Mercurial > emacs
annotate lisp/play/5x5.el @ 42811:cf0c0ef57504
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| author | Jason Rumney <jasonr@gnu.org> |
|---|---|
| date | Thu, 17 Jan 2002 19:29:24 +0000 |
| parents | ac3936e792ac |
| children | 0d8b17d428b5 |
| rev | line source |
|---|---|
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Pavel Jan?k <Pavel@Janik.cz>
parents:
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1 ;;; 5x5.el --- simple little puzzle game |
| 25143 | 2 |
| 33906 | 3 ;; Copyright (C) 1999,2000 Free Software Foundation, Inc. |
| 25143 | 4 |
| 33906 | 5 ;; Author: Dave Pearson <davep@davep.org> |
| 6 ;; Maintainer: Dave Pearson <davep@davep.org> | |
| 25143 | 7 ;; Created: 1998-10-03 |
| 8 ;; Keywords: games puzzles | |
| 9 | |
| 10 ;; This file is part of GNU Emacs. | |
| 11 | |
| 12 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
| 13 ;; it under the terms of the GNU General Public License as published by | |
| 14 ;; the Free Software Foundation; either version 2, or (at your option) | |
| 15 ;; any later version. | |
| 16 | |
| 17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 20 ;; GNU General Public License for more details. | |
| 21 | |
| 22 ;; You should have received a copy of the GNU General Public License | |
| 23 ;; along with GNU Emacs; see the file COPYING. If not, write to the | |
| 24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| 25 ;; Boston, MA 02111-1307, USA. | |
| 26 | |
| 27 ;;; Commentary: | |
| 28 | |
| 29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an | |
| 30 ;; explanation you probably shouldn't play the game. | |
| 31 | |
| 32 ;;; TODO: | |
| 33 | |
| 34 ;; o The code for updating the grid needs to be re-done. At the moment it | |
| 35 ;; simply re-draws the grid every time a move is made. | |
| 36 ;; | |
| 25160 | 37 ;; o Look into tarting up the display with colour. gamegrid.el looks |
| 25143 | 38 ;; interesting, perhaps that is the way to go? |
| 39 | |
| 40 ;;; Thanks: | |
| 41 | |
| 42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an | |
| 43 ;; emacs mode. | |
| 44 ;; | |
| 45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated | |
| 46 ;; solver. | |
| 47 | |
|
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Some fixes to follow coding conventions.
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parents:
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diff
changeset
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48 ;;; Code: |
|
c6e12c6b1498
Some fixes to follow coding conventions.
Pavel Jan?k <Pavel@Janik.cz>
parents:
34006
diff
changeset
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49 |
| 25143 | 50 ;; Things we need. |
| 51 | |
| 52 (eval-when-compile | |
| 53 (require 'cl)) | |
| 54 | |
| 55 ;; If customize isn't available just use defvar instead. | |
| 56 (eval-and-compile | |
| 57 (unless (fboundp 'defgroup) | |
| 58 (defmacro defgroup (&rest rest) nil) | |
| 59 (defmacro defcustom (symbol init docstring &rest rest) | |
| 60 `(defvar ,symbol ,init ,docstring)))) | |
| 61 | |
| 62 ;; Customize options. | |
| 63 | |
| 64 (defgroup 5x5 nil | |
| 65 "5x5 - Silly little puzzle game." | |
| 66 :group 'games | |
| 67 :prefix "5x5-") | |
| 68 | |
| 69 (defcustom 5x5-grid-size 5 | |
| 70 "*Size of the playing area." | |
| 71 :type 'integer | |
| 72 :group '5x5) | |
| 73 | |
| 74 (defcustom 5x5-x-scale 4 | |
| 75 "*X scaling factor for drawing the grid." | |
| 76 :type 'integer | |
| 77 :group '5x5) | |
| 78 | |
| 79 (defcustom 5x5-y-scale 3 | |
| 80 "*Y scaling factor for drawing the grid." | |
| 81 :type 'integer | |
| 82 :group '5x5) | |
| 83 | |
| 84 (defcustom 5x5-animate-delay .01 | |
| 85 "*Delay in seconds when animating a solution crack." | |
| 86 :type 'number | |
| 87 :group '5x5) | |
| 88 | |
| 89 (defcustom 5x5-hassle-me t | |
| 90 "*Should 5x5 ask you when you want to do a destructive operation?" | |
| 91 :type 'boolean | |
| 92 :group '5x5) | |
| 93 | |
| 94 (defcustom 5x5-mode-hook nil | |
| 95 "*Hook run on starting 5x5." | |
| 96 :type 'hook | |
| 97 :group '5x5) | |
| 98 | |
| 99 ;; Non-customize variables. | |
| 100 | |
| 101 (defvar 5x5-grid nil | |
| 102 "5x5 grid contents.") | |
| 103 | |
| 104 (defvar 5x5-x-pos 2 | |
| 105 "X position of cursor.") | |
| 106 | |
| 107 (defvar 5x5-y-pos 2 | |
| 108 "Y position of cursor.") | |
| 109 | |
| 110 (defvar 5x5-moves 0 | |
| 111 "Moves made.") | |
| 112 | |
| 113 (defvar 5x5-cracking nil | |
| 114 "Are we in cracking mode?") | |
| 115 | |
| 116 (defvar 5x5-buffer-name "*5x5*" | |
| 117 "Name of the 5x5 play buffer.") | |
| 118 | |
| 119 (defvar 5x5-mode-map nil | |
| 120 "Local keymap for the 5x5 game.") | |
| 121 | |
| 122 ;; Keymap. | |
| 123 | |
| 124 (unless 5x5-mode-map | |
| 125 (let ((map (make-sparse-keymap))) | |
| 126 (suppress-keymap map t) | |
| 127 (define-key map "?" #'describe-mode) | |
| 128 (define-key map "\r" #'5x5-flip-current) | |
| 129 (define-key map " " #'5x5-flip-current) | |
| 130 (define-key map [up] #'5x5-up) | |
| 131 (define-key map [down] #'5x5-down) | |
| 132 (define-key map [left] #'5x5-left) | |
| 133 (define-key map [tab] #'5x5-right) | |
| 134 (define-key map [right] #'5x5-right) | |
| 135 (define-key map [(control a)] #'5x5-bol) | |
| 136 (define-key map [(control e)] #'5x5-eol) | |
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137 (define-key map [(control p)] #'5x5-up) |
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138 (define-key map [(control n)] #'5x5-down) |
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parents:
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139 (define-key map [(control b)] #'5x5-left) |
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140 (define-key map [(control f)] #'5x5-right) |
| 25143 | 141 (define-key map [home] #'5x5-bol) |
| 142 (define-key map [end] #'5x5-eol) | |
| 143 (define-key map [prior] #'5x5-first) | |
| 144 (define-key map [next] #'5x5-last) | |
| 145 (define-key map "r" #'5x5-randomize) | |
| 146 (define-key map [(control c) (control r)] #'5x5-crack-randomly) | |
| 147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) | |
| 148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) | |
| 149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) | |
| 150 (define-key map "n" #'5x5-new-game) | |
| 151 (define-key map "q" #'5x5-quit-game) | |
| 152 (setq 5x5-mode-map map))) | |
| 153 | |
| 154 ;; Menu definition. | |
| 155 | |
| 156 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." | |
| 157 '("5x5" | |
| 158 ["New game" 5x5-new-game t] | |
| 159 ["Random game" 5x5-randomize t] | |
| 160 ["Quit game" 5x5-quit-game t] | |
| 161 "---" | |
| 162 ["Crack randomly" 5x5-crack-randomly t] | |
| 163 ["Crack mutating current" 5x5-crack-mutating-current t] | |
| 164 ["Crack mutating best" 5x5-crack-mutating-best t] | |
| 165 ["Crack with xor mutate" 5x5-crack-xor-mutate t])) | |
| 166 | |
| 167 ;; Gameplay functions. | |
| 168 | |
| 169 (put '5x5-mode 'mode-class 'special) | |
| 170 | |
| 171 (defun 5x5-mode () | |
| 172 "A mode for playing `5x5' | |
| 173 | |
| 174 The key bindings for 5x5-mode are: | |
| 175 | |
| 176 \\{5x5-mode-map}" | |
| 177 (kill-all-local-variables) | |
| 178 (use-local-map 5x5-mode-map) | |
| 179 (setq major-mode '5x5-mode | |
| 180 mode-name "5x5") | |
| 181 (run-hooks '5x5-mode-hook) | |
| 182 (setq buffer-read-only t | |
| 183 truncate-lines t) | |
| 184 (buffer-disable-undo (current-buffer))) | |
| 185 | |
| 186 ;;;###autoload | |
| 187 (defun 5x5 (&optional size) | |
| 188 "Play 5x5. | |
| 189 | |
| 190 The object of 5x5 is very simple, by moving around the grid and flipping | |
| 191 squares you must fill the grid. | |
| 192 | |
| 193 5x5 keyboard bindings are: | |
| 194 \\<5x5-mode-map> | |
| 195 Flip \\[5x5-flip-current] | |
| 196 Move up \\[5x5-up] | |
| 197 Move down \\[5x5-down] | |
| 198 Move left \\[5x5-left] | |
| 199 Move right \\[5x5-right] | |
| 200 Start new game \\[5x5-new-game] | |
| 201 New game with random grid \\[5x5-randomize] | |
| 202 Random cracker \\[5x5-crack-randomly] | |
| 203 Mutate current cracker \\[5x5-crack-mutating-current] | |
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204 Mutate best cracker \\[5x5-crack-mutating-best] |
| 25143 | 205 Mutate xor cracker \\[5x5-crack-xor-mutate] |
| 206 Quit current game \\[5x5-quit-game]" | |
| 207 | |
| 208 (interactive "P") | |
| 209 (setq 5x5-cracking nil) | |
| 210 (when size | |
| 211 (setq 5x5-grid-size size)) | |
| 212 (switch-to-buffer 5x5-buffer-name) | |
| 213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) | |
| 214 (5x5-new-game)) | |
| 215 (5x5-draw-grid (list 5x5-grid)) | |
| 216 (5x5-position-cursor) | |
| 217 (5x5-mode)) | |
| 218 | |
| 219 (defun 5x5-new-game () | |
| 220 "Start a new game of `5x5'." | |
| 221 (interactive) | |
| 222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t) | |
| 223 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
| 224 5x5-y-pos (/ 5x5-grid-size 2) | |
| 225 5x5-moves 0 | |
| 226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) | |
| 227 (when (interactive-p) | |
| 228 (5x5-draw-grid (list 5x5-grid)) | |
| 229 (5x5-position-cursor)))) | |
| 230 | |
| 231 (defun 5x5-quit-game () | |
| 232 "Quit the current game of `5x5'." | |
| 233 (interactive) | |
| 234 (kill-buffer 5x5-buffer-name)) | |
| 235 | |
| 236 (defun 5x5-make-new-grid () | |
| 237 "Create and return a new `5x5' grid structure." | |
| 238 (let ((grid (make-vector 5x5-grid-size nil))) | |
| 239 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 240 (aset grid y (make-vector 5x5-grid-size nil))) | |
| 241 grid)) | |
| 242 | |
| 243 (defun 5x5-cell (grid y x) | |
| 244 "Return the value of the cell in GRID at location X,Y." | |
| 245 (aref (aref grid y) x)) | |
| 246 | |
| 247 (defun 5x5-set-cell (grid y x value) | |
| 248 "Set the value of cell X,Y in GRID to VALUE." | |
| 249 (aset (aref grid y) x value)) | |
| 250 | |
| 251 (defun 5x5-flip-cell (grid y x) | |
| 252 "Flip the value of cell X,Y in GRID." | |
| 253 (5x5-set-cell grid y x (not (5x5-cell grid y x)))) | |
| 254 | |
| 255 (defun 5x5-copy-grid (grid) | |
| 256 "Make a new copy of GRID." | |
| 257 (let ((copy (5x5-make-new-grid))) | |
| 258 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 259 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 260 (5x5-set-cell copy y x (5x5-cell grid y x)))) | |
| 261 copy)) | |
| 262 | |
| 263 (defun 5x5-make-move (grid row col) | |
| 264 "Make a move on GRID at row ROW and column COL." | |
| 265 (5x5-flip-cell grid row col) | |
| 266 (if (> row 0) | |
| 267 (5x5-flip-cell grid (1- row) col)) | |
| 268 (if (< row (- 5x5-grid-size 1)) | |
| 269 (5x5-flip-cell grid (1+ row) col)) | |
| 270 (if (> col 0) | |
| 271 (5x5-flip-cell grid row (1- col))) | |
| 272 (if (< col (- 5x5-grid-size 1)) | |
| 273 (5x5-flip-cell grid row (1+ col))) | |
| 274 grid) | |
| 275 | |
| 276 (defun 5x5-row-value (row) | |
| 277 "Get the \"on-value\" for grid row ROW." | |
| 278 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) | |
| 279 | |
| 280 (defun 5x5-grid-value (grid) | |
| 281 "Get the \"on-value\" for grid GRID." | |
| 282 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) | |
| 283 | |
| 284 (defun 5x5-draw-grid-end () | |
| 285 "Draw the top/bottom of the grid" | |
| 286 (insert "+") | |
| 287 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 288 (insert "-" (make-string 5x5-x-scale ?-))) | |
| 289 (insert "-+ ")) | |
| 290 | |
| 291 (defun 5x5-draw-grid (grids) | |
| 292 "Draw the grids GRIDS into the current buffer." | |
| 293 (let ((buffer-read-only nil)) | |
| 294 (erase-buffer) | |
| 295 (loop for grid in grids do (5x5-draw-grid-end)) | |
| 296 (insert "\n") | |
| 297 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 298 (loop for lines from 0 to (1- 5x5-y-scale) do | |
| 299 (loop for grid in grids do | |
| 300 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 301 (insert (if (zerop x) "| " " ") | |
| 302 (make-string 5x5-x-scale | |
| 303 (if (5x5-cell grid y x) ?# ?.)))) | |
| 304 (insert " | ")) | |
| 305 (insert "\n"))) | |
| 306 (loop for grid in grids do (5x5-draw-grid-end)) | |
| 307 (insert "\n") | |
| 308 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) | |
| 309 | |
| 310 (defun 5x5-position-cursor () | |
| 311 "Position the cursor on the grid." | |
| 312 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2)) | |
| 313 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) | |
| 314 | |
| 315 (defun 5x5-made-move () | |
| 316 "Keep track of how many moves have been made." | |
| 317 (incf 5x5-moves)) | |
| 318 | |
| 319 (defun 5x5-make-random-grid () | |
| 320 "Make a random grid." | |
| 321 (let ((grid (5x5-make-new-grid))) | |
| 322 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 323 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 324 (if (zerop (random 2)) | |
| 325 (5x5-flip-cell grid y x)))) | |
| 326 grid)) | |
| 327 | |
| 328 ;; Cracker functions. | |
| 329 | |
| 330 ;;;###autoload | |
| 331 (defun 5x5-crack-randomly () | |
| 332 "Attempt to crack 5x5 using random solutions." | |
| 333 (interactive) | |
| 334 (5x5-crack #'5x5-make-random-solution)) | |
| 335 | |
| 336 ;;;###autoload | |
| 337 (defun 5x5-crack-mutating-current () | |
| 338 "Attempt to crack 5x5 by mutating the current solution." | |
| 339 (interactive) | |
| 340 (5x5-crack #'5x5-make-mutate-current)) | |
| 341 | |
| 342 ;;;###autoload | |
| 343 (defun 5x5-crack-mutating-best () | |
| 344 "Attempt to crack 5x5 by mutating the best solution." | |
| 345 (interactive) | |
| 346 (5x5-crack #'5x5-make-mutate-best)) | |
| 347 | |
| 348 ;;;###autoload | |
| 349 (defun 5x5-crack-xor-mutate () | |
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350 "Attempt to crack 5x5 by xor the current and best solution. |
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351 Mutate the result." |
| 25143 | 352 (interactive) |
| 353 (5x5-crack #'5x5-make-xor-with-mutation)) | |
| 354 | |
| 355 ;;;###autoload | |
| 356 (defun 5x5-crack (breeder) | |
| 357 "Attempt to find a solution for 5x5. | |
| 358 | |
| 359 5x5-crack takes the argument BREEDER which should be a function that takes | |
| 360 two parameters, the first will be a grid vector array that is the current | |
| 361 solution and the second will be the best solution so far. The function | |
| 362 should return a grid vector array that is the new solution." | |
| 363 | |
| 364 (interactive "aBreeder function: ") | |
| 365 (5x5) | |
| 366 (setq 5x5-cracking t) | |
| 367 (let* ((best-solution (5x5-make-random-grid)) | |
| 368 (current-solution best-solution) | |
| 369 (best-result (5x5-make-new-grid)) | |
| 370 (current-result (5x5-make-new-grid)) | |
| 371 (target (* 5x5-grid-size 5x5-grid-size))) | |
| 372 (while (and (< (5x5-grid-value best-result) target) | |
| 373 (not (input-pending-p))) | |
| 374 (setq current-result (5x5-play-solution current-solution best-solution)) | |
| 375 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) | |
| 376 (setq best-solution current-solution | |
| 377 best-result current-result)) | |
| 378 (setq current-solution (funcall breeder | |
| 379 (5x5-copy-grid current-solution) | |
| 380 (5x5-copy-grid best-solution))))) | |
| 381 (setq 5x5-cracking nil)) | |
| 382 | |
| 383 (defun 5x5-make-random-solution (&rest ignore) | |
| 384 "Make a random solution." | |
| 385 (5x5-make-random-grid)) | |
| 386 | |
| 387 (defun 5x5-make-mutate-current (current best) | |
| 388 "Mutate the current solution." | |
| 389 (5x5-mutate-solution current)) | |
| 390 | |
| 391 (defun 5x5-make-mutate-best (current best) | |
| 392 "Mutate the best solution." | |
| 393 (5x5-mutate-solution best)) | |
| 394 | |
| 395 (defun 5x5-make-xor-with-mutation (current best) | |
| 396 "xor current and best solution then mutate the result." | |
| 397 (let ((xored (5x5-make-new-grid))) | |
| 398 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 399 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 400 (5x5-set-cell xored y x | |
| 401 (5x5-xor (5x5-cell current y x) | |
| 402 (5x5-cell best y x))))) | |
| 403 (5x5-mutate-solution xored))) | |
| 404 | |
| 405 (defun 5x5-mutate-solution (solution) | |
| 406 "Randomly flip bits in the solution." | |
| 407 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 408 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 409 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) | |
| 410 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) | |
| 411 (5x5-flip-cell solution y x)))) | |
| 412 solution) | |
| 413 | |
| 414 (defun 5x5-play-solution (solution best) | |
| 415 "Play a solution on an empty grid. This destroys the current game in | |
| 416 progress because it is an animated attempt." | |
| 417 (5x5-new-game) | |
| 33906 | 418 (let ((inhibit-quit t)) |
| 419 (loop for y from 0 to (1- 5x5-grid-size) do | |
| 420 (loop for x from 0 to (1- 5x5-grid-size) do | |
| 421 (setq 5x5-y-pos y | |
| 422 5x5-x-pos x) | |
| 423 (if (5x5-cell solution y x) | |
| 424 (5x5-flip-current)) | |
| 425 (5x5-draw-grid (list 5x5-grid solution best)) | |
| 426 (5x5-position-cursor) | |
| 427 (sit-for 5x5-animate-delay)))) | |
| 25143 | 428 5x5-grid) |
| 429 | |
| 430 ;; Keyboard response functions. | |
| 431 | |
| 432 (defun 5x5-flip-current () | |
| 433 "Make a move on the current cursor location." | |
| 434 (interactive) | |
| 435 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) | |
| 436 (5x5-made-move) | |
| 437 (unless 5x5-cracking | |
| 438 (5x5-draw-grid (list 5x5-grid))) | |
| 439 (5x5-position-cursor) | |
| 440 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) | |
| 441 (beep) | |
| 442 (message "You win!"))) | |
| 443 | |
| 444 (defun 5x5-up () | |
| 445 "Move up." | |
| 446 (interactive) | |
| 447 (unless (zerop 5x5-y-pos) | |
| 448 (decf 5x5-y-pos) | |
| 449 (5x5-position-cursor))) | |
| 450 | |
| 451 (defun 5x5-down () | |
| 452 "Move down." | |
| 453 (interactive) | |
| 454 (unless (= 5x5-y-pos (1- 5x5-grid-size)) | |
| 455 (incf 5x5-y-pos) | |
| 456 (5x5-position-cursor))) | |
| 457 | |
| 458 (defun 5x5-left () | |
| 459 "Move left." | |
| 460 (interactive) | |
| 461 (unless (zerop 5x5-x-pos) | |
| 462 (decf 5x5-x-pos) | |
| 463 (5x5-position-cursor))) | |
| 464 | |
| 465 (defun 5x5-right () | |
| 466 "Move right." | |
| 467 (interactive) | |
| 468 (unless (= 5x5-x-pos (1- 5x5-grid-size)) | |
| 469 (incf 5x5-x-pos) | |
| 470 (5x5-position-cursor))) | |
| 471 | |
| 472 (defun 5x5-bol () | |
| 473 "Move to beginning of line." | |
| 474 (interactive) | |
| 475 (setq 5x5-x-pos 0) | |
| 476 (5x5-position-cursor)) | |
| 477 | |
| 478 (defun 5x5-eol () | |
| 479 "Move to end of line." | |
| 480 (interactive) | |
| 481 (setq 5x5-x-pos (1- 5x5-grid-size)) | |
| 482 (5x5-position-cursor)) | |
| 483 | |
| 484 (defun 5x5-first () | |
| 485 "Move to the first cell." | |
| 486 (interactive) | |
| 487 (setq 5x5-x-pos 0 | |
| 488 5x5-y-pos 0) | |
| 489 (5x5-position-cursor)) | |
| 490 | |
| 491 (defun 5x5-last () | |
| 492 "Move to the last cell." | |
| 493 (interactive) | |
| 494 (setq 5x5-x-pos (1- 5x5-grid-size) | |
| 495 5x5-y-pos (1- 5x5-grid-size)) | |
| 496 (5x5-position-cursor)) | |
| 497 | |
| 498 (defun 5x5-randomize () | |
| 499 "Randomize the grid." | |
| 500 (interactive) | |
| 501 (when (5x5-y-or-n-p "Start a new game with a random grid? ") | |
| 502 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
| 503 5x5-y-pos (/ 5x5-grid-size 2) | |
| 504 5x5-moves 0 | |
| 505 5x5-grid (5x5-make-random-grid)) | |
| 506 (unless 5x5-cracking | |
| 507 (5x5-draw-grid (list 5x5-grid))) | |
| 508 (5x5-position-cursor))) | |
| 509 | |
| 510 ;; Support functions | |
| 511 | |
| 512 (defun 5x5-xor (x y) | |
| 513 "Boolean exclusive-or of X and Y." | |
| 514 (and (or x y) (not (and x y)))) | |
| 515 | |
| 516 (defun 5x5-y-or-n-p (prompt) | |
| 517 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." | |
| 518 (if 5x5-hassle-me | |
| 519 (y-or-n-p prompt) | |
| 520 t)) | |
| 521 | |
| 522 (provide '5x5) | |
| 523 | |
| 524 ;;; 5x5.el ends here |
