3c9cd6c
(sh-while-getopts) <sh>: Handle case that
user-specified option string is empty.
| author | Gerd Moellmann <gerd@gnu.org> |
|---|---|
| date | Mon, 15 May 2000 20:14:39 +0000 |
| parents | c8fa861cb852 |
| children | 5545a62c342c |
| rev | line source |
|---|---|
| 13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
| 12766 | 2 |
| 3 ;; Copyright (C) 1994 Free Software Foundation, Inc. | |
| 4 | |
| 5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de> | |
| 6 ;; Created: Fri afternoon, Jun 3, 1994 | |
| 7 ;; Keywords: games | |
| 8 | |
| 9 ;; This file is part of GNU Emacs. | |
| 10 | |
| 11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
| 12 ;; it under the terms of the GNU General Public License as published by | |
| 13 ;; the Free Software Foundation; either version 2, or (at your option) | |
| 14 ;; any later version. | |
| 15 | |
| 16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 ;; GNU General Public License for more details. | |
| 20 | |
| 21 ;; You should have received a copy of the GNU General Public License | |
| 14183 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to |
| 23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| 24 ;; Boston, MA 02111-1307, USA. | |
| 12766 | 25 |
| 26 ;;; Commentary: | |
| 27 | |
| 28 ;; This mode is for playing a well-known game of solitaire | |
| 29 ;; in which you jump pegs across other pegs. | |
| 30 | |
| 31 ;; The game itself is somehow self-explanatory. Read the help text to | |
| 32 ;; solitaire, and try it. | |
| 33 | |
| 34 ;;; Code: | |
| 35 | |
| 21363 | 36 (defgroup solitaire nil |
| 37 "Game of solitaire." | |
| 38 :prefix "solitaire-" | |
| 39 :group 'games) | |
| 40 | |
| 12766 | 41 (defvar solitaire-mode-map nil |
| 42 "Keymap for playing solitaire.") | |
| 43 | |
| 21363 | 44 (defcustom solitaire-mode-hook nil |
| 45 "Hook to run upon entry to solitaire." | |
| 46 :type 'hook | |
| 47 :group 'solitaire) | |
| 48 | |
| 12766 | 49 (if solitaire-mode-map |
| 50 () | |
| 51 (setq solitaire-mode-map (make-sparse-keymap)) | |
| 52 (suppress-keymap solitaire-mode-map t) | |
| 53 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
| 54 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
| 55 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
| 56 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
| 57 (define-key solitaire-mode-map [return] 'solitaire-move) | |
| 58 (substitute-key-definition 'undo 'solitaire-undo | |
| 59 solitaire-mode-map global-map) | |
| 60 (define-key solitaire-mode-map " " 'solitaire-do-check) | |
|
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61 (define-key solitaire-mode-map "q" 'quit-window) |
| 12766 | 62 |
| 63 (define-key solitaire-mode-map [right] 'solitaire-right) | |
| 64 (define-key solitaire-mode-map [left] 'solitaire-left) | |
| 65 (define-key solitaire-mode-map [up] 'solitaire-up) | |
| 66 (define-key solitaire-mode-map [down] 'solitaire-down) | |
| 67 | |
| 68 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
| 69 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
| 70 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
| 71 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
| 72 | |
| 73 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
| 74 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
| 75 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
| 76 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
| 77 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
| 78 | |
| 79 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
| 80 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) | |
| 81 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) | |
| 82 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) | |
| 83 | |
| 84 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
| 85 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
| 86 | |
| 87 ;; spoil it with s ;) | |
| 88 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
| 89 | |
| 90 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
| 91 ) | |
| 92 | |
| 93 ;; Solitaire mode is suitable only for specially formatted data. | |
| 94 (put 'solitaire-mode 'mode-class 'special) | |
| 95 | |
| 96 (defun solitaire-mode () | |
| 97 "Major mode for playing solitaire. | |
| 98 To learn how to play solitaire, see the documentation for function | |
| 99 `solitaire'. | |
| 100 \\<solitaire-mode-map> | |
| 101 The usual mnemonic keys move the cursor around the board; in addition, | |
| 102 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
| 103 (interactive) | |
| 104 (kill-all-local-variables) | |
| 105 (use-local-map solitaire-mode-map) | |
| 106 (setq truncate-lines t) | |
| 107 (setq major-mode 'solitaire-mode) | |
| 108 (setq mode-name "Solitaire") | |
| 109 (run-hooks 'solitaire-mode-hook)) | |
| 110 | |
| 111 (defvar solitaire-stones 0 | |
| 112 "Counter for the stones that are still there.") | |
| 113 | |
| 114 (defvar solitaire-center nil | |
| 115 "Center of the board.") | |
| 116 | |
| 117 (defvar solitaire-start nil | |
| 118 "Upper left corner of the board.") | |
| 119 | |
| 120 (defvar solitaire-start-x nil) | |
| 121 (defvar solitaire-start-y nil) | |
| 122 | |
| 123 (defvar solitaire-end nil | |
| 124 "Lower right corner of the board.") | |
| 125 | |
| 126 (defvar solitaire-end-x nil) | |
| 127 (defvar solitaire-end-y nil) | |
| 128 | |
| 21363 | 129 (defcustom solitaire-auto-eval t |
| 12766 | 130 "*Non-nil means check for possible moves after each major change. |
| 131 This takes a while, so switch this on if you like to be informed when | |
| 21363 | 132 the game is over, or off, if you are working on a slow machine." |
| 133 :type 'boolean | |
| 134 :group 'solitaire) | |
| 12766 | 135 |
| 136 (defconst solitaire-valid-directions | |
| 137 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
| 138 | |
| 139 ;;;###autoload | |
| 140 (defun solitaire (arg) | |
| 141 "Play Solitaire. | |
| 142 | |
| 143 To play Solitaire, type \\[solitaire]. | |
| 144 \\<solitaire-mode-map> | |
| 145 Move around the board using the cursor keys. | |
| 146 Move stones using \\[solitaire-move] followed by a direction key. | |
| 147 Undo moves using \\[solitaire-undo]. | |
| 148 Check for possible moves using \\[solitaire-do-check]. | |
| 21363 | 149 \(The variable `solitaire-auto-eval' controls whether to automatically |
| 12766 | 150 check after each move or undo) |
| 151 | |
| 152 What is Solitaire? | |
| 153 | |
| 154 I don't know who invented this game, but it seems to be rather old and | |
| 22169 | 155 its origin seems to be northern Africa. Here's how to play: |
| 12766 | 156 Initially, the board will look similar to this: |
| 157 | |
| 158 Le Solitaire | |
| 159 ============ | |
| 160 | |
| 161 o o o | |
| 162 | |
| 163 o o o | |
| 164 | |
| 165 o o o o o o o | |
| 166 | |
| 167 o o o . o o o | |
| 168 | |
| 169 o o o o o o o | |
| 170 | |
| 171 o o o | |
| 172 | |
| 173 o o o | |
| 174 | |
| 175 Let's call the o's stones and the .'s holes. One stone fits into one | |
| 176 hole. As you can see, all holes but one are occupied by stones. The | |
| 177 aim of the game is to get rid of all but one stone, leaving that last | |
| 178 one in the middle of the board if you're cool. | |
| 179 | |
| 180 A stone can be moved if there is another stone next to it, and a hole | |
| 181 after that one. Thus there must be three fields in a row, either | |
| 182 horizontally or vertically, up, down, left or right, which look like | |
| 183 this: o o . | |
| 184 | |
| 185 Then the first stone is moved to the hole, jumping over the second, | |
| 186 which therefore is taken away. The above thus `evaluates' to: . . o | |
| 187 | |
| 188 That's all. Here's the board after two moves: | |
| 189 | |
| 190 o o o | |
| 191 | |
| 192 . o o | |
| 193 | |
| 194 o o . o o o o | |
| 195 | |
| 196 o . o o o o o | |
| 197 | |
| 198 o o o o o o o | |
| 199 | |
| 200 o o o | |
| 201 | |
| 202 o o o | |
| 203 | |
| 204 Pick your favourite shortcuts: | |
| 205 | |
| 206 \\{solitaire-mode-map}" | |
| 207 | |
| 208 (interactive "P") | |
| 209 (switch-to-buffer "*Solitaire*") | |
| 210 (solitaire-mode) | |
| 211 (setq buffer-read-only t) | |
| 212 (setq solitaire-stones 32) | |
| 213 (solitaire-insert-board) | |
| 214 (solitaire-build-modeline) | |
| 215 (goto-char (point-max)) | |
| 216 (setq solitaire-center (search-backward ".")) | |
| 217 (setq buffer-undo-list (list (point))) | |
| 218 (set-buffer-modified-p nil)) | |
| 219 | |
| 220 (defun solitaire-build-modeline () | |
| 221 (setq mode-line-format | |
| 222 (list "" "---" 'mode-line-buffer-identification | |
| 223 (if (< 1 solitaire-stones) | |
| 224 (format "--> There are %d stones left <--" solitaire-stones) | |
| 225 "------") | |
| 226 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
| 227 ")%]-%-")) | |
| 228 (force-mode-line-update)) | |
| 229 | |
| 230 (defun solitaire-insert-board () | |
| 231 (let* ((buffer-read-only nil) | |
| 232 (w (window-width)) | |
| 233 (h (window-height)) | |
| 234 (hsep (cond ((> w 26) " ") | |
| 235 ((> w 20) " ") | |
| 236 (t ""))) | |
| 237 (vsep (cond ((> h 17) "\n\n") | |
| 238 (t "\n"))) | |
| 239 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
| 240 (erase-buffer) | |
| 241 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
| 242 (* 6 (1- (length vsep)))) 2) ?\n)) | |
| 243 (if (or (string= vsep "\n\n") (> h 12)) | |
| 244 (progn | |
| 245 (insert (format "%sLe Solitaire\n" indent)) | |
| 246 (insert (format "%s============\n\n" indent)))) | |
| 247 (insert indent) | |
| 248 (setq solitaire-start (point)) | |
| 249 (setq solitaire-start-x (current-column)) | |
| 250 (setq solitaire-start-y (solitaire-current-line)) | |
| 251 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
| 252 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
| 253 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
| 254 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
| 255 (setq solitaire-center (point)) | |
| 256 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
| 257 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
| 258 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
| 259 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
| 260 (setq solitaire-end (point)) | |
| 261 (setq solitaire-end-x (current-column)) | |
| 262 (setq solitaire-end-y (solitaire-current-line)) | |
| 263 )) | |
| 264 | |
| 265 (defun solitaire-right () | |
| 266 (interactive) | |
| 267 (let ((start (point))) | |
| 268 (forward-char) | |
| 269 (while (= ?\ (following-char)) | |
| 270 (forward-char)) | |
| 271 (if (or (= 0 (following-char)) | |
| 272 (= ?\ (following-char)) | |
| 273 (= ?\n (following-char))) | |
| 274 (goto-char start)))) | |
| 275 | |
| 276 (defun solitaire-left () | |
| 277 (interactive) | |
| 278 (let ((start (point))) | |
| 279 (backward-char) | |
| 280 (while (= ?\ (following-char)) | |
| 281 (backward-char)) | |
| 282 (if (or (= 0 (preceding-char)) | |
| 283 (= ?\ (following-char)) | |
| 284 (= ?\n (following-char))) | |
| 285 (goto-char start)))) | |
| 286 | |
| 287 (defun solitaire-up () | |
| 288 (interactive) | |
| 289 (let ((start (point)) | |
| 290 (c (current-column))) | |
| 291 (forward-line -1) | |
| 292 (move-to-column c) | |
| 293 (while (and (= ?\n (following-char)) | |
| 294 (forward-line -1) | |
| 295 (move-to-column c) | |
| 296 (not (bolp)))) | |
| 297 (if (or (= 0 (preceding-char)) | |
| 298 (= ?\ (following-char)) | |
| 299 (= ?\= (following-char)) | |
| 300 (= ?\n (following-char))) | |
| 301 (goto-char start) | |
| 302 ))) | |
| 303 | |
| 304 (defun solitaire-down () | |
| 305 (interactive) | |
| 306 (let ((start (point)) | |
| 307 (c (current-column))) | |
| 308 (forward-line 1) | |
| 309 (move-to-column c) | |
| 310 (while (and (= ?\n (following-char)) | |
| 311 (forward-line 1) | |
| 312 (move-to-column c) | |
| 313 (not (eolp)))) | |
| 314 (if (or (= 0 (following-char)) | |
| 315 (= ?\ (following-char)) | |
| 316 (= ?\n (following-char))) | |
| 317 (goto-char start)))) | |
| 318 | |
| 319 (defun solitaire-center-point () | |
| 320 (interactive) | |
| 321 (goto-char solitaire-center)) | |
| 322 | |
| 323 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
| 324 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
| 325 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
| 326 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
| 327 | |
| 328 (defun solitaire-possible-move (movesymbol) | |
| 329 "Check if a move is possible from current point in the specified direction. | |
| 330 MOVESYMBOL specifies the direction. | |
| 331 Returns either a string, indicating cause of contraindication, or a | |
| 332 list containing three numbers: starting field, skipped field (from | |
| 333 which a stone will be taken away) and target." | |
| 334 | |
| 335 (save-excursion | |
|
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336 (if (memq movesymbol solitaire-valid-directions) |
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337 (let ((start (point)) |
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338 (skip (progn (funcall movesymbol) (point))) |
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339 (target (progn (funcall movesymbol) (point)))) |
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340 (if (= skip target) |
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341 "Off Board!" |
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342 (if (or (/= ?o (char-after start)) |
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343 (/= ?o (char-after skip)) |
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344 (/= ?. (char-after target))) |
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345 "Wrong move!" |
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346 (list start skip target)))) |
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347 "Not a valid direction"))) |
| 12766 | 348 |
| 349 (defun solitaire-move (dir) | |
| 350 "Pseudo-prefix command to move a stone in Solitaire." | |
| 351 (interactive "kMove where? ") | |
| 352 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
| 353 (buffer-read-only nil)) | |
| 354 (if (stringp class) | |
| 355 (error class) | |
| 356 (let ((start (car class)) | |
| 357 (skip (car (cdr class))) | |
| 358 (target (car (cdr (cdr class))))) | |
| 359 (goto-char start) | |
| 360 (delete-char 1) | |
| 361 (insert ?.) | |
| 362 (goto-char skip) | |
| 363 (delete-char 1) | |
| 364 (insert ?.) | |
| 365 (goto-char target) | |
| 366 (delete-char 1) | |
| 367 (insert ?o) | |
| 368 (goto-char target) | |
| 369 (setq solitaire-stones (1- solitaire-stones)) | |
| 370 (solitaire-build-modeline) | |
| 371 (if solitaire-auto-eval (solitaire-do-check)))))) | |
| 372 | |
| 373 (defun solitaire-undo (arg) | |
| 374 "Undo a move in Solitaire." | |
| 375 (interactive "P") | |
| 376 (let ((buffer-read-only nil)) | |
| 377 (undo arg)) | |
| 378 (save-excursion | |
| 379 (setq solitaire-stones | |
| 380 (let ((count 0)) | |
| 381 (goto-char solitaire-end) | |
| 382 (while (search-backward "o" solitaire-start 'done) | |
| 383 (and (>= (current-column) solitaire-start-x) | |
| 384 (<= (current-column) solitaire-end-x) | |
| 385 (>= (solitaire-current-line) solitaire-start-y) | |
| 386 (<= (solitaire-current-line) solitaire-end-y) | |
| 387 (setq count (1+ count)))) | |
| 388 count))) | |
| 389 (solitaire-build-modeline) | |
| 390 (if solitaire-auto-eval (solitaire-do-check))) | |
| 391 | |
| 392 (defun solitaire-check () | |
| 393 (save-excursion | |
| 394 (if (= 1 solitaire-stones) | |
| 395 0 | |
| 396 (goto-char solitaire-end) | |
| 397 (let ((count 0)) | |
| 398 (while (search-backward "o" solitaire-start 'done) | |
| 399 (and (>= (current-column) solitaire-start-x) | |
| 400 (<= (current-column) solitaire-end-x) | |
| 401 (>= (solitaire-current-line) solitaire-start-y) | |
| 402 (<= (solitaire-current-line) solitaire-end-y) | |
| 403 (mapcar | |
| 404 (lambda (movesymbol) | |
| 405 (if (listp (solitaire-possible-move movesymbol)) | |
| 406 (setq count (1+ count)))) | |
| 407 solitaire-valid-directions))) | |
| 408 count)))) | |
| 409 | |
| 410 (defun solitaire-do-check (&optional arg) | |
| 411 "Check for any possible moves in Solitaire." | |
| 412 (interactive "P") | |
| 413 (let ((moves (solitaire-check))) | |
| 414 (cond ((= 1 solitaire-stones) | |
| 415 (message "Yeah! You made it! Only the King is left!")) | |
| 416 ((zerop moves) | |
| 417 (message "Sorry, no more possible moves.")) | |
| 418 ((= 1 moves) | |
| 419 (message "There is one possible move.")) | |
| 420 (t (message "There are %d possible moves." moves))))) | |
| 421 | |
| 422 (defun solitaire-current-line () | |
| 423 "Return the vertical position of point. | |
| 424 Seen in info on text lines." | |
| 425 (+ (count-lines (point-min) (point)) | |
| 426 (if (= (current-column) 0) 1 0) | |
| 427 -1)) | |
| 428 | |
| 429 ;; And here's the spoiler:) | |
| 430 (defun solitaire-solve () | |
| 431 "Spoil solitaire by solving the game for you - nearly ... | |
| 432 ... stops with five stones left ;)" | |
| 433 (interactive) | |
| 434 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
| 435 up up right right S-left down down down S-up up | |
| 436 S-down down down down S-up left left down | |
| 437 S-right left left up up S-down right right right | |
| 438 S-left left S-right right right right S-left | |
| 439 right down down S-up down down left left S-right | |
| 440 up up up S-down down S-up up up up S-down up | |
| 441 right right S-left down right right down S-up | |
| 442 left left left S-right right S-left down down | |
| 443 left S-right S-up S-left S-left S-down S-right | |
| 444 up S-right left left]) | |
| 445 ;; down down S-up left S-right | |
| 446 ;; right S-left | |
| 447 (solitaire-auto-eval nil)) | |
| 448 (solitaire-center-point) | |
| 449 (mapcar (lambda (op) | |
| 450 (if (memq op '(S-left S-right S-up S-down)) | |
| 451 (sit-for 0.2)) | |
| 452 (execute-kbd-macro (vector op)) | |
| 453 (if (memq op '(S-left S-right S-up S-down)) | |
| 454 (sit-for 0.4))) | |
| 455 allmoves)) | |
| 456 (solitaire-do-check)) | |
| 457 | |
| 458 (provide 'solitaire) | |
| 459 | |
| 460 ;;; solitaire.el ends here |
