comparison src/audacious/ui_vis.c @ 4413:de33c83aa06f

Huge renaming patch, changing BMP references to Audacious.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 31 Mar 2008 06:47:48 +0300
parents c399e0fa9791
children 246244ead30e
comparison
equal deleted inserted replaced
4412:180996fcf12a 4413:de33c83aa06f
268 return FALSE; 268 return FALSE;
269 269
270 if (!vis->visible_window) 270 if (!vis->visible_window)
271 return FALSE; 271 return FALSE;
272 272
273 skin_get_viscolor(bmp_active_skin, vis_color); 273 skin_get_viscolor(aud_active_skin, vis_color);
274 for (y = 0; y < 24; y++) { 274 for (y = 0; y < 24; y++) {
275 colors[y] = 275 colors[y] =
276 vis_color[y][0] << 16 | vis_color[y][1] << 8 | vis_color[y][2]; 276 vis_color[y][0] << 16 | vis_color[y][1] << 8 | vis_color[y][2];
277 } 277 }
278 cmap = gdk_rgb_cmap_new(colors, 24); 278 cmap = gdk_rgb_cmap_new(colors, 24);
395 voiceprint_data[y * 76] = vis->data[y]; 395 voiceprint_data[y * 76] = vis->data[y];
396 } 396 }
397 if(playback_get_playing()){ /*Only draw the data if we're playing*/ 397 if(playback_get_playing()){ /*Only draw the data if we're playing*/
398 if(cfg.voiceprint_mode == VOICEPRINT_NORMAL){ 398 if(cfg.voiceprint_mode == VOICEPRINT_NORMAL){
399 /* Create color gradient from the skin's background- and foreground color*/ 399 /* Create color gradient from the skin's background- and foreground color*/
400 fgc = skin_get_color(bmp_active_skin, SKIN_TEXTFG); 400 fgc = skin_get_color(aud_active_skin, SKIN_TEXTFG);
401 bgc = skin_get_color(bmp_active_skin, SKIN_TEXTBG); 401 bgc = skin_get_color(aud_active_skin, SKIN_TEXTBG);
402 skin_col[0][0] = fgc->red >> 8; 402 skin_col[0][0] = fgc->red >> 8;
403 skin_col[0][1] = fgc->green >> 8; 403 skin_col[0][1] = fgc->green >> 8;
404 skin_col[0][2] = fgc->blue >> 8; 404 skin_col[0][2] = fgc->blue >> 8;
405 skin_col[1][0] = bgc->red >> 8; 405 skin_col[1][0] = bgc->red >> 8;
406 skin_col[1][1] = bgc->green >> 8; 406 skin_col[1][1] = bgc->green >> 8;