Mercurial > emacs
annotate lisp/play/mpuz.el @ 5020:94de08fd8a7c
(Fnext_single_property_change): Fix missing \n\.
| author | Richard M. Stallman <rms@gnu.org> |
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| date | Mon, 15 Nov 1993 06:41:45 +0000 |
| parents | a549089c0d15 |
| children | 3e1323443b1a |
| rev | line source |
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs |
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2 |
| 838 | 3 ;;; Copyright (C) 1990 Free Software Foundation, Inc. |
| 4 | |
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5 ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr> |
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6 ;; Keywords: games |
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7 |
| 142 | 8 ;; This file is part of GNU Emacs. |
| 9 | |
| 10 ;; GNU Emacs is distributed in the hope that it will be useful, | |
| 11 ;; but WITHOUT ANY WARRANTY. No author or distributor | |
| 12 ;; accepts responsibility to anyone for the consequences of using it | |
| 13 ;; or for whether it serves any particular purpose or works at all, | |
| 14 ;; unless he says so in writing. Refer to the GNU Emacs General Public | |
| 15 ;; License for full details. | |
| 16 | |
| 17 ;; Everyone is granted permission to copy, modify and redistribute | |
| 18 ;; GNU Emacs, but only under the conditions described in the | |
| 19 ;; GNU Emacs General Public License. A copy of this license is | |
| 20 ;; supposed to have been given to you along with GNU Emacs so you | |
| 21 ;; can know your rights and responsibilities. It should be in a | |
| 22 ;; file named COPYING. Among other things, the copyright notice | |
| 23 ;; and this notice must be preserved on all copies. | |
| 24 | |
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25 ;;; Commentary: |
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26 |
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27 ;; When this package is loaded, `M-x mpuz' generates a random multiplication |
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28 ;; puzzle. This is a multiplication example in which each digit has been |
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29 ;; consistently replaced with some letter. Your job is to reconstruct |
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30 ;; the original digits. Type `?' while the mode is active for detailed help. |
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31 |
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32 ;;; Code: |
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33 |
| 142 | 34 (random t) ; randomize |
| 35 | |
| 36 (defvar mpuz-silent nil | |
| 37 "*Set this to T if you don't want dings on inputs.") | |
| 38 | |
| 39 (defun mpuz-ding () | |
| 232 | 40 "Dings, unless global variable `mpuz-silent' forbids it." |
| 142 | 41 (or mpuz-silent (ding t))) |
| 42 | |
| 43 | |
| 44 ;; Mpuz mode and keymaps | |
| 45 ;;---------------------- | |
| 46 (defvar mpuz-mode-hook nil) | |
| 47 | |
| 48 (defvar mpuz-mode-map nil | |
| 49 "Local keymap to use in Mult Puzzle.") | |
| 50 | |
| 51 (if mpuz-mode-map nil | |
| 52 (setq mpuz-mode-map (make-sparse-keymap)) | |
| 53 (define-key mpuz-mode-map "a" 'mpuz-try-letter) | |
| 54 (define-key mpuz-mode-map "b" 'mpuz-try-letter) | |
| 55 (define-key mpuz-mode-map "c" 'mpuz-try-letter) | |
| 56 (define-key mpuz-mode-map "d" 'mpuz-try-letter) | |
| 57 (define-key mpuz-mode-map "e" 'mpuz-try-letter) | |
| 58 (define-key mpuz-mode-map "f" 'mpuz-try-letter) | |
| 59 (define-key mpuz-mode-map "g" 'mpuz-try-letter) | |
| 60 (define-key mpuz-mode-map "h" 'mpuz-try-letter) | |
| 61 (define-key mpuz-mode-map "i" 'mpuz-try-letter) | |
| 62 (define-key mpuz-mode-map "j" 'mpuz-try-letter) | |
| 63 (define-key mpuz-mode-map "A" 'mpuz-try-letter) | |
| 64 (define-key mpuz-mode-map "B" 'mpuz-try-letter) | |
| 65 (define-key mpuz-mode-map "C" 'mpuz-try-letter) | |
| 66 (define-key mpuz-mode-map "D" 'mpuz-try-letter) | |
| 67 (define-key mpuz-mode-map "E" 'mpuz-try-letter) | |
| 68 (define-key mpuz-mode-map "F" 'mpuz-try-letter) | |
| 69 (define-key mpuz-mode-map "G" 'mpuz-try-letter) | |
| 70 (define-key mpuz-mode-map "H" 'mpuz-try-letter) | |
| 71 (define-key mpuz-mode-map "I" 'mpuz-try-letter) | |
| 72 (define-key mpuz-mode-map "J" 'mpuz-try-letter) | |
| 73 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) | |
| 74 (define-key mpuz-mode-map "?" 'describe-mode)) | |
| 75 | |
| 76 (defun mpuz-mode () | |
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77 "Multiplication puzzle mode. |
| 142 | 78 |
| 232 | 79 You have to guess which letters stand for which digits in the |
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80 multiplication displayed inside the `*Mult Puzzle*' buffer. |
| 142 | 81 |
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82 You may enter a guess for a letter's value by typing first the letter, |
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83 then the digit. Thus, to guess that A=3, type A 3. |
| 142 | 84 |
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85 To leave the game to do other editing work, just switch buffers. |
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86 Then you may resume the game with M-x mpuz. |
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87 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]." |
| 142 | 88 (interactive) |
| 89 (setq major-mode 'mpuz-mode | |
| 90 mode-name "Mult Puzzle") | |
| 91 (use-local-map mpuz-mode-map) | |
| 92 (run-hooks 'mpuz-mode-hook)) | |
| 93 | |
| 94 | |
| 95 ;; Some variables for statistics | |
| 96 ;;------------------------------ | |
| 97 (defvar mpuz-nb-errors 0 | |
| 232 | 98 "Number of errors made in current game.") |
| 142 | 99 |
| 100 (defvar mpuz-nb-completed-games 0 | |
| 232 | 101 "Number of games completed.") |
| 142 | 102 |
| 103 (defvar mpuz-nb-cumulated-errors 0 | |
| 104 "Number of errors made in previous games.") | |
| 105 | |
| 106 | |
| 107 ;; Some variables for game tracking | |
| 108 ;;--------------------------------- | |
| 109 (defvar mpuz-in-progress nil | |
| 110 "True if a game is currently in progress.") | |
| 111 | |
| 112 (defvar mpuz-found-digits (make-vector 10 nil) | |
| 113 "A vector recording which digits have been decrypted.") | |
| 114 | |
| 115 (defmacro mpuz-digit-solved-p (digit) | |
| 116 (list 'aref 'mpuz-found-digits digit)) | |
| 117 | |
| 118 | |
| 119 ;; A puzzle uses a permutation of [0..9] into itself. | |
| 120 ;; We use both the permutation and its inverse. | |
| 121 ;;--------------------------------------------------- | |
| 122 (defvar mpuz-digit-to-letter (make-vector 10 0) | |
| 123 "A permutation from [0..9] to [0..9].") | |
| 124 | |
| 125 (defvar mpuz-letter-to-digit (make-vector 10 0) | |
| 126 "The inverse of mpuz-digit-to-letter.") | |
| 127 | |
| 128 (defmacro mpuz-to-digit (letter) | |
| 129 (list 'aref 'mpuz-letter-to-digit letter)) | |
| 130 | |
| 131 (defmacro mpuz-to-letter (digit) | |
| 132 (list 'aref 'mpuz-digit-to-letter digit)) | |
| 133 | |
| 134 (defun mpuz-build-random-perm () | |
| 135 "Initialize puzzle coding with a random permutation." | |
| 136 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq | |
| 137 (index 10) | |
| 138 elem) | |
| 139 (while letters | |
| 4400 | 140 (setq elem (nth (random index) letters) |
| 142 | 141 letters (delq elem letters) |
| 142 index (1- index)) | |
| 143 (aset mpuz-digit-to-letter index elem) | |
| 144 (aset mpuz-letter-to-digit elem index)))) | |
| 145 | |
| 146 | |
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147 ;; A puzzle also uses a board displaying a multiplication. |
| 142 | 148 ;; Every digit appears in the board, crypted or not. |
| 149 ;;------------------------------------------------------ | |
| 150 (defvar mpuz-board (make-vector 10 nil) | |
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151 "The board associates to any digit the list of squares where it appears.") |
| 142 | 152 |
| 153 (defun mpuz-put-digit-on-board (number square) | |
| 154 "Put (last digit of) NUMBER on SQUARE of the puzzle board." | |
| 155 ;; i.e. push SQUARE on NUMBER square-list | |
| 156 (setq number (% number 10)) | |
| 157 (aset mpuz-board number (cons square (aref mpuz-board number)))) | |
| 158 | |
| 159 (defun mpuz-check-all-solved () | |
| 160 "Check whether all digits have been solved. Return t if yes." | |
| 161 (catch 'found | |
| 162 (let ((digit -1)) | |
| 163 (while (> 10 (setq digit (1+ digit))) | |
| 164 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved | |
| 165 (aref mpuz-board digit)) ; and appearing in the puzzle ! | |
| 166 (throw 'found nil)))) | |
| 167 t)) | |
| 168 | |
| 169 | |
| 170 ;; To build a puzzle, we take two random numbers and multiply them. | |
| 171 ;; We also take a random permutation for encryption. | |
| 172 ;; The random numbers are only use to see which digit appears in which square | |
| 173 ;; of the board. Everything is stored in individual squares. | |
| 174 ;;--------------------------------------------------------------------------- | |
| 175 (defun mpuz-random-puzzle () | |
| 176 "Draw random values to be multiplied in a puzzle." | |
| 177 (mpuz-build-random-perm) | |
| 178 (fillarray mpuz-board nil) ; erase the board | |
| 179 (let (A B C D E) | |
| 180 ;; A,B,C,D & E, are the five rows of our multiplication. | |
| 181 ;; Choose random values, discarding uninteresting cases. | |
| 182 (while (progn | |
| 4400 | 183 (setq A (random 1000) |
| 184 B (random 100) | |
| 142 | 185 C (* A (% B 10)) |
| 186 D (* A (/ B 10)) | |
| 187 E (* A B)) | |
| 188 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D | |
| 189 ;; Individual digits are now put on their respectives squares. | |
| 190 ;; [NB: A square is a pair <row,column> of the screen.] | |
| 191 (mpuz-put-digit-on-board A '(2 . 9)) | |
| 192 (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) | |
| 193 (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) | |
| 194 (mpuz-put-digit-on-board B '(4 . 9)) | |
| 195 (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) | |
| 196 (mpuz-put-digit-on-board C '(6 . 9)) | |
| 197 (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) | |
| 198 (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) | |
| 199 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) | |
| 200 (mpuz-put-digit-on-board D '(8 . 7)) | |
| 201 (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) | |
| 202 (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) | |
| 203 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) | |
| 204 (mpuz-put-digit-on-board E '(10 . 9)) | |
| 205 (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) | |
| 206 (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) | |
| 207 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) | |
| 208 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) | |
| 209 | |
| 210 ;; Display | |
| 211 ;;-------- | |
| 212 (defconst mpuz-framework | |
| 213 " | |
| 214 . . . | |
| 215 Number of errors (this game): 0 | |
| 216 x . . | |
| 217 ------- | |
| 218 . . . . | |
| 219 Number of completed games: 0 | |
| 220 . . . . | |
| 221 --------- Average number of errors: 0.00 | |
| 222 . . . . ." | |
| 223 "The general picture of the puzzle screen, as a string.") | |
| 224 | |
| 225 (defun mpuz-create-buffer () | |
| 226 "Create (or recreate) the puzzle buffer. Return it." | |
| 227 (let ((buff (get-buffer-create "*Mult Puzzle*"))) | |
| 228 (save-excursion | |
| 229 (set-buffer buff) | |
| 230 (let ((buffer-read-only nil)) | |
| 231 (erase-buffer) | |
| 232 (insert mpuz-framework) | |
| 233 (mpuz-paint-board) | |
| 234 (mpuz-paint-errors) | |
| 235 (mpuz-paint-statistics))) | |
| 236 buff)) | |
| 237 | |
| 238 (defun mpuz-paint-errors () | |
| 239 "Paint error count on the puzzle screen." | |
| 240 (mpuz-switch-to-window) | |
| 241 (let ((buffer-read-only nil)) | |
| 242 (goto-line 3) | |
| 243 (move-to-column 49) | |
| 244 (mpuz-delete-line) | |
| 245 (insert (prin1-to-string mpuz-nb-errors)))) | |
| 246 | |
| 247 (defun mpuz-paint-statistics () | |
| 248 "Paint statistics about previous games on the puzzle screen." | |
| 249 (let* ((mean (if (zerop mpuz-nb-completed-games) 0 | |
| 250 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) | |
| 251 (* 2 mpuz-nb-completed-games)))) | |
| 252 (frac-part (% mean 100))) | |
| 253 (let ((buffer-read-only nil)) | |
| 254 (goto-line 7) | |
| 255 (move-to-column 51) | |
| 256 (mpuz-delete-line) | |
| 257 (insert (prin1-to-string mpuz-nb-completed-games)) | |
| 258 (goto-line 9) | |
| 259 (move-to-column 50) | |
| 260 (mpuz-delete-line) | |
| 261 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) | |
| 262 | |
| 263 (defun mpuz-paint-board () | |
| 264 "Paint board situation on the puzzle screen." | |
| 265 (mpuz-switch-to-window) | |
| 266 (let ((letter -1)) | |
| 267 (while (> 10 (setq letter (1+ letter))) | |
| 268 (mpuz-paint-digit (mpuz-to-digit letter)))) | |
| 269 (goto-char (point-min))) | |
| 270 | |
| 271 (defun mpuz-paint-digit (digit) | |
| 272 "Paint all occurrences of DIGIT on the puzzle board." | |
| 273 ;; (mpuz-switch-to-window) | |
| 274 (let ((char (if (mpuz-digit-solved-p digit) | |
| 275 (+ digit ?0) | |
| 276 (+ (mpuz-to-letter digit) ?A))) | |
| 277 (square-l (aref mpuz-board digit))) | |
| 278 (let ((buffer-read-only nil)) | |
| 279 (while square-l | |
| 280 (goto-line (car (car square-l))) ; line before column ! | |
| 281 (move-to-column (cdr (car square-l))) | |
| 282 (insert char) | |
| 283 (delete-char 1) | |
| 284 (backward-char 1) | |
| 285 (setq square-l (cdr square-l)))))) | |
| 286 | |
| 287 (defun mpuz-delete-line () | |
| 288 "Clear from point to next newline." ; & put nothing in the kill ring | |
| 289 (while (not (= ?\n (char-after (point)))) | |
| 290 (delete-char 1))) | |
| 291 | |
| 292 (defun mpuz-get-buffer () | |
| 293 "Get the puzzle buffer if it exists." | |
| 294 (get-buffer "*Mult Puzzle*")) | |
| 295 | |
| 296 (defun mpuz-switch-to-window () | |
| 297 "Find or create the Mult-Puzzle buffer, and display it." | |
| 298 (let ((buff (mpuz-get-buffer))) | |
| 299 (or buff (setq buff (mpuz-create-buffer))) | |
| 300 (switch-to-buffer buff) | |
| 301 (or buffer-read-only (toggle-read-only)) | |
| 302 (mpuz-mode))) | |
| 303 | |
| 304 | |
| 305 ;; Game control | |
| 306 ;;------------- | |
| 307 (defun mpuz-abort-game () | |
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308 "Abort any puzzle in progress." |
| 142 | 309 (message "Mult Puzzle aborted.") |
| 310 (setq mpuz-in-progress nil | |
| 311 mpuz-nb-errors 0) | |
| 312 (fillarray mpuz-board nil) | |
| 313 (let ((buff (mpuz-get-buffer))) | |
| 314 (if buff (kill-buffer buff)))) | |
| 315 | |
| 316 (defun mpuz-start-new-game () | |
| 317 "Start a new puzzle." | |
| 318 (message "Here we go...") | |
| 319 (setq mpuz-nb-errors 0 | |
| 320 mpuz-in-progress t) | |
| 321 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits | |
| 322 (mpuz-random-puzzle) | |
| 323 (mpuz-switch-to-window) | |
| 324 (mpuz-paint-board) | |
| 325 (mpuz-paint-errors) | |
| 326 (mpuz-ask-for-try)) | |
| 327 | |
| 328 (defun mpuz-offer-new-game () | |
| 329 "Ask if user wants to start a new puzzle." | |
| 330 (if (y-or-n-p "Start a new game ") | |
| 331 (mpuz-start-new-game) | |
| 332 (message "OK. I won't."))) | |
| 333 | |
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334 ;;;###autoload |
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335 (defun mpuz () |
| 142 | 336 "Multiplication puzzle with GNU Emacs." |
| 337 ;; Main entry point | |
| 338 (interactive) | |
| 339 (mpuz-switch-to-window) | |
| 340 (if mpuz-in-progress | |
| 341 (mpuz-offer-abort) | |
| 342 (mpuz-start-new-game))) | |
| 343 | |
| 344 (defun mpuz-offer-abort () | |
| 345 "Ask if user wants to abort current puzzle." | |
| 346 (interactive) | |
| 347 (if (y-or-n-p "Abort game ") | |
| 348 (mpuz-abort-game) | |
| 349 (mpuz-ask-for-try))) | |
| 350 | |
| 351 (defun mpuz-ask-for-try () | |
| 352 "Ask for user proposal in puzzle." | |
| 353 (message "Your try ?")) | |
| 354 | |
| 355 (defun mpuz-try-letter () | |
| 356 "Propose a digit for a letter in puzzle." | |
| 357 (interactive) | |
| 358 (if mpuz-in-progress | |
| 359 (let (letter-char digit digit-char message) | |
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360 (setq letter-char (upcase last-command-char) |
| 142 | 361 digit (mpuz-to-digit (- letter-char ?A))) |
| 362 (cond ((mpuz-digit-solved-p digit) | |
| 363 (message "%c already solved." letter-char)) | |
| 364 ((null (aref mpuz-board digit)) | |
| 365 (message "%c does not appear." letter-char)) | |
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366 ((progn (message "%c = " letter-char) |
| 142 | 367 ;; <char> has been entered. |
| 368 ;; Print "<char> =" and | |
| 369 ;; read <num> or = <num> | |
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370 (setq digit-char (read-char)) |
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371 (if (eq digit-char ?=) |
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372 (setq digit-char (read-char))) |
| 142 | 373 (message "%c = %c" letter-char digit-char) |
| 374 (or (> digit-char ?9) (< digit-char ?0))) ; bad input | |
| 375 (ding t)) | |
| 376 (t | |
| 377 (mpuz-try-proposal letter-char digit-char)))) | |
| 378 (mpuz-offer-new-game))) | |
| 379 | |
| 380 (defun mpuz-try-proposal (letter-char digit-char) | |
| 381 "Propose LETTER-CHAR as code for DIGIT-CHAR." | |
| 382 (let* ((letter (- letter-char ?A)) | |
| 383 (digit (- digit-char ?0)) | |
| 384 (correct-digit (mpuz-to-digit letter))) | |
| 385 (cond ((mpuz-digit-solved-p correct-digit) | |
| 386 (message "%c has already been found.")) | |
| 387 ((= digit correct-digit) | |
| 388 (message "%c = %c correct !" letter-char digit-char) | |
| 389 (mpuz-ding) | |
| 390 (mpuz-correct-guess digit)) | |
| 391 (t ;;; incorrect guess | |
| 392 (message "%c = %c incorrect !" letter-char digit-char) | |
| 393 (mpuz-ding) | |
| 394 (setq mpuz-nb-errors (1+ mpuz-nb-errors)) | |
| 395 (mpuz-paint-errors))))) | |
| 396 | |
| 397 (defun mpuz-correct-guess (digit) | |
| 398 "Handle correct guessing of DIGIT." | |
| 399 (aset mpuz-found-digits digit t) ; Mark digit as solved | |
| 400 (mpuz-paint-digit digit) ; Repaint it (now as a digit) | |
| 401 (if (mpuz-check-all-solved) | |
| 402 (mpuz-close-game))) | |
| 403 | |
| 404 (defun mpuz-close-game () | |
| 405 "Housecleaning when puzzle has been solved." | |
| 406 (setq mpuz-in-progress nil | |
| 407 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) | |
| 408 mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) | |
| 409 (mpuz-paint-statistics) | |
| 410 (let ((message (mpuz-congratulate))) | |
| 411 (message message) | |
| 412 (sit-for 4) | |
| 413 (if (y-or-n-p (concat message " Start a new game ")) | |
| 414 (mpuz-start-new-game) | |
| 415 (message "Good Bye !")))) | |
| 416 | |
| 417 (defun mpuz-congratulate () | |
| 418 "Build a congratulation message when puzzle is solved." | |
| 419 (format "Puzzle solved with %d errors. %s" | |
| 420 mpuz-nb-errors | |
| 421 (cond ((= mpuz-nb-errors 0) "That's perfect !") | |
| 422 ((= mpuz-nb-errors 1) "That's very good !") | |
| 423 ((= mpuz-nb-errors 2) "That's good.") | |
| 424 ((= mpuz-nb-errors 3) "That's not bad.") | |
| 425 ((= mpuz-nb-errors 4) "That's not too bad...") | |
| 426 ((and (>= mpuz-nb-errors 5) | |
| 427 (< mpuz-nb-errors 10)) "That's bad !") | |
| 428 ((and (>= mpuz-nb-errors 10) | |
| 429 (< mpuz-nb-errors 15)) "That's awful.") | |
| 430 ((>= mpuz-nb-errors 15) "That's not serious.")))) | |
| 431 | |
| 432 (defun mpuz-show-solution () | |
| 433 "Display solution for debugging purposes." | |
| 434 (interactive) | |
| 435 (mpuz-switch-to-window) | |
| 436 (let (digit list) | |
| 437 (setq digit -1) | |
| 438 (while (> 10 (setq digit (1+ digit))) | |
| 439 (or (mpuz-digit-solved-p digit) | |
| 440 (setq list (cons digit list)))) | |
| 441 (mapcar 'mpuz-correct-guess list))) | |
| 442 | |
|
659
505130d1ddf8
*** empty log message ***
Eric S. Raymond <esr@snark.thyrsus.com>
parents:
232
diff
changeset
|
443 ;;; mpuz.el ends here |
