diff src/iris/theme_waves.c @ 116:a578bf9b2851 trunk

[svn] - iris vis plugin port
author nenolod
date Tue, 24 Oct 2006 21:25:31 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/iris/theme_waves.c	Tue Oct 24 21:25:31 2006 -0700
@@ -0,0 +1,160 @@
+/*  Iris - visualization plugin for XMMS
+ *  Copyright (C) 2000-2002 Cédric DELFOSSE (cdelfosse@free.fr)
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <audacious/configdb.h>
+#include "iris.h"
+
+
+static struct
+{
+  gboolean proportional;
+}
+conf_private, conf_private_new;
+
+static config_theme conf = {
+  NULL,
+  &conf_private
+};
+
+static config_theme conf_new = {
+  NULL,
+  &conf_private_new
+};
+
+
+static GLfloat get_x_angle (void);
+static void draw_one_frame (gboolean);
+
+
+iris_theme theme_waves = {
+  "Waves",
+  "Pulsating waves",
+  "Marinus Schraal (foser@sesmar.eu.org)",
+  "waves",
+  &conf,
+  &conf_new,
+  sizeof (conf_private),
+  NULL,
+  NULL,
+  NULL,
+  NULL,
+  NULL,
+  NULL,
+  NULL,
+  get_x_angle,
+  draw_one_frame,
+};
+
+
+GLfloat dataSquare[NUM_BANDS][NUM_BANDS];	// internal sounddata structure
+
+
+static GLfloat
+get_x_angle ()
+{
+  return (10.0 + (int) (80.0 * rand () / (RAND_MAX + 1.0)));
+}
+
+
+static void
+draw_one_frame (gboolean beat)
+{
+  int t1, t2;			// loop vars
+  GLfloat x1, y1;
+  GLfloat red, green, blue;
+  GLfloat scale = 3;		// scales the whole field - lower is bigger
+  GLfloat scaleh = 2.5;		// scales height of the bar - lower is smaller
+  GLfloat maxfalloff = 0.05;
+  GLfloat intensity = 0.5;
+
+  /* internal routine to shift all data when a new datarow arrives */
+  for (t1 = 15; t1 > 0; t1--)
+    {
+      for (t2 = 0; t2 < 16; t2++)
+	{
+	  dataSquare[t1][t2] = dataSquare[t1 - 1][t2];
+	}
+    }
+  for (t2 = 0; t2 < 16; t2++)
+    {
+      if (dataSquare[0][t2] > datas.data1[t2]
+	  && ((dataSquare[0][t2] - datas.data1[t2]) > maxfalloff))
+	{
+	  dataSquare[0][t2] = dataSquare[0][t2] - maxfalloff;
+	}
+      else
+	{
+	  dataSquare[0][t2] = datas.data1[t2];
+	}
+    }
+
+  /* some kinda random base i started out on
+   * turned out to be too big thats why i added scaling vars
+   */
+  x1 = 7.5f;
+  y1 = 7.5f;
+
+  for (t1 = 0; t1 < 15; t1++)
+    {
+      x1 = 7.5f;
+      for (t2 = 0; t2 < 15; t2++)
+	{
+
+	  glBegin (GL_TRIANGLES);
+	  intensity = 0.75;
+
+	  /* triangle 1 */
+	  get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2 + 1]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f ((x1 - 1) / scale, dataSquare[t1 + 1][t2 + 1] * scaleh, (y1 - 1) / scale);	// Top Right Of The Quad (Bottom)
+
+	  get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f (x1 / scale, dataSquare[t1 + 1][t2] * scaleh, (y1 - 1) / scale);	// Top Left Of The Quad (Bottom)
+
+	  get_color (&red, &green, &blue, &dataSquare[t1][t2]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale);	// Bottom Left Of The Quad (Bottom)
+
+	  /* triangle 2 */
+	  get_color (&red, &green, &blue, &dataSquare[t1 + 1][t2 + 1]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f ((x1 - 1) / scale, dataSquare[t1 + 1][t2 + 1] * scaleh, (y1 - 1) / scale);	// Top Right Of The Quad (Bottom)
+
+	  get_color (&red, &green, &blue, &dataSquare[t1][t2 + 1]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2 + 1] * scaleh, y1 / scale);	// Bottom Right Of The Quad (Bottom)
+
+	  get_color (&red, &green, &blue, &dataSquare[t1][t2]);
+	  glColor4f (red, green, blue, intensity);
+	  glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale);	// Bottom Left Of The Quad (Bottom)
+
+	  glEnd ();
+
+	  x1 -= 1;
+	}
+      y1 -= 1;
+    }
+
+  glEnd ();
+
+}