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annotate doc/lispref/frames.texi @ 95948:d55ec23f052d
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| author | Glenn Morris <rgm@gnu.org> |
|---|---|
| date | Sun, 15 Jun 2008 02:53:17 +0000 |
| parents | 0ed1dc9e8852 |
| children | 9592c50233ab |
| rev | line source |
|---|---|
| 84068 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
| 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, | |
| 87649 | 4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. |
| 84068 | 5 @c See the file elisp.texi for copying conditions. |
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6 @setfilename ../../info/frames |
| 84068 | 7 @node Frames, Positions, Windows, Top |
| 8 @chapter Frames | |
| 9 @cindex frame | |
| 10 | |
| 11 In Emacs editing, A @dfn{frame} is a screen object that contains one | |
| 12 or more Emacs windows. It's the kind of object that is called a | |
| 13 ``window'' in the terminology of graphical environments; but we can't | |
| 14 call it a ``window'' here, because Emacs uses that word in a different | |
| 15 way. | |
| 16 | |
| 17 A frame initially contains a single main window and/or a minibuffer | |
| 18 window; you can subdivide the main window vertically or horizontally | |
| 19 into smaller windows. In Emacs Lisp, a @dfn{frame object} is a Lisp | |
| 20 object that represents a frame on the screen. | |
| 21 | |
| 22 @cindex terminal frame | |
| 23 When Emacs runs on a text-only terminal, it starts with one | |
| 24 @dfn{terminal frame}. If you create additional ones, Emacs displays | |
| 25 one and only one at any given time---on the terminal screen, of course. | |
| 26 | |
| 27 @cindex window frame | |
| 28 When Emacs communicates directly with a supported window system, such | |
| 29 as X, it does not have a terminal frame; instead, it starts with | |
| 30 a single @dfn{window frame}, but you can create more, and Emacs can | |
| 31 display several such frames at once as is usual for window systems. | |
| 32 | |
| 33 @defun framep object | |
| 34 This predicate returns a non-@code{nil} value if @var{object} is a | |
| 35 frame, and @code{nil} otherwise. For a frame, the value indicates which | |
| 36 kind of display the frame uses: | |
| 37 | |
| 38 @table @code | |
| 39 @item x | |
| 40 The frame is displayed in an X window. | |
| 41 @item t | |
| 42 A terminal frame on a character display. | |
| 43 @item mac | |
| 44 The frame is displayed on a Macintosh. | |
| 45 @item w32 | |
| 46 The frame is displayed on MS-Windows 9X/NT. | |
| 47 @item pc | |
| 48 The frame is displayed on an MS-DOS terminal. | |
| 49 @end table | |
| 50 @end defun | |
| 51 | |
| 52 @menu | |
| 53 * Creating Frames:: Creating additional frames. | |
| 54 * Multiple Displays:: Creating frames on other displays. | |
| 55 * Frame Parameters:: Controlling frame size, position, font, etc. | |
| 56 * Frame Titles:: Automatic updating of frame titles. | |
| 57 * Deleting Frames:: Frames last until explicitly deleted. | |
| 58 * Finding All Frames:: How to examine all existing frames. | |
| 59 * Frames and Windows:: A frame contains windows; | |
| 60 display of text always works through windows. | |
| 61 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
| 62 * Input Focus:: Specifying the selected frame. | |
| 63 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
| 64 * Raising and Lowering:: Raising a frame makes it hide other windows; | |
| 65 lowering it makes the others hide it. | |
| 66 * Frame Configurations:: Saving the state of all frames. | |
| 67 * Mouse Tracking:: Getting events that say when the mouse moves. | |
| 68 * Mouse Position:: Asking where the mouse is, or moving it. | |
| 69 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
| 70 * Dialog Boxes:: Displaying a box to ask yes or no. | |
| 71 * Pointer Shape:: Specifying the shape of the mouse pointer. | |
| 72 * Window System Selections:: Transferring text to and from other X clients. | |
| 73 * Drag and Drop:: Internals of Drag-and-Drop implementation. | |
| 74 * Color Names:: Getting the definitions of color names. | |
| 75 * Text Terminal Colors:: Defining colors for text-only terminals. | |
| 76 * Resources:: Getting resource values from the server. | |
| 77 * Display Feature Testing:: Determining the features of a terminal. | |
| 78 @end menu | |
| 79 | |
| 80 @xref{Display}, for information about the related topic of | |
| 81 controlling Emacs redisplay. | |
| 82 | |
| 83 @node Creating Frames | |
| 84 @section Creating Frames | |
| 85 | |
| 86 To create a new frame, call the function @code{make-frame}. | |
| 87 | |
| 88 @defun make-frame &optional alist | |
| 89 This function creates and returns a new frame, displaying the current | |
| 90 buffer. If you are using a supported window system, it makes a window | |
| 91 frame; otherwise, it makes a terminal frame. | |
| 92 | |
| 93 The argument is an alist specifying frame parameters. Any parameters | |
| 94 not mentioned in @var{alist} default according to the value of the | |
| 95 variable @code{default-frame-alist}; parameters not specified even there | |
| 96 default from the standard X resources or whatever is used instead on | |
| 97 your system. | |
| 98 | |
| 99 The set of possible parameters depends in principle on what kind of | |
| 100 window system Emacs uses to display its frames. @xref{Window Frame | |
| 101 Parameters}, for documentation of individual parameters you can specify. | |
| 102 | |
| 103 This function itself does not make the new frame the selected frame. | |
| 104 @xref{Input Focus}. The previously selected frame remains selected. | |
| 105 However, the window system may select the new frame for its own reasons, | |
| 106 for instance if the frame appears under the mouse pointer and your | |
| 107 setup is for focus to follow the pointer. | |
| 108 @end defun | |
| 109 | |
| 110 @defvar before-make-frame-hook | |
| 111 A normal hook run by @code{make-frame} before it actually creates the | |
| 112 frame. | |
| 113 @end defvar | |
| 114 | |
| 115 @defvar after-make-frame-functions | |
| 116 An abnormal hook run by @code{make-frame} after it creates the frame. | |
| 117 Each function in @code{after-make-frame-functions} receives one argument, the | |
| 118 frame just created. | |
| 119 @end defvar | |
| 120 | |
| 121 @node Multiple Displays | |
| 122 @section Multiple Displays | |
| 123 @cindex multiple X displays | |
| 124 @cindex displays, multiple | |
| 125 | |
| 126 A single Emacs can talk to more than one X display. | |
| 127 Initially, Emacs uses just one display---the one chosen with the | |
| 128 @code{DISPLAY} environment variable or with the @samp{--display} option | |
| 129 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
| 130 another display, use the command @code{make-frame-on-display} or specify | |
| 131 the @code{display} frame parameter when you create the frame. | |
| 132 | |
| 133 Emacs treats each X server as a separate terminal, giving each one its | |
| 134 own selected frame and its own minibuffer windows. However, only one of | |
| 135 those frames is ``@emph{the} selected frame'' at any given moment, see | |
| 136 @ref{Input Focus}. | |
| 137 | |
| 138 A few Lisp variables are @dfn{terminal-local}; that is, they have a | |
| 139 separate binding for each terminal. The binding in effect at any time | |
| 140 is the one for the terminal that the currently selected frame belongs | |
| 141 to. These variables include @code{default-minibuffer-frame}, | |
| 142 @code{defining-kbd-macro}, @code{last-kbd-macro}, and | |
| 143 @code{system-key-alist}. They are always terminal-local, and can never | |
| 85688 | 144 be buffer-local (@pxref{Buffer-Local Variables}). |
| 84068 | 145 |
| 146 A single X server can handle more than one screen. A display name | |
| 147 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last | |
| 148 part specifies the screen number for a given server. When you use two | |
| 149 screens belonging to one server, Emacs knows by the similarity in their | |
| 150 names that they share a single keyboard, and it treats them as a single | |
| 151 terminal. | |
| 152 | |
| 153 Note that some graphical terminals can output to more than a one | |
| 154 monitor (or other output device) at the same time. On these | |
| 155 ``multi-monitor'' setups, a single @var{display} value controls the | |
| 156 output to all the physical monitors. In this situation, there is | |
| 157 currently no platform-independent way for Emacs to distinguish between | |
| 158 the different physical monitors. | |
| 159 | |
| 160 @deffn Command make-frame-on-display display &optional parameters | |
| 161 This creates and returns a new frame on display @var{display}, taking | |
| 162 the other frame parameters from @var{parameters}. Aside from the | |
| 163 @var{display} argument, it is like @code{make-frame} (@pxref{Creating | |
| 164 Frames}). | |
| 165 @end deffn | |
| 166 | |
| 167 @defun x-display-list | |
| 168 This returns a list that indicates which X displays Emacs has a | |
| 169 connection to. The elements of the list are strings, and each one is | |
| 170 a display name. | |
| 171 @end defun | |
| 172 | |
| 173 @defun x-open-connection display &optional xrm-string must-succeed | |
| 174 This function opens a connection to the X display @var{display}. It | |
| 175 does not create a frame on that display, but it permits you to check | |
| 176 that communication can be established with that display. | |
| 177 | |
| 178 The optional argument @var{xrm-string}, if not @code{nil}, is a | |
| 179 string of resource names and values, in the same format used in the | |
| 180 @file{.Xresources} file. The values you specify override the resource | |
| 181 values recorded in the X server itself; they apply to all Emacs frames | |
| 182 created on this display. Here's an example of what this string might | |
| 183 look like: | |
| 184 | |
| 185 @example | |
| 186 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
| 187 @end example | |
| 188 | |
| 189 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}. | |
| 190 | |
| 191 If @var{must-succeed} is non-@code{nil}, failure to open the connection | |
| 192 terminates Emacs. Otherwise, it is an ordinary Lisp error. | |
| 193 @end defun | |
| 194 | |
| 195 @defun x-close-connection display | |
| 196 This function closes the connection to display @var{display}. Before | |
| 197 you can do this, you must first delete all the frames that were open on | |
| 198 that display (@pxref{Deleting Frames}). | |
| 199 @end defun | |
| 200 | |
| 201 @node Frame Parameters | |
| 202 @section Frame Parameters | |
| 203 @cindex frame parameters | |
| 204 | |
| 205 A frame has many parameters that control its appearance and behavior. | |
| 206 Just what parameters a frame has depends on what display mechanism it | |
| 207 uses. | |
| 208 | |
| 209 Frame parameters exist mostly for the sake of window systems. A | |
| 210 terminal frame has a few parameters, mostly for compatibility's sake; | |
| 211 only the @code{height}, @code{width}, @code{name}, @code{title}, | |
| 212 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate} | |
| 213 parameters do something special. If the terminal supports colors, the | |
| 214 parameters @code{foreground-color}, @code{background-color}, | |
| 215 @code{background-mode} and @code{display-type} are also meaningful. | |
| 216 | |
| 217 @menu | |
| 218 * Parameter Access:: How to change a frame's parameters. | |
| 219 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
| 220 * Window Frame Parameters:: List of frame parameters for window systems. | |
| 221 * Size and Position:: Changing the size and position of a frame. | |
| 222 * Geometry:: Parsing geometry specifications. | |
| 223 @end menu | |
| 224 | |
| 225 @node Parameter Access | |
| 226 @subsection Access to Frame Parameters | |
| 227 | |
| 228 These functions let you read and change the parameter values of a | |
| 229 frame. | |
| 230 | |
| 231 @defun frame-parameter frame parameter | |
| 232 This function returns the value of the parameter @var{parameter} (a | |
| 233 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the | |
| 234 selected frame's parameter. If @var{frame} has no setting for | |
| 235 @var{parameter}, this function returns @code{nil}. | |
| 236 @end defun | |
| 237 | |
| 238 @defun frame-parameters &optional frame | |
| 239 The function @code{frame-parameters} returns an alist listing all the | |
| 240 parameters of @var{frame} and their values. If @var{frame} is | |
| 241 @code{nil} or omitted, this returns the selected frame's parameters | |
| 242 @end defun | |
| 243 | |
| 244 @defun modify-frame-parameters frame alist | |
| 245 This function alters the parameters of frame @var{frame} based on the | |
| 246 elements of @var{alist}. Each element of @var{alist} has the form | |
| 247 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
| 248 parameter. If you don't mention a parameter in @var{alist}, its value | |
| 249 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected | |
| 250 frame. | |
| 251 @end defun | |
| 252 | |
| 253 @defun modify-all-frames-parameters alist | |
| 254 This function alters the frame parameters of all existing frames | |
| 255 according to @var{alist}, then modifies @code{default-frame-alist} | |
| 256 (and, if necessary, @code{initial-frame-alist}) to apply the same | |
| 257 parameter values to frames that will be created henceforth. | |
| 258 @end defun | |
| 259 | |
| 260 @node Initial Parameters | |
| 261 @subsection Initial Frame Parameters | |
| 262 | |
| 263 You can specify the parameters for the initial startup frame | |
| 264 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}). | |
| 265 | |
| 266 @defvar initial-frame-alist | |
| 267 This variable's value is an alist of parameter values used when creating | |
| 268 the initial window frame. You can set this variable to specify the | |
| 269 appearance of the initial frame without altering subsequent frames. | |
| 270 Each element has the form: | |
| 271 | |
| 272 @example | |
| 273 (@var{parameter} . @var{value}) | |
| 274 @end example | |
| 275 | |
| 276 Emacs creates the initial frame before it reads your init | |
| 277 file. After reading that file, Emacs checks @code{initial-frame-alist}, | |
| 278 and applies the parameter settings in the altered value to the already | |
| 279 created initial frame. | |
| 280 | |
| 281 If these settings affect the frame geometry and appearance, you'll see | |
| 282 the frame appear with the wrong ones and then change to the specified | |
| 283 ones. If that bothers you, you can specify the same geometry and | |
| 284 appearance with X resources; those do take effect before the frame is | |
| 285 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}. | |
| 286 | |
| 287 X resource settings typically apply to all frames. If you want to | |
| 288 specify some X resources solely for the sake of the initial frame, and | |
| 289 you don't want them to apply to subsequent frames, here's how to achieve | |
| 290 this. Specify parameters in @code{default-frame-alist} to override the | |
| 291 X resources for subsequent frames; then, to prevent these from affecting | |
| 292 the initial frame, specify the same parameters in | |
| 293 @code{initial-frame-alist} with values that match the X resources. | |
| 294 @end defvar | |
| 295 | |
| 296 If these parameters specify a separate minibuffer-only frame with | |
| 297 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
| 298 one for you. | |
| 299 | |
| 300 @defvar minibuffer-frame-alist | |
| 301 This variable's value is an alist of parameter values used when creating | |
| 302 an initial minibuffer-only frame---if such a frame is needed, according | |
| 303 to the parameters for the main initial frame. | |
| 304 @end defvar | |
| 305 | |
| 306 @defvar default-frame-alist | |
| 307 This is an alist specifying default values of frame parameters for all | |
| 308 Emacs frames---the first frame, and subsequent frames. When using the X | |
| 309 Window System, you can get the same results by means of X resources | |
| 310 in many cases. | |
| 311 | |
| 312 Setting this variable does not affect existing frames. | |
| 313 @end defvar | |
| 314 | |
| 315 See also @code{special-display-frame-alist}. @xref{Definition of | |
| 316 special-display-frame-alist}. | |
| 317 | |
| 318 If you use options that specify window appearance when you invoke Emacs, | |
| 319 they take effect by adding elements to @code{default-frame-alist}. One | |
| 320 exception is @samp{-geometry}, which adds the specified position to | |
| 321 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command | |
| 322 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}. | |
| 323 | |
| 324 @node Window Frame Parameters | |
| 325 @subsection Window Frame Parameters | |
| 326 | |
| 327 Just what parameters a frame has depends on what display mechanism | |
| 328 it uses. This section describes the parameters that have special | |
| 329 meanings on some or all kinds of terminals. Of these, @code{name}, | |
| 330 @code{title}, @code{height}, @code{width}, @code{buffer-list} and | |
| 331 @code{buffer-predicate} provide meaningful information in terminal | |
| 332 frames, and @code{tty-color-mode} is meaningful @emph{only} in | |
| 333 terminal frames. | |
| 334 | |
| 335 @menu | |
| 336 * Basic Parameters:: Parameters that are fundamental. | |
| 337 * Position Parameters:: The position of the frame on the screen. | |
| 338 * Size Parameters:: Frame's size. | |
| 339 * Layout Parameters:: Size of parts of the frame, and | |
| 340 enabling or disabling some parts. | |
| 341 * Buffer Parameters:: Which buffers have been or should be shown. | |
| 342 * Management Parameters:: Communicating with the window manager. | |
| 343 * Cursor Parameters:: Controlling the cursor appearance. | |
| 344 * Color Parameters:: Colors of various parts of the frame. | |
| 345 @end menu | |
| 346 | |
| 347 @node Basic Parameters | |
| 348 @subsubsection Basic Parameters | |
| 349 | |
| 350 These frame parameters give the most basic information about the | |
| 351 frame. @code{title} and @code{name} are meaningful on all terminals. | |
| 352 | |
| 353 @table @code | |
| 354 @item display | |
| 355 The display on which to open this frame. It should be a string of the | |
| 356 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the | |
| 357 @code{DISPLAY} environment variable. | |
| 358 | |
| 359 @item display-type | |
| 360 This parameter describes the range of possible colors that can be used | |
| 361 in this frame. Its value is @code{color}, @code{grayscale} or | |
| 362 @code{mono}. | |
| 363 | |
| 364 @item title | |
| 87453 | 365 If a frame has a non-@code{nil} title, it appears in the window |
| 366 system's title bar at the top of the frame, and also in the mode line | |
| 367 of windows in that frame if @code{mode-line-frame-identification} uses | |
| 368 @samp{%F} (@pxref{%-Constructs}). This is normally the case when | |
| 369 Emacs is not using a window system, and can only display one frame at | |
| 370 a time. @xref{Frame Titles}. | |
| 84068 | 371 |
| 372 @item name | |
| 373 The name of the frame. The frame name serves as a default for the frame | |
| 374 title, if the @code{title} parameter is unspecified or @code{nil}. If | |
| 375 you don't specify a name, Emacs sets the frame name automatically | |
| 376 (@pxref{Frame Titles}). | |
| 377 | |
| 378 If you specify the frame name explicitly when you create the frame, the | |
| 379 name is also used (instead of the name of the Emacs executable) when | |
| 380 looking up X resources for the frame. | |
| 381 | |
| 382 @item display-environment-variable | |
| 383 The value of the @code{DISPLAY} environment variable for the frame. It | |
| 384 is passed to child processes. | |
| 385 | |
| 386 @item term-environment-variable | |
| 387 The value of the @code{TERM} environment variable for the frame. It | |
| 388 is passed to child processes. | |
| 389 @end table | |
| 390 | |
| 391 @node Position Parameters | |
| 392 @subsubsection Position Parameters | |
| 393 | |
| 394 Position parameters' values are normally measured in pixels, but on | |
| 395 text-only terminals they count characters or lines instead. | |
| 396 | |
| 397 @table @code | |
| 398 @item left | |
| 92098 | 399 The position, in pixels, of the left (or right) edge of the frame with |
| 400 respect to the left (or right) edge of the screen. The value may be: | |
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401 |
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402 @table @asis |
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403 @item an integer |
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404 A positive integer relates the left edge of the frame to the left edge |
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405 of the screen. A negative integer relates the right frame edge to the |
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406 right screen edge. |
| 84068 | 407 |
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408 @item @code{(+ @var{pos})} |
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409 This specifies the position of the left frame edge relative to the left |
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410 screen edge. The integer @var{pos} may be positive or negative; a |
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411 negative value specifies a position outside the screen. |
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412 |
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413 @item @code{(- @var{pos})} |
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414 This specifies the position of the right frame edge relative to the right |
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415 screen edge. The integer @var{pos} may be positive or negative; a |
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416 negative value specifies a position outside the screen. |
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417 @end table |
| 84068 | 418 |
| 419 Some window managers ignore program-specified positions. If you want to | |
| 420 be sure the position you specify is not ignored, specify a | |
| 421 non-@code{nil} value for the @code{user-position} parameter as well. | |
| 422 | |
| 423 @item top | |
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424 The screen position of the top (or bottom) edge, in pixels, with respect |
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425 to the top (or bottom) edge of the screen. It works just like |
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426 @code{left}, except vertically instead of horizontally. |
| 84068 | 427 |
| 428 @item icon-left | |
| 429 The screen position of the left edge @emph{of the frame's icon}, in | |
| 430 pixels, counting from the left edge of the screen. This takes effect if | |
| 431 and when the frame is iconified. | |
| 432 | |
| 433 If you specify a value for this parameter, then you must also specify | |
| 434 a value for @code{icon-top} and vice versa. The window manager may | |
| 435 ignore these two parameters. | |
| 436 | |
| 437 @item icon-top | |
| 438 The screen position of the top edge @emph{of the frame's icon}, in | |
| 439 pixels, counting from the top edge of the screen. This takes effect if | |
| 440 and when the frame is iconified. | |
| 441 | |
| 442 @item user-position | |
| 443 When you create a frame and specify its screen position with the | |
| 444 @code{left} and @code{top} parameters, use this parameter to say whether | |
| 445 the specified position was user-specified (explicitly requested in some | |
| 446 way by a human user) or merely program-specified (chosen by a program). | |
| 447 A non-@code{nil} value says the position was user-specified. | |
| 448 | |
| 449 Window managers generally heed user-specified positions, and some heed | |
| 450 program-specified positions too. But many ignore program-specified | |
| 451 positions, placing the window in a default fashion or letting the user | |
| 452 place it with the mouse. Some window managers, including @code{twm}, | |
| 453 let the user specify whether to obey program-specified positions or | |
| 454 ignore them. | |
| 455 | |
| 456 When you call @code{make-frame}, you should specify a non-@code{nil} | |
| 457 value for this parameter if the values of the @code{left} and @code{top} | |
| 458 parameters represent the user's stated preference; otherwise, use | |
| 459 @code{nil}. | |
| 460 @end table | |
| 461 | |
| 462 @node Size Parameters | |
| 463 @subsubsection Size Parameters | |
| 464 | |
| 465 Size parameters' values are normally measured in pixels, but on | |
| 466 text-only terminals they count characters or lines instead. | |
| 467 | |
| 468 @table @code | |
| 469 @item height | |
| 470 The height of the frame contents, in characters. (To get the height in | |
| 471 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) | |
| 472 | |
| 473 @item width | |
| 87453 | 474 The width of the frame contents, in characters. (To get the width in |
| 84068 | 475 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
| 476 | |
| 477 @item user-size | |
| 478 This does for the size parameters @code{height} and @code{width} what | |
| 479 the @code{user-position} parameter (see above) does for the position | |
| 480 parameters @code{top} and @code{left}. | |
| 481 | |
| 482 @item fullscreen | |
| 483 Specify that width, height or both shall be set to the size of the screen. | |
| 484 The value @code{fullwidth} specifies that width shall be the size of the | |
| 485 screen. The value @code{fullheight} specifies that height shall be the | |
| 486 size of the screen. The value @code{fullboth} specifies that both the | |
| 487 width and the height shall be set to the size of the screen. | |
| 488 @end table | |
| 489 | |
| 490 @node Layout Parameters | |
| 491 @subsubsection Layout Parameters | |
| 492 | |
| 493 These frame parameters enable or disable various parts of the | |
| 494 frame, or control their sizes. | |
| 495 | |
| 496 @table @code | |
| 497 @item border-width | |
| 498 The width in pixels of the frame's border. | |
| 499 | |
| 500 @item internal-border-width | |
| 501 The distance in pixels between text (or fringe) and the frame's border. | |
| 502 | |
| 503 @item vertical-scroll-bars | |
| 504 Whether the frame has scroll bars for vertical scrolling, and which side | |
| 505 of the frame they should be on. The possible values are @code{left}, | |
| 506 @code{right}, and @code{nil} for no scroll bars. | |
| 507 | |
| 508 @ignore | |
| 509 @item horizontal-scroll-bars | |
| 510 Whether the frame has scroll bars for horizontal scrolling | |
| 511 (non-@code{nil} means yes). Horizontal scroll bars are not currently | |
| 512 implemented. | |
| 513 @end ignore | |
| 514 | |
| 515 @item scroll-bar-width | |
| 516 The width of vertical scroll bars, in pixels, or @code{nil} meaning to | |
| 517 use the default width. | |
| 518 | |
| 519 @item left-fringe | |
| 520 @itemx right-fringe | |
| 521 The default width of the left and right fringes of windows in this | |
| 522 frame (@pxref{Fringes}). If either of these is zero, that effectively | |
| 523 removes the corresponding fringe. A value of @code{nil} stands for | |
| 524 the standard fringe width, which is the width needed to display the | |
| 525 fringe bitmaps. | |
| 526 | |
| 527 The combined fringe widths must add up to an integral number of | |
| 528 columns, so the actual default fringe widths for the frame may be | |
| 529 larger than the specified values. The extra width needed to reach an | |
| 530 acceptable total is distributed evenly between the left and right | |
| 531 fringe. However, you can force one fringe or the other to a precise | |
| 532 width by specifying that width as a negative integer. If both widths are | |
| 533 negative, only the left fringe gets the specified width. | |
| 534 | |
| 535 @item menu-bar-lines | |
| 536 The number of lines to allocate at the top of the frame for a menu | |
| 537 bar. The default is 1. A value of @code{nil} means don't display a | |
| 538 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one | |
| 539 menu bar line; they treat larger values as 1.) | |
| 540 | |
| 541 @item tool-bar-lines | |
| 542 The number of lines to use for the tool bar. A value of @code{nil} | |
| 543 means don't display a tool bar. (GTK allows at most one tool bar line; | |
| 544 it treats larger values as 1.) | |
| 545 | |
| 546 @item line-spacing | |
| 547 Additional space to leave below each text line, in pixels (a positive | |
| 548 integer). @xref{Line Height}, for more information. | |
| 549 @end table | |
| 550 | |
| 551 @node Buffer Parameters | |
| 552 @subsubsection Buffer Parameters | |
| 553 | |
| 554 These frame parameters, meaningful on all kinds of terminals, deal | |
| 555 with which buffers have been, or should, be displayed in the frame. | |
| 556 | |
| 557 @table @code | |
| 558 @item minibuffer | |
| 559 Whether this frame has its own minibuffer. The value @code{t} means | |
| 560 yes, @code{nil} means no, @code{only} means this frame is just a | |
| 561 minibuffer. If the value is a minibuffer window (in some other frame), | |
| 562 the new frame uses that minibuffer. | |
| 563 | |
| 564 @item buffer-predicate | |
| 565 The buffer-predicate function for this frame. The function | |
| 566 @code{other-buffer} uses this predicate (from the selected frame) to | |
| 567 decide which buffers it should consider, if the predicate is not | |
| 568 @code{nil}. It calls the predicate with one argument, a buffer, once for | |
| 569 each buffer; if the predicate returns a non-@code{nil} value, it | |
| 570 considers that buffer. | |
| 571 | |
| 572 @item buffer-list | |
| 573 A list of buffers that have been selected in this frame, | |
| 574 ordered most-recently-selected first. | |
| 575 | |
| 576 @item unsplittable | |
| 577 If non-@code{nil}, this frame's window is never split automatically. | |
| 578 @end table | |
| 579 | |
| 580 @node Management Parameters | |
| 581 @subsubsection Window Management Parameters | |
| 582 @cindex window manager, and frame parameters | |
| 583 | |
| 584 These frame parameters, meaningful only on window system displays, | |
| 585 interact with the window manager. | |
| 586 | |
| 587 @table @code | |
| 588 @item visibility | |
| 589 The state of visibility of the frame. There are three possibilities: | |
| 590 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
| 591 iconified. @xref{Visibility of Frames}. | |
| 592 | |
| 593 @item auto-raise | |
| 594 Whether selecting the frame raises it (non-@code{nil} means yes). | |
| 595 | |
| 596 @item auto-lower | |
| 597 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
| 598 | |
| 599 @item icon-type | |
| 600 The type of icon to use for this frame when it is iconified. If the | |
| 601 value is a string, that specifies a file containing a bitmap to use. | |
| 602 Any other non-@code{nil} value specifies the default bitmap icon (a | |
| 603 picture of a gnu); @code{nil} specifies a text icon. | |
| 604 | |
| 605 @item icon-name | |
| 606 The name to use in the icon for this frame, when and if the icon | |
| 607 appears. If this is @code{nil}, the frame's title is used. | |
| 608 | |
| 609 @item window-id | |
| 610 The number of the window-system window used by the frame | |
| 611 to contain the actual Emacs windows. | |
| 612 | |
| 613 @item outer-window-id | |
| 614 The number of the outermost window-system window used for the whole frame. | |
| 615 | |
| 616 @item wait-for-wm | |
| 617 If non-@code{nil}, tell Xt to wait for the window manager to confirm | |
| 618 geometry changes. Some window managers, including versions of Fvwm2 | |
| 619 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to | |
| 620 prevent hanging with those window managers. | |
| 621 | |
| 622 @ignore | |
| 623 @item parent-id | |
| 624 @c ??? Not yet working. | |
| 625 The X window number of the window that should be the parent of this one. | |
| 626 Specifying this lets you create an Emacs window inside some other | |
| 627 application's window. (It is not certain this will be implemented; try | |
| 628 it and see if it works.) | |
| 629 @end ignore | |
| 630 @end table | |
| 631 | |
| 632 @node Cursor Parameters | |
| 633 @subsubsection Cursor Parameters | |
| 634 | |
| 635 This frame parameter controls the way the cursor looks. | |
| 636 | |
| 637 @table @code | |
| 638 @item cursor-type | |
| 639 How to display the cursor. Legitimate values are: | |
| 640 | |
| 641 @table @code | |
| 642 @item box | |
| 643 Display a filled box. (This is the default.) | |
| 644 @item hollow | |
| 645 Display a hollow box. | |
| 646 @item nil | |
| 647 Don't display a cursor. | |
| 648 @item bar | |
| 649 Display a vertical bar between characters. | |
| 650 @item (bar . @var{width}) | |
| 651 Display a vertical bar @var{width} pixels wide between characters. | |
| 652 @item hbar | |
| 653 Display a horizontal bar. | |
| 654 @item (hbar . @var{height}) | |
| 655 Display a horizontal bar @var{height} pixels high. | |
| 656 @end table | |
| 657 @end table | |
| 658 | |
| 659 @vindex cursor-type | |
| 660 The buffer-local variable @code{cursor-type} overrides the value of | |
| 661 the @code{cursor-type} frame parameter, but if it is @code{t}, that | |
| 662 means to use the cursor specified for the frame. | |
| 663 | |
| 664 @defvar blink-cursor-alist | |
| 665 This variable specifies how to blink the cursor. Each element has the | |
| 666 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor | |
| 667 type equals @var{on-state} (comparing using @code{equal}), the | |
| 668 corresponding @var{off-state} specifies what the cursor looks like | |
| 669 when it blinks ``off.'' Both @var{on-state} and @var{off-state} | |
| 670 should be suitable values for the @code{cursor-type} frame parameter. | |
| 671 | |
| 672 There are various defaults for how to blink each type of cursor, if | |
| 673 the type is not mentioned as an @var{on-state} here. Changes in this | |
| 85114 | 674 variable do not take effect immediately, only when you specify the |
| 675 @code{cursor-type} frame parameter. | |
| 676 @end defvar | |
| 677 | |
| 678 @defvar cursor-in-non-selected-windows | |
| 679 This variable controls how the cursor looks in a window that is not | |
| 680 selected. It supports the same values as the @code{cursor-type} frame | |
| 681 parameter; also, @code{nil} means don't display a cursor in | |
| 682 nonselected windows, and @code{t} (the default) means use a standard | |
| 683 modificatoin of the usual cursor type (solid box becomes hollow box, | |
| 684 and bar becomes a narrower bar). | |
| 84068 | 685 @end defvar |
| 686 | |
| 687 @node Color Parameters | |
| 688 @subsubsection Color Parameters | |
| 689 | |
| 690 These frame parameters control the use of colors. | |
| 691 | |
| 692 @table @code | |
| 693 @item background-mode | |
| 694 This parameter is either @code{dark} or @code{light}, according | |
| 695 to whether the background color is a light one or a dark one. | |
| 696 | |
| 697 @item tty-color-mode | |
| 698 @cindex standard colors for character terminals | |
| 699 This parameter overrides the terminal's color support as given by the | |
| 700 system's terminal capabilities database in that this parameter's value | |
| 701 specifies the color mode to use in terminal frames. The value can be | |
| 702 either a symbol or a number. A number specifies the number of colors | |
| 703 to use (and, indirectly, what commands to issue to produce each | |
| 704 color). For example, @code{(tty-color-mode . 8)} specifies use of the | |
| 705 ANSI escape sequences for 8 standard text colors. A value of -1 turns | |
| 706 off color support. | |
| 707 | |
| 708 If the parameter's value is a symbol, it specifies a number through | |
| 709 the value of @code{tty-color-mode-alist}, and the associated number is | |
| 710 used instead. | |
| 711 | |
| 712 @item screen-gamma | |
| 713 @cindex gamma correction | |
| 714 If this is a number, Emacs performs ``gamma correction'' which adjusts | |
| 715 the brightness of all colors. The value should be the screen gamma of | |
| 716 your display, a floating point number. | |
| 717 | |
| 718 Usual PC monitors have a screen gamma of 2.2, so color values in | |
| 719 Emacs, and in X windows generally, are calibrated to display properly | |
| 720 on a monitor with that gamma value. If you specify 2.2 for | |
| 721 @code{screen-gamma}, that means no correction is needed. Other values | |
| 722 request correction, designed to make the corrected colors appear on | |
| 723 your screen the way they would have appeared without correction on an | |
| 724 ordinary monitor with a gamma value of 2.2. | |
| 725 | |
| 726 If your monitor displays colors too light, you should specify a | |
| 727 @code{screen-gamma} value smaller than 2.2. This requests correction | |
| 728 that makes colors darker. A screen gamma value of 1.5 may give good | |
| 729 results for LCD color displays. | |
| 730 @end table | |
| 731 | |
| 732 These frame parameters are semi-obsolete in that they are automatically | |
| 733 equivalent to particular face attributes of particular faces. | |
| 734 @xref{Standard Faces,,, emacs, The Emacs Manual}. | |
| 735 | |
| 736 @table @code | |
| 737 @item font | |
| 738 The name of the font for displaying text in the frame. This is a | |
| 739 string, either a valid font name for your system or the name of an Emacs | |
| 740 fontset (@pxref{Fontsets}). It is equivalent to the @code{font} | |
| 741 attribute of the @code{default} face. | |
| 742 | |
| 743 @item foreground-color | |
| 744 The color to use for the image of a character. It is equivalent to | |
| 745 the @code{:foreground} attribute of the @code{default} face. | |
| 746 | |
| 747 @item background-color | |
| 748 The color to use for the background of characters. It is equivalent to | |
| 749 the @code{:background} attribute of the @code{default} face. | |
| 750 | |
| 751 @item mouse-color | |
| 752 The color for the mouse pointer. It is equivalent to the @code{:background} | |
| 753 attribute of the @code{mouse} face. | |
| 754 | |
| 755 @item cursor-color | |
| 756 The color for the cursor that shows point. It is equivalent to the | |
| 757 @code{:background} attribute of the @code{cursor} face. | |
| 758 | |
| 759 @item border-color | |
| 760 The color for the border of the frame. It is equivalent to the | |
| 761 @code{:background} attribute of the @code{border} face. | |
| 762 | |
| 763 @item scroll-bar-foreground | |
| 764 If non-@code{nil}, the color for the foreground of scroll bars. It is | |
| 765 equivalent to the @code{:foreground} attribute of the | |
| 766 @code{scroll-bar} face. | |
| 767 | |
| 768 @item scroll-bar-background | |
| 769 If non-@code{nil}, the color for the background of scroll bars. It is | |
| 770 equivalent to the @code{:background} attribute of the | |
| 771 @code{scroll-bar} face. | |
| 772 @end table | |
| 773 | |
| 774 @node Size and Position | |
| 775 @subsection Frame Size And Position | |
| 776 @cindex size of frame | |
| 777 @cindex screen size | |
| 778 @cindex frame size | |
| 779 @cindex resize frame | |
| 780 | |
| 781 You can read or change the size and position of a frame using the | |
| 782 frame parameters @code{left}, @code{top}, @code{height}, and | |
| 783 @code{width}. Whatever geometry parameters you don't specify are chosen | |
| 784 by the window manager in its usual fashion. | |
| 785 | |
| 786 Here are some special features for working with sizes and positions. | |
| 787 (For the precise meaning of ``selected frame'' used by these functions, | |
| 788 see @ref{Input Focus}.) | |
| 789 | |
| 790 @defun set-frame-position frame left top | |
| 791 This function sets the position of the top left corner of @var{frame} to | |
| 792 @var{left} and @var{top}. These arguments are measured in pixels, and | |
| 793 normally count from the top left corner of the screen. | |
| 794 | |
| 795 Negative parameter values position the bottom edge of the window up from | |
| 796 the bottom edge of the screen, or the right window edge to the left of | |
| 797 the right edge of the screen. It would probably be better if the values | |
| 798 were always counted from the left and top, so that negative arguments | |
| 799 would position the frame partly off the top or left edge of the screen, | |
| 800 but it seems inadvisable to change that now. | |
| 801 @end defun | |
| 802 | |
| 803 @defun frame-height &optional frame | |
| 804 @defunx frame-width &optional frame | |
| 805 These functions return the height and width of @var{frame}, measured in | |
| 806 lines and columns. If you don't supply @var{frame}, they use the | |
| 807 selected frame. | |
| 808 @end defun | |
| 809 | |
| 810 @defun screen-height | |
| 811 @defunx screen-width | |
| 812 These functions are old aliases for @code{frame-height} and | |
| 813 @code{frame-width}. When you are using a non-window terminal, the size | |
| 814 of the frame is normally the same as the size of the terminal screen. | |
| 815 @end defun | |
| 816 | |
| 817 @defun frame-pixel-height &optional frame | |
| 818 @defunx frame-pixel-width &optional frame | |
| 87453 | 819 These functions return the height and width of the main display area |
| 820 of @var{frame}, measured in pixels. If you don't supply @var{frame}, | |
| 821 they use the selected frame. | |
| 822 | |
| 823 These values include the internal borders, and windows' scroll bars | |
| 824 and fringes (which belong to individual windows, not to the frame | |
| 825 itself), but do not include menu bars or tool bars (except when using | |
| 826 X without an X toolkit). | |
| 84068 | 827 @end defun |
| 828 | |
| 829 @defun frame-char-height &optional frame | |
| 830 @defunx frame-char-width &optional frame | |
| 831 These functions return the height and width of a character in | |
| 832 @var{frame}, measured in pixels. The values depend on the choice of | |
| 833 font. If you don't supply @var{frame}, these functions use the selected | |
| 834 frame. | |
| 835 @end defun | |
| 836 | |
| 837 @defun set-frame-size frame cols rows | |
| 838 This function sets the size of @var{frame}, measured in characters; | |
| 839 @var{cols} and @var{rows} specify the new width and height. | |
| 840 | |
| 841 To set the size based on values measured in pixels, use | |
| 842 @code{frame-char-height} and @code{frame-char-width} to convert | |
| 843 them to units of characters. | |
| 844 @end defun | |
| 845 | |
| 846 @defun set-frame-height frame lines &optional pretend | |
| 847 This function resizes @var{frame} to a height of @var{lines} lines. The | |
| 848 sizes of existing windows in @var{frame} are altered proportionally to | |
| 849 fit. | |
| 850 | |
| 851 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines} | |
| 852 lines of output in @var{frame}, but does not change its value for the | |
| 853 actual height of the frame. This is only useful for a terminal frame. | |
| 854 Using a smaller height than the terminal actually implements may be | |
| 855 useful to reproduce behavior observed on a smaller screen, or if the | |
| 856 terminal malfunctions when using its whole screen. Setting the frame | |
| 857 height ``for real'' does not always work, because knowing the correct | |
| 858 actual size may be necessary for correct cursor positioning on a | |
| 859 terminal frame. | |
| 860 @end defun | |
| 861 | |
| 862 @defun set-frame-width frame width &optional pretend | |
| 863 This function sets the width of @var{frame}, measured in characters. | |
| 864 The argument @var{pretend} has the same meaning as in | |
| 865 @code{set-frame-height}. | |
| 866 @end defun | |
| 867 | |
| 868 @findex set-screen-height | |
| 869 @findex set-screen-width | |
| 870 The older functions @code{set-screen-height} and | |
| 871 @code{set-screen-width} were used to specify the height and width of the | |
| 872 screen, in Emacs versions that did not support multiple frames. They | |
| 873 are semi-obsolete, but still work; they apply to the selected frame. | |
| 874 | |
| 875 @node Geometry | |
| 876 @subsection Geometry | |
| 877 | |
| 878 Here's how to examine the data in an X-style window geometry | |
| 879 specification: | |
| 880 | |
| 881 @defun x-parse-geometry geom | |
| 882 @cindex geometry specification | |
| 883 The function @code{x-parse-geometry} converts a standard X window | |
| 884 geometry string to an alist that you can use as part of the argument to | |
| 885 @code{make-frame}. | |
| 886 | |
| 887 The alist describes which parameters were specified in @var{geom}, and | |
| 888 gives the values specified for them. Each element looks like | |
| 889 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
| 890 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
| 891 | |
| 892 For the size parameters, the value must be an integer. The position | |
| 893 parameter names @code{left} and @code{top} are not totally accurate, | |
| 894 because some values indicate the position of the right or bottom edges | |
|
92096
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895 instead. The @var{value} possibilities for the position parameters are: |
|
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896 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})}; |
|
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|
897 as previously described (@pxref{Position Parameters}). |
| 84068 | 898 |
| 899 Here is an example: | |
| 900 | |
| 901 @example | |
| 902 (x-parse-geometry "35x70+0-0") | |
| 903 @result{} ((height . 70) (width . 35) | |
| 904 (top - 0) (left . 0)) | |
| 905 @end example | |
| 906 @end defun | |
| 907 | |
| 908 @node Frame Titles | |
| 909 @section Frame Titles | |
| 910 @cindex frame title | |
| 911 | |
| 912 Every frame has a @code{name} parameter; this serves as the default | |
| 913 for the frame title which window systems typically display at the top of | |
| 914 the frame. You can specify a name explicitly by setting the @code{name} | |
| 915 frame property. | |
| 916 | |
| 917 Normally you don't specify the name explicitly, and Emacs computes the | |
| 918 frame name automatically based on a template stored in the variable | |
| 919 @code{frame-title-format}. Emacs recomputes the name each time the | |
| 920 frame is redisplayed. | |
| 921 | |
| 922 @defvar frame-title-format | |
| 923 This variable specifies how to compute a name for a frame when you have | |
| 924 not explicitly specified one. The variable's value is actually a mode | |
| 925 line construct, just like @code{mode-line-format}, except that the | |
| 926 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line | |
| 927 Data}. | |
| 928 @end defvar | |
| 929 | |
| 930 @defvar icon-title-format | |
| 931 This variable specifies how to compute the name for an iconified frame, | |
| 932 when you have not explicitly specified the frame title. This title | |
| 933 appears in the icon itself. | |
| 934 @end defvar | |
| 935 | |
| 936 @defvar multiple-frames | |
| 937 This variable is set automatically by Emacs. Its value is @code{t} when | |
| 938 there are two or more frames (not counting minibuffer-only frames or | |
| 939 invisible frames). The default value of @code{frame-title-format} uses | |
| 940 @code{multiple-frames} so as to put the buffer name in the frame title | |
| 941 only when there is more than one frame. | |
| 942 | |
| 943 The value of this variable is not guaranteed to be accurate except | |
| 944 while processing @code{frame-title-format} or | |
| 945 @code{icon-title-format}. | |
| 946 @end defvar | |
| 947 | |
| 948 @node Deleting Frames | |
| 949 @section Deleting Frames | |
| 950 @cindex deleting frames | |
| 951 | |
| 952 Frames remain potentially visible until you explicitly @dfn{delete} | |
| 953 them. A deleted frame cannot appear on the screen, but continues to | |
| 954 exist as a Lisp object until there are no references to it. | |
| 955 | |
| 956 @deffn Command delete-frame &optional frame force | |
| 957 @vindex delete-frame-functions | |
| 958 This function deletes the frame @var{frame}. Unless @var{frame} is a | |
| 959 tooltip, it first runs the hook @code{delete-frame-functions} (each | |
| 960 function gets one argument, @var{frame}). By default, @var{frame} is | |
| 961 the selected frame. | |
| 962 | |
| 963 A frame cannot be deleted if its minibuffer is used by other frames. | |
| 964 Normally, you cannot delete a frame if all other frames are invisible, | |
| 965 but if the @var{force} is non-@code{nil}, then you are allowed to do so. | |
| 966 @end deffn | |
| 967 | |
| 968 @defun frame-live-p frame | |
| 969 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
| 970 @var{frame} has not been deleted. The possible non-@code{nil} return | |
| 971 values are like those of @code{framep}. @xref{Frames}. | |
| 972 @end defun | |
| 973 | |
| 974 Some window managers provide a command to delete a window. These work | |
| 975 by sending a special message to the program that operates the window. | |
| 976 When Emacs gets one of these commands, it generates a | |
| 977 @code{delete-frame} event, whose normal definition is a command that | |
| 978 calls the function @code{delete-frame}. @xref{Misc Events}. | |
| 979 | |
| 980 @node Finding All Frames | |
| 981 @section Finding All Frames | |
| 982 @cindex frames, scanning all | |
| 983 | |
| 984 @defun frame-list | |
| 985 The function @code{frame-list} returns a list of all the frames that | |
| 986 have not been deleted. It is analogous to @code{buffer-list} for | |
| 987 buffers, and includes frames on all terminals. The list that you get is | |
| 988 newly created, so modifying the list doesn't have any effect on the | |
| 989 internals of Emacs. | |
| 990 @end defun | |
| 991 | |
| 992 @defun visible-frame-list | |
| 993 This function returns a list of just the currently visible frames. | |
| 994 @xref{Visibility of Frames}. (Terminal frames always count as | |
| 995 ``visible,'' even though only the selected one is actually displayed.) | |
| 996 @end defun | |
| 997 | |
| 998 @defun next-frame &optional frame minibuf | |
| 999 The function @code{next-frame} lets you cycle conveniently through all | |
| 1000 the frames on the current display from an arbitrary starting point. It | |
| 1001 returns the ``next'' frame after @var{frame} in the cycle. If | |
| 1002 @var{frame} is omitted or @code{nil}, it defaults to the selected frame | |
| 1003 (@pxref{Input Focus}). | |
| 1004 | |
| 1005 The second argument, @var{minibuf}, says which frames to consider: | |
| 1006 | |
| 1007 @table @asis | |
| 1008 @item @code{nil} | |
| 1009 Exclude minibuffer-only frames. | |
| 1010 @item @code{visible} | |
| 1011 Consider all visible frames. | |
| 1012 @item 0 | |
| 1013 Consider all visible or iconified frames. | |
| 1014 @item a window | |
| 1015 Consider only the frames using that particular window as their | |
| 1016 minibuffer. | |
| 1017 @item anything else | |
| 1018 Consider all frames. | |
| 1019 @end table | |
| 1020 @end defun | |
| 1021 | |
| 1022 @defun previous-frame &optional frame minibuf | |
| 1023 Like @code{next-frame}, but cycles through all frames in the opposite | |
| 1024 direction. | |
| 1025 @end defun | |
| 1026 | |
| 1027 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic | |
| 1028 Window Ordering}. | |
| 1029 | |
| 1030 @node Frames and Windows | |
| 1031 @section Frames and Windows | |
| 1032 | |
| 1033 Each window is part of one and only one frame; you can get the frame | |
| 1034 with @code{window-frame}. | |
| 1035 | |
| 1036 @defun window-frame window | |
| 1037 This function returns the frame that @var{window} is on. | |
| 1038 @end defun | |
| 1039 | |
| 1040 All the non-minibuffer windows in a frame are arranged in a cyclic | |
| 1041 order. The order runs from the frame's top window, which is at the | |
| 1042 upper left corner, down and to the right, until it reaches the window at | |
| 1043 the lower right corner (always the minibuffer window, if the frame has | |
| 1044 one), and then it moves back to the top. @xref{Cyclic Window Ordering}. | |
| 1045 | |
| 1046 @defun frame-first-window &optional frame | |
| 1047 This returns the topmost, leftmost window of frame @var{frame}. | |
| 1048 If omitted or @code{nil}, @var{frame} defaults to the selected frame. | |
| 1049 @end defun | |
| 1050 | |
| 1051 At any time, exactly one window on any frame is @dfn{selected within the | |
| 1052 frame}. The significance of this designation is that selecting the | |
| 1053 frame also selects this window. You can get the frame's current | |
| 1054 selected window with @code{frame-selected-window}. | |
| 1055 | |
| 1056 @defun frame-selected-window &optional frame | |
| 1057 This function returns the window on @var{frame} that is selected | |
| 1058 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to | |
| 1059 the selected frame. | |
| 1060 @end defun | |
| 1061 | |
| 1062 @defun set-frame-selected-window frame window | |
| 1063 This sets the selected window of frame @var{frame} to @var{window}. | |
| 1064 If @var{frame} is @code{nil}, it operates on the selected frame. If | |
| 1065 @var{frame} is the selected frame, this makes @var{window} the | |
| 1066 selected window. This function returns @var{window}. | |
| 1067 @end defun | |
| 1068 | |
| 1069 Conversely, selecting a window for Emacs with @code{select-window} also | |
| 1070 makes that window selected within its frame. @xref{Selecting Windows}. | |
| 1071 | |
| 1072 Another function that (usually) returns one of the windows in a given | |
| 1073 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}. | |
| 1074 | |
| 1075 @node Minibuffers and Frames | |
| 1076 @section Minibuffers and Frames | |
| 1077 | |
| 1078 Normally, each frame has its own minibuffer window at the bottom, which | |
| 1079 is used whenever that frame is selected. If the frame has a minibuffer, | |
| 1080 you can get it with @code{minibuffer-window} (@pxref{Definition of | |
| 1081 minibuffer-window}). | |
| 1082 | |
| 1083 However, you can also create a frame with no minibuffer. Such a frame | |
| 1084 must use the minibuffer window of some other frame. When you create the | |
| 1085 frame, you can specify explicitly the minibuffer window to use (in some | |
| 1086 other frame). If you don't, then the minibuffer is found in the frame | |
| 1087 which is the value of the variable @code{default-minibuffer-frame}. Its | |
| 1088 value should be a frame that does have a minibuffer. | |
| 1089 | |
| 1090 If you use a minibuffer-only frame, you might want that frame to raise | |
| 1091 when you enter the minibuffer. If so, set the variable | |
| 1092 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
| 1093 | |
| 1094 @defvar default-minibuffer-frame | |
| 1095 This variable specifies the frame to use for the minibuffer window, by | |
| 1096 default. It does not affect existing frames. It is always local to | |
| 1097 the current terminal and cannot be buffer-local. @xref{Multiple | |
| 1098 Displays}. | |
| 1099 @end defvar | |
| 1100 | |
| 1101 @node Input Focus | |
| 1102 @section Input Focus | |
| 1103 @cindex input focus | |
| 1104 @c @cindex selected frame Duplicates selected-frame | |
| 1105 | |
| 1106 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
| 1107 window always resides on the selected frame. | |
| 1108 | |
| 1109 When Emacs displays its frames on several terminals (@pxref{Multiple | |
| 1110 Displays}), each terminal has its own selected frame. But only one of | |
| 1111 these is ``@emph{the} selected frame'': it's the frame that belongs to | |
| 1112 the terminal from which the most recent input came. That is, when Emacs | |
| 1113 runs a command that came from a certain terminal, the selected frame is | |
| 1114 the one of that terminal. Since Emacs runs only a single command at any | |
| 1115 given time, it needs to consider only one selected frame at a time; this | |
| 1116 frame is what we call @dfn{the selected frame} in this manual. The | |
| 1117 display on which the selected frame is displayed is the @dfn{selected | |
| 1118 frame's display}. | |
| 1119 | |
| 1120 @defun selected-frame | |
| 1121 This function returns the selected frame. | |
| 1122 @end defun | |
| 1123 | |
| 1124 Some window systems and window managers direct keyboard input to the | |
| 1125 window object that the mouse is in; others require explicit clicks or | |
| 1126 commands to @dfn{shift the focus} to various window objects. Either | |
| 1127 way, Emacs automatically keeps track of which frame has the focus. To | |
| 1128 switch to a different frame from a Lisp function, call | |
| 1129 @code{select-frame-set-input-focus}. | |
| 1130 | |
| 1131 Lisp programs can also switch frames ``temporarily'' by calling the | |
| 1132 function @code{select-frame}. This does not alter the window system's | |
| 1133 concept of focus; rather, it escapes from the window manager's control | |
| 1134 until that control is somehow reasserted. | |
| 1135 | |
| 1136 When using a text-only terminal, only one frame can be displayed at a | |
| 1137 time on the terminal, so after a call to @code{select-frame}, the next | |
| 1138 redisplay actually displays the newly selected frame. This frame | |
| 1139 remains selected until a subsequent call to @code{select-frame} or | |
| 1140 @code{select-frame-set-input-focus}. Each terminal frame has a number | |
| 1141 which appears in the mode line before the buffer name (@pxref{Mode | |
| 1142 Line Variables}). | |
| 1143 | |
| 1144 @defun select-frame-set-input-focus frame | |
| 1145 This function makes @var{frame} the selected frame, raises it (should | |
| 1146 it happen to be obscured by other frames) and tries to give it the X | |
| 1147 server's focus. On a text-only terminal, the next redisplay displays | |
| 1148 the new frame on the entire terminal screen. The return value of this | |
| 1149 function is not significant. | |
| 1150 @end defun | |
| 1151 | |
| 1152 @c ??? This is not yet implemented properly. | |
| 1153 @defun select-frame frame | |
| 1154 This function selects frame @var{frame}, temporarily disregarding the | |
| 1155 focus of the X server if any. The selection of @var{frame} lasts until | |
| 1156 the next time the user does something to select a different frame, or | |
| 1157 until the next time this function is called. (If you are using a | |
| 1158 window system, the previously selected frame may be restored as the | |
| 1159 selected frame after return to the command loop, because it still may | |
| 1160 have the window system's input focus.) The specified @var{frame} | |
| 1161 becomes the selected frame, as explained above, and the terminal that | |
| 1162 @var{frame} is on becomes the selected terminal. This function | |
| 1163 returns @var{frame}, or @code{nil} if @var{frame} has been deleted. | |
| 1164 | |
| 1165 In general, you should never use @code{select-frame} in a way that could | |
| 1166 switch to a different terminal without switching back when you're done. | |
| 1167 @end defun | |
| 1168 | |
| 1169 Emacs cooperates with the window system by arranging to select frames as | |
| 1170 the server and window manager request. It does so by generating a | |
| 1171 special kind of input event, called a @dfn{focus} event, when | |
| 1172 appropriate. The command loop handles a focus event by calling | |
| 1173 @code{handle-switch-frame}. @xref{Focus Events}. | |
| 1174 | |
| 1175 @deffn Command handle-switch-frame frame | |
| 1176 This function handles a focus event by selecting frame @var{frame}. | |
| 1177 | |
| 1178 Focus events normally do their job by invoking this command. | |
| 1179 Don't call it for any other reason. | |
| 1180 @end deffn | |
| 1181 | |
| 1182 @defun redirect-frame-focus frame &optional focus-frame | |
| 1183 This function redirects focus from @var{frame} to @var{focus-frame}. | |
| 1184 This means that @var{focus-frame} will receive subsequent keystrokes and | |
| 1185 events intended for @var{frame}. After such an event, the value of | |
| 1186 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame | |
| 1187 events specifying @var{frame} will instead select @var{focus-frame}. | |
| 1188 | |
| 1189 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing | |
| 1190 redirection for @var{frame}, which therefore once again receives its own | |
| 1191 events. | |
| 1192 | |
| 1193 One use of focus redirection is for frames that don't have minibuffers. | |
| 1194 These frames use minibuffers on other frames. Activating a minibuffer | |
| 1195 on another frame redirects focus to that frame. This puts the focus on | |
| 1196 the minibuffer's frame, where it belongs, even though the mouse remains | |
| 1197 in the frame that activated the minibuffer. | |
| 1198 | |
| 1199 Selecting a frame can also change focus redirections. Selecting frame | |
| 1200 @code{bar}, when @code{foo} had been selected, changes any redirections | |
| 1201 pointing to @code{foo} so that they point to @code{bar} instead. This | |
| 1202 allows focus redirection to work properly when the user switches from | |
| 1203 one frame to another using @code{select-window}. | |
| 1204 | |
| 1205 This means that a frame whose focus is redirected to itself is treated | |
| 1206 differently from a frame whose focus is not redirected. | |
| 1207 @code{select-frame} affects the former but not the latter. | |
| 1208 | |
| 1209 The redirection lasts until @code{redirect-frame-focus} is called to | |
| 1210 change it. | |
| 1211 @end defun | |
| 1212 | |
| 1213 @defopt focus-follows-mouse | |
| 1214 This option is how you inform Emacs whether the window manager transfers | |
| 1215 focus when the user moves the mouse. Non-@code{nil} says that it does. | |
| 1216 When this is so, the command @code{other-frame} moves the mouse to a | |
| 1217 position consistent with the new selected frame. (This option has no | |
| 1218 effect on MS-Windows, where the mouse pointer is always automatically | |
| 1219 moved by the OS to the selected frame.) | |
| 1220 @end defopt | |
| 1221 | |
| 1222 @node Visibility of Frames | |
| 1223 @section Visibility of Frames | |
| 1224 @cindex visible frame | |
| 1225 @cindex invisible frame | |
| 1226 @cindex iconified frame | |
| 1227 @cindex frame visibility | |
| 1228 | |
| 1229 A window frame may be @dfn{visible}, @dfn{invisible}, or | |
| 1230 @dfn{iconified}. If it is visible, you can see its contents, unless | |
| 1231 other windows cover it. If it is iconified, the frame's contents do | |
| 1232 not appear on the screen, but an icon does. If the frame is | |
| 1233 invisible, it doesn't show on the screen, not even as an icon. | |
| 1234 | |
| 1235 Visibility is meaningless for terminal frames, since only the selected | |
| 1236 one is actually displayed in any case. | |
| 1237 | |
| 1238 @deffn Command make-frame-visible &optional frame | |
| 1239 This function makes frame @var{frame} visible. If you omit | |
| 1240 @var{frame}, it makes the selected frame visible. This does not raise | |
| 1241 the frame, but you can do that with @code{raise-frame} if you wish | |
| 1242 (@pxref{Raising and Lowering}). | |
| 1243 @end deffn | |
| 1244 | |
| 1245 @deffn Command make-frame-invisible &optional frame force | |
| 1246 This function makes frame @var{frame} invisible. If you omit | |
| 1247 @var{frame}, it makes the selected frame invisible. | |
| 1248 | |
| 1249 Unless @var{force} is non-@code{nil}, this function refuses to make | |
| 1250 @var{frame} invisible if all other frames are invisible.. | |
| 1251 @end deffn | |
| 1252 | |
| 1253 @deffn Command iconify-frame &optional frame | |
| 1254 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
| 1255 iconifies the selected frame. | |
| 1256 @end deffn | |
| 1257 | |
| 1258 @defun frame-visible-p frame | |
| 1259 This returns the visibility status of frame @var{frame}. The value is | |
| 1260 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
| 1261 @code{icon} if it is iconified. | |
| 1262 | |
| 1263 On a text-only terminal, all frames are considered visible, whether | |
| 1264 they are currently being displayed or not, and this function returns | |
| 1265 @code{t} for all frames. | |
| 1266 @end defun | |
| 1267 | |
| 1268 The visibility status of a frame is also available as a frame | |
| 1269 parameter. You can read or change it as such. @xref{Management | |
| 1270 Parameters}. | |
| 1271 | |
| 1272 The user can iconify and deiconify frames with the window manager. | |
| 1273 This happens below the level at which Emacs can exert any control, but | |
| 1274 Emacs does provide events that you can use to keep track of such | |
| 1275 changes. @xref{Misc Events}. | |
| 1276 | |
| 1277 @node Raising and Lowering | |
| 1278 @section Raising and Lowering Frames | |
| 1279 | |
| 1280 Most window systems use a desktop metaphor. Part of this metaphor is | |
| 1281 the idea that windows are stacked in a notional third dimension | |
| 1282 perpendicular to the screen surface, and thus ordered from ``highest'' | |
| 1283 to ``lowest.'' Where two windows overlap, the one higher up covers | |
| 1284 the one underneath. Even a window at the bottom of the stack can be | |
| 1285 seen if no other window overlaps it. | |
| 1286 | |
| 1287 @c @cindex raising a frame redundant with raise-frame | |
| 1288 @cindex lowering a frame | |
| 1289 A window's place in this ordering is not fixed; in fact, users tend | |
| 1290 to change the order frequently. @dfn{Raising} a window means moving | |
| 1291 it ``up,'' to the top of the stack. @dfn{Lowering} a window means | |
| 1292 moving it to the bottom of the stack. This motion is in the notional | |
| 1293 third dimension only, and does not change the position of the window | |
| 1294 on the screen. | |
| 1295 | |
| 1296 You can raise and lower Emacs frame Windows with these functions: | |
| 1297 | |
| 1298 @deffn Command raise-frame &optional frame | |
| 1299 This function raises frame @var{frame} (default, the selected frame). | |
| 1300 If @var{frame} is invisible or iconified, this makes it visible. | |
| 1301 @end deffn | |
| 1302 | |
| 1303 @deffn Command lower-frame &optional frame | |
| 1304 This function lowers frame @var{frame} (default, the selected frame). | |
| 1305 @end deffn | |
| 1306 | |
| 1307 @defopt minibuffer-auto-raise | |
| 1308 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
| 1309 that the minibuffer window is in. | |
| 1310 @end defopt | |
| 1311 | |
| 1312 You can also enable auto-raise (raising automatically when a frame is | |
| 1313 selected) or auto-lower (lowering automatically when it is deselected) | |
| 1314 for any frame using frame parameters. @xref{Management Parameters}. | |
| 1315 | |
| 1316 @node Frame Configurations | |
| 1317 @section Frame Configurations | |
| 1318 @cindex frame configuration | |
| 1319 | |
| 1320 A @dfn{frame configuration} records the current arrangement of frames, | |
| 1321 all their properties, and the window configuration of each one. | |
| 1322 (@xref{Window Configurations}.) | |
| 1323 | |
| 1324 @defun current-frame-configuration | |
| 1325 This function returns a frame configuration list that describes | |
| 1326 the current arrangement of frames and their contents. | |
| 1327 @end defun | |
| 1328 | |
| 1329 @defun set-frame-configuration configuration &optional nodelete | |
| 1330 This function restores the state of frames described in | |
| 1331 @var{configuration}. However, this function does not restore deleted | |
| 1332 frames. | |
| 1333 | |
| 1334 Ordinarily, this function deletes all existing frames not listed in | |
| 1335 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the | |
| 1336 unwanted frames are iconified instead. | |
| 1337 @end defun | |
| 1338 | |
| 1339 @node Mouse Tracking | |
| 1340 @section Mouse Tracking | |
| 1341 @cindex mouse tracking | |
| 1342 @c @cindex tracking the mouse Duplicates track-mouse | |
| 1343 | |
| 1344 Sometimes it is useful to @dfn{track} the mouse, which means to display | |
| 1345 something to indicate where the mouse is and move the indicator as the | |
| 1346 mouse moves. For efficient mouse tracking, you need a way to wait until | |
| 1347 the mouse actually moves. | |
| 1348 | |
| 1349 The convenient way to track the mouse is to ask for events to represent | |
| 1350 mouse motion. Then you can wait for motion by waiting for an event. In | |
| 1351 addition, you can easily handle any other sorts of events that may | |
| 1352 occur. That is useful, because normally you don't want to track the | |
| 1353 mouse forever---only until some other event, such as the release of a | |
| 1354 button. | |
| 1355 | |
| 1356 @defspec track-mouse body@dots{} | |
| 1357 This special form executes @var{body}, with generation of mouse motion | |
| 1358 events enabled. Typically @var{body} would use @code{read-event} to | |
| 1359 read the motion events and modify the display accordingly. @xref{Motion | |
| 1360 Events}, for the format of mouse motion events. | |
| 1361 | |
| 1362 The value of @code{track-mouse} is that of the last form in @var{body}. | |
| 1363 You should design @var{body} to return when it sees the up-event that | |
| 1364 indicates the release of the button, or whatever kind of event means | |
| 1365 it is time to stop tracking. | |
| 1366 @end defspec | |
| 1367 | |
| 1368 The usual purpose of tracking mouse motion is to indicate on the screen | |
| 1369 the consequences of pushing or releasing a button at the current | |
| 1370 position. | |
| 1371 | |
| 1372 In many cases, you can avoid the need to track the mouse by using | |
| 1373 the @code{mouse-face} text property (@pxref{Special Properties}). | |
| 1374 That works at a much lower level and runs more smoothly than | |
| 1375 Lisp-level mouse tracking. | |
| 1376 | |
| 1377 @ignore | |
| 1378 @c These are not implemented yet. | |
| 1379 | |
| 1380 These functions change the screen appearance instantaneously. The | |
| 1381 effect is transient, only until the next ordinary Emacs redisplay. That | |
| 1382 is OK for mouse tracking, since it doesn't make sense for mouse tracking | |
| 1383 to change the text, and the body of @code{track-mouse} normally reads | |
| 1384 the events itself and does not do redisplay. | |
| 1385 | |
| 1386 @defun x-contour-region window beg end | |
| 1387 This function draws lines to make a box around the text from @var{beg} | |
| 1388 to @var{end}, in window @var{window}. | |
| 1389 @end defun | |
| 1390 | |
| 1391 @defun x-uncontour-region window beg end | |
| 1392 This function erases the lines that would make a box around the text | |
| 1393 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
| 1394 a contour that you previously made by calling @code{x-contour-region}. | |
| 1395 @end defun | |
| 1396 | |
| 1397 @defun x-draw-rectangle frame left top right bottom | |
| 1398 This function draws a hollow rectangle on frame @var{frame} with the | |
| 1399 specified edge coordinates, all measured in pixels from the inside top | |
| 1400 left corner. It uses the cursor color, the one used for indicating the | |
| 1401 location of point. | |
| 1402 @end defun | |
| 1403 | |
| 1404 @defun x-erase-rectangle frame left top right bottom | |
| 1405 This function erases a hollow rectangle on frame @var{frame} with the | |
| 1406 specified edge coordinates, all measured in pixels from the inside top | |
| 1407 left corner. Erasure means redrawing the text and background that | |
| 1408 normally belong in the specified rectangle. | |
| 1409 @end defun | |
| 1410 @end ignore | |
| 1411 | |
| 1412 @node Mouse Position | |
| 1413 @section Mouse Position | |
| 1414 @cindex mouse position | |
| 1415 @cindex position of mouse | |
| 1416 | |
| 1417 The functions @code{mouse-position} and @code{set-mouse-position} | |
| 1418 give access to the current position of the mouse. | |
| 1419 | |
| 1420 @defun mouse-position | |
| 1421 This function returns a description of the position of the mouse. The | |
| 1422 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
| 1423 and @var{y} are integers giving the position in characters relative to | |
| 1424 the top left corner of the inside of @var{frame}. | |
| 1425 @end defun | |
| 1426 | |
| 1427 @defvar mouse-position-function | |
| 1428 If non-@code{nil}, the value of this variable is a function for | |
| 1429 @code{mouse-position} to call. @code{mouse-position} calls this | |
| 1430 function just before returning, with its normal return value as the | |
| 1431 sole argument, and it returns whatever this function returns to it. | |
| 1432 | |
| 1433 This abnormal hook exists for the benefit of packages like | |
| 1434 @file{xt-mouse.el} that need to do mouse handling at the Lisp level. | |
| 1435 @end defvar | |
| 1436 | |
| 1437 @defun set-mouse-position frame x y | |
| 1438 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
| 1439 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
| 1440 giving the position in characters relative to the top left corner of the | |
| 1441 inside of @var{frame}. If @var{frame} is not visible, this function | |
| 1442 does nothing. The return value is not significant. | |
| 1443 @end defun | |
| 1444 | |
| 1445 @defun mouse-pixel-position | |
| 1446 This function is like @code{mouse-position} except that it returns | |
| 1447 coordinates in units of pixels rather than units of characters. | |
| 1448 @end defun | |
| 1449 | |
| 1450 @defun set-mouse-pixel-position frame x y | |
| 1451 This function warps the mouse like @code{set-mouse-position} except that | |
| 1452 @var{x} and @var{y} are in units of pixels rather than units of | |
| 1453 characters. These coordinates are not required to be within the frame. | |
| 1454 | |
| 1455 If @var{frame} is not visible, this function does nothing. The return | |
| 1456 value is not significant. | |
| 1457 @end defun | |
| 1458 | |
| 1459 @need 3000 | |
| 1460 | |
| 1461 @node Pop-Up Menus | |
| 1462 @section Pop-Up Menus | |
| 1463 | |
| 1464 When using a window system, a Lisp program can pop up a menu so that | |
| 1465 the user can choose an alternative with the mouse. | |
| 1466 | |
| 1467 @defun x-popup-menu position menu | |
| 1468 This function displays a pop-up menu and returns an indication of | |
| 1469 what selection the user makes. | |
| 1470 | |
| 1471 The argument @var{position} specifies where on the screen to put the | |
| 1472 top left corner of the menu. It can be either a mouse button event | |
| 1473 (which says to put the menu where the user actuated the button) or a | |
| 1474 list of this form: | |
| 1475 | |
| 1476 @example | |
| 1477 ((@var{xoffset} @var{yoffset}) @var{window}) | |
| 1478 @end example | |
| 1479 | |
| 1480 @noindent | |
| 1481 where @var{xoffset} and @var{yoffset} are coordinates, measured in | |
| 1482 pixels, counting from the top left corner of @var{window}. @var{window} | |
| 1483 may be a window or a frame. | |
| 1484 | |
| 1485 If @var{position} is @code{t}, it means to use the current mouse | |
| 1486 position. If @var{position} is @code{nil}, it means to precompute the | |
| 1487 key binding equivalents for the keymaps specified in @var{menu}, | |
| 1488 without actually displaying or popping up the menu. | |
| 1489 | |
| 1490 The argument @var{menu} says what to display in the menu. It can be a | |
| 1491 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the | |
| 1492 return value is the list of events corresponding to the user's choice. | |
| 1493 (This list has more than one element if the choice occurred in a | |
| 1494 submenu.) Note that @code{x-popup-menu} does not actually execute the | |
| 1495 command bound to that sequence of events. | |
| 1496 | |
| 1497 Alternatively, @var{menu} can have the following form: | |
| 1498 | |
| 1499 @example | |
| 1500 (@var{title} @var{pane1} @var{pane2}...) | |
| 1501 @end example | |
| 1502 | |
| 1503 @noindent | |
| 1504 where each pane is a list of form | |
| 1505 | |
| 1506 @example | |
| 1507 (@var{title} @var{item1} @var{item2}...) | |
| 1508 @end example | |
| 1509 | |
| 1510 Each item should normally be a cons cell @code{(@var{line} . @var{value})}, | |
| 1511 where @var{line} is a string, and @var{value} is the value to return if | |
| 1512 that @var{line} is chosen. An item can also be a string; this makes a | |
| 1513 non-selectable line in the menu. | |
| 1514 | |
| 1515 If the user gets rid of the menu without making a valid choice, for | |
| 1516 instance by clicking the mouse away from a valid choice or by typing | |
| 1517 keyboard input, then this normally results in a quit and | |
| 1518 @code{x-popup-menu} does not return. But if @var{position} is a mouse | |
| 1519 button event (indicating that the user invoked the menu with the | |
| 1520 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}. | |
| 1521 @end defun | |
| 1522 | |
| 1523 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu | |
| 1524 if you could do the job with a prefix key defined with a menu keymap. | |
| 1525 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h | |
| 1526 a} can see the individual items in that menu and provide help for them. | |
| 1527 If instead you implement the menu by defining a command that calls | |
| 1528 @code{x-popup-menu}, the help facilities cannot know what happens inside | |
| 1529 that command, so they cannot give any help for the menu's items. | |
| 1530 | |
| 1531 The menu bar mechanism, which lets you switch between submenus by | |
| 1532 moving the mouse, cannot look within the definition of a command to see | |
| 1533 that it calls @code{x-popup-menu}. Therefore, if you try to implement a | |
| 1534 submenu using @code{x-popup-menu}, it cannot work with the menu bar in | |
| 1535 an integrated fashion. This is why all menu bar submenus are | |
| 1536 implemented with menu keymaps within the parent menu, and never with | |
| 1537 @code{x-popup-menu}. @xref{Menu Bar}. | |
| 1538 | |
| 1539 If you want a menu bar submenu to have contents that vary, you should | |
| 1540 still use a menu keymap to implement it. To make the contents vary, add | |
| 1541 a hook function to @code{menu-bar-update-hook} to update the contents of | |
| 1542 the menu keymap as necessary. | |
| 1543 | |
| 1544 @node Dialog Boxes | |
| 1545 @section Dialog Boxes | |
| 1546 @cindex dialog boxes | |
| 1547 | |
| 1548 A dialog box is a variant of a pop-up menu---it looks a little | |
| 1549 different, it always appears in the center of a frame, and it has just | |
| 1550 one level and one or more buttons. The main use of dialog boxes is | |
| 1551 for asking questions that the user can answer with ``yes,'' ``no,'' | |
| 1552 and a few other alternatives. With a single button, they can also | |
| 1553 force the user to acknowledge important information. The functions | |
| 1554 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the | |
| 1555 keyboard, when called from commands invoked by mouse clicks. | |
| 1556 | |
| 1557 @defun x-popup-dialog position contents &optional header | |
| 1558 This function displays a pop-up dialog box and returns an indication of | |
| 1559 what selection the user makes. The argument @var{contents} specifies | |
| 1560 the alternatives to offer; it has this format: | |
| 1561 | |
| 1562 @example | |
| 1563 (@var{title} (@var{string} . @var{value})@dots{}) | |
| 1564 @end example | |
| 1565 | |
| 1566 @noindent | |
| 1567 which looks like the list that specifies a single pane for | |
| 1568 @code{x-popup-menu}. | |
| 1569 | |
| 1570 The return value is @var{value} from the chosen alternative. | |
| 1571 | |
| 1572 As for @code{x-popup-menu}, an element of the list may be just a | |
| 1573 string instead of a cons cell @code{(@var{string} . @var{value})}. | |
| 1574 That makes a box that cannot be selected. | |
| 1575 | |
| 1576 If @code{nil} appears in the list, it separates the left-hand items from | |
| 1577 the right-hand items; items that precede the @code{nil} appear on the | |
| 1578 left, and items that follow the @code{nil} appear on the right. If you | |
| 1579 don't include a @code{nil} in the list, then approximately half the | |
| 1580 items appear on each side. | |
| 1581 | |
| 1582 Dialog boxes always appear in the center of a frame; the argument | |
| 1583 @var{position} specifies which frame. The possible values are as in | |
| 1584 @code{x-popup-menu}, but the precise coordinates or the individual | |
| 1585 window don't matter; only the frame matters. | |
| 1586 | |
| 1587 If @var{header} is non-@code{nil}, the frame title for the box is | |
| 1588 @samp{Information}, otherwise it is @samp{Question}. The former is used | |
| 1589 for @code{message-box} (@pxref{message-box}). | |
| 1590 | |
| 1591 In some configurations, Emacs cannot display a real dialog box; so | |
| 1592 instead it displays the same items in a pop-up menu in the center of the | |
| 1593 frame. | |
| 1594 | |
| 1595 If the user gets rid of the dialog box without making a valid choice, | |
| 1596 for instance using the window manager, then this produces a quit and | |
| 1597 @code{x-popup-dialog} does not return. | |
| 1598 @end defun | |
| 1599 | |
| 1600 @node Pointer Shape | |
| 1601 @section Pointer Shape | |
| 1602 @cindex pointer shape | |
| 1603 @cindex mouse pointer shape | |
| 1604 | |
| 1605 You can specify the mouse pointer style for particular text or | |
| 1606 images using the @code{pointer} text property, and for images with the | |
| 1607 @code{:pointer} and @code{:map} image properties. The values you can | |
| 1608 use in these properties are @code{text} (or @code{nil}), @code{arrow}, | |
| 1609 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and | |
| 1610 @code{hourglass}. @code{text} stands for the usual mouse pointer | |
| 1611 style used over text. | |
| 1612 | |
| 1613 Over void parts of the window (parts that do not correspond to any | |
| 1614 of the buffer contents), the mouse pointer usually uses the | |
| 1615 @code{arrow} style, but you can specify a different style (one of | |
| 1616 those above) by setting @code{void-text-area-pointer}. | |
| 1617 | |
| 1618 @defvar void-text-area-pointer | |
| 1619 This variable specifies the mouse pointer style for void text areas. | |
| 1620 These include the areas after the end of a line or below the last line | |
| 1621 in the buffer. The default is to use the @code{arrow} (non-text) | |
| 1622 pointer style. | |
| 1623 @end defvar | |
| 1624 | |
| 1625 You can specify what the @code{text} pointer style really looks like | |
| 1626 by setting the variable @code{x-pointer-shape}. | |
| 1627 | |
| 1628 @defvar x-pointer-shape | |
| 1629 This variable specifies the pointer shape to use ordinarily in the | |
| 1630 Emacs frame, for the @code{text} pointer style. | |
| 1631 @end defvar | |
| 1632 | |
| 1633 @defvar x-sensitive-text-pointer-shape | |
| 1634 This variable specifies the pointer shape to use when the mouse | |
| 1635 is over mouse-sensitive text. | |
| 1636 @end defvar | |
| 1637 | |
| 1638 These variables affect newly created frames. They do not normally | |
| 1639 affect existing frames; however, if you set the mouse color of a | |
| 1640 frame, that also installs the current value of those two variables. | |
| 1641 @xref{Color Parameters}. | |
| 1642 | |
| 1643 The values you can use, to specify either of these pointer shapes, are | |
| 1644 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos | |
| 1645 @key{RET} x-pointer @key{RET}} to see a list of them. | |
| 1646 | |
| 1647 @node Window System Selections | |
| 1648 @section Window System Selections | |
| 1649 @cindex selection (for window systems) | |
| 1650 | |
| 1651 The X server records a set of @dfn{selections} which permit transfer of | |
| 1652 data between application programs. The various selections are | |
| 1653 distinguished by @dfn{selection types}, represented in Emacs by | |
| 1654 symbols. X clients including Emacs can read or set the selection for | |
| 1655 any given type. | |
| 1656 | |
| 1657 @deffn Command x-set-selection type data | |
| 1658 This function sets a ``selection'' in the X server. It takes two | |
| 1659 arguments: a selection type @var{type}, and the value to assign to it, | |
| 1660 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
| 1661 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
| 1662 (or a cons of two integers or list of two integers), an overlay, or a | |
| 1663 cons of two markers pointing to the same buffer. An overlay or a pair | |
| 1664 of markers stands for text in the overlay or between the markers. | |
| 1665 | |
| 1666 The argument @var{data} may also be a vector of valid non-vector | |
| 1667 selection values. | |
| 1668 | |
| 1669 Each possible @var{type} has its own selection value, which changes | |
| 1670 independently. The usual values of @var{type} are @code{PRIMARY}, | |
| 1671 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case | |
| 1672 names, in accord with X Window System conventions. If @var{type} is | |
| 1673 @code{nil}, that stands for @code{PRIMARY}. | |
| 1674 | |
| 1675 This function returns @var{data}. | |
| 1676 @end deffn | |
| 1677 | |
| 1678 @defun x-get-selection &optional type data-type | |
| 1679 This function accesses selections set up by Emacs or by other X | |
| 1680 clients. It takes two optional arguments, @var{type} and | |
| 1681 @var{data-type}. The default for @var{type}, the selection type, is | |
| 1682 @code{PRIMARY}. | |
| 1683 | |
| 1684 The @var{data-type} argument specifies the form of data conversion to | |
| 1685 use, to convert the raw data obtained from another X client into Lisp | |
| 1686 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
| 1687 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE}, | |
| 1688 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME}, | |
| 1689 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS}, | |
| 1690 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and | |
| 1691 @code{INTEGER}. (These are symbols with upper-case names in accord | |
| 1692 with X conventions.) The default for @var{data-type} is | |
| 1693 @code{STRING}. | |
| 1694 @end defun | |
| 1695 | |
| 1696 @cindex cut buffer | |
| 1697 The X server also has a set of eight numbered @dfn{cut buffers} which can | |
| 1698 store text or other data being moved between applications. Cut buffers | |
| 1699 are considered obsolete, but Emacs supports them for the sake of X | |
| 1700 clients that still use them. Cut buffers are numbered from 0 to 7. | |
| 1701 | |
| 1702 @defun x-get-cut-buffer &optional n | |
| 1703 This function returns the contents of cut buffer number @var{n}. | |
| 1704 If omitted @var{n} defaults to 0. | |
| 1705 @end defun | |
| 1706 | |
| 1707 @defun x-set-cut-buffer string &optional push | |
| 1708 @anchor{Definition of x-set-cut-buffer} | |
| 1709 This function stores @var{string} into the first cut buffer (cut buffer | |
| 1710 0). If @var{push} is @code{nil}, only the first cut buffer is changed. | |
| 1711 If @var{push} is non-@code{nil}, that says to move the values down | |
| 1712 through the series of cut buffers, much like the way successive kills in | |
| 1713 Emacs move down the kill ring. In other words, the previous value of | |
| 1714 the first cut buffer moves into the second cut buffer, and the second to | |
| 1715 the third, and so on through all eight cut buffers. | |
| 1716 @end defun | |
| 1717 | |
| 1718 @defvar selection-coding-system | |
| 1719 This variable specifies the coding system to use when reading and | |
| 1720 writing selections or the clipboard. @xref{Coding | |
| 1721 Systems}. The default is @code{compound-text-with-extensions}, which | |
| 1722 converts to the text representation that X11 normally uses. | |
| 1723 @end defvar | |
| 1724 | |
| 1725 @cindex clipboard support (for MS-Windows) | |
| 1726 When Emacs runs on MS-Windows, it does not implement X selections in | |
| 1727 general, but it does support the clipboard. @code{x-get-selection} | |
| 1728 and @code{x-set-selection} on MS-Windows support the text data type | |
| 1729 only; if the clipboard holds other types of data, Emacs treats the | |
| 1730 clipboard as empty. | |
| 1731 | |
| 1732 @cindex scrap support (for Mac OS) | |
| 1733 On Mac OS, selection-like data transfer between applications is | |
| 1734 performed through a mechanism called @dfn{scraps}. The clipboard is a | |
| 1735 particular scrap named @code{com.apple.scrap.clipboard}. Types of scrap | |
| 1736 data are called @dfn{scrap flavor types}, which are identified by | |
| 1737 four-char codes such as @code{TEXT}. Emacs associates a selection with | |
| 1738 a scrap, and a selection type with a scrap flavor type via | |
| 1739 @code{mac-scrap-name} and @code{mac-ostype} properties, respectively. | |
| 1740 | |
| 1741 @example | |
| 1742 (get 'CLIPBOARD 'mac-scrap-name) | |
| 1743 @result{} "com.apple.scrap.clipboard" | |
| 1744 (get 'com.apple.traditional-mac-plain-text 'mac-ostype) | |
| 1745 @result{} "TEXT" | |
| 1746 @end example | |
| 1747 | |
| 1748 Conventionally, selection types for scrap flavor types on Mac OS have | |
| 1749 the form of @acronym{UTI, Uniform Type Identifier} such as | |
| 1750 @code{com.apple.traditional-mac-plain-text}, | |
| 1751 @code{public.utf16-plain-text}, and @code{public.file-url}. | |
| 1752 | |
| 1753 @defopt x-select-enable-clipboard | |
| 1754 If this is non-@code{nil}, the Emacs yank functions consult the | |
| 1755 clipboard before the primary selection, and the kill functions store in | |
| 1756 the clipboard as well as the primary selection. Otherwise they do not | |
| 1757 access the clipboard at all. The default is @code{nil} on most systems, | |
| 1758 but @code{t} on MS-Windows and Mac. | |
| 1759 @end defopt | |
| 1760 | |
| 1761 @node Drag and Drop | |
| 1762 @section Drag and Drop | |
| 1763 | |
| 1764 @vindex x-dnd-test-function | |
| 1765 @vindex x-dnd-known-types | |
| 1766 When a user drags something from another application over Emacs, that other | |
| 1767 application expects Emacs to tell it if Emacs can handle the data that is | |
| 1768 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine | |
| 1769 what to reply. The default value is @code{x-dnd-default-test-function} | |
| 1770 which accepts drops if the type of the data to be dropped is present in | |
| 1771 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or | |
| 1772 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based | |
| 1773 on some other criteria. | |
| 1774 | |
| 1775 @vindex x-dnd-types-alist | |
| 1776 If you want to change the way Emacs handles drop of different types | |
| 1777 or add a new type, customize @code{x-dnd-types-alist}. This requires | |
| 1778 detailed knowledge of what types other applications use for drag and | |
| 1779 drop. | |
| 1780 | |
| 1781 @vindex dnd-protocol-alist | |
| 1782 When an URL is dropped on Emacs it may be a file, but it may also be | |
| 1783 another URL type (ftp, http, etc.). Emacs first checks | |
| 1784 @code{dnd-protocol-alist} to determine what to do with the URL. If | |
| 1785 there is no match there and if @code{browse-url-browser-function} is | |
| 1786 an alist, Emacs looks for a match there. If no match is found the | |
| 1787 text for the URL is inserted. If you want to alter Emacs behavior, | |
| 1788 you can customize these variables. | |
| 1789 | |
| 1790 @node Color Names | |
| 1791 @section Color Names | |
| 1792 | |
| 1793 @cindex color names | |
| 1794 @cindex specify color | |
| 1795 @cindex numerical RGB color specification | |
| 1796 A color name is text (usually in a string) that specifies a color. | |
| 1797 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc., | |
| 1798 are allowed; use @kbd{M-x list-colors-display} to see a list of | |
| 1799 defined names. You can also specify colors numerically in forms such | |
| 1800 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where | |
| 1801 @var{r} specifies the red level, @var{g} specifies the green level, | |
| 1802 and @var{b} specifies the blue level. You can use either one, two, | |
| 1803 three, or four hex digits for @var{r}; then you must use the same | |
| 1804 number of hex digits for all @var{g} and @var{b} as well, making | |
| 1805 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the | |
| 1806 X Window System for more details about numerical RGB specification of | |
| 1807 colors.) | |
| 1808 | |
| 1809 These functions provide a way to determine which color names are | |
| 1810 valid, and what they look like. In some cases, the value depends on the | |
| 1811 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the | |
| 1812 meaning of the term ``selected frame.'' | |
| 1813 | |
| 1814 @defun color-defined-p color &optional frame | |
| 1815 This function reports whether a color name is meaningful. It returns | |
| 1816 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says | |
| 1817 which frame's display to ask about; if @var{frame} is omitted or | |
| 1818 @code{nil}, the selected frame is used. | |
| 1819 | |
| 1820 Note that this does not tell you whether the display you are using | |
| 1821 really supports that color. When using X, you can ask for any defined | |
| 1822 color on any kind of display, and you will get some result---typically, | |
| 1823 the closest it can do. To determine whether a frame can really display | |
| 1824 a certain color, use @code{color-supported-p} (see below). | |
| 1825 | |
| 1826 @findex x-color-defined-p | |
| 1827 This function used to be called @code{x-color-defined-p}, | |
| 1828 and that name is still supported as an alias. | |
| 1829 @end defun | |
| 1830 | |
| 1831 @defun defined-colors &optional frame | |
| 1832 This function returns a list of the color names that are defined | |
| 1833 and supported on frame @var{frame} (default, the selected frame). | |
| 1834 If @var{frame} does not support colors, the value is @code{nil}. | |
| 1835 | |
| 1836 @findex x-defined-colors | |
| 1837 This function used to be called @code{x-defined-colors}, | |
| 1838 and that name is still supported as an alias. | |
| 1839 @end defun | |
| 1840 | |
| 1841 @defun color-supported-p color &optional frame background-p | |
| 1842 This returns @code{t} if @var{frame} can really display the color | |
| 1843 @var{color} (or at least something close to it). If @var{frame} is | |
| 1844 omitted or @code{nil}, the question applies to the selected frame. | |
| 1845 | |
| 1846 Some terminals support a different set of colors for foreground and | |
| 1847 background. If @var{background-p} is non-@code{nil}, that means you are | |
| 1848 asking whether @var{color} can be used as a background; otherwise you | |
| 1849 are asking whether it can be used as a foreground. | |
| 1850 | |
| 1851 The argument @var{color} must be a valid color name. | |
| 1852 @end defun | |
| 1853 | |
| 1854 @defun color-gray-p color &optional frame | |
| 1855 This returns @code{t} if @var{color} is a shade of gray, as defined on | |
| 1856 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the | |
| 1857 question applies to the selected frame. If @var{color} is not a valid | |
| 1858 color name, this function returns @code{nil}. | |
| 1859 @end defun | |
| 1860 | |
| 1861 @defun color-values color &optional frame | |
| 1862 @cindex rgb value | |
| 1863 This function returns a value that describes what @var{color} should | |
| 1864 ideally look like on @var{frame}. If @var{color} is defined, the | |
| 1865 value is a list of three integers, which give the amount of red, the | |
| 1866 amount of green, and the amount of blue. Each integer ranges in | |
| 1867 principle from 0 to 65535, but some displays may not use the full | |
| 1868 range. This three-element list is called the @dfn{rgb values} of the | |
| 1869 color. | |
| 1870 | |
| 1871 If @var{color} is not defined, the value is @code{nil}. | |
| 1872 | |
| 1873 @example | |
| 1874 (color-values "black") | |
| 1875 @result{} (0 0 0) | |
| 1876 (color-values "white") | |
| 1877 @result{} (65280 65280 65280) | |
| 1878 (color-values "red") | |
| 1879 @result{} (65280 0 0) | |
| 1880 (color-values "pink") | |
| 1881 @result{} (65280 49152 51968) | |
| 1882 (color-values "hungry") | |
| 1883 @result{} nil | |
| 1884 @end example | |
| 1885 | |
| 1886 The color values are returned for @var{frame}'s display. If | |
| 1887 @var{frame} is omitted or @code{nil}, the information is returned for | |
| 1888 the selected frame's display. If the frame cannot display colors, the | |
| 1889 value is @code{nil}. | |
| 1890 | |
| 1891 @findex x-color-values | |
| 1892 This function used to be called @code{x-color-values}, | |
| 1893 and that name is still supported as an alias. | |
| 1894 @end defun | |
| 1895 | |
| 1896 @node Text Terminal Colors | |
| 1897 @section Text Terminal Colors | |
| 1898 @cindex colors on text-only terminals | |
| 1899 | |
| 1900 Text-only terminals usually support only a small number of colors, | |
| 1901 and the computer uses small integers to select colors on the terminal. | |
| 1902 This means that the computer cannot reliably tell what the selected | |
| 1903 color looks like; instead, you have to inform your application which | |
| 1904 small integers correspond to which colors. However, Emacs does know | |
| 1905 the standard set of colors and will try to use them automatically. | |
| 1906 | |
| 1907 The functions described in this section control how terminal colors | |
| 1908 are used by Emacs. | |
| 1909 | |
| 1910 Several of these functions use or return @dfn{rgb values}, described | |
| 1911 in @ref{Color Names}. | |
| 1912 | |
| 1913 These functions accept a display (either a frame or the name of a | |
| 1914 terminal) as an optional argument. We hope in the future to make Emacs | |
| 1915 support more than one text-only terminal at one time; then this argument | |
| 1916 will specify which terminal to operate on (the default being the | |
| 1917 selected frame's terminal; @pxref{Input Focus}). At present, though, | |
| 1918 the @var{frame} argument has no effect. | |
| 1919 | |
| 1920 @defun tty-color-define name number &optional rgb frame | |
| 1921 This function associates the color name @var{name} with | |
| 1922 color number @var{number} on the terminal. | |
| 1923 | |
| 1924 The optional argument @var{rgb}, if specified, is an rgb value, a list | |
| 1925 of three numbers that specify what the color actually looks like. | |
| 1926 If you do not specify @var{rgb}, then this color cannot be used by | |
| 1927 @code{tty-color-approximate} to approximate other colors, because | |
| 1928 Emacs will not know what it looks like. | |
| 1929 @end defun | |
| 1930 | |
| 1931 @defun tty-color-clear &optional frame | |
| 1932 This function clears the table of defined colors for a text-only terminal. | |
| 1933 @end defun | |
| 1934 | |
| 1935 @defun tty-color-alist &optional frame | |
| 1936 This function returns an alist recording the known colors supported by a | |
| 1937 text-only terminal. | |
| 1938 | |
| 1939 Each element has the form @code{(@var{name} @var{number} . @var{rgb})} | |
| 1940 or @code{(@var{name} @var{number})}. Here, @var{name} is the color | |
| 1941 name, @var{number} is the number used to specify it to the terminal. | |
| 1942 If present, @var{rgb} is a list of three color values (for red, green, | |
| 1943 and blue) that says what the color actually looks like. | |
| 1944 @end defun | |
| 1945 | |
| 1946 @defun tty-color-approximate rgb &optional frame | |
| 1947 This function finds the closest color, among the known colors | |
| 1948 supported for @var{display}, to that described by the rgb value | |
| 1949 @var{rgb} (a list of color values). The return value is an element of | |
| 1950 @code{tty-color-alist}. | |
| 1951 @end defun | |
| 1952 | |
| 1953 @defun tty-color-translate color &optional frame | |
| 1954 This function finds the closest color to @var{color} among the known | |
| 1955 colors supported for @var{display} and returns its index (an integer). | |
| 1956 If the name @var{color} is not defined, the value is @code{nil}. | |
| 1957 @end defun | |
| 1958 | |
| 1959 @node Resources | |
| 1960 @section X Resources | |
| 1961 | |
| 1962 @defun x-get-resource attribute class &optional component subclass | |
| 1963 The function @code{x-get-resource} retrieves a resource value from the X | |
| 1964 Window defaults database. | |
| 1965 | |
| 1966 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
| 1967 This function searches using a key of the form | |
| 1968 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name | |
| 1969 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as | |
| 1970 the class. | |
| 1971 | |
| 1972 The optional arguments @var{component} and @var{subclass} add to the key | |
| 1973 and the class, respectively. You must specify both of them or neither. | |
| 1974 If you specify them, the key is | |
| 1975 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
| 1976 @samp{Emacs.@var{class}.@var{subclass}}. | |
| 1977 @end defun | |
| 1978 | |
| 1979 @defvar x-resource-class | |
| 1980 This variable specifies the application name that @code{x-get-resource} | |
| 1981 should look up. The default value is @code{"Emacs"}. You can examine X | |
| 1982 resources for application names other than ``Emacs'' by binding this | |
| 1983 variable to some other string, around a call to @code{x-get-resource}. | |
| 1984 @end defvar | |
| 1985 | |
| 1986 @defvar x-resource-name | |
| 1987 This variable specifies the instance name that @code{x-get-resource} | |
| 1988 should look up. The default value is the name Emacs was invoked with, | |
| 1989 or the value specified with the @samp{-name} or @samp{-rn} switches. | |
| 1990 @end defvar | |
| 1991 | |
| 1992 To illustrate some of the above, suppose that you have the line: | |
| 1993 | |
| 1994 @example | |
| 1995 xterm.vt100.background: yellow | |
| 1996 @end example | |
| 1997 | |
| 1998 @noindent | |
| 1999 in your X resources file (whose name is usually @file{~/.Xdefaults} | |
| 2000 or @file{~/.Xresources}). Then: | |
| 2001 | |
| 2002 @example | |
| 2003 @group | |
| 2004 (let ((x-resource-class "XTerm") (x-resource-name "xterm")) | |
| 2005 (x-get-resource "vt100.background" "VT100.Background")) | |
| 2006 @result{} "yellow" | |
| 2007 @end group | |
| 2008 @group | |
| 2009 (let ((x-resource-class "XTerm") (x-resource-name "xterm")) | |
| 2010 (x-get-resource "background" "VT100" "vt100" "Background")) | |
| 2011 @result{} "yellow" | |
| 2012 @end group | |
| 2013 @end example | |
| 2014 | |
| 2015 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}. | |
| 2016 | |
| 2017 @node Display Feature Testing | |
| 2018 @section Display Feature Testing | |
| 2019 @cindex display feature testing | |
| 2020 | |
| 2021 The functions in this section describe the basic capabilities of a | |
| 2022 particular display. Lisp programs can use them to adapt their behavior | |
| 2023 to what the display can do. For example, a program that ordinarily uses | |
| 2024 a popup menu could use the minibuffer if popup menus are not supported. | |
| 2025 | |
| 2026 The optional argument @var{display} in these functions specifies which | |
| 2027 display to ask the question about. It can be a display name, a frame | |
| 2028 (which designates the display that frame is on), or @code{nil} (which | |
| 2029 refers to the selected frame's display, @pxref{Input Focus}). | |
| 2030 | |
| 2031 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to | |
| 2032 obtain information about displays. | |
| 2033 | |
| 2034 @defun display-popup-menus-p &optional display | |
| 2035 This function returns @code{t} if popup menus are supported on | |
| 2036 @var{display}, @code{nil} if not. Support for popup menus requires that | |
| 2037 the mouse be available, since the user cannot choose menu items without | |
| 2038 a mouse. | |
| 2039 @end defun | |
| 2040 | |
| 2041 @defun display-graphic-p &optional display | |
| 2042 This function returns @code{t} if @var{display} is a graphic display | |
| 2043 capable of displaying several frames and several different fonts at | |
| 2044 once. This is true for displays that use a window system such as X, and | |
| 2045 false for text-only terminals. | |
| 2046 @end defun | |
| 2047 | |
| 2048 @defun display-mouse-p &optional display | |
| 2049 @cindex mouse, availability | |
| 2050 This function returns @code{t} if @var{display} has a mouse available, | |
| 2051 @code{nil} if not. | |
| 2052 @end defun | |
| 2053 | |
| 2054 @defun display-color-p &optional display | |
| 2055 @findex x-display-color-p | |
| 2056 This function returns @code{t} if the screen is a color screen. | |
| 2057 It used to be called @code{x-display-color-p}, and that name | |
| 2058 is still supported as an alias. | |
| 2059 @end defun | |
| 2060 | |
| 2061 @defun display-grayscale-p &optional display | |
| 2062 This function returns @code{t} if the screen can display shades of gray. | |
| 2063 (All color displays can do this.) | |
| 2064 @end defun | |
| 2065 | |
| 2066 @defun display-supports-face-attributes-p attributes &optional display | |
| 2067 @anchor{Display Face Attribute Testing} | |
| 2068 This function returns non-@code{nil} if all the face attributes in | |
| 2069 @var{attributes} are supported (@pxref{Face Attributes}). | |
| 2070 | |
| 2071 The definition of `supported' is somewhat heuristic, but basically | |
| 2072 means that a face containing all the attributes in @var{attributes}, | |
| 2073 when merged with the default face for display, can be represented in a | |
| 2074 way that's | |
| 2075 | |
| 2076 @enumerate | |
| 2077 @item | |
| 2078 different in appearance than the default face, and | |
| 2079 | |
| 2080 @item | |
| 2081 `close in spirit' to what the attributes specify, if not exact. | |
| 2082 @end enumerate | |
| 2083 | |
| 2084 Point (2) implies that a @code{:weight black} attribute will be | |
| 2085 satisfied by any display that can display bold, as will | |
| 2086 @code{:foreground "yellow"} as long as some yellowish color can be | |
| 2087 displayed, but @code{:slant italic} will @emph{not} be satisfied by | |
| 2088 the tty display code's automatic substitution of a `dim' face for | |
| 2089 italic. | |
| 2090 @end defun | |
| 2091 | |
| 2092 @defun display-selections-p &optional display | |
| 2093 This function returns @code{t} if @var{display} supports selections. | |
| 2094 Windowed displays normally support selections, but they may also be | |
| 2095 supported in some other cases. | |
| 2096 @end defun | |
| 2097 | |
| 2098 @defun display-images-p &optional display | |
| 2099 This function returns @code{t} if @var{display} can display images. | |
| 2100 Windowed displays ought in principle to handle images, but some | |
| 2101 systems lack the support for that. On a display that does not support | |
| 2102 images, Emacs cannot display a tool bar. | |
| 2103 @end defun | |
| 2104 | |
| 2105 @defun display-screens &optional display | |
| 2106 This function returns the number of screens associated with the display. | |
| 2107 @end defun | |
| 2108 | |
| 2109 @defun display-pixel-height &optional display | |
| 2110 This function returns the height of the screen in pixels. | |
| 2111 On a character terminal, it gives the height in characters. | |
| 2112 | |
| 2113 For graphical terminals, note that on ``multi-monitor'' setups this | |
| 2114 refers to the pixel width for all physical monitors associated with | |
| 2115 @var{display}. @xref{Multiple Displays}. | |
| 2116 @end defun | |
| 2117 | |
| 2118 @defun display-pixel-width &optional display | |
| 2119 This function returns the width of the screen in pixels. | |
| 2120 On a character terminal, it gives the width in characters. | |
| 2121 | |
| 2122 For graphical terminals, note that on ``multi-monitor'' setups this | |
| 2123 refers to the pixel width for all physical monitors associated with | |
| 2124 @var{display}. @xref{Multiple Displays}. | |
| 2125 @end defun | |
| 2126 | |
| 2127 @defun display-mm-height &optional display | |
| 2128 This function returns the height of the screen in millimeters, | |
| 2129 or @code{nil} if Emacs cannot get that information. | |
| 2130 @end defun | |
| 2131 | |
| 2132 @defun display-mm-width &optional display | |
| 2133 This function returns the width of the screen in millimeters, | |
| 2134 or @code{nil} if Emacs cannot get that information. | |
| 2135 @end defun | |
| 2136 | |
| 2137 @defvar display-mm-dimensions-alist | |
| 2138 This variable allows the user to specify the dimensions of graphical | |
| 2139 displays returned by @code{display-mm-height} and | |
| 2140 @code{display-mm-width} in case the system provides incorrect values. | |
| 2141 @end defvar | |
| 2142 | |
| 2143 @defun display-backing-store &optional display | |
| 2144 This function returns the backing store capability of the display. | |
| 2145 Backing store means recording the pixels of windows (and parts of | |
| 2146 windows) that are not exposed, so that when exposed they can be | |
| 2147 displayed very quickly. | |
| 2148 | |
| 2149 Values can be the symbols @code{always}, @code{when-mapped}, or | |
| 2150 @code{not-useful}. The function can also return @code{nil} | |
| 2151 when the question is inapplicable to a certain kind of display. | |
| 2152 @end defun | |
| 2153 | |
| 2154 @defun display-save-under &optional display | |
| 2155 This function returns non-@code{nil} if the display supports the | |
| 2156 SaveUnder feature. That feature is used by pop-up windows | |
| 2157 to save the pixels they obscure, so that they can pop down | |
| 2158 quickly. | |
| 2159 @end defun | |
| 2160 | |
| 2161 @defun display-planes &optional display | |
| 2162 This function returns the number of planes the display supports. | |
| 2163 This is typically the number of bits per pixel. | |
| 2164 For a tty display, it is log to base two of the number of colors supported. | |
| 2165 @end defun | |
| 2166 | |
| 2167 @defun display-visual-class &optional display | |
| 2168 This function returns the visual class for the screen. The value is one | |
| 2169 of the symbols @code{static-gray}, @code{gray-scale}, | |
| 2170 @code{static-color}, @code{pseudo-color}, @code{true-color}, and | |
| 2171 @code{direct-color}. | |
| 2172 @end defun | |
| 2173 | |
| 2174 @defun display-color-cells &optional display | |
| 2175 This function returns the number of color cells the screen supports. | |
| 2176 @end defun | |
| 2177 | |
| 2178 These functions obtain additional information specifically | |
| 2179 about X displays. | |
| 2180 | |
| 2181 @defun x-server-version &optional display | |
| 2182 This function returns the list of version numbers of the X server | |
| 2183 running the display. The value is a list of three integers: the major | |
| 2184 and minor version numbers of the X protocol, and the | |
| 2185 distributor-specific release number of the X server software itself. | |
| 2186 @end defun | |
| 2187 | |
| 2188 @defun x-server-vendor &optional display | |
| 2189 This function returns the ``vendor'' that provided the X server | |
| 2190 software (as a string). Really this means whoever distributes the X | |
| 2191 server. | |
| 2192 | |
| 2193 When the developers of X labelled software distributors as | |
| 2194 ``vendors,'' they showed their false assumption that no system could | |
| 2195 ever be developed and distributed noncommercially. | |
| 2196 @end defun | |
| 2197 | |
| 2198 @ignore | |
| 2199 @defvar x-no-window-manager | |
| 2200 This variable's value is @code{t} if no X window manager is in use. | |
| 2201 @end defvar | |
| 2202 @end ignore | |
| 2203 | |
| 2204 @ignore | |
| 2205 @item | |
| 2206 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
| 2207 width and height of an X Window frame, measured in pixels. | |
| 2208 @end ignore | |
| 2209 | |
| 2210 @ignore | |
| 2211 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba | |
| 2212 @end ignore |
